Feedback talk:User/Taki Fujiko/Warriors, their place in PvE and Tactics
Please discuss, I want to see more tactician warriors and sword users again... --Taki Fujiko 22:39, 11 October 2009 (UTC)
- Dervs are lame and why do you want to change ripostes to block attack skill ? Adrenaline on hamstring would be nicer. Raemon 02:50, 12 October 2009 (UTC)
- Because attack skills actually pose danger to you, which doesn't exactly hold true for autoattacks. Ripostes are currently useful against only 3 classes out of 10, because they work vs melee only. They should be able to block distance attacks like arrows, but obviously do no damage because the target isn't in range to counterattack. Blocking a distracting shot is very useful for defense. --Taki Fujiko 13:01, 12 October 2009 (UTC)
- Yeh surely it is on some caster job's but wars >->? what is so important skill that it must be cowered with semi useless skill ? would be bigger buff to /W secondaries and still useless to warriors. Raemon 20:07, 12 October 2009 (UTC)
- Because attack skills actually pose danger to you, which doesn't exactly hold true for autoattacks. Ripostes are currently useful against only 3 classes out of 10, because they work vs melee only. They should be able to block distance attacks like arrows, but obviously do no damage because the target isn't in range to counterattack. Blocking a distracting shot is very useful for defense. --Taki Fujiko 13:01, 12 October 2009 (UTC)
- You're
utterly terriblebreaking at skill suggestions. Go learn how to play warrior properly. Stop qqing, you're embarrassing people who actually think about skill effectiveness.--66.192.104.13 05:55, 12 October 2009 (UTC)
- You're
, , , , Strength, DPS. I suggest sitting in a corner for a while, thinking about terrible you are, then place a delete tag on this page.--66.192.104.13 06:03, 12 October 2009 (UTC)
- You clearly utterly and totally failed to comprehend what's even suggested at this page, but I see you're a pvxwiki meta shitter (IP is registered at other wiki), sorry that I had any form of respect for you whatsoever, mister "I play DPS WAHHRIORRR - TANK IZ FOR NUBZ LOLOLZ!11". And that's all I have to say to you. Good day. --Taki Fujiko 12:58, 12 October 2009 (UTC)
- I'm sorry, but if you are not capable of tanking with the current skills provided via blocking stances, damage mitigation, then you're doing something wrong. Warriors can tank fine by all means, For PvE all you need to to is control aggro and cause either as much damage as possible, Disable as many foes as possible, or Complete tank with Defy Pain or a Hybrid build using other professions (W/E Obi Tank). Yes warriors are not able to walk around like Perma Sins, but warriors arent meant for that.
- Reducing IAS stances isn't going to accomplish anything really. It's just going to make already bad stances worse and the more common ones stick out more as the better ones (flail). Bulls Charge overall is pretty crappy since you cant do anything but auto-attack, reducing the duration will make it even less like-able.
- The Riposts could work quite well if they were just changed to "wielding a melee weapon" even though it's a bit difficult to ripost with daggers/scythes/hammers/axes but for PvE there's no reason to really care. Making it block an attack skill would limit its effectiveness, just time it better.
- Fear Me's recharge keeps monsters who use it from completely ganking energy. There is no reason why you should use this skill in PvE unless using some gimmick with Famine.
- Healing signet W/O armor penalty in PvE actually could probably work.
- Thrill of Victory, yea that suggestion works perfectly fine.
- Gladiators defense is good because you can use attack skills whilst using it. It would be even more outclassed by Flashing Blades.
- Also, Tactics -except a few nice skills- is primarily for Casters, nerfing them would not be good for any part of GW.
- Quite a few suggestions could possibly work but you need to think a bit deeper with how it would effect the game. --66.192.104.13 15:30, 12 October 2009 (UTC)
- Now those are some arguments I can work with instead of "lol ur baed". I think your primary problem is that you don't understand my strength mechanics change. For every 4 ranks in strength your warrior stances last 1 second longer. That means that for your average warrior all stances will last 2-3 seconds longer than now. That is why the IAS stances need to have shortened durations by 2 seconds or else things like Burst of Agression will simply last too long and be too strong, do you understand? It's just to offset the duration buff with a slight duration nerf, so everything will in the end will be the same.
