Talk:Codex Title

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how do we know codex initiate is correct? Source? 174.131.118.39 01:20, 23 October 2009 (UTC)

it tells you once the title is in your hero tab, you dont have to reach it to know its there Headchopperz 01:38, 23 October 2009 (UTC)
Codex Initiate Proof.jpg --The preceding unsigned comment was added by User:Balistic (talk).
Headchopperz, your spamming recent changes but I don't see anything changed... Lord Caeliat User Lord Caeliat sig.JPG 01:41, 23 October 2009 (UTC)

Codex title[edit]

Shouldn't it be more like this per page formating? Or do we just follow it as it is in-game? - J.P.User J.P. Halloween sig.pngTalk 01:49, 23 October 2009 (UTC)

Commander title track[edit]

What happens to my existing commander title track? Is it removed completely or is it left as it is? I'm away from home so can't check in-game :) Kevio 11:48, 23 October 2009 (UTC)

You keep it. --87.102.3.222 13:20, 23 October 2009 (UTC)
Keep it if you had at least Rank 1. If you had some points but not rank earned, the bar vanishes.--Sensei 15:11, 23 October 2009 (UTC)

Codex emote[edit]

add emotes? or I should not try? faraon2005ramses 13:09, 23 October 2009 (UTC)

i would like it but i doubt they will...
it would be too much effort for them to make new emotes, seeing as alot of annet is working on GW2 Headchopperz 01:40, 24 October 2009 (UTC)

Codex is terrible..[edit]

...rank-discrimination [similar to HA and GvG], random terrible skills, having to group with others vice simply clicking enter, the word Codex incorporated in the title?! This arena causes sheer anguish! Thank God I don't play it. Oh well, at least newbs get to have some dominion..? However, those better than them [aka: the "pros"] will STILL have an edge over terrible PvEers that worship this terrible arena. Soon, those PvEer newblets will be squirming and trickling Qq tears all over Guru to get Anet to make CA even that much more terribly limited and baed. IDC, I don't play in it, never will. I... have SPOKEN! --Ulterion 16:40, 23 October 2009 (UTC)

...for someone who doesn't care you sure seem to care a lot. I admire your skills in prediction and even more your dedication to certain skills you obviously couldn't find in th CA. Anyway, I enjoyed my first experience there :) Helgan Iceglow 62.131.64.223 18:36, 23 October 2009 (UTC)
He is right about the rank discrimination though. It took me 20 minutes to find a team only to get owned in 30seconds by some elite power player ( no offense to them)21:03, 23 October 2009 (UTC)AceKevin8412
Even if there is no codex rank, there'll still be no difference since people could still look for gladiator/hero ranks. 68.193.46.141 21:16, 23 October 2009 (UTC)
which is why you play in the morning just after the skill change Headchopperz 01:42, 24 October 2009 (UTC)
Yes, because all our schedules completely work in favor of the skill change.-- User Vanguard VanguardLogo.pnganguard 01:43, 24 October 2009 (UTC)
Codex arena is more pvp oriented than TA or HB ever was. I don't see how it's a place where "newbs get to have some dominion." I don't think you understand anything about pvp. ~Shard User Shard Sig Icon.png 01:46, 24 October 2009 (UTC)
The CONCEPT isnt terrible, but I honestly believe the way they have implemented this idea is the worst thing to ever happen to GW PvP - Yes, more so than factions and nightfall. Yes HB was little more than an excersise in rolling dice for most people, but atleast the option for a real right was there. There was no reason to remove it when they could have just fixed what was wrong with it (namely rolling and the ladder), or even just left it as it is and added a new arena to the game for codex. The same goes for TA which I honestly saw NO reason to remove. Yes it was difficult for noobs but then that was the point. Nothing so far in GW PvP has been quite so gimmicky as Codex. If we're going to follow A-net's logic on this one, we should also be removing GvG and HA as well, and replacing them with retardo-arena, where all your skills are invisible and randomly selected. Why cant they leave the obscene levels of restriction to gimicky event games and let real PvPers play other real PvPers. We honestly dont mind the noob filters. Zero4549 11:42, 25 October 2009 (UTC)
Lolwut? TA was fucking horrible, good riddance. Sealed deck is probably the best thing that has happened to GW is quite some time, though there are some problems Anet needs to fix ASAP before the whole format crumbles. NuVII User NuclearVII signature 3.jpg 11:54, 25 October 2009 (UTC)
Anet removed rolling, but people still found ways around it(Red Resign). So before you comment about anything, please do your homework, and stop making yourself look ignorant. 219.74.2.139 11:57, 25 October 2009 (UTC)

