Guild Wars Wiki:Projects/AI skills usage/Fallings
Falling Lotus Strike & Falling Spider (Assassin - Dagger Mastery) by User:Yoshida Keiji.
Background[edit]
I am currently backtracking every single revision made on the Hero behavior page to double-check user inputs to understand better their point of view when editions were made prior my arrival to GWW.
- Somewhere in time (will find out when sooner or later). Somebody typed this in Hero_behavior/Unexpected_behavior#Misused_skills:
"AI pauses unnecessarily between attack skills, losing the opportunity to complete a skill chain. Example: it doesnt use Falling Lotus Strike or Falling Spider while a target is knocked down, thus wasting/failing its purpose."
- On December 6th of 2011, an IP came to argue that statement here: Talk:Hero_behavior/Archive_01#Incorrect
Preparation phase[edit]
Today I decided to observe both skills and made up a very simple build:
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To be able to make an efficient study:
- The Assassin hero must be given a knockdown. And for this I chose that particular elite.
- The player designing the build must break the traditional Assassin chain-attack skills (Dagger spammer) and remove any skill that depends on a lead attack. So as to not confuse the AI.
Testing phase[edit]
The experiment took place while my Elementalist was traveling from The Kodash Bazaar to the Command Post to complete the Heart or Mind: Ronjok in Danger quest. All explorable areas between these outpost were the grounds of observation.
- Zenmai would effectively use Wastrel's Collapse and follow-up with (Critical Eye + Jagged Strike and then) either Falling Lotus Strike or Falling Spider. The hero monitor would show me her gaining 8 energy after hitting the target. And also, by selecting the targeted enemy, I could see it getting poisoned with the health bar turning green.
- If this wasn't enough, as an Elementalist, I had Meteor Shower equipped in my own build and everytime I would throw it in... Zenmai would be having hell of a party.
Result[edit]
Special:Contributions/24.13.211.110 was right.
The Thursday, March 1, 2012 game update that "Adjusted the speed with which Assassin heroes execute skill chains" makes this test build run perfectly.