Feedback talk:John Stumme/Archive 7
Some questions
Hi John, with the first part of WoC up and running, I figured this was as good a time as any to ask some questions I've been meaning to ask for a while now.
- Will the Live Team consider rebalancing Amatz Basin at some point in the future? I realise it was changed to stop permas from farming the heck out of it, but right now it's so insanely out of control that there is no way a balanced team can even get to 100 points for the faction cap increase in there and it's so stupid that people have mostly stopped trying. The irony here is that the only teams that can still do it contain... that's right, permas. Given the status quo of the mission I think it's safe to say that the current "fix" hasn't done much to improve anything. So... any chance at all you guys would be willing to have another look at it?
- On a different note, will we be learning more about the mysterious client of the Zinn's Task questline? I remember Linsey saying something to the effect of us finding out eventually, but it's been a good while since these quests were released and so far we've learned nothing new- or at least nothing that can be easily linked to this. I'm hoping it hasn't simply been forgotten or something... because the only thing we know so far was from Linsey's comment that it had nothing to do with Bahltek.
- Speaking of Bahltek... who is this guy, anyway? (I had to try. xD) -- Elv 10:36, 27 July 2011 (UTC)
- Bahltek is a guy with a thesaurus and a bad attitude. It's easy to tell he has a thesaurus and not a wide vocabulary because, rather than sounding natural, his speech sounds rather like a dog wearing one of those hideous little dresses: it looks silly and all it does is embarrass the dog and the owner. –Jette 12:24, 27 July 2011 (UTC)
- The answer to all of these questions is Palawa Joko. Or maybe I meant to say just some of them? John Stumme 18:27, 9 August 2011 (UTC)
- So... Joko will be used in rebalancing Amatz Basin, is the mysterious stranger who wanted Salma, the Vabbian princes, and Kisu dead, and is also the disguise of Bahltek. EPIC! Konig/talk 22:18, 11 August 2011 (UTC)
- Joko is going to troll-spawn at Basin to annoy the permas out of their farm, then teleport fly to find his lost Bahltek for a bone to share. 217.129.113.149 20:09, 12 August 2011 (UTC)
- After which they will join Mad King Thorn and his Loony Court and celebrate over a cup of hemlock wine, presumably. :) -- Elv 19:57, 13 August 2011 (UTC)
- Joko is going to troll-spawn at Basin to annoy the permas out of their farm, then teleport fly to find his lost Bahltek for a bone to share. 217.129.113.149 20:09, 12 August 2011 (UTC)
- So... Joko will be used in rebalancing Amatz Basin, is the mysterious stranger who wanted Salma, the Vabbian princes, and Kisu dead, and is also the disguise of Bahltek. EPIC! Konig/talk 22:18, 11 August 2011 (UTC)
Ministerial Commendations
Hi John, first of all, congrats on the WoC content. I'd like to say that while it was certainly difficult, it was by no means game ruining as some have claimed. Even hard mode simply requires a focus on tactics not normally present in PvE. I cannot emphasize enough how impressed I am with what you guys have put out, the fact that you are a skeleton crew only makes it even more so. Anyways my real question is about the Ministerial Commendations. Are they going to be used in Phase 2 or 3 at all? Or is it safe to say I won't regeret whatever I choose to do with what I've already accumulated? Thanks in advance :)! P.S. Congrats on the wedding! ;) Indigo121 04:48, 4 August 2011 (UTC)
- i would just keep them, thats what i did with moh and that worked out well for meh.- Zesbeer 06:33, 4 August 2011 (UTC)
- right, thts what I'm doin but I was hoping for a statement on what I can do with the commendations, also wanted to congratulate him now that he's had time to settle down a bit from the wedding and everything Indigo121 14:26, 4 August 2011 (UTC)
- If they're used in the future, you can be sure that there will be more ways to obtain them. Konig/talk 16:57, 4 August 2011 (UTC)
- Since there are still act 2 and 3 that need's to be released and considering the possibility that the commendations might be used during those acts for other puposes then it is likely that you will be able to obtain more of them much like MoH from the WiK and Hearts of the North content(altough MoH only has one purpose xD). Kingmor 15:34, 6 August 2011 (UTC)
- If they're used in the future, you can be sure that there will be more ways to obtain them. Konig/talk 16:57, 4 August 2011 (UTC)
- right, thts what I'm doin but I was hoping for a statement on what I can do with the commendations, also wanted to congratulate him now that he's had time to settle down a bit from the wedding and everything Indigo121 14:26, 4 August 2011 (UTC)
- I wouldn't worry about using your Ministerial Commendations now. We chose to add them in along with the MoP weapons so that there was an additional reward/something to work toward in part 1. There'll be a different method of acquisition to get the stuff that follows later, that remains appropriate to where the story is going. Hope that helps! John Stumme 18:21, 9 August 2011 (UTC)
- Thank you very much John, keep up the good work!!Indigo121 15:02, 20 August 2011 (UTC)
- I knew the purity ones weren't meant to be anything special but i'm kind of glad they were last minute. WiK had a lot of repeatability and more options with the war supplies i found which made me wonder about this one. Though there aren't many things the commendations can be used for i spose, theres only a few of those weapons you would want. Also while im here actually...It would be cool if there were more ways of obtaining monasterial credits and similar items through the game actually. --Smithy-Star 23:13, 24 August 2011 (UTC)
- Thank you very much John, keep up the good work!!Indigo121 15:02, 20 August 2011 (UTC)
Since you awesome guys are working on Factions content(WoC)
hi, i've been playing all my characters across campaigns, and one thing that always bothered me in factions was that some doors are closed, even after we clear the quests/mission. in some places there are NPC's that let us pass through after we completed the quests, others don't let you pass. another issue that bugs me regarding door to outposts is that factions characters get to enter by their own means into both Vizuna's Square Local Quarter(by quest) and Foreign Quarter ( door opened after completing Tahnnakai Temple) while foreigners and only go into Local Quarter if they find some one with the quest to tag along. Keep up the Good Work. afmart --89.153.60.33 20:00, 7 August 2011 (UTC)
- AGREED. i would love it after woc this would be one of the things that changes.- Zesbeer 22:43, 13 August 2011 (UTC)
PAX panel?