- Ripostes main weakness is that it works vs melee only, that needs to change, because they're pretty OK against the 3 melee classes but absolutely useless vs casters and ranged classes. OK blocking attack skills might even be too "strong" because that's how shield bash works right now (and yes it blocks ranged like dshot). Just blocking ONE attack ranged or melee, no matter if skill or not actually takes skill (=timing). The ripostes are sword-only because swords are so terribad right now. Anet intended swords to be for conditions and "tricks" like disarming, parrying et cetera I guess. Fear me was nerfed in the past because of assassins. The massive recharge was added and the skill broken because assassins with locusts fury and daggers could drain everything nearby empty in seconds. A change to adjacent range will make this skill usable again with a 2 second recharge because assassins can be kited quite well (assassins dont have decent IAS save for dash, while warrior will always have rush and sprint), so essentially a kiting target won't even get hit by the effect of "Fear me!" if its range is adjacent.
- The fact that tactics right now is primarily for casters is what aggravates me. No attribute line shall be used better by another class than the class it's linked to. For example take "disciplined stance", it has no downsides for casters whatsoever, but was/is largely useless for warriors. A 3 second lasting stance simply isn't good for a tank, but great for a healer (pvp monks). That's why I proposed this strength mechanic change. For the monk with 9 tactics, the stance will STILL last 3 seconds, but for the warrior with 9 tactics and 8 strength it will last 5 seconds. Do you understand?--Taki Fujiko 15:57, 12 October 2009 (UTC)
- kk, oversight.--72.189.82.222 20:26, 12 October 2009 (UTC)
- Now those are some arguments I can work with instead of "lol ur baed". I think your primary problem is that you don't understand my strength mechanics change. For every 4 ranks in strength your warrior stances last 1 second longer. That means that for your average warrior all stances will last 2-3 seconds longer than now. That is why the IAS stances need to have shortened durations by 2 seconds or else things like Burst of Agression will simply last too long and be too strong, do you understand? It's just to offset the duration buff with a slight duration nerf, so everything will in the end will be the same.
A F K When Needed 17:44, 12 October 2009 (UTC)
lol oops. I obviously meant IMS, typo. --Taki Fujiko 17:50, 12 October 2009 (UTC)
- Your tactics argument is basically, I don't like casters having a stance block skill in PvP. So would you rather warrios have a block skill in PvP? Even if you do want that change, no one is giong to take a self pure defensive skill on a warrior (exception is defy pain because of it's rediculous power, but that's in strength). Additionally, you haven't played crip slash much I'm guessing because it's an awesome build that can do a whole lot in terms of utility and damage. All that I see is powercreep in the sword department with Hamstring and Gash, the other bleeding skills you reference need nerfed (buffing gash is obvious powercreep).
