Talk:Hundred Blades/Archive 1
Lol??? Dead Spoiler dude??! ~ Kurd07:48, 27 February 2007 (EST)
- Er, well. it's like this you see - I just finished a seven-day stretch of night shifts - the only time I get a lot of wiki-editing time. I made a massive, RSI-inducing number of skill pages, all made between 11.00pm amd 5.00am. When I made Hundred Blades, I was so tired, I couldn't think of a suitable wording to differ significantly from the gwwiki version, so: Dead Spoiler Dude was born. Sorry - my sense of humour is somewhat erratic :) --Snograt whisper 13:33, 27 February 2007 (EST)
- lol i like it :p ~ Kurd05:53, 28 February 2007 (EST)
- Made it a little less humourous. Everyone knows this wiki determines whether you go to hell or heaven. Be tidy like a laywer and go to heaven—wait, wouldn't that make you go to hell? :P BLASTEDT 18:25, 7 March 2007 (EST)
- Ah well, I guess he had to go. Dead Spoiler Dude will be sadly missed. --Snograt 08:09, 8 March 2007 (EST)
- I think it's hilarious that when you click the link, it takes you to Undead Prince Rurik!! Right away, then below it says "Caution, spoilers" FleshAndFaith 02:42, 30 July 2008 (UTC)
- There is a reason he is named Dead Spoiler Dude! Can we get a spoiler warning on here? Lol. --76.167.225.157 07:24, 23 May 2009 (UTC)
- I think it's hilarious that when you click the link, it takes you to Undead Prince Rurik!! Right away, then below it says "Caution, spoilers" FleshAndFaith 02:42, 30 July 2008 (UTC)
- Ah well, I guess he had to go. Dead Spoiler Dude will be sadly missed. --Snograt 08:09, 8 March 2007 (EST)
- Made it a little less humourous. Everyone knows this wiki determines whether you go to hell or heaven. Be tidy like a laywer and go to heaven—wait, wouldn't that make you go to hell? :P BLASTEDT 18:25, 7 March 2007 (EST)
- lol i like it :p ~ Kurd05:53, 28 February 2007 (EST)
Desperately needs a buff[edit]
Most people probably agree... why else isn't anyone serious running it? I'd like to see this get a similar approach as to what happened to Crippling Slash. But of course, with a twist. Maybe the description could be changed to "Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. If this attack hits only one foe, this attack inflicts bleeding for xx seconds". Maybe lengthen the recharge to 10s, but even then, it'd only be a so-so skill. Another way to let Gash be used is all a sword elite needs to see some use. This would make another viable alternative to Crippling Slash, I think/hope. Saph 12:00, 30 July 2007 (UTC)
- mass bleeding? how bout AoE gash afterwards? xD - Just me 10:07, 3 August 2007 (UTC)
- Be nice if it could go back to being non-elite. Can't remember why they changed it... something about another Elite it combined with... -Kumdori 03:15, 15 August 2007 (UTC)
Tell you what'd be nice, "Elite Sword attack. Swing 5 times at foes in the area" if its one foe, they get hit 5 times, if its 5, they get hit once. Either way you get 4 strikes of adrenaline, and if its a loan monk he gets about 30 secconds of staring at his monitor going "What the hell just happened to me..." lol. Once Great King 00:11, 1 April 2008 (UTC)
- Really bad idea. Following your idea, with Conjure Flames, this could do upwards of 150 damage for 5 energy. It's fine the way it is, just not by itself. It becomes amazingly good when mixed with the right skills. Although, one suggestion I liked is that if it's used on one enemy, they start bleeding.KrelusDerian 18:02, 26 April 2008 (UTC)
Illusionary weaponry ;]?
