Feedback talk:User/RedTeaCat/Rarely Used Elite Skills (Ritualist)
- Soul Twisting and Reclaim Essence are meant to make spirits somewhat more mobile. Soul Twisting supports rits that use Channeling nukes, most of which require either an item or a spirit to be useful; and Reclaim Essence lets you mop up your space and immediately rebuild your spirit army again. The problem is that the game does not support that kind of playing. In PvP, spirits are too slow to just build up again and Channeling has been nerfed into the ground except for a few overpowered pieces of shit, none of which require a spirit. In PvE, Summon Spirits does what these skills do and better. They need a complete rework.
- Also, spirit rits do not need crazy e-management. Boon of Creation does enough if they even take one. The first Wielder's Zeal suggestion sounds good though, but N/Rt healers do not have to use their elite skill for e-management so they still have an edge. Koda Kumi 21:09, 9 October 2009 (UTC)
The suggestions for the spawning power skills are interesting, but as far as energy management goes, Spirit Siphon for spirit spammers and Essence Strike for splinter spammers would beat them, as well as various other non-elite options. As for Tranquil was Tanasen, it would be nice to have a better restoration elite (Xinrae's Weapon is ehh), but I don't think people would take that for PwK, unless they buff Lingering Curse and hexway in general again.--99.230.145.201 01:32, 11 October 2009 (UTC)
Just so you know, heroes actually use Reclaim Essence rather well. Hero spiritway uses Reclaim as the elite for a few of the builds. Karate Jesus 01:44, 11 October 2009 (UTC)
I really love Soul Twisting the actual Elite was just used for GvG WC in the past with Shelter --Kali Shin Shivara 18:52, 18 November 2009 (UTC)
- Soul Twisting as a spirit looks interesting. As for some of the others, I like TwT as it is, but it does need a buff - however, I think it would be fine with just an extra end effect (like an elite PwK). DwK could be nice with some damage reduction, though maybe something like "you have 0...4...5 damage reduction for every 20% of your health you have lost" though it might get annoying with survivalists in RA et.c. Also, I agree with WoQ but think WoF is probably OK as-is. 188.74.101.228 02:47, 3 December 2009 (UTC)
- I'd love Weapon of Quickening with activation time 1 :) Nechrond 11:29, 14 September 2010 (UTC)