Feedback talk:Game updates/20120531

From Guild Wars Wiki
Jump to navigationJump to search

I am guessing this update has fixed the outbreak of err 007 --Vesmir 00:20, 1 June 2012 (UTC)

I hope this fixed the crash bug that occured when entering certain hero's inventories. 174.34.210.105 03:14, 1 June 2012 (UTC)

I wasnt having a problem this morning, but now i can not load the game. It does the initial load but stops at the end and gives a severe error. 69.166.89.229 06:30, 1 June 2012 (UTC)

Restarted computer, fix'd. 69.166.89.229 06:34, 1 June 2012 (UTC)

Heroes wont target called targets since update, they keep trying to make there own targets, u have to spam call ur targets..fuck sake anet, how u suppose to make GW2 good, when u cant even fix this game?--124.179.172.19 14:58, 2 June 2012 (UTC)

It's because of GW2 that this game isn't properly fixed. Almost all of the people they have are working on GW2 leaving less than a handful to manage GW1, so they lack manpower to properly maintain the game with all of the profession updates, Beyond content, bug fixes and going trough all of the reports that players make. You can't really blame them for being unable to properly maintain the game with the ammount of people they have available for maintaining GW1. Da Mystic Reaper 15:26, 2 June 2012 (UTC)
Dude this game has never been properly fixed since they started buffing/nerfing/adding content, it doesnt matter how many they have working on GW2, because even before GW2 was announced it was in works, they still couldnt fix this game properly, and they think GW2 will be epic, hmm, i play beta weekends, and if they havent fixed the gw2 game even slightly to be better, i will leave them a nice little message on how they can fix bull shit, like they expect us to play balance, no NPC enemy group in PvE GW is balanced and if there even close to balanced, they way OP the skill's making them out of balance again--144.131.193.14 06:41, 4 June 2012 (UTC)
That was just barely legible enough to be coherent, but not by much. I gathered: "GW is buggy, has always been buggy, and GW2 will probably be no better. If it is not, I will politely tell them that they have lost my business and move on to other games." Am I close? Also, poppycock to you, sir! POPPYCOCK, I SAY!! 98.23.69.207 16:48, 7 June 2012 (UTC)
In it's first 2 years (Proph and Fact) GW was balanced, after NF the balance was lost. Main 2 reasons are heroes and the powerful skills that came with NF, EoTN made it even worse with more heroes, title track skills and the conset. The thing is the game is actually still balanced but it depents on how you play it. Start playing Proph NM limiting yourself with Proph and Core skills only and without the use of heroes, you will see that the builds, quests and the missions are actually quite balanced. Once you start using heroes and skills not native to that campaign the game truly has lost it's balance. Even though rebalancing it would be nice it does pose a significant problem if it will be rebalanced to the use of 7 heroes and all skills used in the game. The pre hero areas Ascalon, Northern Shiverpeaks, beginning Kryta and Shing Jae Island would become nearly impossible to do without heroes and would create even a larger imbalance and would make things worse. Also not everyone goes and gets heroes or has them available easily, knowing how to use them is also a skill on it's own. Currently skills and monsters are being balanced at the level of Guild Wars Beyond instead of the campaigns and the level of power players currently posses thanks to all of the powerful cross-campaign skills and the use of 7 heroes. Altough it sounds like an emergancy fix to restore most of the balance does not require an improvement of monsters but a limitation on the players instead. Specificly a limitation on the use heroes, this suggestion and you will know what i mean. Da Mystic Reaper 17:21, 7 June 2012 (UTC)