I haven't seen anything anywhere about the Live team's panel at PAX. What'd you go over? --71.182.187.11 23:09, 15 August 2011 (UTC)
- PAX is still 2 weeks away. - Tanetris 23:13, 15 August 2011 (UTC)
- I'd like to think they're going to avoid it this year after half the old team died of the plague last time they went. We lost a good 30% of the test crew too. –Jette 23:15, 15 August 2011 (UTC)
(Reset indent) i asked about that same thing here and here is what i found out- Zesbeer 23:35, 15 August 2011 (UTC)
Duplicate Skills
Probably will get a lot of comments saying this belongs to the Feedback portal but i just want to ask one thing: Are there any plans on turning them into something useful? It always felt to me like Factions is actually missing skills because of them and i don't really buy the "what if someone only has Factions"-argument to justify their existence. Thanks in advance. Lou Wolfskin 19:06, 25 August 2011 (UTC)
- Factions promised and delivered 300 new skills to the game. The 'functional reprints' were included as a bonus, and are not part of that number. Because the advertisements are no longer seen and Factions is listed as having 330 skills, it may no longer feel that way. Current perception is irrelevant, though - they remain what they were - extras.
- They were intended to add more options not only for Factions-only players, but also to expand build possibilities for people with both campaigns. Over half of the duplicate skills have seen historical or current play alongside their partner, and one of those pairs has only seen significant play as a result of duplication (Vampiric Touch/Bite). MA Anathe 19:25, 25 August 2011 (UTC)
- Some duplicates could stay but there are those who can be changed. The warrior primarily has duplicates in axe and swordmanship who can be changed to increase skill diversity in those attributes. The touch skills can remain as well as the monk's AoE earshot heals. Searing Heat and Tenai's Heat or often seen in one build as well. Whirlwind however and Teinai's Wind however can be changed as they are rarely used and not a function that is useful for duplicate usage. Heal other and Jamei's Gaze and Heal Area and Karei's Healing Circle are also questionable if those duplicates should remain. When you say that there are duplicates that are being used in one build i agree however the opposite of that the majority is not being used in one build i agree to more. Keeping duplicates is fine but only the ones that are used, the rest needs to be changed into a new unique funtions. Da Mystic Reaper 20:00, 25 August 2011 (UTC)
- The original post was fine here as a question to John, but replies which suggest a change are Feedback portal content. Please take it there and just wait for John to answer. --ஸ Kyoshi 23:55, 25 August 2011 (UTC)
- you're assuming everyone has both proph and factions 24.130.140.36 00:06, 26 August 2011 (UTC)
- Okay, maybe i should clarify a bit: I don't dislike all the duplicate skills but even if the "they don't have Factions and need these skills"-argument is a valid one, and i doubt that, do you really think to yourself that Symbol of Wrath for example is a skill we need two versions of or that people who just own Factions play better with it? And if we go down that road, what's with the people who only have Nightfall? Why don't they get duplicates of these skills? Lou Wolfskin 06:20, 26 August 2011 (UTC)
- Some duplicates could stay but there are those who can be changed. The warrior primarily has duplicates in axe and swordmanship who can be changed to increase skill diversity in those attributes. The touch skills can remain as well as the monk's AoE earshot heals. Searing Heat and Tenai's Heat or often seen in one build as well. Whirlwind however and Teinai's Wind however can be changed as they are rarely used and not a function that is useful for duplicate usage. Heal other and Jamei's Gaze and Heal Area and Karei's Healing Circle are also questionable if those duplicates should remain. When you say that there are duplicates that are being used in one build i agree however the opposite of that the majority is not being used in one build i agree to more. Keeping duplicates is fine but only the ones that are used, the rest needs to be changed into a new unique funtions. Da Mystic Reaper 20:00, 25 August 2011 (UTC)
PAX
Hello, John! I heard there were news at PAX about elementalists and Hard Mode. However, I can't find anything detailing them out. What will exactly change?217.129.113.149 18:38, 27 August 2011 (UTC)
- The changes aren't finished. We're not allowed to release any information that hasn't been implemented yet, and everything being worked on is subject to change. The current changes are
daftin development, so it would be pointless to tell anyway. –Jette 02:12, 28 August 2011 (UTC)- I've searched the net for any videos or transcripts of the GW1-panel, but came up empty. Did anyone have more luck? Or could an attendee be persuaded to write something up? Tub 03:05, 28 August 2011 (UTC)
- i was there and am a part of tk (there should be a video of it some place there was a camra in the room with us(i was the jerk who asked about ha ftlol)), but what Jette said is correct. the only skill they showed at the panel was gust. but yes there will be a change to hard mode and eles. if you have other questions ill be happy to answer them for you.- Zesbeer 02:53, 29 August 2011 (UTC)
