Infuse Condition
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Infuse Condition
Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
- Concise description
Progression | |
---|---|
0 15
1 18
2 21
3 24
4 27
5 30
6 33
7 36
8 39
9 42
10 45
11 48
12 51
13 54
14 57
15 60
16 63
17 66
18 69
19 72
20 75
21 78
|
Acquisition[edit]
Notes[edit]
- Combines well with Foul Feast, Cautery Signet and Martyr.
- Combines well with Cultist's Fervor and Signet of Suffering.
- You do not gain conditions, but you do lose them. Thus you trigger Fragility only once, and do not trigger abilities like Contagion.
- This skill is the only way to prevent Dazed and the interrupt from its application. This is also the only way for a player to become immune to Poison, Deep Wound, Weakness, Bleeding and Cracked Armor.
Bug.This skill does transfer Bleeding, Disease, and Poison to minions, despite them being non-fleshy.
Trivia[edit]
- The minion in the skill icon is a Bone Horror.
- The functionality of this skill has changed since its introduction; see its skill history for details.