Talk:Costume Brawl/Archive 3

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Mesmers

I think it would be cooler if Anet would've used Norgu and Gwen as the mesmers in CB, since the current mesmers aren't that relevant to the story. ~ Sanna 17:11, 4 August 2009 (UTC)

Was just thinking that. Maskeus 14:08, 8 August 2009 (UTC)

Gwen and Norgu get enough playtime in HA alone! They need to get used to not being allowed to PvP. ~ WELL HELLO Chao 19:02, 22 October 2009 (UTC)
lol--Sensei 03:04, 24 October 2009 (UTC)

Not anymore they don't. I hope that next year mesmers get someone recognisable instead of obscure factions henchies. Maskeus 21:01, 8 January 2010 (UTC)

Assassin Attributes

The attributes listed are not possible unless you use a Major Deadly Arts to get up to 4, I made the build on my Zenmai and ran out of points. It's not much of a difference, but I am a perfectionist. The preceding unsigned comment was added by 24.121.112.220 (talk) at 06:05, 20 October 2009 (UTC).

Well, you will still get the skills with those attribute settings and the fixed health the disguise gives you. Being it impossible or not. poke | talk 08:21, 20 October 2009 (UTC)

Armor bonus

If energy, health and attributes are set for each profession, what should we assume about armor bonus ?
It should be in either way :

  • The use of runes or insignias affecting armor rating (and various functionnalities like Stonefist Insignias) are the only usefull armor upgrades.
  • Take only shields with armor boosting + damage reduction and melee weapon with armor bonus instead of HP (and with 10% HCT or HCT mods rather than +5e mods) as defensive set.
  • ...

or not and armor rates are set too. Elephant 17:10, 21 October 2009 (UTC)

Axe Mastery?

The warrior disguise's bar is all hammer skills, and yet the attribute is 14 Axe 13 Strength. Mistake? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 19:21, 23 October 2009 (UTC)

Just a caching issue, should be resolved now. -- FreedomBoundUser Freedom Bound Sig.png 19:23, 23 October 2009 (UTC)
Excellent! Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 19:26, 23 October 2009 (UTC)

Nice job anet

Next year, allow us to use all 10 professions instead of just assassins. Maybe you could make builds that don't have game breaking skills on them. That would be cool. ~Shard User Shard Sig Icon.png 02:25, 24 October 2009 (UTC)

^ 173.19.206.223 02:28, 24 October 2009 (UTC)
^ Mr J 02:28, 24 October 2009 (UTC)
^ --Frosty User Frosty Frostcharge sig.jpg 02:29, 24 October 2009 (UTC)
^ — derp de derp derp a tum tee tiddly tum ta tum Maf 02:32, 24 October 2009 (UTC)
^personn5User Personn5 sig.jpg 02:33, 24 October 2009 (UTC)
^--*Yasmin Parvaneh* User yasmin parvaneh sig.png 02:33, 24 October 2009 (UTC)
^Just looking at the builds made me cringe. --User Ezekial Riddle silverbluesig.pngRIDDLE 02:56, 24 October 2009 (UTC)
^ I Prefer Costume Brawl, not Assassins and Other Professions Getting Owned by Assassins Brawl. AOPGOAB ftL Sonic the CHESS NAZI Saturday User Da Sonic Sig2.png 03:01, 24 October 2009 (UTC)
^I feel really bad for complaining, but this is just too true. The Assassin bar is unacceptable.--Sensei 03:02, 24 October 2009 (UTC)

um lol? I never die by a sin here unless I'm either bieng stupid or there is more than one of em. the ele owns the sin, in fact i think the ele owns pretty much everything except possibly the mes, (haven't fought enough of them one-on-one yet to be sure.) but blinding flash kills the sin, and every other physical class, while you might say oh but the ranger has antidote or the para remedy, - wrong, i just re-apply, if i didn't have double attune, you might be able to say something but i do. and while your using antidote i can start casting my next spell. Roflmaomgz 03:09, 24 October 2009 (UTC)

