Siege Turtle (summon)
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- This article is about the summon. For the turtles used by the Luxons, see Siege Turtle.
Siege Turtle | |
---|---|
Affiliation | Summoned creatures |
Type | Turtle |
Profession | Ranger |
Level(s) | 1...20 |
Campaign | Factions |
The Siege Turtle is a Ranger which can be summoned using a Jadeite Summoning Stone or a Mysterious Summoning Stone.
Skills[edit]
16 Marksmanship, 14 Wilderness Survival at level 20.
- Antidote Signet
- Arcing Shot
- Healing Spring
- Siege Turtle Attack (The Eternal Grove) (monster skill)
- Turtle Shell (monster skill)
Evaluation[edit]
- Pros
- Turtle Siege can hit multiple targets.
- Quite durable thanks to 3 defensive skills.
- Has a self-healing skill.
- Cons
- Has only 5 skills.
- Lacks an elite skill.
- Long activation time on Turtle Siege often results in target dying before completion.
- Low damage output since few attack skills.
Notes[edit]
- At level 20, Siege Turtle Attack does 80 AoE damage according to the skill text.
- Unlike other Siege Turtles, this summon's move speed is equal to that of the player's.
- The level of the summoned creature will be the same as the summoner's actual level (it will not be increased by Journey to the North or Sunspear Battle Call).