CA is just TA, but with limited, random shitter skills to spam. There's still the same rank-discrimination, same 4/4 partying requirement to meet, same abuse of skills/team-builds to follow in due time, and lame title names. Oh well, I don't play Crap Arenas to begin with so it's all good. No loss. --Ulterion 03:45, 29 October 2009 (UTC)

"Random... to spam." If that's how you played no-wonder you did not have fun. QQ, there's rank discrimination; unsurprisingly, people want to increase their chances of winning by playing with others of similar skill level. What you call "abuse of team builds" I call "build making". By all means continue to drag the first 8 skills in the list onto your bar and spam lfg, but don't come here complaining and boycotting when you fail. CA is kicking life back into PVP, and is rewarding those who can use a limited skill set well. RIP pvx nubs. --BlueNovember 10:22, 31 October 2009 (UTC)
CA is the epitome of counterproductivity. Forcing a limited, random and unsynergetic pool of skills is terrible. You cannot take a pile of cow-shit, make a cake out of it and expect it to taste good, and for everyone to like it because you want them to.. CA is for the unskilled PvE newbs that never stood a chance against TA's toughest competitors to begin with, and whined on Linsey's talkpages to get her to piss on PvP sum moar. --Ulterion 20:21, 31 October 2009 (UTC)
"TA" and "toughest competitors" is an oxymoron. Really, TA was a melting pot of terrible RA teams, bad guild and pug dabblers in the format, high-level GvGers screwing around during their downtime and organised teams with Vent/Teamspeak who ran broken OP builds that were never fixed and were freely available on PvX. I'm not going to deny that CA is unsynergetic at times due to the random nature of the skills, but I contend that it will indeed feel terrible to anyone whose primary resource for skill bars is PvX. --Puppeteer 21:07, 6 November 2009 (UTC)
I can think outside of [PvX] thank you very much, and you assume wrong when generalizing that everybody uses it and ONLY it. All I'm saying is Codex isn't anything new. It's the same shit with a different smell. No new skill functionalities, no organized and carefully selected skills, just random shitter skills with idiots spamming them and advanced players fixing the absolute best team builds on the daily to slaughter them with. It's no different than TA other than it's now waaaay more irksome than before. Players are now forced to burn time carefully assembling the most OP'd builds to WTFPWN the nublet 11 year olds who're don't have a clue about how to make the best builds and essentially just randomway everything, losing over & over & over & over &... [get the picture?] until those advanced, high-ranked abusers win 100+++ consecs. In conclusion, Codex FAILS. --Ulterion 04:31, 9 November 2009 (UTC)
So what you're saying is that getting the right build and the players to play it is kinda hard? Welcome to PvP.... You're always gonna run into a better team/better build, but getting points/wins in CA isn't a problem if you use your head. Razor39999 04:57, 9 November 2009 (UTC)
READ AGAIN [this time moar carefully]: I can think outside of [PvX] thank you very much, and you assume wrong when generalizing that everybody uses it and ONLY it. All I'm saying is Codex isn't anything new. It's the same shit with a different smell. No new skill functionalities, no organized and carefully selected skills, just random shitter skills with idiots spamming them and advanced players fixing the absolute best team builds on the daily to slaughter them with. It's no different than TA other than it's now waaaay more irksome than before. Players are now forced to burn time carefully assembling the most OP'd builds to WTFPWN the nublet 11 year olds who're don't have a clue about how to make the best builds and essentially just randomway everything, losing over & over & over & over &... [get the picture?] until those advanced, high-ranked abusers win 100+++ consecs. In conclusion, Codex FAILS. Comprende nao? kthnxbai! --Ulterion 15:34, 9 November 2009 (UTC)
Codex has an interesting concept, but the biggest barrier to most players is requiring organization and an actual team to succeed (obviously no one will play to lose/be farmed...). I am a fine/experienced player yet I don't play it because I don't have a team and I cannot be bothered to PUG, only to face a very pro team 1...2...3... times straight and losing. It comes to a point that your team mates leave/resign as soon as they read the same opponents' names again (same as TA days). It's not fun. I might be what the game promotes, which is to reward the best players, but 95% of people just get frustrated and don't have fun which is the goal of playing a game. At least in HA if you keep losing to a team you can gank them and knock them out of Halls. But in CA and TA there's nothing to do against a superior built team with good coordination, besides the fact if you lose at 5th match you leave with 0 points which is very discouraging and unfair (compare it to how HA gives points every match, which I believe has the best point/motivation system). I don't know what ANet could make to popularize PvP - seems like most players just aren't that competitive or interested in organized formats, anyway - hence perpetual success of RA and recent success of JQ/FA after new rewards, with random teams. --Sensei 15:58, 9 November 2009 (UTC)

