Feedback talk:Regina Buenaobra/Archive Product Information/Apr 2010
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Costumes in Presearing
As simple as that. Why don't? It would be nice for perma pre characters and people who is leveling.
What do you think about it, Regina? — The preceding unsigned comment was added by Samael Mindbreaker (talk) at 14:29, 16 April 2010 (UTC).
- Wouldn't make sense lore-wise. - J.P.Talk 14:34, 16 April 2010 (UTC)
- Well, maybe not the white mantle and shining blade ones, but the Grenth and Dwayna costumes make sense anywhere the 5(+1) gods are worshiped. And anyone can see the 5 statues in pre-Searing. The avatars may not appear when you kneel, but the statues are there. MithTalk 15:36, 16 April 2010 (UTC)
- That'd actualy work. Kneel infront of either a Dwayna or Grenth statue and pay 10gold for the costumes from the avatar...(But i wouldent say we should add teh WM/SB , Hardly anyone in pre searing mentions it- it'd just be confusing) --Neil2250 , Render Lord 15:38, 16 April 2010 (UTC)
- Well, maybe not the white mantle and shining blade ones, but the Grenth and Dwayna costumes make sense anywhere the 5(+1) gods are worshiped. And anyone can see the 5 statues in pre-Searing. The avatars may not appear when you kneel, but the statues are there. MithTalk 15:36, 16 April 2010 (UTC)
Stop confusing so, and put all costumes in presearing:
-That's right, could be strange to wear a Shining blade costume in Ascalon, but... I can create a character in Cantha and take a costume in 2 minutes. That happens before knowing anything about white mantle or shining blade. The history of Cantha happens at the same time that the history of Tyria.
-I can take a costume for a character created on Elona in 10 minutes, before knowing anything about white mantle or shining blade. Ok, this is supossed to happen two years after.
-I can put a costume on my Tyrian character in Lion's Arch, before knowing anything about shining blade.
If Canthan costume maker is on Monastery, Why don't put another one in presearing?(User talk:Samael Mindbreaker)
- While it doesn't make a whole lot of sense lore-wise, neither does having them in Kamadan or Shing Jea, so having one in both pre and post Ascalon should be fair. Starting a character in Prophecies is already daunting enough to have to get to LA before you can do anything "fun," when it takes next to no time to get to a port in Factions (though SJMonastery has plenty of cool stuff already, including factions events) and like 5 minutes in Nightfall. Rose Of Kali 14:52, 17 April 2010 (UTC)
- Simply put: Lore. Pre searing is not just away from LA in space, but also in time. The White Mantle was founded after The Searing, and waay after that came the shining blace (HERETICS!) --Boro 19:20, 17 April 2010 (UTC)
- They could just make an NPC to say: I made these costumes, I thought they look pretty neat. You have payed for it so it would be nice to have it available everywhere. InfestedHydralisk 19:26, 17 April 2010 (UTC)
- And how does a level 2 in Shing Jea get a hold of a Krytan rebel costume before he even learned as much as their first skill bar? Or a level 2 in Kamadan coming right out of a gods forsaken corsair ridden village without even a Xunlai representative? But anyway, if not in pre, then at least in post Ascalon City - Saul "saved" Kryta shortly after the Searing, and we're already 2 years in after we get there. Though I don't see why Sandford couldn't bring in some cool foreign hats and a couple gods' costumes from his travels all the way to friggin' Cantha and show them to someone like Allison the Tanner. OMFG Althea might even finally have something to do in her empty theater! Rose Of Kali 19:41, 17 April 2010 (UTC)
- That's easy. The same way we had several Dragon Festivals: While most outposts are 'frozen in time', so you can literally travel several years in time by map-traveling from The Great Northern Wall outposts to the Central Transfer Chamber, some towns and outposts become 'unfrozen' during festivals and special events and such. When you just arrive to the Eye of the North, you just arrived... unless it is Wintersday, in which case the battl may have been over against the Destroyers. That makes time a estrange and relative force in GW. But I rather have those inconsistencies that not being able to make a new ranger anytime I want and let it wear anything I want and can. MithTalk 21:48, 17 April 2010 (UTC)
