List of core elementalist skills
From Guild Wars Wiki
(Redirected from List of core Elementalist skills)
Jump to navigationJump to search
Elementalist skill lists (edit) |
---|
All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
Energy Storage • Air Magic • Earth Magic • Fire Magic • Water Magic • No attribute |
Overcast Upkeep Energy Activation time Recharge time Skill rewards |
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aftershock | Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes. | 10 | ¾ | 10 | Earth Magic | Core | |||
Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 1 | 30 | Air Magic | Core | |||
Armor of Earth | Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. | 10 | ¾ | 15 | Earth Magic | Core | |||
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Aura of Restoration (PvP) | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 | ¾ | 8 | Air Magic | Core | |||
Blurred Vision | Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. | 10 | 1 | 12 | Water Magic | Core | |||
Conjure Flame | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage. | 10 | 1 | 45 | Fire Magic | Core | |||
Conjure Frost | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. | 10 | 1 | 45 | Water Magic | Core | |||
Conjure Lightning | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. | 10 | 1 | 45 | Air Magic | Core | |||
Deep Freeze | Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. | 25 | 2 | 15 | Water Magic | Core | |||
Earth Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | 10 | 1 | 30 | Earth Magic | Core | |||
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 1 | 20 | Energy Storage | Core | |||
Enervating Charge | Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 8 | Air Magic | Core | |||
Fire Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | 10 | 1 | 30 | Fire Magic | Core | |||
Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Fire Magic | Core | |||
Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. | 10 | 1½ | 7 | Fire Magic | Core | |||
Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 | 1 | Fire Magic | Core | ||||
Gale | Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. | 10 | 10 | 1 | 5 | Air Magic | Core | ||
Glyph of Elemental Power | Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. | 5 | 1 | 5 | Core | ||||
Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 | 1 | 30 | Energy Storage | Core | |||
Ice Spear | Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. | 5 | 1 | Water Magic | Core | ||||
Ice Spikes | Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. | 15 | 1½ | 10 | Water Magic | Core | |||
Immolate | Spell. Deals 20...64...75 fire damage. Inflicts Burning condition (1...3...3 second[s]). | 10 | 1 | 5 | Fire Magic | Core | |||
Inferno | Spell. Deals 30...114...135 fire damage to foes adjacent to you. | 10 | ¾ | 10 | Fire Magic | Core | |||
Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 | 2 | 5 | Air Magic | Core | |||
Lightning Strike | Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. | 5 | 1 | 5 | Air Magic | Core | |||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | |||
Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 | ¾ | 10 | Air Magic | Core | |||
Maelstrom | Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 2 | 30 | Water Magic | Core | ||
Meteor | Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. | 10 | 5 | 2 | 30 | Fire Magic | Core | ||
Mind Burn | Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. | 5 | 5 | 1 | 5 | Fire Magic | Core | ||
Mind Freeze | Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 5 | 1 | 5 | Water Magic | Core | ||
Mind Freeze (PvP) | Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 10 | 1 | 5 | Water Magic | Core | ||
Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | ||
Obsidian Flame (PvP) | Spell. Deals 22...78...92 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | ||
Obsidian Flesh | Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 | 1 | 30 | Earth Magic | Core | |||
Over the Limit | Elite Enchantment Spell. Spells cast 15...19...20% faster and recharge 15...43...50% faster. Continuously gain Overcast while active. PvE Skill | -1 | 5 | 1 | 20 | Energy Storage | Core | ||
Rust | Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 | 1 | 8 | Water Magic | Core | |||
Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. | 5 | 1 | Earth Magic | Core | ||||
Stoning | Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. | 15 | 1 | 5 | Earth Magic | Core | |||
Ward Against Foes | Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 | 1 | 20 | Earth Magic | Core | |||
Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 | 1 | 30 | Earth Magic | Core | |||
Water Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | 10 | 1 | 30 | Water Magic | Core |