- Thank you, Zesbeer. I was just looking for more specific details of the news. :) Has it said on the event which changes would occur to HM and why, or was it just a mention?217.129.113.149 03:16, 29 August 2011 (UTC)
- they did not go into detail it was more about how a quest in the life of the live team is (ie how a idea is turned into a quest and for the panel we did a "madlibs" style we need a "gw1 npc" ect- Zesbeer 05:07, 29 August 2011 (UTC)
- You can find some information at Upcoming changes and features#Skill balance and profession updates. --Silver Edge 10:17, 29 August 2011 (UTC)
- I'm still wondering what happened to the melee-hero improvements that were said to be in a testing state back in Feb... was it slipped into one of the updates in stealth mode or was it abandoned? Seems like that woulda been a great topic for the PAX panel either way. --ilr 17:25, 2 September 2011 (UTC)
- I have been using war heroes on my own war a bit and what i noticed is that they react much better to aggro and change target much faster. Untill confirmed i have the feeling that the melee AI update had been updated some time ago. Da Mystic Reaper 21:19, 2 September 2011 (UTC)
- No, they said they are going to make it so that players will WANT to take melee heroes with them. If that's the case, they would have announced it. --Musha 09:24, 3 September 2011 (UTC)
- If armor-ignoring cheese gets nerfed like it should, and since our PvE-only physicals already got nerfed, then I guess I could see it shifting back to those once underpowered melee heroes being competitive again. That's just kind of a weird way to go about making them more attractive though. They'd need something else like Aggro-balling control "Gravity-Well style" to qualify IMHO... --ilr 17:42, 4 September 2011 (UTC)
- Hmm a nerf to armor ignoring damage, are they gonna make chaos damage, shadow damage and holy damage affect armor rating and turn the mesmer's armor ignoring damage into chaos damage and buff the Smiting Prayers while being at it? Da Mystic Reaper 19:19, 4 September 2011 (UTC)
- Fascinating as this conversation is*, it's no longer related to John at all. -- Armond Warblade 22:57, 4 September 2011 (UTC)
- Well he's the one overseeing every single one of these changes... This wasn't stuff Izzy or Linsey started. This is all his bag. --ilr 04:12, 5 September 2011 (UTC)
- I think you are wrong. this is not ALL his bag: Izzy and Ryan Scott did begin the mother-of-all power creeps, that culminated in Eye of the North (ursanway), with Linsey overseeing the dreaded and much hated Shadow Form update, while John didn't address these burning issues at all (stuff that anyone decent in game balance should have spotted and fixed in 3 days - not YEARS). That of all, I'd really really play an old pre-nightfall build of gw1 anytime till the end of times, yet I can't say that from what we have at hand here. --Boro 14:53, 14 September 2011 (UTC)
- That's easily said, but harder to do. If John had nothing at all to do but consider game balance, he may have time to do some fixes in a couple of days. Keeping over 1200 skills balanced without buffing them too much or nerfing them to death is much harder than that, however, especially for a single individual. I think you forget that John works on much, much more than just balancing existing skills and like every other human being he only has so much time in a day. Give him- and the rest of the team- some credit, and for the love of coffee stop playing the "anyone with skill could..." and "I could easily..." cards. They pop up in every single topic like this and they got stale ages ago, mostly because it's typically uninformed bravado. I for one don't believe for even a second that half the population on this wiki are expert game balancers, although comments may have you thinking otherwise. The changes will come, and there is no reason to assume that John will make a mess of it. -- Elv 18:38, 15 September 2011 (UTC)
- @Elv: Yes, there is no reason to assume. Sigh. 60.234.197.191 10:50, 17 September 2011 (UTC)
- Aahh I almost forgot that he made dervishes able to outdamage warriors with blinds and tons of optional condis to boot. Btw I assumed that John would identify speedclears killing dungeons, UW, FoW, while skeletons of dhuum and Dhuum himself eradicated most other "alternatives" (30 min fight on top of a 2 hours long area...), illegal amphetamine-fueled drugs known as consets made by slave centaurs on hidden asura plantations: nuff said. Still when you play the game and are hard pressed to find a non-sc group to uw/fow you know that something must be wrong. Ofc if you wish to discuss these topics somewhere else, come to my talk page.--Boro 10:44, 5 October 2011 (UTC)
- @Elv: Yes, there is no reason to assume. Sigh. 60.234.197.191 10:50, 17 September 2011 (UTC)