This is true, except every random scrub in CB is an assassin. Every team I've fought had at least 2 sins, and one had 4. ~Shard User Shard Sig Icon.png 03:20, 24 October 2009 (UTC)
I synced with 3 other sins, and we happened to get another sin as our last slot, the opposing teams never got above 6 points iirc we get to about 20 consecs before leaving so we could try and get a friend in the sync. As long as you get Battle Cry, the sins shitstomp everything. --Frosty User Frosty Frostcharge sig.jpg 03:52, 24 October 2009 (UTC)
The bars this year are just so bad. Last years brawl was awesome everyone was balanced but now not so...RoJ for god's sake--Strago Lore 09:20, 24 October 2009 (UTC)
Yarr. Grabbing the Battle Cry shrine means your sin bars now not only have IMS and IAS, but they have permanent and free IAS and IMS. With 3 or 4 assassins on the team, hardcore clusterfucking ensues. Mr J 13:21, 24 October 2009 (UTC)
Yeah the sins just rape about anything, appearantly shadowstep->palm strike->3 duals is arenanets way of fun, balanced and interesting gameplay. --Cursed Angel Q.Q 13:45, 24 October 2009 (UTC) 13:45, 24 October 2009 (UTC)
Got 24 consecutives with no sin in my team playing as a ranger. Indeed many sins everywhere, but most of them are easy to kill. I dont think i've seen more than 10 good sins. Only eles and mesmers were annoying for me.--SharkinuUser Sharkinu sig.pngcontribs 15:30, 24 October 2009 (UTC)
If you are on a good team, it's easy to spike the sins (even if there are 2 or 3 of them). But since good teams are a rare thing on a random arena, everyone keeps going for the monk first while the assassins rape the group. People seems to have problems adapting...--Fighterdoken 16:26, 24 October 2009 (UTC)
Sorry Roflmaomgz, but I'd have to diagree with you on that one. Not only has the Sin bar broken Costume Brawl this year, but all the ele's I've played against have been patheitc. Sure, this may be down to the skill of the opponents, but as a necro ive won every 1v1 with an ele so far. In fact, I'd say the necro owns pretty much everything EXCEPT sins and mesmers. If you can PS the cripple from Palm Strike back to the sin, before Trampling Ox, you might have a chance with the it, but mesmers just inflict so much ass-rape its impossible. The last few games of mine were as follows; vs 5-man sin team = omg-wtf-resign, vs 4 sins and a mes =insta-rape, vs 3 sins, 1 mes and 1 monk = slow but inevitable loss. Having only been open for what, 2 days?, Costume Brawl has become so Sin heavy so quickly that it's ridiculous. I mean, yesterday morning I was getting regular consecutive wins, and i barely saw 2 sins on any single team. Imbalanced to buggery ^^ 86.155.187.86 18:04, 25 October 2009 (UTC)

if Assassin has Palm Strike: BAWW OP OP CRYING ABOUT HALLOWEEN MINI-GAME

if Assassin doesn't have Palm Strike: SIN IS USELESS TODAY GTFO LF R10

if above ^ spammers are removed from GW: Better game

I guess no one here bothered to fight a mesmer. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 18:25, 24 October 2009 (UTC)

Tease's recharge is 15, Palm Strike's recharge is 7. Do the math. Also, stop pretending you know how pvp works. ~Shard User Shard Sig Icon.png 21:43, 24 October 2009 (UTC)
  • You try to snare and the assa shadowstep and use palm strike,
  • Tease palm strike and the assa use it again BECAUSE IT RECHARGES LIKE FUCKING INSTANTLY.
  • SoC Trampling Ox and the assa just use twisting fangs/dual strike instead.
  • Desperately cast IoP for damage, try to kite while crippled and get knocked down while trying to use Ether Feast,
  • The assa kill you and get healed by IoP, you go on wiki and QQ. Cursed Angel Q.Q 22:04, 24 October 2009 (UTC)
Some trolls never change. Vael Victus Pancakes. 16:59, 25 October 2009 (UTC)
Some idiots never wise up. Pika Fan 06:30, 26 October 2009 (UTC)

Problem is, the assassin build is too good for a random arena. Most just mash through the combos without much thought, and get loads of damage without any real skill. Yes, there are teams that can beat them, but you get those rarely, while getting a team with 2-3 assassins happens more often, and if the other team gets fewer of them, usually they are screwed. Might as well make it a coin flip. And yes, I more often than not can beat an assassin 1v1 with my mesmer. But then any assassin that puts just half a thought into tactics can take the bar to the next level. Joiry 21:33, 24 October 2009 (UTC)

