List of core warrior skills
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Warrior skill lists (edit) |
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All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
Strength • Axe Mastery • Hammer Mastery • Swordsmanship • Tactics • No attribute |
Adrenaline Energy Activation time Recharge time Skill rewards |
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 | 20 | Tactics | Core | ||||
"For Great Justice!" | Shout. (20 seconds.) You gain 100% more adrenaline. | 5 | 45 | Core | |||||
"For Great Justice!" (PvP) | Shout. (8 seconds.) You gain 1 extra strike of adrenaline whenever you hit with an attack. | 5 | 45 | Core | |||||
"Shields Up!" | Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | 10 | 30 | Tactics | Core | ||||
"Watch Yourself!" | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 | 4 | Tactics | Core | ||||
"Watch Yourself!" (PvP) | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 | 4 | Tactics | Core | ||||
Axe Rake | Axe Attack. Deals +1...8...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound. | 5 | Axe Mastery | Core | |||||
Balanced Stance | Stance. (8...18...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits. | 5 | 30 | Tactics | Core | ||||
Battle Rage | Elite Stance. (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills. | 4 | Strength | Core | |||||
Berserker Stance | Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill. | 5 | 20 | Strength | Core | ||||
Bull's Strike | Melee Attack. Deals +5...25...30 damage and causes knock-down if target foe is moving. | 5 | 10 | Strength | Core | ||||
Cleave | Elite Axe Attack. Deals +10...26...30 damage. | 4 | Axe Mastery | Core | |||||
Counter Blow | Hammer Attack. Causes knock-down if target foe is attacking. | 4 | Hammer Mastery | Core | |||||
Cyclone Axe | Axe Attack. Deals +4...10...12 damage to all foes adjacent to you. | 5 | 4 | Axe Mastery | Core | ||||
Defensive Stance | Stance. (1...4...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...3...4). | 5 | 8 | Tactics | Core | ||||
Devastating Hammer | Elite Hammer Attack. Causes knock-down. Inflicts Weakness condition (5...17...20 seconds). | 7 | Hammer Mastery | Core | |||||
Dismember | Axe Attack. Inflicts Deep Wound condition (5...17...20 seconds). | 5 | Axe Mastery | Core | |||||
Disrupting Chop | Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | 6 | Axe Mastery | Core | |||||
Distracting Blow | Melee Attack. Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | 5 | ½ | 10 | Core | ||||
Endure Pain | Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health. | 5 | 30 | Strength | Core | ||||
Executioner's Strike | Axe Attack. Deals +10...34...40 damage. | 8 | Axe Mastery | Core | |||||
Final Thrust | Sword Attack. Deals +1...32...40 damage. Deals +1...32...40 more damage if target foe is below 50% Health. Lose all adrenaline. | 10 | Swordsmanship | Core | |||||
Frenzy | Stance. (8 seconds.) You attack 33% faster. You take double damage. | 5 | 4 | Core | |||||
Gash | Sword Attack. Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding. | 6 | Swordsmanship | Core | |||||
Hammer Bash | Hammer Attack. Causes knock-down. Lose all adrenaline. | 6 | Hammer Mastery | Core | |||||
Hamstring | Sword Attack. Inflicts Crippled condition (3...13...15 seconds). | 10 | 15 | Swordsmanship | Core | ||||
Healing Signet | Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 | 4 | Tactics | Core | ||||
Heavy Blow | Hammer Attack. Deals +1...24...30 damage and causes knock-down if target foe is Weakened. Lose all adrenaline. | 5 | Hammer Mastery | Core | |||||
Hundred Blades | Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword. | 5 | 25 | Swordsmanship | Core | ||||
Irresistible Blow | Hammer Attack. Deals +5...17...20 damage. Deals 5...17...20 damage and causes knock-down if blocked. | 5 | 6 | Hammer Mastery | Core | ||||
Mighty Blow | Hammer Attack. Deals +10...34...40 damage. | 7 | Hammer Mastery | Core | |||||
Power Attack | Melee Attack. Deals +10...34...40 damage. | 5 | 3 | Strength | Core | ||||
Savage Slash | Sword Attack. Interrupts an action. Interruption effect: deals +1...32...40 damage if action was a spell. | 5 | ½ | 15 | Swordsmanship | Core | |||
Seeking Blade | Sword Attack. Deals +1...16...20 damage. Deals 1...16...20 damage and inflicts Bleeding condition (25 seconds) if blocked. | 5 | 4 | Swordsmanship | Core | ||||
Seven Weapons Stance | Elite Stance. (3...17...20 seconds.) Weapon attributes are increased by +1...12...15. You attack 33% faster. PvE Skill | 5 | 20 | Strength | Core | ||||
Sever Artery | Sword Attack. Inflicts Bleeding condition (5...21...25 seconds). | 4 | Swordsmanship | Core | |||||
Shield Bash | Skill. (5...10...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield. | 5 | 20 | Strength | Core | ||||
Sprint | Stance. (8...13...14 seconds.) You move 25% faster. | 5 | 15 | Strength | Core | ||||
Staggering Blow | Hammer Attack. Inflicts Weakness condition (5...17...20 seconds). | 4 | 1 | Hammer Mastery | Core | ||||
Swift Chop | Axe Attack. Deals +1...16...20 damage. Deals 1...16...20 damage and inflicts Deep Wound condition (20 seconds) if blocked. | 5 | 4 | Axe Mastery | Core | ||||
Thrill of Victory | Melee Attack. Deals +20...36...40 damage. If you have more Health than your target, you gain 1...2...2 adrenaline. | 5 | 8 | Tactics | Core | ||||
Warrior's Cunning | Skill. (5...10...11 seconds.) Your melee attacks are unblockable. | 10 | 60 | Strength | Core | ||||
Wild Blow | Melee Attack. Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline. | 5 | 8 | Core |