Feedback talk:User/Mora/Environment Effects
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Nerf Maguuma Haze. An unconditional 30% chance to miss that my bow ranger (or anyone else on my team) can't do anything to fix is more frustrating than it is challenging. --Riddle 09:22, 22 November 2010 (UTC)
- Should be 15%, like Winds. Otherwise loving your ideas. --Falconeye 19:27, 1 February 2011 (UTC)
- Not a bad idea in concept, but personally I'd rather see builds and team set ups reworked than just adding onto the numbers. Balance and versatility should be altered and maintained before raising numbers. But if numbers are raised, I agree with the use of environmental effects and traps - I, for one, would love to see more things like Splinter Mines, Flame Geysers, and Spiked Coral. That is, what you call traps. -- Konig/talk 03:45, 1 April 2011 (UTC)
- Rather than traps i would call them "Environmental Hazards". The idea is very nice but some of the effects could use a little work. Creating effects that can benefit foes that are encountered is something i advice. Da Mystic Reaper 14:39, 3 October 2011 (UTC)
- Is this an open feedback; i.e. is anyone permittted to contribute thier dieas to mainpage? --Falconeye 19:23, 3 October 2011 (UTC)
- I haven't really put much thought into this recently, but anyone is welcome to post ideas here on the talk page and I'll take each into consideration. •••Mora 19:50, 3 October 2011 (UTC)
- Check out DMR's Environment Effects if your interested. ^_^ --Falconeye 19:15, 16 October 2011 (UTC)
- I haven't really put much thought into this recently, but anyone is welcome to post ideas here on the talk page and I'll take each into consideration. •••Mora 19:50, 3 October 2011 (UTC)
- Is this an open feedback; i.e. is anyone permittted to contribute thier dieas to mainpage? --Falconeye 19:23, 3 October 2011 (UTC)
- Rather than traps i would call them "Environmental Hazards". The idea is very nice but some of the effects could use a little work. Creating effects that can benefit foes that are encountered is something i advice. Da Mystic Reaper 14:39, 3 October 2011 (UTC)
- Not a bad idea in concept, but personally I'd rather see builds and team set ups reworked than just adding onto the numbers. Balance and versatility should be altered and maintained before raising numbers. But if numbers are raised, I agree with the use of environmental effects and traps - I, for one, would love to see more things like Splinter Mines, Flame Geysers, and Spiked Coral. That is, what you call traps. -- Konig/talk 03:45, 1 April 2011 (UTC)
Suggestions[edit]
Cantha[edit]
- Shing Jea
- Miasma - makes all conditions contagious
- Environment Effect. While suffering from Miasma, you have -5 Health degeneration if suffering from a condition. Miasma spreads between creatures of the same kind. Every 5 seconds, creatures near those infected by Miasma are infected by one random condition from that creature.
- Concise description
- Environment Effect. You have -5 Health degeneration while conditioned. Miasma spreads between creatures of the same kind. All conditions are contagious between creatures of the same kind.
- Echovald Forest
- Urgoz's Rage
- Warden creatures Stun on Critical Hit. Knockdown foes are hexed with Forest's Binding.
- Jade Sea
- Kanaxai's Nightmare
- Nightmare Horde have 50% chance to block and spells targeting them have 50% chance to fail.
- Outcasts & Demonic creature have 100% chance to double strike when attacking in melee