Crippling Slash | Gash | Disarm | Frenzy | Rush | Resurrection Signet | Blank | Blank |
Crippling Slash | Gash | Disarm | Shock | Frenzy | Rush | Air Attunement | Resurrection Signet |
- The second bar is the one that I like run. 12 9 9 att split. In any case sword warriors aren't missing much. They are just under utilized because axes have better crits and easier access deep wound. Your suggestions don't do much for the sword, what the sword really needs in order to be a contender is a decent elite with unconditional deep wound and conditional utility. I don't know what to say about your tactics suggestions, they are just tweaks based on something I don't agree with. Naturally I also don't agree with your strength suggestion. I see no reason to waste time changing mechanics on a fine attribute and spend time changing the numbers on every stance in tactics and strength (incredibly redundant to do for strength by the way). Tactics needs some overhaul, it's staple skills are useful on casters. What it needs are new skill mechanics that would be useful on warriors. Tweaks won't accomplish that. ~>Sins WDB 15:40, 13 October 2009 (UTC)
- I sure hope you meant to put Conjure Lightning on that bar and not Air Attunement. --JonTheMon 15:47, 13 October 2009 (UTC)
- This has nothing to do with casters at all, they remain largely unchanged, just Bonettis and Shield Stance will lose 1 second. And yes, I'd take riposte if it was changed because it could block a physical interrupt when I try to rezz sig and it makes people hesitant to attack me. Especially Assassins like to "can open" warriors a lot (and yes, assa is one of my main chars btw) because they don't care about armor at all. Crip slash is OK but not overly powerful, condition removal laughs at it (especially Mending Touch) and makes Gash totally useless. Also, if you had read more carefully, Gash is not changed at all. Sever Artery is rather underpowered being FOUR ADRENALINE, MELEE, ZERO BONUS DAMAGE. Compare to Jagged Strike, 1/2 activation, 1 recharge. Compare to Barbed Spear, TWO adrenaline, RANGED. --Taki Fujiko 16:39, 13 October 2009 (UTC)
- I thought connect those warrior stance to strengh is a good idea, especially tactics...they've been nerfed so many times due to casters abusing them. Tactics skills are pretty inferior now...and I also agreed with Sever...perhaps add some tiny extra damage? like0...8...10 --TeaCat 17:28, 13 October 2009 (UTC)
- I did read, I've got a lot of skill names going through my head and said the wrong one. I put air attunement in that bar instead of conjure and I said gash instead of sever artery. Barbed spear needs higher adrenaline and jagged strike needs a higher recharge. Sever artery does not need a lower adrenal cost. I still don't like the strength change as justification for a bunch of tweaks. ~>Sins WDB 18:09, 13 October 2009 (UTC)
- Uhhh... you meant Sever Artery instead of Gash? I hope not... A F K When Needed 18:53, 13 October 2009 (UTC)
- Yes I mean sever artery. It doesn't need a lower AD cost the other skills need higher AD or recharge.~>Sins WDB 19:05, 13 October 2009 (UTC)
- Uhhh... you meant Sever Artery instead of Gash? I hope not... A F K When Needed 18:53, 13 October 2009 (UTC)
- This has nothing to do with casters at all, they remain largely unchanged, just Bonettis and Shield Stance will lose 1 second. And yes, I'd take riposte if it was changed because it could block a physical interrupt when I try to rezz sig and it makes people hesitant to attack me. Especially Assassins like to "can open" warriors a lot (and yes, assa is one of my main chars btw) because they don't care about armor at all. Crip slash is OK but not overly powerful, condition removal laughs at it (especially Mending Touch) and makes Gash totally useless. Also, if you had read more carefully, Gash is not changed at all. Sever Artery is rather underpowered being FOUR ADRENALINE, MELEE, ZERO BONUS DAMAGE. Compare to Jagged Strike, 1/2 activation, 1 recharge. Compare to Barbed Spear, TWO adrenaline, RANGED. --Taki Fujiko 16:39, 13 October 2009 (UTC)
- I sure hope you meant to put Conjure Lightning on that bar and not Air Attunement. --JonTheMon 15:47, 13 October 2009 (UTC)
- The second bar is the one that I like run. 12 9 9 att split. In any case sword warriors aren't missing much. They are just under utilized because axes have better crits and easier access deep wound. Your suggestions don't do much for the sword, what the sword really needs in order to be a contender is a decent elite with unconditional deep wound and conditional utility. I don't know what to say about your tactics suggestions, they are just tweaks based on something I don't agree with. Naturally I also don't agree with your strength suggestion. I see no reason to waste time changing mechanics on a fine attribute and spend time changing the numbers on every stance in tactics and strength (incredibly redundant to do for strength by the way). Tactics needs some overhaul, it's staple skills are useful on casters. What it needs are new skill mechanics that would be useful on warriors. Tweaks won't accomplish that. ~>Sins WDB 15:40, 13 October 2009 (UTC)
