Feedback talk:User/Yozuk/Necromancer Elite Suggestion

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I like them alot. Maybe Animate Flesh Golem+Splinter a bit too good. But yeah jagged is overpowered too.--83.82.62.210 23:17, 11 January 2011 (UTC)

I like how he wants all of these skills to be buffed for PvE without adding any benefit to them that is even remotely interesting for PvE. Koda User Koda Kumi UT.jpeg Kumi 23:27, 11 January 2011 (UTC)
Thanks. I didn't even think about Flesh Golem + splinter combo. Although I don't think that would be a big problem because of how slow minions attack as is. As for jagged bones I didn't suggest any real change its function other then making it a bit easier to target other minions. As for the slight buffs. I don't want to completely most there functions into the next SoS. Vampiric spirit provides for some interesting blood spike combos that was taken away from them during an earlier update. Ravenous Gaze is an interesting skill as is against Mobs as is, but its recharge is a bit too high for how little of damage it does. For Soul Bind I was thinking "Hexway!". Wither is a skill that is really hard to try and buff because of it being more like a mesmer skill in a necromancer attribute. For that one the energy loss triggering on conditions felt very necromancer to me. For Order of Undeath I was surprised no one had said anything about a 33% faster attacking minions would be OP, but I guess there isn't much wrong with that seeing as the health loss is still there. As for the other skills, some of them only needed a small buff to really make use of them.--Yozuk 02:03, 13 January 2011 (UTC)
To warrant use in PvE, elite skills HAVE to be buffed to the level of Spoil Victor or SoS because there is no reason to use suboptimal skills when you can just grab an elite that blows up mobs in 3 seconds. Take Soul Bind for example. In order to do over 100 damage with it, you need to fire off 4 more hexes, which takes about 8 seconds, taking the fastest necro hexes available. Things like Wither and Virulence are undesirable in PvE to begin with. Koda User Koda Kumi UT.jpeg Kumi 10:27, 13 January 2011 (UTC)
I've already destroyed Mobs with Virulence While Vanquishing as it is now. The only problem I had with it was its recharge. I do use the skill and really like it. Wither isn't really a skill that Could ever be great or even good for PvE with out changing its function completely. For Soul Bind. I've put Soul Barbs on My skill bar just for the Lulz(I usually run about 2 mesmers and 2 Necromancer in my teams) and cast it on a foe. Needless to say It was hit would a tone of hexes with in a second killing it very quickly. Imagine this with an Ice Ele and Panic Mesmer who bring AoE hexes with them lots of times. You do that and it would be freaking Amazing how quick the damage pills up.

SoS is brainless and not at all fun to use. You can have a shit build with SoS and as long as you have SoS your Pro. Why would I want to dumb down the necromancer to that level? And Spoil Victor is not used as much as Spiteful spirit because its limited to 1 target. Would it have been better for me to suggest all of them be changed to AOE skills that do massive damage? I Don't think so.--Yozuk 10:55, 13 January 2011 (UTC)

make toxic chill 1 sec cast time and make it jump on unlimited targets but unable to hit the same target twice.--83.82.62.210 15:10, 15 January 2011 (UTC)
The blue haired rebel never suggested dumbing down elite skills to the level of SoS. He only said the skills need to be as powerful as SoS to see use. Power and playstyle are two separate things. Morphy 19:26, 15 January 2011 (UTC)
SS isn't as powerful as SoS and it still sees lots of use... Aura of the Lich sees lots of play as well and its not as powerful as SoS.--Yozuk 23:25, 15 January 2011 (UTC)


Order of Undeath: I think the additional attack speed is actually killing the mm, but I'd perfer something that "Your minions deal 1...4...5 less damage and steal 1...4...5 health instead which is gained by the minion master. Health gained by Vampiric Horror's attacks is doubled." Of course, the deal less;steal instead damage can be increase, but i'm just trying to keep it reasonable.

Jagged Bones: It doesn't enchant a minion that is already enchanted. see: Jagged Bones . Go to Notes at the bottom, and look at the last bullet point. --Eclipse143 03:56, 1 February 2011 (UTC)

I don't expect Flesh Golem to be used even if you buff it like that, because it's the limit to one that now prevent's it's usage. Same goes for Jagged Bones, only one minion every 15 seconds will hardly see play when you can keep only 2 minions enchanted at a time. Except for JB on heroes neither can compete with AotL. Toxic Chill doesn't need such a function change and with Virulence well decreasing recharge won't make it playable. The problem with that skill is that it's a single target only wich makes it a bad skill. Instead of needlesly changing Toxic Chill into a multi-target spell make Virulence a multi-target instead. You might also want to add a bit of damage to Wither, re-add the health degeneration and it's fine. Damysticreaper 16:07, 6 February 2011 (UTC)
Nobody takes Virulence in PvE because disease and poison are irrelevant. Nobody takes it in PvP because hex-based pressure builds outperform condition-based pressure builds by far.
Toxic Chill: split for PvE only.
Order of Undeath: the energy cost is not a problem. As a MM, you want to form a wall of undead as quickly as possible, and currently AotL does that better than anything else. Koda User Koda Kumi Horns1.GIF 16:59, 6 February 2011 (UTC)
Never used a Virulence build in PvE for VQing? Its great fun! Only problem is that the skill's recharge is a bit too high. As for the Energy problem I'm talking about, 5 seconds 10 energy, 5 seconds 10, 5 seconds 10 energy, Occasional heal for your minions 10 energy from Order of Undeath + 5 energy from the minion heal if not more, Your Minions did you get the energy back but need to spend it all to get the minions again, then there is a strong possibility that you wont have energy to buff them after that. There are times when Deaths don't happen fast enough or give enough energy back to make up what you have lots, or even enemies ruining your energy making you NEED a death from something, but it doesn't come because no one will die, then you Minions start dying all at once and all that energy you needed to keep them alive and hitting hard has to be used to make new minion. I use Aura of the Lich all the time. I want something New! I'm tired of using all the same skills over and over again because there is nothing else that will work for Elite Missions, dungeons, or Vanquishing. I'm not thinking about Farming. Because farming in any game isn't playing the game, its work. And I go on to Guild wars to play! Not work...--Yozuk 23:36, 9 February 2011 (UTC)