<<Might as well make it a coin flip>>
Next update: Anet pretends their game is balanced by disabling the /roll command in Costume Brawl. Koda User Koda Kumi UT.jpeg Kumi 22:52, 24 October 2009 (UTC)
you guys need to stop bawling. for christ sake i mean honestly. im a monk and i can kick the shit out all 3 melle classes. the only reason i cant kill rangers and para's is because of kiting. look if you have any decent ammount of skill whatsoever (as a monk) you throw up smite condition as soon as you see him about to palmstrike you. if your not to buzy doing something else you can then KD him when he tries that ox attack. so now he's done a grand total of 50 damage to you and youve made his entire skill bar useless. GG. if the above tactic doesnt work then you precast healing breeze so his condtion spam doesnt kill you right away and cast RoJ to make him run away. hide under your ray and prepare for his next assault using the aformentioned method. honestly. i mean seriously all you have to do is KD them and theyre entire combo is screwed. less QQ ftw. kthxbai. oh cept on the mez bar. i think the mez bar is pretty failish... just sayin. >.> 76.20.33.106 09:42, 25 October 2009 (UTC)
So what do you do when 2 assassins are on you, do you echo your smite condition? ~Shard User Shard Sig Icon.png 18:35, 25 October 2009 (UTC)
see thats where that whole thing about decent ammount of skill comes in. if you have it then your probably not on your own and probably have at least one team mate near you. kite towards the team mate using him as a body block while you ride out the sins attacks. healing breeze is usually enough to keep them from killing you quickly. spam your smite skills on yourself for a little help keeping your health up and youll be fine. sooner or later youll kill one of them leaving you free to handle the other if your team mates havent already. ive been in some pretty nooby teams but none so terribly awful as 4 of them cant kill a single sin while i kite him around >.> people keep talking about this like its solo or something when its really not. lol. if anything the wars are OP. wars kill me twice as often as sins because you cant kite them cuz of bulls strike and you cant predict their knockdown because its usually their lead attack. use your team mates for christs sake. and when push comes to shove and you get gang raped by 3 or 4 sins dont cry that their OP because if you get hit by more than 2 of ANY proffesion in the brawl you get raped up the butt. besides mez. mez are kinda failsih. just sayin. >.> 76.20.33.106 19:58, 25 October 2009 (UTC)
ITT Lots of crying over a holiday event and the usual elitists masturbating to dreams of an assassin free guildwars. "So what do you do when 2 assassins are on you...?" No one cares, just don't come cry about it on the wiki. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:15, 25 October 2009 (UTC)
Rofl. btw im one of those elitists that dreams of a Sin-free GW. Raping in-game economy is fail. but i just dont see whats so massivly OP about the sins in the brawl this year. if more sins ran this build in TA/RA people would be on easy street. >.> 76.20.33.106 20:38, 25 October 2009 (UTC)
it's the assassin bar relative to its the other bars in costume brawl, ofc. comparing costume brawl to RA/TA where you choose your bars is dumb. yes, the assassin bar can be countered, but it takes a mediocre assassin to win against most of the other bars while it takes a fairly skilled person to beat the assassin bar. — derp de derp derp a tum tee tiddly tum ta tum Maf 22:03, 25 October 2009 (UTC)
The assassin bar is very easy to counter when it is alone; Antidote Signet, Savage Shot, Pin Down, Remedy Signet, Smite Condition, Ethereal Burden, Tease, Signet of Clumsiness, Plague Sending, Winter's Embrace, Shard Storm, Blinding Flash and Mending Grip can all stop the sins spike with no problems. It's when you get groups of 3/4/5 sins going round ganking people at will, that's when the assassins go from a very powerful person, to a stupidly OP team. --Frosty User Frosty Frostcharge sig.jpg 22:16, 25 October 2009 (UTC)
I kinda understand the QQ since not all professions have a good counter against sins. I play as ele and i've won almost all one on one matches. You only lose if you don't pay attention.
You can technicly fight (more like manage) against two as well, but you'll be spending the whole time using Blinding Flash :P - J.P.User J.P. Halloween sig.pngTalk 23:00, 25 October 2009 (UTC)

