Feedback talk:User/Jette/Separate guild halls and GvG
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Good suggestion, particularly the bit about the explorable area becoming a GH when vanquished. Shadow Runner 18:46, 28 October 2009 (UTC)
- With the event system, are there going to be vanquishes anymore? Or even a Hard Mode at all, for that matter? -- FreedomBound 18:47, 28 October 2009 (UTC)
- Outside of missions and maybe dungeons, nothing will be instanced, so the chance of vanquishes still existing in GW2 is very small. On a side note, Chahbek Village is harder than most 8-man missions :P Koda Kumi 19:23, 28 October 2009 (UTC)
- Only if you're being a gigantic freemason and using PvE skills and heroes (besides Koss, obviously) :> –Jette 19:27, 28 October 2009 (UTC)
- This idea has promise, and works with existing game ideas of how it could world. There are a few qualifiers. One, there might be a problem with storage of the data, both in implementation for every zone and finding space on the servers for every guild hall. Also, vanquishing in Guild Wars 2's persistent explorable world will probably not exist. It's otherwise very well thought out, and I certainly hope that we'll see guild halls that aren't used as PvP battleground.--Ryan Galen 15:57, 3 November 2009 (UTC)
- Only if you're being a gigantic freemason and using PvE skills and heroes (besides Koss, obviously) :> –Jette 19:27, 28 October 2009 (UTC)
- Outside of missions and maybe dungeons, nothing will be instanced, so the chance of vanquishes still existing in GW2 is very small. On a side note, Chahbek Village is harder than most 8-man missions :P Koda Kumi 19:23, 28 October 2009 (UTC)
Good suggestion, maybe it should be compatible with my suggestion of pvp zones? That way instead of a guild hall, or an arena, it'd just be a battle between two guilds for a piece of land? Kalizar