Well it should have some little damage bonus like.. +4..10..12 Halogod35 07:42, 20 March 2008 (UTC)
- this vs empathy in a mob, 10 foes, u take 800dmg(at 40dmg per attk from empathy) W/Me this and arcane mimicry on ally with iway 16 swords 12 illsion, not bad skill, team build tho, kumdori, didnt this get changed to an elite cos of the mesmer skill that got removed, mantra of celerity, thats why mes have 9 elites and wars have 11 in prophs Annoying And Deadly 22:13, 23 March 2008 (UTC)
yes i agree, this could definitely use a buff, whirlwind attack does basically the same thing, cept 1 attack, although its not an elite, what im saying is, most people in pve would rather take whirlwind attack and a diff elite than this. adding a small amount of dmg would make this elite see more use in some builds. in most cases dragon slash and quivering are used. oh and for pvp there are definitely better elites that could be used instead of this... why not change it to "Elite sword attack. swing 2 times at target and adjacent foes. each attack does +4..10..12 dmg has a 8..20..25% chance to inflict bleeding for 3..11..13 seconds " this would also give it more of a reason to tie it into swordsmanship. come on izzy, please let us know why this does not deserve a buff, im sure we all would like to hear your thoughts. also for everyone else, tell me if you agree or disagree if this would be a nice buff. also before anyone responds with "mass bleeding? are u joking" note that bleeding is one of the weakest conditions to have on you and the chance to get bleeding is small,although it would have good synergy with gash =p --Arrythmia 22:51, 13 April 2008 (UTC)
- That's not a buff, that's creating an overpowered skill. 145.94.74.23 10:14, 4 July 2008 (UTC)
- This doesn't need a buff. This skill is balanced. Mix it with conjure, splinter, anything that procs on a hit, and it becomes absolutely lethal. Let's not even go into the amount of adrenaline gained by hitting three people with this. Start thinking about synergy before slagging a skill. Been using it for a long time and it's one of my favorites. Krelus Derian 18:25, 13 July 2008 (UTC)
- Just make it non-elite, 10 energy attack skill so that IW-Mesmers could shine again. --Teisei 13:09, 21 July 2008 (UTC)
- people keep saying "zomg with conjure this deals teh mass dmg" first of all, an elite shouldnt be forced to be used with specific conjure builds, thats just retarded. secondly, if you do decide to use it with a conjure build, you figure u arent putting 12 attributes into fire/air magic, you are usually putting around 8, so thats only +13 dmg, lets assume that one were to hit 20s for both hits, thats still only 66 dmg you are hitting, using a skill such as power attack(oh which is non elite btw) still does around the same amount of dmg for any warrior who isnt simple minded and uses high str(due to armor pen) so if you are using this for a conjure build, most likely ur thinnening your attributes, and perhaps taking some attributes out of str just to put into a conjure attribute line, which is lowering your armor pen and your overall damage--24.154.188.10 02:51, 28 October 2008 (UTC)
- Looking at the skill right now, I think it's just fine. Unblockable 25 damage to all enemies every time you attack. One whirlwind attack, even while blind will do 25 damage for every adjacent enemy. Still not that great in PvP, seeing as how anyone with a brainstem knows how to spread out, but great for PvE purposes where mobs don't spread out until after you've hit them...72.161.115.13 01:21, 6 February 2009 (UTC)
- This particular section of the page was made well before the skill changes to it now. This section refers to when it just hit all adjacent foes twice. PowerGamer 10:01, 18 February 2009 (UTC)
Return of Dead Spoiler Dude[edit]
I think we should re-work Rurik's listing on this skill page. "Spoiler-Related Acquisition"? I don't think we need a whole section for him. Dead Spoiler Dude works fine, if someone can word it more...realistically. File:Esig2.jpg Eldin 20:13, 11 August 2007 (UTC)
- Slightly late, but how about Undead Spoiler Dude(/Man/Guy)? lol Gah The Epic 01:53, 13 November 2008 (UTC)
what the heck?[edit]
I don't get it. why is this under the swordsmanship attribute when the actual rank doesnt affect any part of the skill? sure, you need a sword to use it, but I don't see why it should be under this attribute when it doesnt even affect it.
Well, also having higher Sword Master = Higher Damage.
- What do you mean, it doesn't affect it? You try using Hundred Blades with a req9 sword with 0 swordsmanship, and see how much damage you get? AFAIK, attributes affect requirements, not only bonuses. See Gale. It's similar, because running it at 0 Air Magic is about half as effective as running it at 5. Hundred Blades is about half as effective at 0 as running it at 9 (or 8, or 10, or whatever weapon you're using). It makes sense IMO. Azo 22:26, 12 October 2007 (UTC)
well, yes. but take a look at the ranger skill dual shot. its a no attribute, yet you need a bow to use it. and yes, marksmanship would change the amount of damage done. so whats the deal here?