(reset) i would like to change my earlier opinion on this matter with sins bar. i know i was an advocate of less QQ with this but after my most recent match i feel the need to speak out, i was in a VERY good team. all of them with R4 skillz and higher. so they knew theyre minigames. The team consisted of 2 sins 2 monks and 1 rit. So we're rolling along, epically uberstomping everything that dares to cross our path, playing smart, playing hard, and doing great, suddenly we run up on a team comprised of 5 sins. OH MY F***ING GOD! i was throwing up enchants left and right and frantically hitting sigs as they recharged but could do NOTHING to counter the massive ammount of gang rape i suffered at the hands of these Mediocre noobs that in more than one occasion couldnt figure out how to chain their skill bar effectivly. theyd all shadow step to 1 target and id practically die from palmstrike alone. i was wrong to advocate sins here. theyre STUPIDLY overpowered in groups. someone should either change the build to something less powerful or make it so you cant have more than one of a proffesion on a team. Because a 14 win streak beaten by a bunch of noobs just cuz their build is so stupidly easy to use is just wrong. skill should be the determining factor. not the number of sins on your team. plz ANet. emergency update. PLEASEPLEASEPLEASEPLEASEPLEASE 76.20.33.106 01:14, 26 October 2009 (UTC)

>bragging about R4 Skillz
>different bars every year
wat Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 04:22, 26 October 2009 (UTC)
The point was that they knew how to do minigames i was trying to illistrate a portrate of non-noobery. --The preceding unsigned comment was added by 76.20.33.106 (talk).
The only team of 5 sins I've seen was the one Six was running, but that's no longer just about Assassin's being broken. And having r4 Skillz doesn't mean you're not a noob. It means you don't spend holidays with your family. ··· Danny Pew Pew 20:47, 26 October 2009 (UTC)

Also, anyone (read: Cursed Angel) who thinks a Mesmer can't spec an Assassin with a retarded amount of ease is ridiculously bad at Guild Wars. ··· Danny Pew Pew 20:50, 26 October 2009 (UTC)