Ah its still funny to see people whine because there's a PvP title that they can't get through botting or PvX builds that they barely know how to run. -- User Kirbman sig.png Kirbman 20:34, 3 November 2010 (UTC)

It's funny because all the "elite pvpers" don't have all their builds handed to them on a silver platter, making it a great arena because you actualy have to PLAY guild wars,and make your OWN good builds, not run/farm/sync guild wars.R U Who U Want To B 06:16, 4 February 2011 (UTC)

ONE point?[edit]

Just ONE point after FIVE wins in this travesty? /wrists-- User Vanguard VanguardLogo.pnganguard 21:05, 23 October 2009 (UTC)

Consecutive wins at that. Is this another ultimate expression of what Guild Wars is all about, I wonder? /sniggers to self. ~~000.00.00.00~~ 01:47, 24 October 2009 (UTC)

A guy called Invicta got r1 already, says next rank is Codex Acolyte, 200p

I've seen rank 5 on some guy. It was something like Codex ???. But yeah, that was on Kamadan American English District 1 yesterday. -Juze, --84.249.26.52 07:55, 24 October 2009 (UTC)

I think the 1pt/5wins is a little extreme as well, especially when it's 100pts for the first tier alone... even if you averaged 4min(including the load/wait times) a win, that's a best case scenario of 540min(135wins) to get rank one... if you don't lose. I'm sorry but that's 9hrs, undisturbed, undefeated, and that's the best case scenario, not average. That is far too long to even think about starting. 174.115.35.121 21:45, 4 November 2009 (UTC)

I think they should've used the points requirements like they did on the Hero title. 25 pts for rank1 would be better imo 213.84.205.179 13:52, 5 November 2009 (UTC)

/agree I like that idea, but IMO points should be every 3rd and 5th win till 20wins when it goes to 4 pts every 5 (still 10pts at 20wins, just spread out to make the average player benefit from it). 174.115.35.121 20:20, 5 November 2009 (UTC)

The 5 win interval for points kind of kills the format for casual players and new players. It would be much better to offer points every single match (just like Heroes' Ascent), this way more people would play. The average/bad player has a way too great of a chance of facing a very strong team and losing say, at the 4th or 5th match, leaving without points. This does make people give up and was possibly a problem with TA that is left unchanged. --Sensei 05:33, 8 November 2009 (UTC)
Check out the gladiator title, same thing but u have limited skills in Codex but random teamates in RA.--Ultima Flames User Ultima Flames Signature.jpg 01:59, 1 December 2009 (UTC)

Balthazar Faction.[edit]

Does it raise the cap of it? - J.P.User J.P. Halloween sig.pngTalk 01:28, 29 October 2009 (UTC)

Maybe when the Codex title > Commander title -- --The preceding unsigned comment was added by User:77.248.69.178 (talk).
Yes, 5k per rank. --BlueNovember 10:18, 31 October 2009 (UTC)
But if the commander title already raised the faction cap, does the codex title add also? --The preceding unsigned comment was added by 96.61.191.48 (talk).

