Feedback talk:User/HawtMonkie/Withdraw Hexes
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Dervish -> Signet of Pious Light
>_> Dark Morphon 16:43, 1 February 2010 (UTC)
- "No effect if this enchantment ends early." Clearly stated. Any removal of this enchantment before it should end has no effect and the hexes you gained remain on you. In comparison, Wastrel's Worry, no effect if it ends early; if it lasts its full 3 seconds it does 100 damage. HawtMonkie
- Still a terrible idea. Dark Morphon 09:09, 4 February 2010 (UTC)
- Saying it's a bad idea doesnt make it so. Tell me how it's a bad idea, after that I can change it. Atleast if you have some decent thoughts as to why its bad. HawtMonkie
- I have decent thoughts enough, unfortunately this isn't a decent suggestion. Therefore I refuse to give a decent response. Dark Morphon 15:28, 6 February 2010 (UTC)
- After reading your thoughts on how well professions are balanced, it is rather easy to disregard anything you say. As for this not being a decent conversation, I wouldn't be surprised if you couldn't have one. A decent constructive critisism needs support, all you've given is your opinion with no basis. Tell me WHY it won't work, other than just cause you say it won't.HawtMonkie
- It wont work because hexgay has an entire party focusing on ONE person. Thus mass party wide hex removal is not only pointless, but stupid. This would just make the skill suck less. it wouldnt make it stop sucking. Morphy>U. --Briar 08:49, 7 February 2010 (UTC)
- Uhm, I'll explain. The whole concept of an elite focussed at removing Hexes en masse is bad because you will not always face teams that uses many Hexes. If you make it powerful enough to counter layers upon layers of Hexes and actually have it have effectiveness outside of removing Hexes then it'll completely invalidate proper Hexes when in use. A good example would be Peace and Harmony which was pretty retarded and still not enough to stop Hexway.
- That's just in general. Concerning the skill you suggest here, 1/2 cast is a bad idea. It's not only extremely ugly (there are no 1/2 cast Spells in the game), it also makes this skill mindless. Pressure from Hexes on your team, oops Withdraw and they're gone. Where's the strategy in that? Oshit buttons are bad for the game. Dark Morphon 14:24, 7 February 2010 (UTC)
- People bring bsurge eles into HA because of the R/A teams, others use MoI eles with blur to impair the front line. However, both have chances of fighting pure caster teams, including SF, RTL, Lichway, and formerly bspike, negating the need for blind or blur. I am not trying to make Withdraw Hexes perfect for any situation, just a way to provide support for teams and majorly help with hex pressure. Hex removal is made to "invalidate" hexes period, removing layers of hexes doesn't invalidate them anymore than things like Holy Veil or PnH. Just because spells are not set to cast at 1/2 a second doesn't mean they have not programmed it into the game. 40/40 sets along with the Mesmers primary can effect how a spell casts and any 1 second spell can easily be casted in 1/2 second. As for making it a mindless skill, spamming 15 energy on a monk primary that would indoubtly be filling another support role aside from hex removal is mindless, yes. However, nothing stops said monk from using it properly, or opposition to the monk hindering it's cast time. From your logic of a mindless skill, LS, Gaurdian, and Shield Bash all fit the criteria for mindless. LS being quickly spammed on any person with conditions. Gaurdian effectively stops melee in their tracks, which seeing a sin or war running towards anyone calls for gaurdian. And Shield Bash is one of the most effective ways to stop an assassin by "mindlessly" pressing a button before they hit you. HawtMonkie
- Anyway, I'll react. There is a difference between sacrificing an elite or even a normal skill slot on a midliner to deal with frontliners and sacrificing your ability to deal with Conditions or heal like a madman (Healer's Boon) as a Monk. If you don't have Life Sheath (your generic HA copy of Restore Condition) you will be a lot less able to deal with Conditions. Conditions are much, much, MUCH more common than Hexes. In fact, I believe most Hex based teams run a lot of Conditions as well. Funny how that works out isn't it? Taking a Condition removal elite outclasses a Hex removal elite because Conditions are everywhere and Hexes aren't. This is even more the case for pure Healing as damage is on literally every team. By the way, pure caster builds? SF? I haven't seen that in ages. RtL? I believe they got a severe hit last update and they weren't particularly hard to deal with anyway. Lichway? Gimmicky, I'll admit, but not very strong. These kind of builds shouldn't even exist as all of them are extremely lame.