Sorry but the random arena talk page is in another castle. Cursed Angel Q.Q 00:15, 27 October 2009 (UTC)
Well unless the Assassin is good. While Tease and Signet of Cluminess(kind of) can stop 2 palm strike chains and recharge fast enough if used 7 seconds apart from each other and you're not just standing next to the assassin. However I'd say it's pretty unfair the amount of precision and concentration(if you're focused on another enemy beforehand) you need to counter the assassin compared to the amount of skill the assassin needs to beat you, the whole confrontation depends soley on your ability to interupt a 3/4s cast skill or 1.33s Trampling ox(though if you interupt this they'll just use twisting fangs or critical strike), you interupt them you're both alive. You don't or there's 2 assassins on one person you die. It's not unstoppable one on one but it is unfair.(marsc 23:25, 26 October 2009 (UTC))
Indeed, you can stop one, but apparently you'll never fight less than two assassins in CB these days --Soulforged User Soulforged sig.jpg 23:33, 26 October 2009 (UTC)
Sins are not OP. Teamwork is OP. [edited sig after login] Fright01 × 01:47, 27 October 2009 (UTC)
Its not teamwork dude. its 4 or 5 solo monkeys with enough brains to attack the same target masing their 123 skillbars over and over untill the enemy dies. one more time for those not paying attention, in a perfect world there would only be 1 maybe 2 assassins on a team, in the REAL world theres 3,4 even 5 of them on a team. and it is IMPOSSIBLE to counter that no matter how well your team works together. i know from experience having been in teams completely comprised of casters (monks eles mesmers) the truth is that we know and are aware that 1vs1 sins get raped. but sins dont travel alone. they travel in what we call "Noob-packs" where there are 3 of these monkeys attacking you at once. try and counter 3 enemies with ONLY the skills palm strike and trampling ox with one other dual attack of from dagger mastery or critical strikes and see how ya do with ANY build. let alone the ones in CB. get back to me on that.
"Sins are not OP."
That's when I knew your opinion is uninformed. ~Shard User Shard Sig Icon.png 02:03, 27 October 2009 (UTC)
Well, I have played a LOT of costume battle, and have got r1 (just started this season). So I mean, I have played a lot (and I don't have a sin). The best teams that I have been on were the teams that knew how to work together and understand what the rest of the team was doing. A few of the great teams have had a sin or 2, but a large portion actually didn't have but 1 or no sin on the team. The real trouble against sins must be that you guys like running away from your team and letting your character get eaten by the sins. Maybe the reason you think they are overpowered is because a large portion of the players are on sins, so you more often lose to them then any other class. Have you played a mesmer or a ranger? or maybe a necro? They are pretty awesome also. Infact all of the classes are pretty awesome when the team isn't comprised of idiots who don't understand how to count the enemy dots on the radar, or understand which is their team. Yeah I understand I have 0 hard evidence but I havent seen any from anybody else, just a bunch of I played this and lost to sins... So w/e, my vote is that sins are not OP Fright01 × 03:22, 27 October 2009 (UTC)
no, me and three others rolled sin and synced. we got to 20 consecutive barely trying. ofc we were coordinated, but rolling 4x sin contributed to the easiness. the cb sin is overpowered because, on average (considering average skill level), they will beat most other classes both in 1v1 situations and 5v5 situations. — derp de derp derp a tum tee tiddly tum ta tum Maf 05:00, 27 October 2009 (UTC)
Can you try something for me? I can't get on for a while, but can you get a group you know well to sync up, but go in with one of each class ommitting sin and any other... Tell me if that was successful or not. :) Fright01 × 05:15, 27 October 2009 (UTC)
+ I think a really good combo would be 2 sins 2 monks and 1 ranger. sins knockdown while 2 monks roj and heal. (roj and knockdown at the same time to keep target in roj for -50% hp easy.) ranger for crippled shot to stop them. and the degen.... (((this is assuming you could reliably sync a team of 6 xD))) Fright01 × 11:50, 27 October 2009 (UTC)
A better combo would be 5 sins. You can thank me later for all the gamer points I just gave you. -Auron 12:22, 27 October 2009 (UTC)
I have a punchface reserved for whoever thought it was an awesome idea to put that sin bar in. Jennalee 12:39, 27 October 2009 (UTC)
The sad thing is its not really the 'sin bar that is the problem, its the other bars that are. Basically, you've got a 'sin bar that you may actually see in PvP, and the next nearest bar is Ele and Mesmer. Monk is utter tripe but people play it because they can counter 'sins with condition removal (if they're fast) and Bane Signet (good sins will stop attacking as soon as this is started) where Rts, who are generally better offensively and as healers, can't (really - an AoE skill with 20 sec reset and an anti-spirit skill though? I'd rather have Word of Censure and that isn't saying much and there are exactly 2 spirits...). Eles and Mesmers squish Monks with ease and also can counter 'sins and each other, so I don't consider monks viable - maybe wirh RoD, but not with Banish. I used to like Rts to buff melee because of Nightmare Weapon, but vs 'sins they fold too quickly, and with monks (and dervishes, since they can heal others as well) being terrible healers self heal is required, and which build has the best self heal? 'sins, of course. The Necromancer bar is OK, but the slow condition removal makes it too vulnerable and Deathly Swarm is questionable (yay, Chain Lightning without penetration but a slightly faster recharge in an arena with spread out teams). Rip Enchantment doesn't really have the utility I would like because there just aren't that many enchants (stripping Shadow Refuge or Judge's Intervention is about all I'd use it for - Eles will cover and Dervs aren't played). Don't get me started on the Warrior, Dervish, Ranger and Paragon bars - any bar that is completely pwned by casters and 'sins isn't worth talking about. --Falseprophet 15:02, 27 October 2009 (UTC)

The sin bar may be OP, but only if there's more than one of them. If you can't degen a sin out with Illusion of Pain and Images of Remorse while they're limping after you because of Ethereal Burden, you should probably stop playing this game. Not to mention, anyone who thinks interrupting Trampling is really that hard should just really stop playing any version of PvP because you clearly lack the ability to read your opponent and predict anything.

