Feedback:User/Raine Valen/Skill suggestions/Assassin/Deadly Arts
Augury of Death[edit]
Current:[edit]
5 1 20 Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%.
Proposed:[edit]
25 5 20 Trap. (90 seconds.) Affects an adjacent foe. Causes knock-down (2...4...4 seconds); inflicts Deep Wound (5 seconds). Easily interrupted.
Blinding Powder[edit]
Current:[edit]
- See Shadow Arts.
Proposed:[edit]
10 2 12 Preparation. (24 seconds.) Your melee critical hits and attack skills inflict Blindness condition (1...3...4 seconds).
For ganking. — Raine Valen 22:34, 1 Sep 2010 (UTC)
Caltrops[edit]
Current:[edit]
- See Shadow Arts.
Proposed:[edit]
25 3 20 Trap. (90 seconds.) Affects a nearby foe. Causes knock-down (2...3...3 seconds). Foes knocked down in this trap take 5...21...25 piercing damage every second (5 seconds). Easily interrupted.
Dancing Daggers[edit]
Current:[edit]
5 1 5 Half-Ranged Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack.
Proposed:[edit]
- See Dagger Mastery.
Dark Prison[edit]
Current:[edit]
10 ¼ 30 Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds).
Proposed:[edit]
15 3 20 Trap. (90 seconds.) Affects foes in the area. Foes in this trap move 10...55...66% slower and have 50% chance to miss with attacks (3...10...12 seconds). Easily interrupted.
Enduring Toxin[edit]
Current:[edit]
5 ¼ 10 Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends.
Proposed:[edit]
10 ¾ 12 Touch Hex Spell. (1 second.) Target foe moves 33% slower. After 1 second, deals 5...13...15 damage. Renewal: if the target foe is poisoned when this hex deals damage. Lose all adrenaline. Ends if you attack this foe or use a skill that targets this foe.
Entangling Asp[edit]
Current:[edit]
10 1 20 Spell. Causes knock-down. Inflicts Poisoned conditions (5...17...20 seconds). Must follow a lead attack.
Proposed:[edit]
5 1 20 Trap. (90 seconds.) Affects an adjacent foe. Causes knock-down; inflicts Poisoned condition (5...25...30 seconds). Easily interrupted.
Expunge Enchantments[edit]
Current:[edit]
10 ¾ 30 Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds).
Proposed:[edit]
15 5 30 Trap. (90 seconds.) Affects a nearby foe. Removes all enchantments. Foes in this trap lose 0...1...1 enchantment[s] each second (2...7...8 seconds). Easily interrupted.
Mark of Insecurity[edit]
Current:[edit]
5 1 10 Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds).
Proposed:[edit]
25 5 20 Elite Trap. (90 seconds.) Affects nearby foes. Causes knockdown. Foes in this trap move 0...40...50% slower and are interrupted when struck (4...7...8 seconds). Easily interrupted.
Scorpion Wire[edit]
Current:[edit]
5 1 10 Half Range Hex Spell. (8...18...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you.
Proposed:[edit]
5 2 20 Trap. (90 seconds.) Affects an adjacent foe. Causes knock-down and deals 5...49...60 piercing damage. You shadow step to this location. Easily interrupted. Does not trigger unless you are 100' from this location.
Siphon Speed[edit]
Current:[edit]
5 1 30 Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe.
Proposed:[edit]
5 ¾ 4 Half-Ranged Hex Spell. (0...2...3 seconds.) Target foe moves 33% slower. Initial effect: shadow step to that foe. End effect: shadow step to a nearby location directly away from that foe.
Shroud of Silence[edit]
Current:[edit]
10 ¾ 30 Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds.
Proposed:[edit]
- See Shadow Arts.