Ranks[edit]

I added the table of how many points you would need to get each level of the title. It's based off of a similar trend with the other PvP titles, just to a different scale. It's still up and has so far been correct at guessing r4, so I guess nobody yet has a problem with that assumption. 130.101.94.251 14:52, 2 November 2009 (UTC)

Well, since nobody liked that on the front page, I'll just post it here and we'll see how accurate this turns out to be.  :)
Tier Title Honor points
1 Codex Initiate (1) 100
2 Codex Acolyte (2) 200
3 Codex Disciple (3) 400
4 Codex Zealot (4) 672
5 Codex Stalwart (5) 1,120
6 ???? (6) 1,864
7 ???? (7) 3,100
8 ???? (8) 5,184
9 ???? (9) 8,640
10 ???? (10) 14,400
11 ???? (11) 24,000
12 ???? (12) 40,000
And still accurate through the fifth tier. :) 130.101.95.55 03:52, 9 November 2009 (UTC)
And the sixth tier. 130.101.95.73 14:19, 18 November 2009 (UTC)
I wonder who will be the first player who maxes the title. Tiberium 09:10, 23 November 2009 (UTC)
A very lonely person will be the first to max it...96.61.191.48 06:09, 17 December 2009 (UTC)

Balth Cap[edit]

I heard a rumor about the Codex title and the Commander title. If anyone can either confirm or deny it then it will be much appreciated so I can update the Codex Title page to reflect the truth of it. My question is: Is it true that if you have, say, r1 in Commander and then get r1 in Codex your Balth cap will only increase by 5k due to mutual exclusitivity? If that question is confusing then let me try to explain it in another way: If you have r5 Commander your Balth cap will not increase by tiers lower than that of 5 in the Codex line. --Strong Like Magikarp 07:24, 23 March 2010 (UTC)

After talking to some people, I can confirm through them that this rumor is indeed true. :) --Strong Like Magikarp 03:08, 6 April 2010 (UTC)
Yet another reason to not bother with this title :) --Albus 09:15, 15 April 2010 (UTC)
agreed. rule makes no sense at all and deters people that are active PVP players with titles from playing codex. The logic of this really confuses me.--24.30.8.244 06:32, 16 February 2011 (UTC)

Rank 9 Proof[edit]

http://img148.imageshack.us/img148/38/gw175.jpg

I don't know how to use wiki so someone else will have to add this to the table. --The preceding unsigned comment was added by User:Randomer (talk).

they resign farm codex. --The preceding unsigned comment was added by 24.30.8.244 (talk).

r10[edit]

http://img204.imageshack.us/img204/7264/gw208z.jpg Someone add this --The preceding unsigned comment was added by 86.153.84.198 (talk).

They resign farm codex. Face them with pugs and you win cuz they got no pvp skill. --The preceding unsigned comment was added by 24.30.8.244 (talk).

Botters Galore?[edit]

There are so many people with rank6+ all ready, now please tell me that these people just did codex everyday since it's been out non-stop to achieve rank6+. R U Who U Want To B 06:23, 4 February 2011 (UTC)

See this edit for your answer. --Silver Edge 06:29, 4 February 2011 (UTC)

Scrub[edit]

Damn resigner thinks he can earn some cash for dead arena title, http://img683.imageshack.us/f/gw286.jpg/ 62.45.222.2 22:55, 10 March 2011 (UTC)

r11[edit]

tired of people hounding me so here you go

http://img225.imageshack.us/img225/8897/gw300.jpg

someone add it to the page --The preceding unsigned comment was added by 86.154.136.75 (talk).

Who is hounding you? The twelve people that care about codex or the people that think you actually played the game to get that rank? Also, you wowa botters should change your tag everyone knows its just codex botter guild. Atleast with different tag someone that has never tried getting codex title might be impressed. --The preceding unsigned comment was added by 68.32.65.110 (talk).

Can you IP's at least sign your comments with ~~~~ so everyone else can keep track of the drama? Thanks. Oh, and to the guy who's linking to screenshots: the main wiki articles don't record individual achievements. If you want to brag, sign in and make a userpage. -- Hong 17:29, 23 April 2011 (UTC)
Use this wiki to keep up with the drama. thx.68.32.65.110 03:12, 13 May 2011 (UTC)
I don't care about the drama, I don't care about you thinking that we bot, and I don't care about 'bragging' - I wanted to share the title name with the people that wanted to know it.

r12[edit]

A friend of mine who is now r11 (http://img607.imageshack.us/img607/411/516x.jpg) due of the update said me that r12 is "Codex Legend". I've added it to the article. Xaphan67 04:40, 4 June 2011 (UTC)

the real r12[edit]

http://img863.imageshack.us/img863/3680/537qr.jpg --The preceding unsigned comment was added by 86.146.215.190 (talk).

