Feedback:User/RedTeaCat/Rarely Used Elite Skills (Ritualist)

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Spawning Power[edit]

Issue: Summoned creatures are usually easily killing.
Suggestion 1: Function change to: Steal 5...49...60 Health and 0...4...5 Energy. If target foe was a summoned creature, you steal all of that foe's life and 5...41...50% Energy.
Suggestion 2: ...also affect nearby foes.
Suggestion 3: Decrease to ¼ Activation time


Issue: Destory all spirits.
Suggestion 1: Function change to: Elite Enchantment Spell. (5...33...40 seconds)

5 Energy1 Activation time30 Recharge time. You gain 5...15...18 Energy whenever one of your spirit dies.

Suggestion 2: Change All of your Spirits die. to Destroys target allied spirit.
Suggestion 3: Decrease to 15 Recharge time
Issue: Not an effective energy management elite.
Suggestion 1: Function change to:

10 Energy1 Activation time30 Recharge time You gains 0...2...3 Energy whenever cast a spell on allies.

Suggestion 2: Function change to:

5 Energy1 Activation time30 Recharge time Your weapon spells cost 5...25...30% less Energy and use Spawning Power attribute instead of their own attribution.

Suggestion 3: Decrease to 5 Energy


Restoration Magic[edit]

Issue: Many ritualists' spell are ¾ or ¼.
Suggestion 1: Function change to: ...You have +10...22...25 armor and +0...3...4 Health regeneration. Drop effect: Heals party member for 10...66...80.
Suggestion 2: Function change to: ...You have +10...22...25 armor and your hexes expire 10...42...50% faster. Drop effect: Removes 1 hex from nearby allies.
Suggestion 3: Decrease to 5 Energy


Issue: It's pretty hard to deal 20% with single hit in PvP.
Suggestion 1: Change You cannot lose more than 20% of your max Health from a single hit. to You takes 0...6...8 less damage.
Suggestion 2: Function change to: ...Hostile spells against you activate 33% slower and recharge 33% longer...
Suggestion 3: Decrease to 10 Recharge time


Communing[edit]

Issue: Not pretty effective as an elite.
Suggestion 1:

5 Energy1 Activation time5 Recharge time (5...13...15 seconds), Spells and binding rituals recharge 25% faster.

Suggestion 2: Function change to: ...Spells and binding rituals recharge 33% and activate 25% faster....
Suggestion 3: Decrease to 1 Activation time


Issue:...
Suggestion 1: Remove That creature is destroyed after 10 seconds. Reduce damage to +1...12...15.
Suggestion 2: Increase to 10 Recharge time. Creature is destroyed after 20 seconds.
Suggestion 3: Function Change to :

1 Activation time20 Recharge time Your next 0...3...4 binding Binding Ritual(s) activate and recharge 33% faster.


Channeling Magic[edit]

Issue: Not a pretty good weapon spell.
Suggestion 1: Function Change to : (5...13...15 seconds) Target ally attacks 5...21...25% faster and gains 5...27...33% more adrenaline.
Suggestion 2: Function Change to : (5...13...15 seconds) 5...41...50% more adrenaline gain and skills activate 3...25...30 faster.
Suggestion 3: Decrease to 4 Recharge time


Issue: ...
Suggestion 1: Gains 1...10...12 Energy.
Suggestion 2:

5 Energy1 Activation time6 Recharge time...gains 5 Energy.

Suggestion 3: Function Change to :

5 Energy1 Activation time8 Recharge time...also inflicts burning (0...2...3 seconds) if you are within earshot of a spirit.


Please feel free to discuss ._.