Feedback:User/Yozuk/Necromancer Elite Suggestion
Necromancer Elite Suggestion | |
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User | Yozuk |
Categories | Skill feedback → Necromancer → Other |
The Necromancer is one of the most flexible professions to play in most cases. They have strong skills that can both support allies and hinder foes. However this is a problem with them that has been mostly unnoticed for a while: the necromancer only has a small list of elite skills that are actually used. If you want to play MM and you're a player, you better use Aura of the Lich because everything else is either too expensive for a normal MM (Order of Undeath), doesn't give enough benefit (Flesh Golem), or is very difficult for a player to use (Jagged Bones). And that's just for a minion master! As for a Curses Necromancer there is a problem there too. The Necromancer has great and I mean GREAT Curse skills. But only 1 of those Curse Elites are ever used. And yes, you know what it is! Spiteful Spirit! Yes, Spiteful Spirit is a great skill and should never be changed, however the other skills don't match it. There are a few of them that will see play in PvP, like Lingering Curse, but for heavy PvE players like me who loves Curses, it doesn't have much to pick from. I'm not going to suggest that the Necromancer be given a Signet of Spirits or Shadow Form equivalent in power creep. Just a few changes to some skills that could give them a little bit more options then just SS, MM and a few specialty gimmicky builds.
I will add new suggestions as I think of new ideas.
Ravenous Gaze, 8% 1 ¾ 8 , Elite spell. Deal 16...30...33 damage and steal 16...30...33 Health from target foe and all nearby foes.
Vampiric Spirit, 10% 5 2 20 , Elite Enchantment spell. your Blood magic Spells you cast on a Foe also steal 3...17...21 health from that Foe (10 seconds).
Soul Leech, 10 1 15 , Elite Hex Spell. (10 seconds.) Steal 17...69...82 health when ever target foe casts a spell
Soul Bind, 10 2 15 , Elite Hex spell. (20 Seconds.) Target and nearby foes take 15...27...30 damage when they suffer a hex.
Wither, 10 2 10 , Elite Hex spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and loses 0...2...3 energy each time they suffer a condition. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
new Signet of Suffering, 2 15 , Elite Signet. Deal 15...39...45 damage to target foe. If that foe is hexed deal an extra 15...39...45 damage to target and nearby foes.
new Feast of Corruption, 10 1 15 , Elite Spell. Steals 8...34...40 health and inflicts bleeding and cracked armor for 6...21...25 seconds on target and adjacent foes. No effect on foes that are not hexed.
new Plague Signet, 1 4 , Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself and adjacent allies to target foe. 50% failure chance unless Curses 5 or more.
Animate Flesh Golem, 10 3 30 , Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem's attacks also strike up to 2 adjacent foes. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Order of Undeath, 5 ¾ 5 , Elite Spell. For 5 seconds, your minions deal +3...13...16 damage and attack 33% faster, but you lose 2% of your maximum Health whenever one of your minions hits.
Virulence, 5 1 12 , Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
new Toxic Chill, 10 2 8 , Elite Spell. Toxic Chill flies out slowly and strikes for 32...85...98 cold damage on up to three targets in the area. Inflicts poison for 7...19...22 seconds to each hexes or enchanted foe.