Feedback:User/Falconeye/Minions
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Minions | |
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User | Falconeye |
Categories | Skill feedback → Necromancer → Death Magic Player vs. Environment → PvE skills |
New Mechanics[edit]
Control[edit]
Control is a measure of effective control a "Master" has over its "Minions". Control is a gameplay counter limiting the size of a minion army. New minions may be "Produced" or "Dominated" so long as the cumulative control "cost" of all active minions does not exceed the number of available control counters.
Life force[edit]
Life force is gained when players or NPCs die within spirit range and through certain necromancer skills.
Attributes[edit]
Spawning Power[edit]
Spawning Power is the primary attribute of characters with the profession Ritualist.
“
PvE - : For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.PvP - : You gain 5...13...15 Control. The number of counters is increased per rank of Spawning Power.
— in-game description
Progression | |
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0 0
1 4
2 8
3 12
4 16
5 20
6 24
7 28
8 32
9 36
10 40
11 44
12 48
13 52
14 56
15 60
16 64
17 68
18 72
19 76
20 80
21 84
|
Soul Reaping[edit]
Soul Reaping is the primary attribute of characters with the profession Necromancer.
“PvP - Life Force: Gain 0...12...15 Energy whenever a non-Spirit creature within Spirit range triggers a Death effect. You may only gain Energy in this way 3 times every 15 seconds.
PvE: You gain 2...10...12 Control. The number of counters is increased per rank of Soul Reaping.
— in-game description
Progression | |
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Maximum every 15 seconds Minion control + Armour
|
0 0 0 2 0
1 1 3 3 1
2 2 6 3 2
3 3 9 4 3
4 4 12 5 4
5 5 15 5 5
6 6 18 6 6
7 7 21 7 7
8 8 24 7 8
9 9 27 8 9
10 10 30 9 10
11 11 33 9 11
12 12 36 10 12
13 13 39 11 13
14 14 42 11 14
15 15 45 12 15
16 16 48 13 16
17 17 51 13 17
18 18 54 14 18
19 19 57 15 19
20 20 60 15 20
21 21 63 16 21
|
Blood Magic[edit]
Blood Magic is a necromancer secondary attribute.
“PvP - Vampiric Spirit: Siphon 0...12...15 health whenever you hit a foe and transfers it to your allies. You have +0...12...15 Health regeneration (10 seconds). You may only gain Health regeneration in this way 3 times every 15 seconds.
PvE - Vampirism: Controlled minions and spirits siphon 0...12...15 health and transfers it to you.
— in-game description
Progression | |
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0 0 0
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7
8 8 8
9 9 9
10 10 10
11 11 11
12 12 12
13 13 13
14 14 14
15 15 15
16 16 16
17 17 17
18 18 18
19 19 19
20 20 20
21 21 21
|
Death Magic[edit]
Death Magic is a necromancer secondary attribute.
“PvP - Death Nova: Deals 26...85...100 damage and inflicts Poisoned condition (15...75...90 seconds) on adjacent foes. Summon a level 1...12...15 Jagged Horror when you kill a foe.
PvE - Flesh of the Master: Controlled minions and spirits have +0...48...60% increased health. You and your Controlled minions gain damage reduction 0...2...2 for each minion you control.
— in-game description
Progression | |
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Maximum Health + Armour
|
0 0 0
1 4 1
2 8 2
3 12 3
4 16 4
5 20 5
6 24 6
7 28 7
8 32 8
9 36 9
10 40 10
11 44 11
12 48 12
13 52 13
14 56 14
15 60 15
16 64 16
17 68 17
18 72 18
19 76 19
20 80 20
21 84 21
|
Curses[edit]
Curses is a necromancer secondary attribute.
“
PvE - Necromantic Corruption: Controlled minions and spirits deal +0...48...60% more damage vs. hexed or conditioned foes. Whenever a minion attacks, it transfers 0...2...2 conditions from you to its target. You may only transfers conditions in this way 3 times every 15 seconds.— in-game description
Minions[edit]
Animated Minions[edit]
Elite[edit]
Flesh Golem | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Golem[edit]
- Animate Flesh Golem (-PvE-)
- Death Magic
- Elite Animate Spell. Creates 1 level 3...21...25 flesh golem. Leaves a fresh corpse when it dies and is the target of your next 1...3...3 skills that exploit corpses. Costs 6 control. Exploits a fresh corpse.
- Monarch Blade - Flesh Golem deals +10...22...25 adjacent damage; melee attacks have a 20% chance to stun.
- Burrow Charge - Flesh Golem burrows underground and moves 100...140...150% faster towards target foe; causes knockdown (3 seconds) to adjacent foes between Flesh Golem and target.
- Tissue Assimilation - Flesh Golem heal 10...34...40% of the damage dealt with their attacks; _3...17...20 health regeneration when out of combat.
