Rejuvenation
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This skill has a PvP-only version — see Rejuvenation (PvP). |
Rejuvenation
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Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
- Concise description
Progression | |
---|---|
Restoration Magic Spirit level Spirit duration
|
0 1 3 30
1 2 3 34
2 4 4 38
3 5 4 42
4 6 5 46
5 7 5 50
6 9 6 54
7 10 6 58
8 11 7 62
9 12 7 66
10 14 8 70
11 15 8 74
12 16 9 78
13 17 9 82
14 19 10 86
15 20 10 90
16 21 10 94
17 23 11 98
18 24 11 102
19 25 12 106
20 26 12 110
21 28 13 114
|
Acquisition[edit]
- Eye of the North
- Gedrel of Ascalon (Eye of the North)
- Kodan (Gunnar's Hold)
- Tyr the Skaald (Gunnar's Hold)
- Lexx (Rata Sum)
Related skills[edit]
Hero Usage[edit]
- Heroes will only use this skill while in combat so long as at least one party member in earshot needs healing. If party members move out of earshot range of the spirit and are still in need of healing, the hero will recast it.
Notes[edit]
- This skill creates a Spirit of Rejuvenation.
- The spirit is created with a higher level than other spirits at the same attribute rank. At 21 Restoration Magic, it is level 28, which is the highest leveled summoned spirit in the game.
- Only heals party members below full health, so while your party hasn't started combat, try not to equip vampiric weapon modifiers.
- At level 14 (0 Spawning Power), Rejuvenation does the equivalent of 5 pips of health regeneration for a total of 38 seconds distributed amongst the party members (1 party member under its effect will receive 38 seconds while 4 party members will receive 9.5 seconds, etc.).
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill revision history for details.