Feedback:User/Zen00/Option Mobs
Option Mobs | |
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User | Zen00 |
Categories | Player vs. Environment → Enemies |
One thing that has always bugged me is how in Post-Searing Ascalon (and beyond), pretty much every mob you see is hostile and will attack you if you get close enough.
What I would like to see is more mobs like in Pre-Searing that don't attack you until you attack them.
My reasoning behind this is that most wild animals or indigents would prefer to avoid a fight rather than the opposite (Darwinian advantage and all that). It's really bugging when I need to get to some place fast, but there are about fifty mobs between me and it, making a ten minute run a two hour slog fest. It's not really fun.
I'd just like to see more mobs acting like natural animals, staying green (or in this case orange or some other color to identify them) and letting me run by without triggering a response.