- Chitinous Plating - Flesh Golem has +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage.
- Reincarnation - Death effect: Once every 60...24...15 seconds, upon death the Flesh Golem enters a cocoon to regenerate, emerging at full HP upon hatching.
- Cocoon: The cocoon lasts 10 seconds, has 200 HP and 100 armor; if it is killed the Flesh Golem dies.
-
- Golem Wail - Flesh Golem resurrects all dead party members in earshot. If there are no enemies in earshot, Flesh Golem gains 5...41...50 Health for each minion in range.
- Golem Wail - Flesh Golem resurrects all dead party members in earshot. If there are no enemies in earshot, Flesh Golem gains 5...41...50 Health for each minion in range.
- Frenzied - Flesh Golem is immune to control effects: crippled, chilled, knockdown, knockback, immobile, snare, stun, slow and mind control effects.
N/any Flesh Golem - Elite Heavy Tank | |||||||||
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Blood Magic: 12+1 Curses: 12 Soul Reaping: 3 |
Master[edit]
Bone Fiend | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Fiend[edit]
- Animate Bone Fiend (-PvE-)
- Death Magic
- Animate Spell. Creates 1 level 1...16...20 bone fiend. Long range attack. Costs 3 control. Exploits a fresh corpse.
- Muscular Augmentation - Increases Fiend's movement speed and attack range.
- Ancillary Carapace - Gain +200 maximum life.
- Frenzy
30 Gain +50% attack speed (15 seconds).
- Rigor Mortis - Immobilize your bone fiend, and it will immobilize foes.
- Pin Down - Immobilize your bone fiend, and it will immobilize foes.
- Lurker - Sacrifice two Fiends. Summon a Bone Lurker, a anti-ground ambusher.
N/any Bone Fiend - Ranged Sustained DPS | |||||||||
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|
Blood Magic: 12+1 Curses: 12 Soul Reaping: 3 |
Bone Horror | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Horror[edit]
- Animate Bone Horror (-PvE-)
- Death Magic
N/any Bone Horror - Mid-Ranged Cannon Fodder | |||||||||
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|
Blood Magic: 12+1 Curses: 12 Soul Reaping: 3 |
Shambling Horror | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Shambling[edit]
- Animate Shambling Horror (-PvE-)
- Death Magic
- Animate Spell. Creates 1 level 1...16...20 shambling horror. Costs 3 control. Exploits a fresh corpse.
- Fresh Meat - Shambling Horror has +90...258...300 maximum Health and gains damage reduction 1...4...5 for each controlled minion.
- Meat Shield - Shambling Horror has 75% chance to block. Unblockable damage is reduced by 3...25...30.
- Master's Bond - Shambling Horror absorbs 75% of incoming damage from their Master while attacking. Redirected damage is reduced by 3...25...30.
- Protective Cover - Shambling Horror absorbs 75% of incoming damage done to controlled minions in earshot. Redirected damage is reduced by 3...25...30.
- Incubate Jagged Horrors - : Passive: Summon 1 jagged horror when Master kills a foe. Death effect: Inflicts bleeding; summon 1...4...5 jagged horror(s).
N/any Shambling Horror - Heavy Support Tank | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Blood Magic: 12+1 Curses: 12 Soul Reaping: 3 |
Vampiric Horror | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Vampiric[edit]
- Animate Vampiric Horror (-PvE-)
- Death Magic
N/any Vampiric Horror - Ranged Life-Steal Harassment | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Blood Magic: 12+1 Curses: 12 Soul Reaping: 3 |
Basic[edit]
Spawned Minions[edit]
Yellow Dryder | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Jagged - Fast Assault Melee[edit]
Broodlings are temporary units, lasting only six seconds. They are created when minions are destroyed. The greater the health of the minion, the more broodlings spawn. Broodlings can also be spawned from the attacks of brood horrors, which will do an initial burst of damage upon impact followed by the broodling landing near the target.
- Death Magic
Jagged Horror | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Jagged - dfd[edit]
Produced from the corpse of an enemy when a corpser roach attacks it. Roachlings are weak and have timed life, but are good for absorbing damage, drawing enemy fire, and scouting. Unlike their roach counterparts, roachlings have a melee attack.
- Death Magic
Unstable Baneling | |
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Affiliation | Minions |
Type | Minion |
Level(s) | 1..21 |
Campaign | Factions |
Unstable Baneling - Burst DPS Bomber[edit]
The baneling spawn is a type of unit produced from the splitter baneling upon its death.
- Animate Unstable Horrors (-PvE-)
- Death Magic
- Animate Spell. Creates 6 level 1...12...15 bone minions with timed life. Costs 2 control. Exploits a fresh corpse. Minions last 90 seconds.
- Unstable Slash - Used to activate the explosion.
- Unstable Explosion - The subsequent explosion it produces.