Feedback:User/Falconeye/New Condition - Fear

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Time Attack (Asura).jpg Under Construction:

Fines doubled in work zones

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This material needs all the help it can get.
(I'm sure I meant something mo' better.)
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You have permission to edit this page as long as you respect its intent. (I reserve the right to revert.)


Note: This article assumes many feedback proposals from myself and other excellent contributors are implemented; feedback proposals are continually an organic work-in-progess. ^_^


Fear[edit]

Last Rites of Torment.jpg

Condition. While Fearful, you move faster whilst taking damage, and you are prevented from attacking or blocking attacks.

Concise description: You cannot attack or block; your movement speed is increased by 15% per earshot foe (maximum 50%); you lose 10 health per second while moving.

— in-game description

Skills that cause fear[edit]


Warrior Warrior[edit]

5 Energy2 Activation time20 Recharge time Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes are inflicted with Fear condition (3 seconds).


Ranger Ranger[edit]


Necromancer Necromancer[edit]


Ritualist Ritualist[edit]


Assassin Assassin[edit]


Paragon Paragon[edit]


Dervish Dervish[edit]

Conditionally, outside of Wind Prayers; Unconditionally, Elite-only

5 Energy2 Activation time20 Recharge time Elite Form. (10...74...90 seconds.) Your Scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to disease. Initial effect: apply Chilled condition to all adjacent foes (3 seconds) when you cast a Dervish enchantment. Enchant effect: inflict Fear condition (3 seconds) with scythe attacks while enchanted with a Dervish enchantment. End effect: apply Disease condition to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds.

Other fear related skills[edit]

Skills with fear-dependent effects and/or benefits from fear[edit]

Skills that prevent and/or remove fear[edit]

15 Energy20 Recharge time Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 20...35% for party members in earshot. Initial effect: these allies lose the Fear condition. End effect: heals for 35...60 Health.

Skills that specifically mimic fear[edit]

Other[edit]

Dazed.jpg

Condition. While Dazed, you take twice as long to activate non-attack skills, and all your non-attack skills are easily interrupted; these skills are disabled for 5 seconds.

Concise description: You take twice as long to cast non-attacks, and your non-attacks are easily interrupted and disabled (5 seconds).

— in-game description