Feedback talk:User/Shard/Reverse Hex
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gains health?--BobbyT 03:01, 1 April 2010 (UTC)
- Yes. Gain's-Health
- Also, the idea of this is to discourage the use of hexes. Not to encourage more of them (in the form of healing reductor hexes). So gains health makes more sense. That way it can't just be countered by more hexes. --Master Briar
03:17, 1 April 2010 (UTC)
- I didn't write it that way for that reason, I just never get them straight. To me, gaining health and being healed means the same thing. ~Shard
06:22, 5 April 2010 (UTC)
- I didn't write it that way for that reason, I just never get them straight. To me, gaining health and being healed means the same thing. ~Shard
I like ideas 2 and 4, but I'm not sure it's quite enough. I mean convert hexes is very good vs hexway when put on a mind blast ele or OoS, and is still lacking in ability to fight hexway. But it's a step forward I think. Check out my suggestion on hexes, we pretty much have the same goal here, although I'm also trying to encourage mild hex use too Greep 00:39, 12 April 2010 (UTC)
- It's much too expensive at 10
, but there are already many 5
skills. I would make it something more like a miny Holy Veil as well, like remove one hex and then for a few seconds, all hexes cast on you slow and/or expire faster. That way it would help keep hex stacks off you and so be good vs hexways. Widowmaker 11:22, 17 April 2010 (UTC)