- That's easily said, but harder to do. If John had nothing at all to do but consider game balance, he may have time to do some fixes in a couple of days. Keeping over 1200 skills balanced without buffing them too much or nerfing them to death is much harder than that, however, especially for a single individual. I think you forget that John works on much, much more than just balancing existing skills and like every other human being he only has so much time in a day. Give him- and the rest of the team- some credit, and for the love of coffee stop playing the "anyone with skill could..." and "I could easily..." cards. They pop up in every single topic like this and they got stale ages ago, mostly because it's typically uninformed bravado. I for one don't believe for even a second that half the population on this wiki are expert game balancers, although comments may have you thinking otherwise. The changes will come, and there is no reason to assume that John will make a mess of it. -- Elv 18:38, 15 September 2011 (UTC)
- I think you are wrong. this is not ALL his bag: Izzy and Ryan Scott did begin the mother-of-all power creeps, that culminated in Eye of the North (ursanway), with Linsey overseeing the dreaded and much hated Shadow Form update, while John didn't address these burning issues at all (stuff that anyone decent in game balance should have spotted and fixed in 3 days - not YEARS). That of all, I'd really really play an old pre-nightfall build of gw1 anytime till the end of times, yet I can't say that from what we have at hand here. --Boro 14:53, 14 September 2011 (UTC)
- Well he's the one overseeing every single one of these changes... This wasn't stuff Izzy or Linsey started. This is all his bag. --ilr 04:12, 5 September 2011 (UTC)
- Fascinating as this conversation is*, it's no longer related to John at all. -- Armond Warblade 22:57, 4 September 2011 (UTC)
- Hmm a nerf to armor ignoring damage, are they gonna make chaos damage, shadow damage and holy damage affect armor rating and turn the mesmer's armor ignoring damage into chaos damage and buff the Smiting Prayers while being at it? Da Mystic Reaper 19:19, 4 September 2011 (UTC)
- If armor-ignoring cheese gets nerfed like it should, and since our PvE-only physicals already got nerfed, then I guess I could see it shifting back to those once underpowered melee heroes being competitive again. That's just kind of a weird way to go about making them more attractive though. They'd need something else like Aggro-balling control "Gravity-Well style" to qualify IMHO... --ilr 17:42, 4 September 2011 (UTC)
- No, they said they are going to make it so that players will WANT to take melee heroes with them. If that's the case, they would have announced it. --Musha 09:24, 3 September 2011 (UTC)
- I have been using war heroes on my own war a bit and what i noticed is that they react much better to aggro and change target much faster. Untill confirmed i have the feeling that the melee AI update had been updated some time ago. Da Mystic Reaper 21:19, 2 September 2011 (UTC)
- I'm still wondering what happened to the melee-hero improvements that were said to be in a testing state back in Feb... was it slipped into one of the updates in stealth mode or was it abandoned? Seems like that woulda been a great topic for the PAX panel either way. --ilr 17:25, 2 September 2011 (UTC)
- Thank you, Zesbeer. I was just looking for more specific details of the news. :) Has it said on the event which changes would occur to HM and why, or was it just a mention?217.129.113.149 03:16, 29 August 2011 (UTC)
- i was there and am a part of tk (there should be a video of it some place there was a camra in the room with us(i was the jerk who asked about ha ftlol)), but what Jette said is correct. the only skill they showed at the panel was gust. but yes there will be a change to hard mode and eles. if you have other questions ill be happy to answer them for you.- Zesbeer 02:53, 29 August 2011 (UTC)
- I've searched the net for any videos or transcripts of the GW1-panel, but came up empty. Did anyone have more luck? Or could an attendee be persuaded to write something up? Tub 03:05, 28 August 2011 (UTC)
Winds of Change HM with only Factions skills?
Hi, do you know if the testing of the Winds of Change HM quests included tries with a player with only Factions skills and henchmen? I'm not convinced that some of the quests are possible to complete in this way; specifically the 'Cleansing Haiju Lagoon', 'Tracking the Corruption' and 'When Kappa Attack' HM quests, where you have to stay in a very small area and face a lot of enemies very quickly. I know that HM isn't supposed to be easy, but have these quests been tried for factions-only players? St Lucretia 13:30, 11 September 2011 (UTC)
- Probably not, since factions-only players are very rare five years after the game's release and they're not likely to do hard mode in the first place. -- Armond Warblade 15:41, 11 September 2011 (UTC)
- I disagree... of all the Power-Creeping that's happened over the last 3 or 4 years (starting with Izzy) ... the majority of it happened to Factions skills and elites in particular. And the Henchmen in factions are all very built for efficient energy usage so just about any kind of extended combat should be possible with good tactics. (IE: don't rush in like a Kilroy). --ilr 16:27, 11 September 2011 (UTC)
- 'Cleansing the Haiju Lagoon' can at least be done by abusing Infuse or BiP to lure the quest NPC away from the spawn point, but I agree on 'Tracking the Corruption' and 'When Kappa Attack' --77.117.175.188 08:48, 21 September 2011 (UTC)
inConsistency in gw2
- ← moved to User talk:Borotvaltgandalf
The Melee AI Update
Any news on that? It's been about 6 months since it was last mentioned.