- Oh, and this is a fantasy game, you can just always make the costume tailor some kind of prophet with powers to see what the future fashion trends would be, XD MithTalk 21:50, 17 April 2010 (UTC)
- Fantasy is all good as long as it's not overboard. Leave prophesizing to Glint and creepy old women, or I'd have that tailor hang upside down for not foretelling the hot new smoldering rags fashion during the Searing. Rose Of Kali 00:59, 18 April 2010 (UTC)
- Oh, and this is a fantasy game, you can just always make the costume tailor some kind of prophet with powers to see what the future fashion trends would be, XD MithTalk 21:50, 17 April 2010 (UTC)
- That's easy. The same way we had several Dragon Festivals: While most outposts are 'frozen in time', so you can literally travel several years in time by map-traveling from The Great Northern Wall outposts to the Central Transfer Chamber, some towns and outposts become 'unfrozen' during festivals and special events and such. When you just arrive to the Eye of the North, you just arrived... unless it is Wintersday, in which case the battl may have been over against the Destroyers. That makes time a estrange and relative force in GW. But I rather have those inconsistencies that not being able to make a new ranger anytime I want and let it wear anything I want and can. MithTalk 21:48, 17 April 2010 (UTC)
- Simply put: Lore. Pre searing is not just away from LA in space, but also in time. The White Mantle was founded after The Searing, and waay after that came the shining blace (HERETICS!) --Boro 19:20, 17 April 2010 (UTC)
- Linsey's answer to this would probably be something along the lines of: We want to preserve Pre-Searing as-is, and we will not be adding the options for characters to have costumes there. I don't think there's anything you can say that will convince Linsey or the other designers to budge on something like this. --Regina Buenaobra 23:13, 23 April 2010 (UTC)
Thank The Crew
Finally some bread and butter! TY!--SirBoss 01:43, 29 April 2010 (UTC)
- When are they going to make plush miniatures available, anyway? I still want a mini wind rider IRL that squeaks when you squeeze it. –Jette 03:07, 29 April 2010 (UTC)
- Pillow Pets can hook you up with a panda right now.--SirBoss 03:51, 29 April 2010 (UTC)
- They don't have a Hug Me Nyarlathotep. –Jette 04:30, 29 April 2010 (UTC)
- Pillow Pets can hook you up with a panda right now.--SirBoss 03:51, 29 April 2010 (UTC)
Regina, can you please thank GW2 team for releasing new info (and mores coming,yay!) and especially giving us a really cool look of the elementalist, seeing the elementalist in combat was a big reward to me, I knew I chose the right profession before knowing it would be out. ;) Elementalists forever. :) --Sarge69 07:02, 29 April 2010 (UTC)
- In the sake of fairness, yeah this was some epic timing for a PR save given Lin's injury and the setbacks there. I still don't get all the hype over Kryta but I sincerely do Hope she recovers soon. Gratz on the blog, I don't get the big deal about those either but I can relate to really, really wanting a seemingly trivial hobby to get center stage like that... --ilr 10:30, 29 April 2010 (UTC)
- I'm so happy that I can be an ele again in GW2. *is Excited about further professions* --MageMontu 10:57, 29 April 2010 (UTC)
- Of course there has to be Elementalists! You can't play GW without Elementalists, they are the protagonists! Oh! That's how the skills where supposed to look like! I love the skill focus of the previews. They did the same with Diablo III, but hey, if it works, why bothering with something different? Just one question. Do they make all those witty comments all the time? Because I would really love having that, and not just the plain shouts we have in GWO. And what happened with attribute points? Are they gone? MithTalk 14:43, 29 April 2010 (UTC)