The only problem with the sin bar crops up once people stop trying to honourable 1v1 and realize they have 4 other players to rely on. ··· Danny Pew Pew 20:28, 27 October 2009 (UTC)

"...only if there's more than one of them."
The only trouble with that statement would be (if it was OP), essentially a team of any number of sins greater than one is better than any team with any number of less sins (given they are all of equal skill). So basically if infact it was OP, then EVERYONE would go sin, and it becomes a game of 'who has the most sins'. So your statement was actually supporting the opposition. just thought I would point that little logical issue out. Fright01 × 22:51, 27 October 2009 (UTC)
Or who has the most noob 'sins - you don't Death's Charge another 'sin unless they're mid-chain on someone else. I say this only because some noob just tried it on my 'sin and while he was waiting out aftercast delay, I was putting him down. --Falseprophet 23:03, 27 October 2009 (UTC)
You're both correct, but, Fright, you're forgetting that regardless of the fact that a PRage Axe may be indubitably more efficient than a Hamstorm, there are a dozen and a half "QQ running that build is lame because everyone does" players out there. ··· Danny Pew Pew 23:07, 27 October 2009 (UTC)
Also, my position is that the Sin, alone, is not OP, and can in fact be beat out by a skilled player on any of multiple classes quite easily. Perhaps a team of 2 Mesmers and 3 Sins would beat 5 Sins of equal skill, but that's a tough call. ··· Danny Pew Pew 23:09, 27 October 2009 (UTC)
Okay did i miss something? Danny it looks like your just proving our point here that sins ARE OP. >.> even you are running one. 76.20.33.106 18:35, 28 October 2009 (UTC)
The Sin build, alone, is not OP. The Sin build, when working with other players, particularly other Sins, is OP. That said, a sufficient amount of teamwork can be used to counter even a team of 5 Sins who aren't coordinated. ··· Danny Pew Pew 19:16, 28 October 2009 (UTC)
Danny, you said just now, by all definitions (unless it was uncommon for teams to work together) that a team of 5 sins equally coordinated as a team of EVERY OTHER POSSIBILE build, the sins would win. That means they are OP. you have to say that equal skill and equal everything and the fact of the context (that they can be used for a whole team) so the context here is that if they are all sins then everyone would then be sins, and there are no counters so everyone is sins and ppl w/o 5 sins lose. so yeah. then you put skill and coordination, and ease of playing one, and you have the current state... once again <.< just pointing out what he said to him since he doesn't realise... sins arent op still. (I dont play sin... i enjoy derv the most) Fright01 × 02:49, 30 October 2009 (UTC)
Some people don't seem to get that the sin build, in the hands of a skilled player, COUNTERS ALMOST EVERYTHING. YES, EVEN MESMERS. You say tease? I say I trick you into wasting tease by using shadow refuge. And if you didn't fall for shadow refuge and PS gets interrupted, as Shard mentioned above, Tease recharges in 15 seconds. PS recharges in 7. You say signet of clumsiness? I say, I use a different dual attack, Critical strike, and when that gets interrupted, i just continue my butt fucking chain. The only three counters i've seen yet, are eles, rangers, and monks. Ranger, pin down, antidote signet for when they use palm strike, or just savage shot it. If the sin shadow steps in, there's an after cast delay, so you have plenty of time to throw up natural stride and part of the chain will get blocked eventually. Put some distance between yourself and the sin, and shoot him down. Ele, the second you see a sin, winter's embrace/shard storm, then blind. You might be Crippled, but you're under 50% reduced speed. They're under 66% and probably blinded (unless they used signet of malice), so you've got the opportunity to put plenty of distance between yourself and the sin. Then, you should be able to kill the sin before death's charge recharges. Monks, smite condition when you see cripple, bane signet, RoJ for scaring the sin away. Monks can only hold the sin off, eles and rangers can actually kill the sin if they sucessfully have it snared and manage to stop its chain. Warriors stand no chance against a skilled assassin, dervs, paras, and rits are a complete joke, i just demonstrated how a mesmer can be killed by a skilled sin, and necros can cut a sin's chain in half with faintheartedness and send their conditions back at them, but that's all they can do. To have a chance to counter the sin, you have to be rather skilled on those classes i mentioned to counter even a mediocre sin. And remember people, I'm just talking about a SINGLE assassin, 1v1. When it's 1 sin vs a bunch of people, obviously the sin will get raped, numbers overpower almost anything. That also works in reverse, because once you fight a party of five, you can kiss your winning streak goodbye, because you're going to suffer a serious ass beating. When one thing can counter almost everything else with ease, IT IS OVERPOWERED. If I'm wrong about something, please, enlighten me, because I'm pretty sure I covered everything. --99.68.138.129 17:36, 31 October 2009 (UTC)
4 rangers beats 4 sins? Sins dont have shadow stepping this year. Rangers cripple them and win? ~~