108.16.162.53 14:00, 25 September 2011 (UTC)
- We've been testing it concurrently with the Winds of Change content; I want to be as certain as possible that we don't introduce new, worse behaviors. I'm hopeful that we'll be able to make some modest improvements alongside the next (and final) part of Winds of Change. - Joe Kimmes 00:22, 1 October 2011 (UTC)
- Sweet! Thanks for the update. I'm looking forward to being able to take Koss, Jora, Melonni et al out of cold storage. On the other hand, maybe I'd better get as much stuff done as possible, before the monsters become smarter.... -- Hong 04:54, 2 October 2011 (UTC)
- Yes, thank you for the update, and for finding your way over here to deliver it as well. --ilr 07:42, 4 October 2011 (UTC)
Winds of Change part 2
Hey John — I just wanted to convey my congratulations to you and the team on releasing this update (well on schedule too) — it seems to have improved on part 1 in every single way (maybe there are fewer missions but they're more interesting). I'm hard-pressed to find any real faults in it, maybe aside from some minor mental gymnastics where we're somehow able to knock people out with scythe attacks and raise minions from them without killing them... :) Either way, I had fun, it was an enjoyable story and I look forward to the conclusion of the saga! Well done! -- Sirius (talk) 17:39, 30 September 2011 (UTC)
- Agreed! This has been extremely fun and rich in story! Thank you. --Musha 22:05, 1 October 2011 (UTC)
Ministerial Decree
Just a short question: Is it worth keeping it? --numma_cway 22:00, 1 October 2011 (UTC)
- Just like Medal of Honor i think it will be worth keeping yes, then again you can easily get them by killing the Purity army. Da Mystic Reaper 23:57, 1 October 2011 (UTC)
- I think you have the Ministerial Decree confused with Ministerial Commendation. --Musha 02:23, 2 October 2011 (UTC)
- Indeed i have. Da Mystic Reaper 09:20, 2 October 2011 (UTC)
- I haven't got a screenshot but those who were in the livestream at Massively can confirm that I asked shall i keep, and they said it was fine to delete. --Smithy-Star 11:10, 5 October 2011 (UTC)
- Indeed i have. Da Mystic Reaper 09:20, 2 October 2011 (UTC)
- I think you have the Ministerial Decree confused with Ministerial Commendation. --Musha 02:23, 2 October 2011 (UTC)
Plagueborn Items after WoC
So since we kill off all the afflicted in WoC, it seems that we will lose our chances of getting some of the cool plagueborn items. Will there still be any places where afflicted still spawn? Or will there be other enemies that drop them? --Musha 09:05, 4 October 2011 (UTC)
- you should still be able to get them in missions, and i think you can get them from the zchest.- Zesbeer 09:08, 4 October 2011 (UTC)
- Also, if WoC follows the pattern of WiK, after we finish part 3, we should be able to return to (pre-WOC) afflicted-infested areas again. – Tennessee Ernie Ford (TEF) 16:44, 4 October 2011 (UTC)
- Personally I'd settle for Jade brotherhood and Am fah but no afflicted after the completion of the post apocalyptic WoC pt 3.--File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 17:59, 4 October 2011 (UTC)
- If WoC follows WiK's pattern, there will be repeatable quests you can take to re-ignite the fury of the Ministry of Purity (who replace the Am Fah/Jade Brotherhood). Considering how often the mobs are replaced, I'm guessing there will be an all-new kind of foe after completing WoC. Plagueborn weapons should be given a trader, I say. Konig/talk 18:10, 4 October 2011 (UTC)
- Or dropped from WoC Am Fah who have replaced the Afflicted. Da Mystic Reaper 18:43, 4 October 2011 (UTC)
- Who in turn were replaced by MoP, if I'm correct. I haven't finished part 2 so not 100% sure though. Konig/talk 21:18, 4 October 2011 (UTC)
- ANet could offer us dozens of bounties: Purity asks us to kill AF/JB/Tengu bosses; JB asks us to off the AF (and vice-versa); the Tengu could pay us to go after Sensali; the Luxons could ask us to kill everyone; and Miku might want us to, erm, get Gwen out of the way. – Tennessee Ernie Ford (TEF) 21:37, 4 October 2011 (UTC)
- keiran, meanwhile, puts bounties on sweets (for gwen/miku) and alcohol (for himself). 24.130.140.36 21:43, 4 October 2011 (UTC)
- ANet could offer us dozens of bounties: Purity asks us to kill AF/JB/Tengu bosses; JB asks us to off the AF (and vice-versa); the Tengu could pay us to go after Sensali; the Luxons could ask us to kill everyone; and Miku might want us to, erm, get Gwen out of the way. – Tennessee Ernie Ford (TEF) 21:37, 4 October 2011 (UTC)
- Who in turn were replaced by MoP, if I'm correct. I haven't finished part 2 so not 100% sure though. Konig/talk 21:18, 4 October 2011 (UTC)
- Or dropped from WoC Am Fah who have replaced the Afflicted. Da Mystic Reaper 18:43, 4 October 2011 (UTC)
- If WoC follows WiK's pattern, there will be repeatable quests you can take to re-ignite the fury of the Ministry of Purity (who replace the Am Fah/Jade Brotherhood). Considering how often the mobs are replaced, I'm guessing there will be an all-new kind of foe after completing WoC. Plagueborn weapons should be given a trader, I say. Konig/talk 18:10, 4 October 2011 (UTC)