- I hope firewall+cyclone axe will be at least as powerful as hamstring+fire Storm ON A WARRIOR --Boro 13:22, 30 April 2010 (UTC)
- No, fireskills in general are the reason we can't have nice things in RPGs --ilr 18:28, 1 May 2010 (UTC)
- What? Are you joking? Fire skills ARE the nice things in RPGs! Imagine an RPG without any kind of fire skill... you can't. Torches, fire spells, flaming arrows, napalm, burning rays, pyrokinesis, rubbing until it burns... There is always a way to burn enemies, because enemies must be burnt. You know the drill: "KILL IT! KILL IT WITH FIRE!" Anything else is optional, but fire is not! MithTalk 21:34, 1 May 2010 (UTC)
- For the emperor!!! Cleanse the unbelievers, heretics and xenos!!! the sisters of battle will never falter (random warhammer 40K quote :p) Rhonin Soren 16:07, 6 May 2010 (UTC)
- ...#1, AoE's in GW2 could be the size of the Aggro bubble; #2, Fire doesn't work under water; ...and #3, We aren't "Legion" damnit. --ilr 21:53, 6 May 2010 (UTC)
- Napalm works, regardless of water. -- Oiseau | 21:56, 6 May 2010 (UTC)
- Then pilot the Seige Turtle Submarine closer, I wanna hit them with this Sword... --ilr 22:13, 6 May 2010 (UTC)
- Napalm does not work underwater. Fire requires an oxidant, which is generally not found underwater. I suppose if you had a great big air bubble underwater it might work within the bubble, but it wouldn't last very long, because all the oxidizer would be rather quickly used up. –Jette 22:28, 6 May 2010 (UTC)
- I meant atop water or regardless of water being thrown upon it. How did I know you would answer though? :3 -- Oiseau | 22:30, 6 May 2010 (UTC)
- Acid burns too. You can use that underwater. I doubt Fire magic would have Acid spells in GW2, (In the rulesets I design they usually do) but still, there is a way, even if they don't use it in here. There are also plenty of ways to burn things underwater but they lack range. Don't you just love fire? Well, except where there's fires in the wilderness and animals and trees die, but most of the time it's pretty cool. MithTalk 22:38, 6 May 2010 (UTC)
- Fire is a natural part of forest life, clearing away the underbrush and creating natural fertilizer so that old trees (with flame-retardant bases) remain healthy and the new trees underneath can grow. Smokey might not like that every time a human walks into a forest, there's potential for large fires, but otherwise, it is a natural and essential aspect. -- Oiseau | 22:45, 6 May 2010 (UTC)
- Well, that's not really fire, it's just making stuff really hot so it melts. Fair point though. I don't see acid spells as being very GW-ish, but I guess this is 250 years in the future or whatever, so maybe they invented chemistry since then. I've always wanted to set up a home defense system employing a literal acid fog, using an acid-resistant mist machine. Unfortunately, I've found myself short both on acidproof furniture and test victims. –Jette 22:47, 6 May 2010 (UTC)
- Oh, that depends on the forest, master Oiseau. In some places like most of Australia, fire is a pretty normal things, and most plant life is prepared for it. But in Galicia, a fire is a VERY BAD thing, since most indigenous trees are slow-growing ones and the climate is usually humid, so when all those deliberately started fires burn our mountains in summer, they take a lot of time to recover... excepting the eucalyptuses. Those damn things that some idiot brought here grow like hellspawn after fires. You won't see many natural fires in the rainforest. Oh, Jette, you failed me there. You forgot the 'funny' acids. Too obvious, maybe? I'll keep working, then. Good ones are hard to come lately. MithTalk 23:14, 6 May 2010 (UTC)
- Well, as endlessly entertaining as creating LSD-based traps would be, I'm really not sure if it can be made in a gaseous form. –Jette 23:26, 6 May 2010 (UTC)
