Feedback talk:User/Raine Valen/Skill suggestions/Elementalist/Earth Magic
Its not just glowstone btw.All similar skills need a nerf imo and not just 1 sec extra recharge Lilondra 13:16, 19 February 2010 (UTC)
- I actually just moved Glowstone to match the others. I think the energy management is fine, what I don't like is that the conditions are so easy to meet. idk, I'll think of something clever. is for Raine, etc. 16:14, 20 February 2010 (UTC)
- There are 2 ways to solve the problem imo.Either you make some elites weaker and slightly tone the management down (elites are so strong you can just take this and gole and won't need attune at times) or you reduce the e-management. Lilondra 16:21, 20 February 2010 (UTC)
Churning Earth[edit]
That's lolOP, every Warrior worth his salt uses Stances. Elite version of Unsteady Ground gogo. Morphy 16:33, 29 March 2010 (UTC)
- I never meant for it to be knocklock; I fixed it to more closely match my intention. — Raine Valen 14:08, 7 Sep 2010 (UTC)
Magnetic Surge[edit]
If one foe is attacking, all affected foes are knocked-down? That's what it tells me now. - J.P.Talk 23:39, 6 April 2010 (UTC)
- It should just be that foe; I'll reword. is for Raine, etc. 23:59, 6 April 2010 (UTC)
- Then again, it would be very interesting if it worked like that. You could have a ranged knockdown if an adjacent foe is attacking, or a PBAoE knockdown if you targeted an attacking foe. is for Raine, etc. 00:07, 7 April 2010 (UTC)
Sandstorm[edit]
I think the duration is too long for such a "spammable" aoe dot skill which has initial blind already... 5 secs? --Boro 14:22, 5 September 2010 (UTC)
- The damage is tiny (20 armor-mitigated damage lolwat) because it's meant to be stacked on top of itself. At most, it's 60 earth damage per second from one ele (for 30 energy: twice what the current Heats cost), and that's if someone's standing still in three copies of it. Similarly, the blind is so short that it won't even apply to a warrior wearing a clarity and blind shield. — Raine Valen 21:20, 5 Sep 2010 (UTC)
Teinai's Crystals[edit]
I guess this is meant to prevent any protective spells from casters to the foe? Aside from that usage, it appears pretty arkward:
25 3 12 Hex Spell. (1...5...6 seconds.) Target foe can't be the target of enemy spells either, and adjacent allies get tit for tat.
—ZerphaThe Improver 23:48, 6 April 2010 (UTC)
- You can heal your allies; that foe can't be healed (not directly, anyway). It basically allows your physicals to attack a target with impunity, at the cost of taking some damage. is for Raine, etc. 23:58, 6 April 2010 (UTC)
- I think the idea about creating a spike-aiding skill is pretty interesting. Like an elementalist-Wail of Doom restricted to martial professions. But instead of looking for a way to compensate the damage caused by attacking the foe (e.g. by casting Blood Bond before casting Teinai's Crystals), you could also use Spears or Bows to spike down the target with no worries, is that indended? (Given that "your adjacent allies" means "allies adjacent to your target") —ZerphaThe Improver 00:47, 7 April 2010 (UTC)
- I'd considered it, but didn't think it as big an issue. See, with things like rspike and vPie (Dual ranger dual para) spike, there's very little pressure outside of spikes. The list of things you need to shut down and the timeframe in which it needs to be done are much smaller than that of a balanced or other pressure-based build, so interrupting this becomes almost a non-issue. Further, the 3-second cost gives prots the means to line the spike very easily, if they're alert.
- The one thing that could really break this is glyph sac/glyph ess, but I'd have to see it in practice in order to judge that. is for Raine, etc. 00:55, 7 April 2010 (UTC)
- the Glyphs were also something i had in mind, but then again a long casting time of any skill could be circumvented with these. —ZerphaThe Improver 02:04, 7 April 2010 (UTC)
- I think the idea about creating a spike-aiding skill is pretty interesting. Like an elementalist-Wail of Doom restricted to martial professions. But instead of looking for a way to compensate the damage caused by attacking the foe (e.g. by casting Blood Bond before casting Teinai's Crystals), you could also use Spears or Bows to spike down the target with no worries, is that indended? (Given that "your adjacent allies" means "allies adjacent to your target") —ZerphaThe Improver 00:47, 7 April 2010 (UTC)
- Wait, You made it so that it's an enchantment which prevents spells. *
10 1 20 Hex Spell. (1...5...6 seconds.) Spells against target foe fail. Ends if this foe takes damage. It could be just me but i see no real application for this, in spikes (GVG/HA) it will do absolutely jack. And in smaller arena's it will require a simple wand to remove. The way it is now it simply supports griefing XD Deshiba 14:54 21 September 2010 (UTC)
- Aegis has a similar mechanic; imagine a pair of monks and a rit wasting tons of energy to attempt to heal or prot target with low health. — Raine Valen 15:21, 21 Sep 2010 (UTC)
- Aegis (as it is now) does not end on damage, for it to work the way you want it to would require your team spiking something to low health, then put Crystals on it and from that point on not do damage to it in anyway whatsoever or the spell ends... correct? Deshiba 15:29 21 September 2010 (UTC)
- Let's say your warrior does Executioner's -> Eviscerate for like 220 damage+DW but doesn't score a kill. You can put Crystals on that foe and possibly destroy an entire backline's energy pool, if your team is coordinated enough not to throw random damage after spikes. — Raine Valen 15:32, 21 Sep 2010 (UTC)
- I don't really see anyone that would take it if that is your desired function. If the warrior does 220 dmg + deepwound why not take a skill that does 100+ dmg to try and kill it give death penelty and force them to try and resurrect them. Besides with the availability of AoE skills it might prove hard to not deal damage to the inteded target, even for the best coordinated team. Deshiba 15:50 21 September 2010 (UTC)
- I made a functional change to it; it prevents damage instead of ending on damage. It does the same thing, but better.
- Also, pushing one kill is often not as advantageous as forcing a backline onto high sets. — Raine Valen 16:24, 21 Sep 2010 (UTC)
- I don't really see anyone that would take it if that is your desired function. If the warrior does 220 dmg + deepwound why not take a skill that does 100+ dmg to try and kill it give death penelty and force them to try and resurrect them. Besides with the availability of AoE skills it might prove hard to not deal damage to the inteded target, even for the best coordinated team. Deshiba 15:50 21 September 2010 (UTC)
- Let's say your warrior does Executioner's -> Eviscerate for like 220 damage+DW but doesn't score a kill. You can put Crystals on that foe and possibly destroy an entire backline's energy pool, if your team is coordinated enough not to throw random damage after spikes. — Raine Valen 15:32, 21 Sep 2010 (UTC)
- Aegis (as it is now) does not end on damage, for it to work the way you want it to would require your team spiking something to low health, then put Crystals on it and from that point on not do damage to it in anyway whatsoever or the spell ends... correct? Deshiba 15:29 21 September 2010 (UTC)
- Aegis has a similar mechanic; imagine a pair of monks and a rit wasting tons of energy to attempt to heal or prot target with low health. — Raine Valen 15:21, 21 Sep 2010 (UTC)
Tenai's Crystals+5 touch rangers gogogo!--83.82.62.210 16:51, 10 February 2011 (UTC)