- Personally I'd settle for Jade brotherhood and Am fah but no afflicted after the completion of the post apocalyptic WoC pt 3.--File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 17:59, 4 October 2011 (UTC)
- Also, if WoC follows the pattern of WiK, after we finish part 3, we should be able to return to (pre-WOC) afflicted-infested areas again. – Tennessee Ernie Ford (TEF) 16:44, 4 October 2011 (UTC)
- From Livestream, hope this helps. --Smithy-Star 11:12, 5 October 2011 (UTC)
- The Dragon Throat Challenge has always been kind of purposeless, without an unique reward of any kind. Why not having a collector there with a full set of plagueborn weapons (including the missing spear and scythe that were added as Nightmare weapons instead), and then a way to get tokens for that collector by playing the mission? MithTalk 04:43, 9 October 2011 (UTC)
- Just got a couple of gold plagueborns from Zen Daijun, which was yesterday's Zmission. :) That said, I wasn't aware that plagueborns were that valuable or in-demand. And they all look weird, like accessories for Lady Gaga's meat outfit. -- Hong 05:26, 9 October 2011 (UTC)
WoC Foes' Skillbars
Hey John. A bunch of us are trying to gather all the skill information for all the WoC foes to put on their respective wiki pages. However, we've had some difficulty in gathering all the skill information, but we are operating under the assumption that they all have full 8-skill bars. Will you please tell us if ALL of the WoC foes, including the Afflicted, Am Fah, Jade Brotherhood, Scavengers, Ministry of Purity, Elite Ministry members, and Sensali, and each profession and build therein, has a full bar of 8 skills? Or do some foes have only 7 skills? Thank you. --Musha 00:25, 9 October 2011 (UTC)
- Also, add the Zunraa to that list, please. --Musha 07:36, 10 October 2011 (UTC)
- I signet of captured the Zunraa, they are complete. Manifold 16:48, 10 October 2011 (UTC)
A quick question of lorical background
Regarding the three of the four original henchmen (Alesia, Stefan, and Reyna) - in the GW beta along with Proph strategy guide they are given last names (Baptiste, Baruch, and Sandor respectively), but in game these names have been removed (the same would go for Orion Elek if not for his sister and his one-time pre-Searing appearance). I'd just like to know if those last names are still canon to lore or if they were removed because they were scrapped prior to official release. Thanks! Konig/talk 01:15, 11 October 2011 (UTC)
- Orion still has his last name in some localizations, like Spanish. MithTalk 12:26, 11 October 2011 (UTC)
- Right. He's the only one that does, even in English (just not in post). I'm referred to the other three. And for that matter, do the other henchmen have last names? Konig/talk 15:20, 11 October 2011 (UTC)
- Actually, Orion does use his surname in EotN - in the Bison cup tournament. Applecup 15:01, 12 October 2011 (UTC)
- Point remains that I'm not inquiring about Orian, but the other three. Konig/talk 16:11, 12 October 2011 (UTC)
- hey konig did u know Orion uses his surname other places trolololololface.jpg- Zesbeer 22:33, 12 October 2011 (UTC)
- So you want to know what the surnames of Dunham, Claude and Lina are? Da Mystic Reaper 14:48, 19 October 2011 (UTC)
- hey konig did u know Orion uses his surname other places trolololololface.jpg- Zesbeer 22:33, 12 October 2011 (UTC)
- Point remains that I'm not inquiring about Orian, but the other three. Konig/talk 16:11, 12 October 2011 (UTC)
- Actually, Orion does use his surname in EotN - in the Bison cup tournament. Applecup 15:01, 12 October 2011 (UTC)
- Right. He's the only one that does, even in English (just not in post). I'm referred to the other three. And for that matter, do the other henchmen have last names? Konig/talk 15:20, 11 October 2011 (UTC)
Halloween 2011
Hey John, I know you went under radio silence for some reason some time ago, but... have you guys thought of any additional content for Halloween this year? I mean, I know you guys must be super pressed with time over the final episode of WoC to just spit out a new Mad King Thorn joke, but it would be awesome to have some expansion on the Lunatic Court and other stuff (Mysterious Lich!). Keep up the good job, guys!-- Large 21:26, 18 October 2011 (UTC)
- Upcoming changes and features#Future updates. --Silver Edge 04:34, 19 October 2011 (UTC)
- The quotes about the Nameless Lich and the Lunatic Court are a year old. I'm looking for something a little more specific. -- Large 14:10, 19 October 2011 (UTC)
- "A new challenge mission will become available early next week", which is most likely named Scarred Psyche, where the player gets the Candy Corn Infantry disguise and there are several new skills (Animate Candy Minions, Candy Corn Strike, Cry of Madness, Mad King Pony Support, Rain of Terror, Rocket-Propelled Gobstopper, and Sugar Infusion) and an encounter with Mad King Thorn using Mad King's Fan. The user that created those pages is the same one who created the Minion Apocalypse page about one and a half days before that Flux came into effect. --Silver Edge 05:15, 21 October 2011 (UTC)
- THAT'S specific. Thank you very much. -- Large 13:41, 21 October 2011 (UTC)