Their place in pve[edit]
It have more to do with players ignoring 90% of the game mechanics than with dervs. They got what they deserve for having allowed other classes to think that a good warrior is a warrior who carry a master gear for 2 hours. Yseron - 90.14.98.121 06:38, 12 October 2009 (UTC)
- Warriors' place? Hundred Blades + Mark of Pain...hmm ~___~--TeaCat 17:28, 13 October 2009 (UTC)
- Mark of pain existed for more than 4 years. The difference between you and me is that i did fight so that you could write this kind of post one day. Yseron - 90.29.54.142 17:47, 13 October 2009 (UTC)
Strength and stances[edit]
Would you consider a 3% increase in stance duration instead of a set 1 sec? As it is, short duration stances (3-7 sec or so) will see a nice little buff with this, but stances that last 15-25 secs and longer will hardy feel a thing from this. Many Warrior stances last somewhere around 10 seconds, so a +3% per 4 ranks is pretty much the same at 12 Str for a 10 sec stance as a +1 sec per every 4 ranks. [I'm a little drunk, so you may want to check my math, but hope you get the idea. :P] Rose Of Kali 16:21, 12 October 2009 (UTC)
- I see where you're getting at, but the problem with tactics lies in the short-lasting defensive stances, while the longer lasting ones usually are pretty balanced at the moment. 3, 6, 9 or 12% of 3 seconds still amounts to 0 seconds with rounding. :( The durations need very careful balancing with that "new flashy active playstyle(tm)" that anet gave to stances by lowering their durations and cooldowns. --Taki Fujiko 17:48, 12 October 2009 (UTC)
- A 3 sec stance is rather retarded no matter how you put it, even Distortion lasts longer at 10+ Illusion. That's a problem with the skill itself, not the class/attribute. Either it's intentionally meant to target a single attack/skill (block or buff, etc.), or it's plain OP when it lasts any longer. But I see where you're getting at. :P Silly Anet, too many skills to balance properly... Rose Of Kali 22:46, 12 October 2009 (UTC)
Re: Ikimono's "Call to Arms" on PvX[edit]
You really are pretty terrible. Your little rant just makes you look even worse. You don't understand PvP and you want to bring PvE Warriors in line with Shadow Form, which is simply a bad idea. ··· Danny Pew Pew 20:00, 13 October 2009 (UTC)
- I don't even make the effort to reply to your obvious stupidity anymore. Just gtfo with your fucking personal attacks if you can't give any constructive critcism, Ikimono and any friends and fanboys of him. And get some manners, this isn't your pvxshitter wiki where you can go on insulting people like mad and get away with it. --Taki Fujiko 02:09, 14 October 2009 (UTC)
Please read this before taking me sereously.[edit]
"Crazy Idea: Spell Reflect - Elite skill. 6...4...4. For the next 3 seconds, while wearing a shield, you deflect all spells back at their caster, but you do 50% less damage. Spell reflect ends if your health is below 50%. - in theory it would work, adren makes it hardly usable by monks, aswell as the 50% clause prevents both warriors and monk to use it as a spikestopper for invincibility. It does work in WoW (shameless ripoff I know) I think, but the "prot warriors" there easily do 50% less damage than 2hand warriors anyway (I havent played it for years now). And ANet won't give us any brand new abilities. Warriors can get 106/116 armor vs elemental with insignia though, rivaling the rangers' armor. -- 10:59, October 13, 2009 (UTC)"
- With love.--72.189.82.222 21:31, 13 October 2009 (UTC)
- Nice copying skillz mister anon, and also this was nothing more but a silly rambling, plus the "havent played it for years" was related to WoW, because I stopped a few months after TBC. If you took this seriously then YOU are the one that fails so hard that any description is inapplicable. Good day troll. --Taki Fujiko 02:05, 14 October 2009 (UTC)
Auspicious Parry[edit]
Needs a recharge. Without one, it might as well read, "You have a 100% chance to block. You gain 0...2...3 adrenaline whenever you block." Also, I hope this is an oversight: you lowered the duration of Protector's Defense. It's hardly overpowered by a long shot. -~=Ϛρѧякγ (τѧιк) 14:25, 18 August 2010 (UTC)