Feedback talk:User/Mora/Necromancer Skills

From Guild Wars Wiki
Jump to navigationJump to search

Some of these I really like what your talking about here. And others not so much. lest go form top to bottom. Dark pact, I Like this one a bit. I think it would make an interesting spike skill. Although it also might be a bit powerful but I'm not too sure.

Order of the Vampire, This one seems alright. Don't see anything wrong with it. Fully agree with your suggestion!
Ravenous Gaze, This one I think is OK. But I would rather have a bit more damage rather then range.
Well of Blood, I don't really like the idea behind this one. I would rather see it degenerating the heath of foes in the area regenerating your allies.
Well of Power, this one might be a bit too powerful as well. A +2 can do lots of damage..
Virulence, I Like Virulence the way it is. I don't think it needs to be changed this drastically. The only thing I would change is to remove its conditional effect and make it apply those conditions regardless.
Well of Suffering, Hmmm
Well of the Profane, Change nothing it should stay the way it is.
Feast of Corruption, Kinda out shines ravenous gaze don't you think? I do agree that FoC needs a buff of some sort. this may be what it needs or maybe something else. Not sure if this would be broken or not. Either way its interesting.
Signet of Suffering, Now this one I really like. I could see my self using this all the time with that kind of buff! But I think it might need a little more damage then that.
Well of Darkness, The necromancer shouldn't be able to apply blind at all. It wasn't a condition they had to begin with and that shouldn't be changed.
Well of Weariness, Even with the addition of causing weakness this skill isn't strong enough that health sac should be added. Also you would't ever lose health because sacrifice checks before the spell is successfully cast so even if there was only 1 corps and that one was being used it would count that one.
Well of Ruin, I see what your trying to do hear in making wells more useful. how ever again the health sac wouldn't apply.
Well of Silence, Same problem with this as well of darkness. the necromancer can't apply daze and shouldn't ever do it.
I love the necromancer allot! And I'm really tired of always having to bring SS, or MM builds every where. I would like to see some changes to them to give them more verity in PvE as well as PvP. So I offer my feedback.--Yozuk 22:53, 24 October 2010 (UTC)

Lol sorry... u must be kidding... this is seriously op... --Kali Shin Shivara 01:39, 27 October 2010 (UTC)

I want to see a change to the necromancer. I like the builds there are. however there very limited currently and a change would be good. I See what Mora is suggesting and I commend him/her for suggesting it, even if some of the skill changes are a bit over powered. Some things that he/she added are redundant but at least Mora is trying to give feed back. I would make a suggestion page but I don't know how. I would really like to see a death healer necromancer that uses minions and corpses to heal allies.--Yozuk 20:20, 27 October 2010 (UTC)
These Well Spells are suggested to be changed to work like Holiday Blues, meaning that they would be created at your location. So the sacrifice is just conditional if there is a corpse, but does not actually use it. And I want the center effect to be slightly overpowered because it's a conditional location opposed to the entire Well's effect. The center effect should be powerful enough to make people want to get out of it and not just shrug it off.--Mora 21:25, 27 October 2010 (UTC)

Reading the BM, I already know, this is OP.[edit]

I JUST WANNA SAY, I DIDNT READ ANYTHING IN THE DISCUSSION, SO IF IM REPEATING STUFF, MY BAD.

Dark Pact- Spamming problem with Masochism and Blood of the Master
Ravenous Gaze- You just stealed 90 health from target for and adjacent foes. DECLINE
Well of Blood- The sacrafice part is superfluous, you need to be within earshot of a corpse to cast the spell.


Virulence- The "Foes already suffering from a condition take an additional 5...37...45 cold damage" is good enough, you dont needa op it.
Well of Suffering- Again, the sacrafice is not needed. dps + degen is way to much.
Well of Profane- 2 enchants ever 2 seconds, thats hella good (that means OP). AND QUIT THE "layers of effects based on position to target" thats the main problem.


Well of Power- You just ruined it.


Feast of Corruption- Your making my eyes bleed.
Signet of Suffering- Are you trying to make us a mesmer? Seriously. Spamming problem with Parasitic Bond, or better yet, Wastrel's Worry/ Wastrel's Chain!
Soul Bind- Hell no.
Well of Darkness- Again, quit the adjacent + area + nearby bonuses, it just OP's the people adjacent within the target
Well of Ruin-This, i can live with. Except the sacrafice.
Well of Silence- Its not Well of Stupidity, should be a like, degen + whenever foes use a shout or chant, they suffer blah blah damage. Perhaps half the amount that Cacophony deals
Well of Weariness- Yeah, shure.
--Eclipse143 07:34, 6 December 2010 (UTC)
  • Dark Pact - Ya, Masochism could be a problem, and there's a cap so you can't exploit it with high sacrifice skills.
  • Wells - As I said above, they're suggested to function like Holiday Blues, meaning you can cast them anytime, anywhere, and they will appear at your current location and the sacrifice will only take place if there is no corpse. And no, I won't "quit the adjacent + area + nearby bonuses," they are MY suggestions.
    • Power - I like it, so it stays for now.
    • Profane - 2 is overpowered, but it's mainly a functionality suggestion.
    • Silence - No, it's Well of Silence. Thought about changing the degen to slower spell casting, but that to me is too mesmer-ish.
    • Suffering - 22 damage a second isn't overpowered at all. If someone's bad enough to stand in the center of it to continue taking the full damage, they deserve it.
  • Virulence - Yes, it does need to be OP.
  • Signet of Suffering - "whenever you cast a Curses hex."
--Mora 08:39, 6 December 2010 (UTC)