- "A new challenge mission will become available early next week", which is most likely named Scarred Psyche, where the player gets the Candy Corn Infantry disguise and there are several new skills (Animate Candy Minions, Candy Corn Strike, Cry of Madness, Mad King Pony Support, Rain of Terror, Rocket-Propelled Gobstopper, and Sugar Infusion) and an encounter with Mad King Thorn using Mad King's Fan. The user that created those pages is the same one who created the Minion Apocalypse page about one and a half days before that Flux came into effect. --Silver Edge 05:15, 21 October 2011 (UTC)
- The quotes about the Nameless Lich and the Lunatic Court are a year old. I'm looking for something a little more specific. -- Large 14:10, 19 October 2011 (UTC)
Costume Brawl
Hello, John. I'm a casual PvP player, and enjoy Random Arenas a lot (more so than the Faction arenas). I've just started playing the C. Brawl format, and absolutely LOVE it. It's just a great (greater) alternative to old RA, that I'm gonna be sad once it goes away. Why isn't this format used more seriously already? Us fans of casual non-Luxon/ Kurzick formats only have RA and Codex, the last one which is dead. If Codex was transformed into C.Brawl, or something similar but with team play, it would have been so much fun. And a cool substitute for old Team Arenas, whose absence feels like a hole in current GW's casual PvP format. 217.129.113.149 14:54, 21 October 2011 (UTC)
- But what is it what you like, the costumes or the pre-made builds? Da Mystic Reaper 15:26, 21 October 2011 (UTC)
- The maps, actually. Feels so refreshing. It's gonna be sad to see CBrawl go once the current event ends. --The preceding unsigned comment was added by 217.129.113.149 (talk).
- Be careful what you ask for, then. The maps feel refreshing now, but would they feel the same if you were playing them all year round? -- Hong 03:34, 22 October 2011 (UTC)
- With the maps, I also meant the idea of capturing points within small areas and the way morale works. Basically, the map mechanics. If there was a way to form a team, I would've loved to play it with my friends. The faction arenas depend too much on killing NPCs and avoiding players, so they're not comparable. There's more emphasis on PvP battles here, RA style, but because you must divide your team sometimes, outcomes feel unpredictable and diverse. Also reminds me a lot of what I saw of GW2's conquest PvP too. It's good enough to be converted into a more serious format, with some tweaks and some less gimmicks (costumes and fixed bars are cool for the halloween event, but could go if it ever became permanent). 217.129.113.149 12:04, 22 October 2011 (UTC)
- Be careful what you ask for, then. The maps feel refreshing now, but would they feel the same if you were playing them all year round? -- Hong 03:34, 22 October 2011 (UTC)
- The maps, actually. Feels so refreshing. It's gonna be sad to see CBrawl go once the current event ends. --The preceding unsigned comment was added by 217.129.113.149 (talk).
Remove emotes/ titles from Hero's Ascent outpost
Rank Descrimination means that the vast majority of players are not allowed to even try, and when a few do, they get no results because 99% of the HAers are high rankers. It's almost as if the game had a rule that said: "Only for an already estabilished minority. Get out." 217.129.113.149 15:43, 29 October 2011 (UTC)
- HA sucks. HA has always sucked, even before they called it HA. Go play GvG, or better yet, get mad, find the name of one of the players who's scorned you, load yourself up on PCP, stab him four hundred and thirty-seven times in the chest, then stroke out four blocks away. There's never anything good on the news anymore; I'm counting on you to change that now. In an unrelated story, suggestions belong in the suggestion space. –Jette 16:02, 29 October 2011 (UTC)
Homestuck
Didn't peg you, and by extension, your wife, to be Homestuck fans. Very nice costumes you both had, though. On a small aside, the End of Act 5 animation was well worth the wait, no? -Yossitaru 07:44, 2 November 2011 (UTC)
- I have to admit I'm pretty impressed with that, too! Always exciting to find out that people I respect are fans of something I'm involved with. Solatrus 14:45, 4 November 2011 (UTC)
GWAMM title change suggestion
To me and many people I play the game with the GWAMM title is a cool sounding title but not one that actually adds to the game play experience or even counts towards the hall of monuments. I'm aware that this title is transferrable to gw2 which is nice but really if you think about what GWAMM stands for "God Walking Amongst Mere Mortals" why not give players that have received this title an added bonus. I can think of 2 different ways that should not take much in the way of programming to accomplish in the game. The first is give GWAMM title holders a unique emote command (/gwamm for example) that uses the Ray of Judgement animation to shine light down on there character in outposts. It would just be a way of calling attention to the characters and there accomplishments. The second way and the one I personally prefer would be to give the GWAMM character a title effect that is used while playing the game in PVE only, that would add to the characters stats/attributes. As an example the majority of GWAMM characters have most likely maxed there Norn, Vanguard, Asuran and Delver titles. So why