Feedback:User/Mora/Necromancer Skills
Necromancer skills | ||
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Blood Magic |
Cultist's Fervor 10 1 15 Elite Enchantment Spell. For 5...29...35 seconds, whenever you cast a spell that targets a foe, foes adjacent to the target take 5...29...35 piercing damage. You suffer from Bleeding for 10 seconds whenever you cast a spell. Grenth's Balance 5 2 15 Elite Spell. For 5...21...25 seconds, whenever you attack or use a skill against a foe with more Health than you, you steal 5...21...25 Health. Life Siphon 10 1 8 Hex Spell. For 5...17...20 seconds, target foe has -1...3...3 Health degeneration and you have +1...3...3 Health regeneration. Life Transfer 10 1 8 Elite Hex Spell. For 5...17...20 seconds, target and adjacent foes have -1...4...5 Health degeneration and you have +1...4...5 Health regeneration. Vampiric Spirit 10 ¾ 20 Enchantment Spell. Steal 5...21...25 Health from nearby foes. For 30 seconds, your attacks steal 1...12...15 Health. No effect unless you are wielding a dark or vampiric weapon. Vampiric Swarm 15 2 2 Spell. Summon 3 Vampiric Swarms. Each Vampiric Swarm deals 20...64...75 piercing damage split evenly among adjacent foes. You gain Health equal to the damage each deals. Each Vampric Swarm dies after 2...8...10 seconds or after dealing damage. | |
Death Magic |
Deathly Swarm 5 2 2 Spell. Summon 3 Deathly Swarms. Each Deathly Swarm deals 20...64...75 piercing damage split evenly among adjacent foes. Each Deathly Swarm dies after 2...8...10 seconds or after dealing damage. Feast for the Dead 10 5 Skill. Your minions kneel for 3 seconds. After 3 seconds, each minion is healed for 30...102...120 Health and deals +5 damage with the next 1...7...8 attacks. No effect on minions that are not near a corpse. Vile Miasma 15 2 8 Spell. Each second for 5 seconds, foes near target foe's initial location suffer one of the following conditions: Weakness (5 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. Vile Touch 5 ¾ 5 Touch Skill. Target foe suffers one of the following conditions: Weakness (5 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. Virulence 5 1 12 Spell. Target foe and adjacent foes take 15...51...60 cold damage. Foes suffering from a condition suffer two of the following conditions: Weakness (5 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. | |
Soul Reaping |
Soul Barbs 5 15 Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, nearby foes suffer Bleeding for 3...13...15 seconds. Energy gained from Soul Reaping is reduced by half. Soul Bind 5 15 Elite Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, nearby foes lose 5...37...45 Health and are interrupted. Energy gained from Soul Reaping is reduced by half. Soul Feast 5 15 Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, you gain 5...37...45 Health. Energy gained from Soul Reaping is reduced by half. Soul Leech 5 15 Elite Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, you gain 15...51...60 Health and steal 1...20...25 Health from nearby foes. Energy gained from Soul Reaping is reduced by half. | |
Curses |
Depravity 10% 1 2 10 Elite Hex Spell. For 3...13...15 seconds, target foe and nearby foes have 5...17...20% less maximum Health and Energy. Envenom Enchantments 10 2 5 Hex Spell. For 30 seconds, whenever target or adjacent foes lose an enchantment, that foe is Poisoned for 5...17...20 seconds. | |
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Attributes[edit]
“For every 2 ranks of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies.
— in-game description
Necromancer Skills | |
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User | Mora |
Categories | Skill feedback → Necromancer → Other |