Waterfall

on an unrelated note, no one seems to know how to get behind the waterfall. Roflmaomgz 03:13, 24 October 2009 (UTC)

I do. personn5User Personn5 sig.jpg 03:17, 24 October 2009 (UTC)
I did once, no idea how I managed it.-- User Vanguard VanguardLogo.pnganguard 03:20, 24 October 2009 (UTC)
User Ezekial Riddle Waterfall.jpg
You're doing it wrong --User Ezekial Riddle silverbluesig.pngRIDDLE 03:22, 24 October 2009 (UTC)
Why is everyone so fascinated with getting behind there, though?-- User Vanguard VanguardLogo.pnganguard 03:27, 24 October 2009 (UTC)
It was awesome to go back there in 07, because there wasn't that damn invisible wall and we had a giant AD1 party back there. --User Ezekial Riddle silverbluesig.pngRIDDLE 03:29, 24 October 2009 (UTC)
Basically, stand near the bottom left hand corner of the above screenie (where tahlkora is standing), and click around where the health bar is. Also, loldishonour. --Frosty User Frosty Frostcharge sig.jpg 03:53, 24 October 2009 (UTC)

User Rypofalem In Waterfall Costume.jpg User Rypofalem Out Waterfall Costume.jpg

Should I have posted bigger pictures on this page? Rypofalem 03:14, 28 October 2009 (UTC)

Dervish/Necro specs sins so hard

jus' sayin'. ··· Danny Pew Pew 05:42, 24 October 2009 (UTC)

I like to transfer the conditions back to them, it makes it almost balanced to fight one. Vael Victus Pancakes. 17:00, 25 October 2009 (UTC)

Danny, dervish sucks tbh. Warrior buildwarses assassins hard too. Rangers and mesmers too. Pretty much anything can beat up an assassin... if they don't suck. 82.45.105.74 04:29, 26 October 2009 (UTC)

... provided the sin does suck. 24.197.253.243 06:12, 26 October 2009 (UTC)
Woh woh, wait a minute, what happened to "SCYTHES DO 900K DAMAGE TO EVERY ENEMY REMOVE FROM GAEM" ? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:31, 26 October 2009 (UTC)
Dervishes are abs terrible alone. If you've got someone else that the anything is busy targeting, though, you get to deal seven thousand damage in 3 hits and good joke. ··· Danny Pew Pew 20:48, 26 October 2009 (UTC)

Other years bars

Where can we go to see them? Previously Unsigned 12:05, 25 October 2009 (UTC)

At this delightful subpage, as mentioned above or perchance on the page itself, I believe. | 72 User Seventy two Truly Random.jpg {U|T|C} 13:26, 25 October 2009 (UTC)

Average 2009 CB match

You always get 3 casters and one assassin, somehow there's always a slow loader on your team. Your foes have 3 assassins that are always supported by a monk with RoJ or a dervish, then everyone on your team dies and all but one shrine are captured by your foes, you resign, unfortunately there's always someone who doesn't so you continue to fight and die until you lose 20-6, someone shouts "noobs" on the party chat and the battle is over. --Soulforged User Soulforged sig.jpg 16:24, 26 October 2009 (UTC)

That's because some of us are syncing the ridiculously OP sins against the rest of you. It's fun. 25-50 consecs is always awesome. Karate User Karate Jesus KJ for sig.png Jesus 16:25, 26 October 2009 (UTC)
Assassins should simply be banned from there, I'm getting sick of assassins flaming the rest of my team because "their so much better" 83.90.164.110 16:32, 26 October 2009 (UTC)
Well...um...if they know how to use their build....they technically are. And, by the way, you could use a sin just as easily. Karate User Karate Jesus KJ for sig.png Jesus 16:35, 26 October 2009 (UTC)