not give them the title effects from the titles rolled into 1 that can be used everywhere in PVE regardless of the explorable area/mission that the character is playing in. For Example give GWAMM characters +100 HP, +15 max energy, +10 Armor & +15 bonus damage against all foes regardless of type or something to that effect. Now I know some may say that this would give GWAMM characters an unfair advantage but since it is only in PVE areas what is the real harm. These players that have accomplished the GWAMM title have done alot of work to max so many titles, why not give them an added bonus. With the release of Winds of Change and War in Kryta alot of the newer enemies being faced in the game are alot more difficult then in the original game. For example the explorable Minister Cho's Estate after WOC is ridiculously difficult even in normal mode now, the scavengers are insanely difficult to kill in such large numbers with such a small party size. To me adding this type of Title Effect that adds more to GWAMM chars is a reasonable request and something that shouldn't take much programming to implement. It would also give players that have not accomplished the GWAMM title, a real reason to put in the time to try and achieve it. --24.62.128.117 14:02, 5 November 2011 (UTC)
- As someone who has achieved GWAMM i see no reason to have such aditional buffs. An emote would be nice since the title is the equivelant to the Hero title in PvP. And not adding something to the gaming experience is something i disagree about since do you get something of large value in return; experience. And about those EotN titles combined into one well i thing Legendary Master of the North would be a better candidate for that. And about those WiK and WoC dificulity i can say only one thing; Finally some decent challenge for us elite players!. So no aditional buffs for us please since we don't want the game to be even less of a challenge. Da Mystic Reaper 15:36, 5 November 2011 (UTC)
- This really belongs in the feedback space, though the IP will have to make an account to post it. The emote would be cool, but any kind of buff in addition to those available right now is ridiculous. --ஸ Kyoshi 16:54, 5 November 2011 (UTC)
- I read this as "give half of the playerbase easymode cuz... we grinded and stuff" GWAMM isn't anything fancy anymore and the statement that it doesn't count to HoM is wrong - not only do you need a certain rank to get the Rainbow Phoenix (there's your "something special"), each rank pushes the Honor monument into more completion, and max rank gets transferred into GW2. So yeah, no need for more special treatment, especially not easy mode. Konig/talk 20:24, 5 November 2011 (UTC)
- tbh just make GWAMM title have all the conditional effects of the sub-titles earned to reach it. So you'd have the +100 in norn areas only etc. Switching titles is zzz File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 20:32, 5 November 2011 (UTC)
- Neat. I like that idea. --Musha 00:10, 7 November 2011 (UTC)
- As retarded as the rest of this section is, that... actually sounds pretty convenient. Go put it in the suggestion section so maybe someone will read it. –Jette 01:12, 7 November 2011 (UTC)
- I think players displaying GWAMM should have an aura of their class's color, similar to that which Kormir gains when she becomes a god. This would not appear in PvP. -- Kirbman 02:27, 21 November 2011 (UTC)
- I'd say a boss aura would be cooler (excluding the boss buffs ofc). If it's doable i doubt it. Da Mystic Reaper 11:40, 21 November 2011 (UTC)
- Hey guys, stop. This belongs in the user feedback space. Don't prolong it here. --ஸ Kyoshi 16:23, 21 November 2011 (UTC)
- I'd say a boss aura would be cooler (excluding the boss buffs ofc). If it's doable i doubt it. Da Mystic Reaper 11:40, 21 November 2011 (UTC)
- I think players displaying GWAMM should have an aura of their class's color, similar to that which Kormir gains when she becomes a god. This would not appear in PvP. -- Kirbman 02:27, 21 November 2011 (UTC)
- As retarded as the rest of this section is, that... actually sounds pretty convenient. Go put it in the suggestion section so maybe someone will read it. –Jette 01:12, 7 November 2011 (UTC)
- Neat. I like that idea. --Musha 00:10, 7 November 2011 (UTC)
- tbh just make GWAMM title have all the conditional effects of the sub-titles earned to reach it. So you'd have the +100 in norn areas only etc. Switching titles is zzz File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 20:32, 5 November 2011 (UTC)
- I read this as "give half of the playerbase easymode cuz... we grinded and stuff" GWAMM isn't anything fancy anymore and the statement that it doesn't count to HoM is wrong - not only do you need a certain rank to get the Rainbow Phoenix (there's your "something special"), each rank pushes the Honor monument into more completion, and max rank gets transferred into GW2. So yeah, no need for more special treatment, especially not easy mode. Konig/talk 20:24, 5 November 2011 (UTC)
- This really belongs in the feedback space, though the IP will have to make an account to post it. The emote would be cool, but any kind of buff in addition to those available right now is ridiculous. --ஸ Kyoshi 16:54, 5 November 2011 (UTC)