Feedback talk:Game updates/20200422
A Token of Appreciation[edit]
Regardless of the performance of the new PvE Elite skills and their weapon counterparts, I would like to extend my gratitude to the Arenanet team for giving us some new additions to the game. It is very much appreciated from myself, and I am sure from others as well. Soldier198 (talk) 18:12, 22 April 2020 (UTC)
- Same, not sure if it is the place for that though. The weapons but also the skills look goddamn interesting.--Ruine Eternelle 18:14, 22 April 2020 (UTC)
- I concur - 15 years affter release this is a very welcome update! Chapeau. Steve1 (talk) 18:21, 22 April 2020 (UTC)
- The new skills are definitely... interesting. [ Tyloric ] [ Talk ] 19:38, 22 April 2020 (UTC)
- I agree too. 15 years later, it not a really big update but I really like the new ways offered to play each prof. Thanks a lot! -- Nae Lussia Taani 07:10, 24 April 2020 (UTC)
- The new skills are definitely... interesting. [ Tyloric ] [ Talk ] 19:38, 22 April 2020 (UTC)
2020 Anniversary Weapons Bugged?[edit]
So I have been testing out the Hammer on the monk the Axe on the Ele, and Sword on the Ranger and neither one of them are doing even close to the damage they are supposed to having met the special requirement for each weapon. It seemse to require req in both the actual weapon skill and the Weapons real profession ( I.e, Sword needs swordmanship 9 to actually do its 15-22 damage on armour 60 eventhough it should only need req9 in expertise. I have tested this out and even have video, but maybe I am missing something? Cause I don't believe this is who they were intended to functions cause other wise what is the point if you still have to sink Attribute points into Hammer/sword anyways.Baladir (talk) 06:27, 23 April 2020 (UTC)
- Per Damage_calculation#Overview, what you are observing is that the weapon's Base Damage (which requires the attribute requirement to be met) is being reduced because the Strike Level (which depends on the relevant Mastery attribute) is 0 without investment, resulting in a 0.35 damage multiplier against 60 AR (e.g. you deal 65% less damage than expected). This is technically not a bug, but I would say it undermines the goal with the new weapons (with the exception of the Mesmer shield and the Dervish staff). Without a change, I think these items are meme tier at best; with a change to address this problem, they could be usable in niche builds. Aqua (talk) 06:37, 23 April 2020 (UTC)
- But should it not being doing max damage since its mastery attribute is being met with the Req9 Divine Favour? Or is hardcoded as hammer mastery instead of Divine favour?Baladir (talk) 06:46, 23 April 2020 (UTC)
- The weapon itself defines the attribute requirement, but the weapon's "type" (Sword/Axe/etc) defines its "Mastery attribute", apparently. This is just the first time that we've seen martial weapons where the attribute requirement didn't align with their type. Aqua (talk) 06:58, 23 April 2020 (UTC)
- Gw2 devs didn't know how the game works and thought slapping a different requirement on an item would magically make it scale off of it. One of my questions on these weapons is if they would get increased critical strike chance without the weapon mastery since attributes like divine favor don't add that naturally. Adding ranks in a casting attribute doesn't give a staff improved critical rate so by extension wouldn't these martial weapons. But new stuff anyhow I suppose. Justice (talk) 19:25, 23 April 2020 (UTC)
- The weapon itself defines the attribute requirement, but the weapon's "type" (Sword/Axe/etc) defines its "Mastery attribute", apparently. This is just the first time that we've seen martial weapons where the attribute requirement didn't align with their type. Aqua (talk) 06:58, 23 April 2020 (UTC)
- But should it not being doing max damage since its mastery attribute is being met with the Req9 Divine Favour? Or is hardcoded as hammer mastery instead of Divine favour?Baladir (talk) 06:46, 23 April 2020 (UTC)