My favorite sync so far was a 2 sin frontline with a Mes and Rit midline and a Mo backline. 56 consecs (a large majority were flawlesses). :D Karate User Karate Jesus KJ for sig.png Jesus 18:38, 26 October 2009 (UTC)

my best consec was on a dervish, even though it's abs terrible. fsc was being strong necro for me so i just blew stuff up when it went to facegank him. ··· Danny Pew Pew 18:47, 26 October 2009 (UTC)
KJ how can you even say midline and backline, there is no lines in CB, it's HB with people and stupid bars, lol. Also, Strong Necro/Derv 6 hours run :D. --Frosty User Frosty Frostcharge sig.jpg 18:58, 26 October 2009 (UTC)
That was such strongs. However, I have learned the secret to victory, and that secret is Illusion of Well-Balanced Game. ··· Danny Pew Pew 19:04, 26 October 2009 (UTC)
"That was such strongs." What? Also.
That was such strongs. If you don't understand that, you don't spend nearly enough time around PvX. ··· Danny Pew Pew 20:48, 26 October 2009 (UTC)

The Assassin Palm Strike build is a gimmick, I love to go ele and blind them all the time xD Reaper of Scythes Juggernaut1.png Talk 23:39, 31 October 2009 (UTC)

There's always a risk of one class build dominating. Last year it was monks: get a few monks on the enemy team and it was almost impossible to get kills. This year they severely toned down the healing (good), but there were 'sins everywhere. Though it does make me wonder if there is enough internal testing of "let's take four of the same plus a healer" before these are sent into play.

I was disappointed with the ele this year. Last year's ele took quite a bit of finesse with the skill bar to make it shine. This year was basically full attune and spam the skill bar until multiple 'sins ganked you. I changed to rit instead this year and had a lot of fun playing fortress / fire support / healer (to a pack of 'sins, as it happened). Nom 03:36, 3 November 2009 (UTC)

sins are not as bad as syncing

Not as big a problem as CB SYNCING. Syncing is exploiting, whereas playing assassin is not. Fighting sync bitches coordinating on vent with good party compositions is retarded. --(QQ)wertyasdf 01:08, 30 October 2009 (UTC)

So what you're saying is.....I should stop syncing teams of sins? Karate User Karate Jesus KJ for sig.png Jesus 01:09, 30 October 2009 (UTC)
Actually anet allowing sync bitches to do their thing so goddamned easily is more retarded. --(QQ)wertyasdf 01:14, 30 October 2009 (UTC)
Agreed. Building a team in a random arena isn't good sportsmanship (and playing against horribly bad teams when you are on any half-decent team isn't all that fun either). Unfortunately, A-net doesn't seem too concerned about this (they must enjoy it) so there isn't much use in complaining about it further than many others already have. Rypofalem 02:19, 30 October 2009 (UTC)
Well i'll spam anet some more, it doesn't take much effort. Where can I find feedback pages for syncing? --(QQ)wertyasdf 06:39, 30 October 2009 (UTC)
Syncing will always occur. No matter what happens, you can only decrease the probability of a pairing. If you make it completely random there is still a good chance you will get at LEAST two of the guys on the same vent in a team co-ordinating together. The only thing I can say is this- Live with it, deal with it, beat it. If you are good at the game, you can beat syncs. 82.45.105.74 13:00, 3 November 2009 (UTC)
Alternate the team that a new party joins.... the syncers will then be fighting themselves... yay team... MrPaladin talk 13:59, 3 November 2009 (UTC)
But CB syncing is too easy. Hell I synced 3/5 WITHOUT TRYING TO SYNC: I was in a random team that resigned, I hit enter battle as soon as I got back to the outpost, and behold 2 players from my previous team. I was in an AD or ID can't remember. So imagine how brokenly easy it would be to do in some obscure euro dist. Something should have been done/should be done. Why would I live with something broken when QQing about it feels much better!?! So what relevant page can I QQ in that anet will read? --(QQ)wertyasdf 01:57, 6 November 2009 (UTC)