- if anything, dual shot should be in marks — Skuld 17:12, 11 November 2007 (UTC)
- This is in swordsmanship because it requires a Sword to use. The only exception to this is things like the Riposte skills because they are tactical by nature and thus fall outside of swordsmanship or they would work too well for non tactics warriors. Take a look at Keen Chop. You can't use it without an axe, just like you can't use it without a sword. Dual Shot probably should be in marksmanship, but there is less confusion there because in ranger skills, everything is a bow attack and there are bow attacks which aren't in marksmanship. 58.106.236.226 06:17, 18 November 2007 (UTC)
Actually Useful[edit]
Try mixing it with Conjure Flame, an FDS and plenty of adrenal skills. This one skill shot my DPS through the roof when I got it. Granted, only works with my dps-oriented W/E quasi-nuker-tank-conjure-thing, but still. KrelusDerian 02:49, 16 November 2007 (UTC)
- Yeah, try using it in a massive mob with a max life stealing sword. And with the medium recharge, it makes a nice skill.
- Even better, thro on Great Dwarf Weapon and watch the mobs get knocked down alot :) 72.223.77.197 20:17, 8 June 2008 (UTC)
Regarding: Paw Darkflame During the quest (Be Very, Very Quiet...)[edit]
I am not sure if I am doing something wrong, but I tried to cap Hundred Blades from Paw Darkflame, during the quest Be Very, Very Quiet... and couldn't. When you kill Paw and try to use the Signet of Capture, it says there is no boss near, meaning it doesn't not recognize Paw as a boss. Perhaps his reference should be removed from the page? He does have the skill though.
F
what does improving swordmanship do to this skill u can have 0 swordsmanship and it wont make a difference.
- Then go into a fight with a sword and 0 Swordsmanship and see how much dmg you do against someone with a sword and 10-13 swordsmanship.FleshAndFaith 05:56, 11 April 2008 (UTC)
- He means that it should be unlinked, because there's nothing that scales based on Swordsmanship. That said, it is still a sword attack, and they tend to categorize them in the same weapon attribute regardless. --SoraMitsukai 07:36, 11 April 2008 (UTC)
- Its like some paragon skills that do nothing if you change the attribute for it.
- I understand what you are saying, but why are you saying it? Making it unlinked will only solve... oh, nothing. Sword attack, sword attribute, figure it out.FleshAndFaith 00:21, 15 April 2008 (UTC)
- That's not always the case though. Skills like Disarm, Riposte, and Deadly Riposte all require a Sword, and thus are Sword Skills, but none of them are in the Swordsmanship line. I don't think changing this skill would make any difference either, but you cannot use the argument that sword attacks are always in swordsmanship as an excuse not to change it, since this isn't the case. ~ J.Kougar 22:42, 12 June 2008 (UTC)
- I understand what you are saying, but why are you saying it? Making it unlinked will only solve... oh, nothing. Sword attack, sword attribute, figure it out.FleshAndFaith 00:21, 15 April 2008 (UTC)
- Its like some paragon skills that do nothing if you change the attribute for it.
- He means that it should be unlinked, because there's nothing that scales based on Swordsmanship. That said, it is still a sword attack, and they tend to categorize them in the same weapon attribute regardless. --SoraMitsukai 07:36, 11 April 2008 (UTC)
- Does not changing it hurt anyone? 145.94.74.23 10:12, 4 July 2008 (UTC)
- Disarm is where it is because they didn't want other classes to have that capability. The Ripostes are sword skills, yes, but not attacks. So... yes, all sword attacks but one (which would be imbalanced with other classes if it was in swordsmanship) are in swordsmanship. FleshAndFaith 18:46, 11 July 2008 (UTC)
Seriously, 100 Blades deserves to be BETTER ![edit]
Some improvements to this skill would be nice. First of all, it doesn't add any bonus damage, even though it hits twice all mobs in front of you. In a big clump of mobs it would deal 5-10 damage like gazillion times, but only twice per mob. And usually there aren't that many mobs exactly in front of you in a cone. In my experience, mobs tend to surround the player ... so Hundred Blades get to hit maybe 1 or 2 mobs, while leaving the others without a scratch. And that for 5 energy and 8 seconds of waiting before another strike. Dragon Slash is way better than this at pumping adrenaline (unless you are being hexed with Soothing Images etc, but even then, what's the point in trying to convert 5 energy into big(?) amount of adrenaline if you can't gain it.) And damage-wise Hundred Blades is really a failure for an elite skill, even Power Attack does better DPS.
Seriously, Hundred Blades should either:
- be an AOE, like Cyclone Axe or Triple Chop. Currently, Sun and Moon Slash and Whirlwind attack do Hundred Blades' job better.
- deal additional damage, around 5-15 a hit, so we could say "bye bye" to the ridiculous auto-attack damage.
- be adrenaline based, so that it would recharge faster.
- deal conditions, cause knockdown, be unblockable. Anything !