- Concerning mindlessness, mindlessness is when you use your skills without or barely observing what is happening around you. Your suggested skill is a party wide defense. Party wide defenses are on their own pretty mindless. That's why they should be given long cast times so that you have to make sure your important skill doesn't get shut down (promoting field awareness). A party wide buff that has a short cast time doesn't have to deal with that which is why it's extra mindless. The 1/2 cast isn't easy to stop, like, at all and using this properly = using this on recharge. Not very much strategy involved there. Concerning the rest, lol. LS is a pretty mindless skill. It has a 1/4 cast as opposed to Restore Condition's 3/4 and it can self-target. That makes it a lot more easy to run than RC. Guardian mindless? What? You have to observe the battlefield and apply Guardian on the right targets, keeping in mind that a Warrior can change targets if needed. That's not mindless. Shield Bash's 20 recharge and short duration makes sure you want to use it right. If an Assassin is running to you and if you use the skill before he reaches you, any Assassin worth his salt will just wait it out or change targets. Waste of skill. You have to make sure that the Assassin can't dodge your Shield Bash and you have to use it on the right attack skill. That's not mindless. Pressing a button isn't hard, well duh, no shit Sherlock. It's about pressing that button at the right time. Dark Morphon 17:30, 8 February 2010 (UTC)
- Anyway, I'll react. There is a difference between sacrificing an elite or even a normal skill slot on a midliner to deal with frontliners and sacrificing your ability to deal with Conditions or heal like a madman (Healer's Boon) as a Monk. If you don't have Life Sheath (your generic HA copy of Restore Condition) you will be a lot less able to deal with Conditions. Conditions are much, much, MUCH more common than Hexes. In fact, I believe most Hex based teams run a lot of Conditions as well. Funny how that works out isn't it? Taking a Condition removal elite outclasses a Hex removal elite because Conditions are everywhere and Hexes aren't. This is even more the case for pure Healing as damage is on literally every team. By the way, pure caster builds? SF? I haven't seen that in ages. RtL? I believe they got a severe hit last update and they weren't particularly hard to deal with anyway. Lichway? Gimmicky, I'll admit, but not very strong. These kind of builds shouldn't even exist as all of them are extremely lame.
- People bring bsurge eles into HA because of the R/A teams, others use MoI eles with blur to impair the front line. However, both have chances of fighting pure caster teams, including SF, RTL, Lichway, and formerly bspike, negating the need for blind or blur. I am not trying to make Withdraw Hexes perfect for any situation, just a way to provide support for teams and majorly help with hex pressure. Hex removal is made to "invalidate" hexes period, removing layers of hexes doesn't invalidate them anymore than things like Holy Veil or PnH. Just because spells are not set to cast at 1/2 a second doesn't mean they have not programmed it into the game. 40/40 sets along with the Mesmers primary can effect how a spell casts and any 1 second spell can easily be casted in 1/2 second. As for making it a mindless skill, spamming 15 energy on a monk primary that would indoubtly be filling another support role aside from hex removal is mindless, yes. However, nothing stops said monk from using it properly, or opposition to the monk hindering it's cast time. From your logic of a mindless skill, LS, Gaurdian, and Shield Bash all fit the criteria for mindless. LS being quickly spammed on any person with conditions. Gaurdian effectively stops melee in their tracks, which seeing a sin or war running towards anyone calls for gaurdian. And Shield Bash is one of the most effective ways to stop an assassin by "mindlessly" pressing a button before they hit you. HawtMonkie
- After reading your thoughts on how well professions are balanced, it is rather easy to disregard anything you say. As for this not being a decent conversation, I wouldn't be surprised if you couldn't have one. A decent constructive critisism needs support, all you've given is your opinion with no basis. Tell me WHY it won't work, other than just cause you say it won't.HawtMonkie
- I have decent thoughts enough, unfortunately this isn't a decent suggestion. Therefore I refuse to give a decent response. Dark Morphon 15:28, 6 February 2010 (UTC)
- Saying it's a bad idea doesnt make it so. Tell me how it's a bad idea, after that I can change it. Atleast if you have some decent thoughts as to why its bad. HawtMonkie
- Still a terrible idea. Dark Morphon 09:09, 4 February 2010 (UTC)