List of blocking skills
From Guild Wars Wiki
Jump to navigationJump to search
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Protection Prayers | Core | ||||
Attacker's Insight | Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. | 10 | 10 | Wind Prayers | Nightfall | |||||
Auspicious Parry | Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline. | 1 | 2 | Tactics | Factions | |||||
Bladeturn Refrain | Echo. (20 seconds.) Target ally has 5...17...20% chance to block. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 5 | 1 | 8 | Command | Nightfall | ||||
Bonetti's Defense | Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill. | 8 | Tactics | Prophecies | ||||||
Burning Shield | Skill. (3...8...9 seconds.) Blocks the next attack skill against you. Inflicts Burning condition (1...5...6 second[s]) if it was a melee attack. No effect unless you are wielding a shield. | 5 | 20 | Leadership | Eye of the North | |||||
Critical Defenses | Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. | 10 | 1 | 30 | Critical Strikes | Factions | ||||
Deadly Riposte | Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped. | 5 | 10 | Tactics | Prophecies | |||||
Defensive Anthem | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 10 | 1 | 25 | Leadership | Nightfall | ||||
Defensive Anthem (PvP) | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 15 | 2 | 25 | Leadership | Nightfall | ||||
Defensive Stance | Stance. (1...4...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...3...4). | 5 | 8 | Tactics | Core | |||||
Deflect Arrows | Stance. (1...5...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...13...15 seconds) when you block a projectile attack. | 5 | 12 | Tactics | Prophecies | |||||
Disciplined Stance | Stance. (1...3...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. | 5 | 15 | Tactics | Prophecies | |||||
Displacement | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Displacement (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | 3 | 45 | Communing | Factions | ||||
Distortion | Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 | 8 | Illusion Magic | Prophecies | |||||
Dodge | Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectile attacks. Ends if you attack. | 5 | 30 | Expertise | Prophecies | |||||
Dryder's Defenses | Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. | 5 | 60 | Wilderness Survival | Prophecies | |||||
Escape | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. | 5 | 12 | Expertise | Core | |||||
Escape (PvP) | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. Ends if you make a melee attack. | 5 | 12 | Expertise | Core | |||||
Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 | 30 | Dagger Mastery | Factions | |||||
Frenzied Defense | Stance. (8 seconds.) You have 75% chance to block. You take double damage. | 5 | 10 | Nightfall | ||||||
Gladiator's Defense | Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage whenever you block a melee attack this way. | 5 | 30 | Tactics | Prophecies | |||||
Guardian | Enchantment Spell. (2...6...7 seconds.) 50% chance to block. | 5 | 1 | 4 | Protection Prayers | Core | ||||
Lightning Reflexes | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 30 | Expertise | Core | |||||
Lightning Reflexes (PvP) | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 45 | Expertise | Core | |||||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | ||||
Magnetic Surge | Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them. | 10 | 1½ | 15 | Earth Magic | Eye of the North | ||||
Mental Block | Enchantment Spell. (5...11 seconds.) You have a 50% chance to block. Renewal: every time an enemy hits you. | 10 | 1 | 15 | Asura rank | Eye of the North | ||||
Mirage Cloak | Flash Enchantment Spell. (1...6...7 second[s].) You have 40...72...80% chance to block. Initial Effect: deals 10...34...40 earth damage to nearby foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Natural Stride | Stance. (1...7...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. | 5 | 12 | Wilderness Survival | Nightfall | |||||
Pensive Guardian | Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes. | 5 | 1 | 5 | Protection Prayers | Nightfall | ||||
Protector's Defense | Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | 5 | 30 | Tactics | Factions | |||||
Riposte | Skill. (8 seconds). You block the next melee attack and your attacker takes 20...68...80 damage. No effect unless you have a sword equipped. | 4 | Tactics | Prophecies | ||||||
Shield Bash | Skill. (5...10...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield. | 5 | 20 | Strength | Core | |||||
Shield Guardian | Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 | 1½ | 20 | Protection Prayers | Factions | ||||
Shield Stance | Stance. (1...5...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped. | 5 | 15 | Tactics | Prophecies | |||||
Shield of Deflection | Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. | 10 | ¼ | 10 | Protection Prayers | Prophecies | ||||
Shield of Force | Flash Enchantment Spell. (1...13...16 second[s].) Blocks the next 1 attack against you. Knocks down and inflicts Weakness (5...17...20 seconds) on all adjacent attacking foes. | 10 | 12 | Earth Prayers | Eye of the North | |||||
Shroud of Distress | Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | ||||
Shroud of Distress (PvP) | Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | ||||
Sliver Armor | Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | 10 | 1 | 30 | Earth Magic | Factions | ||||
Soldier's Defense | Stance. (1...5...6 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline. | 5 | 15 | Tactics | Nightfall | |||||
Soldier's Stance | Elite Stance. (5...13...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout. | 5 | 15 | Tactics | Nightfall | |||||
Swirling Aura | Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | 10 | 1 | 15 | Water Magic | Prophecies | ||||
Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 | 1 | 30 | Earth Magic | Core | ||||
Wary Stance | Stance. (1...5...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill. | 10 | 10 | Tactics | Prophecies | |||||
Weapon of Warding | Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. | 10 | 1 | 5 | Restoration Magic | Factions | ||||
Weapon of Warding (PvP) | Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. Ends if target ally attacks. | 10 | 1 | 8 | Restoration Magic | Factions | ||||
Whirling Defense | Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. | 10 | 60 | Expertise | Core | |||||
Zojun's Haste | Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectiles. Ends if you attack. | 5 | 30 | Expertise | Factions |