Makes sense for r12 to be grandmaster as r11 is master, could be similar to cartographerUser Balistic B d-dark.pngalistic 20:35, 12 June 2011 (UTC)
Thanks for sharing it , good to see there's still people who care about the wiki ! Pearl 11:29
No one is r12 now, neither near it, because they got a perma ban for match manipulation in codex... 89.154.57.66 04:35, 8 February 2012 (UTC)
Actually there are several ppl with r11, though many of them don't play actively. I have heard rumors that there is someone REALLY close to maxing the title,like 196k points --The preceding unsigned comment was added by SuperRobertWa at 21:22, 19 February 2012 (UTC).
Didn't he got banned, like few weeks/days ago , leaving the title unachieved ? Pearl 5:01, 21 February 2012
You're right, my mistake. 77.162.250.114 17:11, 22 February 2012 (UTC)

Theoretical consecutive victories[edit]

"To max out this title in a single winning streak would require exactly 35723 consecutive victories."

I removed the above quote from the main article for two reasons:

  • It's completely theoretical (is the greatest number of consecutive victories even within an order of magnitude of that number?)
  • It's not backed up with a calculation (either here on the talk page or a link elsewhere).

If someone wants to provide the math backing up the number, I have no problem adding the note to the Trivia section. – Tennessee Ernie Ford (TEF) 01:21, 3 July 2012 (UTC)

Doggoneit, I really wanted to go to bed, but this intrigued me. I didn't take the time to show each step, or prettify it, but I think I figured it correctly:
For the first 19 wins, you get 49 pts (4+10+15+20). Every 5th win is 3 point bonus.
Thus given a win W greater or equal 20, you have 49 + (W - 19) * 5 + 3W/5
Solve it for W and target of 200000, and you get: W = 35722.5
Plug in 35722: 49 + (35722 - 19) * 5 + 3*35722/5 = 199997.2
Plug in 35723: 49 + (35723 - 19) * 5 + 3*35723/5 = 200002.8
I think I can sleep now :) 76.164.65.219 07:54, 3 July 2012 (UTC)
Works for me. (Added to trivia.) – Tennessee Ernie Ford (TEF) 08:19, 3 July 2012 (UTC)
"The Codex skill pool changes daily at 9:00 AM Pacific Daylight Time (16:00 UTC)."
Due to the daily change you cannot have more than 1437 consecutive wins making the calculation purely theorical and the trivia stating something which is wrong. It would require 35,723 consecutive wins if it was possible to make a run any close to be that long. Pearl 2:45, 7 July 2012
Well, so it's theoretical to the point of impossible. (Even if the codex deck change didn't get in the way, the bladders of the winners would probably lead to a forfeit before reaching 35k.) I'm not sure it's worth keeping the note at this level of if/maybe/perhaps, however, I've updated it in the meantime. – Tennessee Ernie Ford (TEF) 01:30, 7 July 2012 (UTC)

Cap[edit]

Not that I care about that title, but does 100 points/day means you basically have to play everyday during 6 years to get r12 starting from 0 ? Twice more than Gladiator and champion and six times more than HA, why ? Is this one the ugly duckling of PvP titles ?--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 09:49, 30 September 2015 (UTC)

ANet probly knows the only people to ever play Codex are syncers. Jeree95 (talk) 18:58, 30 September 2015 (UTC)
How can syncers be proud to have their title that way ? Really, PvP in GW is such a shame. Why not close the codex plain and simple ? Almost no players, and it's not so different from RA anyway. Just the restricted skill pool. --Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 19:31, 30 September 2015 (UTC)
Because no one is looking to close playable areas, despite the problems associated with any particular of them. It would simply make no sense, from designer's perspective. You can try to suggest improvements for that specific title later on, though. Dmitri Fatkin (talk) 23:23, 30 September 2015 (UTC)
Not like syncers getting title points took anything away from you anyway. Codex would be a really nice PvP format if not for the lack of legit players. Jeree95 (talk) 19:15, 1 October 2015 (UTC)
If you want to get it legitimately, yes, about 6 years. Good luck --Jorre22225 (talk) 02:15, 16 August 2017 (UTC)