- Madam. :3 And, I speak from living in the Wiregrass-Oak region of the southern United States, a region which is widely divided on its forest fire litigation (if you go far enough north, even within a state, you'll find the same types of forest, but deprived of regular, controlled burns entirely). Speaking of invasive species, it helps our native species fight Kudzu as well; I understand that the principle has exceptions, but it's a widely-necessary policy for many of the world's forests. :D -- Oiseau | 23:28, 6 May 2010 (UTC)
- Oh, that depends on the forest, master Oiseau. In some places like most of Australia, fire is a pretty normal things, and most plant life is prepared for it. But in Galicia, a fire is a VERY BAD thing, since most indigenous trees are slow-growing ones and the climate is usually humid, so when all those deliberately started fires burn our mountains in summer, they take a lot of time to recover... excepting the eucalyptuses. Those damn things that some idiot brought here grow like hellspawn after fires. You won't see many natural fires in the rainforest. Oh, Jette, you failed me there. You forgot the 'funny' acids. Too obvious, maybe? I'll keep working, then. Good ones are hard to come lately. MithTalk 23:14, 6 May 2010 (UTC)
- Well, that's not really fire, it's just making stuff really hot so it melts. Fair point though. I don't see acid spells as being very GW-ish, but I guess this is 250 years in the future or whatever, so maybe they invented chemistry since then. I've always wanted to set up a home defense system employing a literal acid fog, using an acid-resistant mist machine. Unfortunately, I've found myself short both on acidproof furniture and test victims. –Jette 22:47, 6 May 2010 (UTC)
- Fire is a natural part of forest life, clearing away the underbrush and creating natural fertilizer so that old trees (with flame-retardant bases) remain healthy and the new trees underneath can grow. Smokey might not like that every time a human walks into a forest, there's potential for large fires, but otherwise, it is a natural and essential aspect. -- Oiseau | 22:45, 6 May 2010 (UTC)
- Acid burns too. You can use that underwater. I doubt Fire magic would have Acid spells in GW2, (In the rulesets I design they usually do) but still, there is a way, even if they don't use it in here. There are also plenty of ways to burn things underwater but they lack range. Don't you just love fire? Well, except where there's fires in the wilderness and animals and trees die, but most of the time it's pretty cool. MithTalk 22:38, 6 May 2010 (UTC)
- I meant atop water or regardless of water being thrown upon it. How did I know you would answer though? :3 -- Oiseau | 22:30, 6 May 2010 (UTC)
- Napalm does not work underwater. Fire requires an oxidant, which is generally not found underwater. I suppose if you had a great big air bubble underwater it might work within the bubble, but it wouldn't last very long, because all the oxidizer would be rather quickly used up. –Jette 22:28, 6 May 2010 (UTC)
- Then pilot the Seige Turtle Submarine closer, I wanna hit them with this Sword... --ilr 22:13, 6 May 2010 (UTC)
- Napalm works, regardless of water. -- Oiseau | 21:56, 6 May 2010 (UTC)
- ...#1, AoE's in GW2 could be the size of the Aggro bubble; #2, Fire doesn't work under water; ...and #3, We aren't "Legion" damnit. --ilr 21:53, 6 May 2010 (UTC)
- No, fireskills in general are the reason we can't have nice things in RPGs --ilr 18:28, 1 May 2010 (UTC)
- I hope firewall+cyclone axe will be at least as powerful as hamstring+fire Storm ON A WARRIOR --Boro 13:22, 30 April 2010 (UTC)
- Of course there has to be Elementalists! You can't play GW without Elementalists, they are the protagonists! Oh! That's how the skills where supposed to look like! I love the skill focus of the previews. They did the same with Diablo III, but hey, if it works, why bothering with something different? Just one question. Do they make all those witty comments all the time? Because I would really love having that, and not just the plain shouts we have in GWO. And what happened with attribute points? Are they gone? MithTalk 14:43, 29 April 2010 (UTC)
- I'm so happy that I can be an ele again in GW2. *is Excited about further professions* --MageMontu 10:57, 29 April 2010 (UTC)