Feedback talk:User/Lou Wolfskin/Verata's Sacrifice

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Minions will only get 1 or 2 attacks each within 5 seconds, so little point in them stealing health. Would work at 5 seconds if it was something you had to continuously use (duration matches recharge+cast time).--98.238.169.189 08:55, 18 December 2009 (UTC)

I use it the way it currently is in Alliance Battles. With the Combination of Infuse Condition, all the conditions from all of my minions will be sent to one minion. In addition, that one minion has +10 HP regeneration for 10 seconds (12 with an Enchanting mod) and the other minions which temporarily suffered from other conditions also receive that +10 HP to recuperate. Than 07:57, 27 December 2009 (UTC)

Changed the duration to 10 seconds and the recharge to 20, hope that's more useful. Lou Wolfskin 21:45, 1 January 2010 (UTC)

Minions are meant to die, they're just meat shields with some damage. Than 19:04, 3 January 2010 (UTC)
Could be me but this would help them deal some dmg. Lou Wolfskin 00:50, 4 January 2010 (UTC)
Keeps them alive to deal damage, but my point is that they're not meant to be like a whole new set of players or something, they're meant to die as shields. It's like Magneto says "In Chess, the pawns go first." ^^ Than 01:23, 4 January 2010 (UTC)
Well it's just a suggestion, i don't think it will get into the game. Just thought this thing would maybe see more use than the current version. Lou Wolfskin07:36, 4 January 2010 (UTC)
Okay, so...i just need to get this out of my head, what's wrong with them dealing a little dmg that can't be protted and stay alive for a short period of time. I know that minions are not meant to stay alive like players but i don't get what your problem with this suggestion is. They deal dmg...and yes, they get a little bit of heal, it's not going to heal them up fully it's just a nice sideeffect. Lou Wolfskin 12:08, 6 January 2010 (UTC)
I don't really have too big of a problem with your suggestion. I think it's a good idea but I was simply stating that there are still ways to use it. It can heal the Undead to maximum health most of the time granted their health degeneration isn't too low. It has a 60 second recharge so that you can't permanently keep up a minion army but you can maintain a small army, if for a time.
However, with your Verata's Aura change as well, at 15 Blood Magic points, it steals 15 life per hit. With the attack rate of Minions, some of which attack every 3 (rounded) seconds, or every 2 seconds (rounded), even with an Enchantment modification (20%) to the spell, they only hit about 6 times, or maybe 4 assuming the target does not run away, or their attack is slowed down (via Shadow of Fear or something similar) they only gain about 90 health (6 attacks) or 60 health (4 attacks).
The current Verata's Aura, with the same enchanting modification (not counting minion degeneration) heals for 240 health, and even if the minion has been alive for a long time it will significantly slow down it's degeneration.
Although sometimes your suggestion gives more health, it can only be used when the minions are attacking in order to gain the health, while the original Verata's Aura can be used anywhere, including running to checkpoint B from checkpoint A where there may not be any corpses nearby.
Yes, I was nerd enough to do all that math. Than 03:40, 13 January 2010 (UTC)

Blood Bond[edit]

is probably good enough for Minion healing, now. Also, 3% sacrifice is pretty huge, considering Vampiric Horrors will have even more trouble keeping you alive, because their damage is being converted to life steal (and you get healed when they deal damage), and an OoU MM (and OoU is 2% sac on attack) tends to need a 50/50-ish balance between Bone Fiends and Vampiric Horrors (depending on whether you bring EBSoH). I'd like to see OoU bars able to replace the Vampiric Horrors altogether with a skill that heals you whenever your minions attack or make Dark Bond work on Life Steal, Life Loss, Sacrifices, etc., too. Then again, OoU probably doesn't need a buff. >.> ــѕт.мıкε 13:02, 17 April 2010 (UTC)