Or then there's another possibility: Skill type change. Hundred Blades would work like Ripostes, and be only usable while wielding a sword. For example, In a period of time, player would deal some AOE damage (physical or unspecified) to all surrounding mobs whenever player uses an attack skill, while wielding a sword, of course.
Seriously, Hundred Blades needs a buff to make it a decent competitor to perhaps the most popular sword elite, Dragon Slash which currently beats Hundred Blades in almost every possible way. The only advantage of Hundred Blades over Dragon Slash is that it can be cast instantly when entering the battle (if you aren't drained out of energy) thus giving a quick boost to adrenaline (like mentioned, this depends on how many targets are in front of you).
I know you're about to say something about Conjure X, Splinter Weapon or Vampiric mods, so here comes my response: Hitting, let's say, 4 mobs anywhere ... it's really rare. And 8 seconds of nothingness is a long time to wait. And even so, Warrior doesn't have any good skills that would benefit from landing 2-8 hits instantly.
And what's the point in hitting a clump of mobs so that FPS drops from 60 to 1, while screen is being filled with thousands of 1-digit damage numbers, and even so no-one would die? Perhaps for the "coolness" of having so many hits, but that's it. For example, when trying to get down a single mob, that could even kite, is it really worth bringing this ridiculous skill just to get the auto-attack damage twice, every 8 seconds ? I'd rather nail that mob with +damage skills that affect only my target, nobody else.
--Teisei 21:28, 17 July 2008 (UTC)
- Conjure flame is +16 damage per hit. Two hits is +32 damage. Combine with AOE and you get massive adrenaline gain. All told this does about 60-70 damage to targets that aren't especially squishy, and is fantastic in PvE where mobs clump together nicely. Did I mention the huge adrenaline gain? I think I did. Krelus Derian 01:04, 18 July 2008 (UTC)
- So you think Hundred Blades is exclusively used in specific Conjure X builds? That's just wrong. Warrior skills shouldn't depend on Enchantment or Weapon spells from other professions. That's just crazy, and doesn't tolerate any greater variability in build compositions. So if I wanted to use Hundred Blades I wouldn't even need to bother thinking of taking something else than Elementalist or Ritualist (or Monk for SoH) as a secondary. And the "massive adrenaline gain", yeah right. You may get excessive amount of adrenaline every 8 seconds, but that isn't enough. 8 seconds is a long time in combat where you need to switch targets quickly and deal high, stable DPS. You can't even compare Hundred Blades to Dragon Slash, which currently is, should I say, the best unconditional skill for generating adrenaline on Warrior. Besides, in most areas it's hard to make mobs clump together, especially in front of you, unless you are doing everything in wall tank way, but that's just hilarious, and SLOW. And mobs do move around, instead of balling and staying still, so the "massive adrenaline gain" you were talking about is really just a matter of luck which makes Hundred Blades very conditional. --Teisei 07:37, 18 July 2008 (UTC)
- Look, say what you will, but this works, and it works well. Everything else is crap and semantics. Krelus Derian 15:30, 18 July 2008 (UTC)
- So you admit Hundred Blades is a complete failure without Conjure spells. --Teisei 19:41, 18 July 2008 (UTC)
- I'm... no? Just a word of advice. claiming I said things that I never said is pretty ineffective when the entire log of our conversation is directly above your text. Hundred Blades is a skill that falters a bit on its own but has fantastic synergy with anything that increases your damage. Signet of Strength, I Am The Strongest, Conjure, even something like a Zealous sword mod. This is hardly restrictive, since there's a great many choices. I think you'll find that most of GW's skills work best in combos. Your precious Dragon Slash isn't the end-all-be-all. It takes ten strikes of adrenaline to charge up, and without For Great Justice! it's pretty meh. God forbid Dragon Slash misses or gets blocked. By your own logic, Dragon Slash is rubbish for that very reason. It might do a bit more damage than a Hundred Blades bar, but it's also more fragile and easier to counter. Krelus Derian 20:33, 18 July 2008 (UTC)
- Well who says Hundred Blades couldn't be blocked ? And Dragon Slash requires only that one successful hit to give the 4-5 adrenaline, while Hundred Blades requires at least 2 targets to give the same amount. And Hundred Blades is, because of the multiple hits, sword farmers' choice (Vigorous Spirit, Live Vicariously etc.) It's true that Hundred Blades, being energy based, gives some adrenaline in the beginning of the battle (usually 2 or 4 strikes), but how about in the long term? The only thing I like in Hundred Blades is its cool animation (best ever). I could understand the "fantastic synergy" with "on hit" buffs, if Hundred Blades only had recharge of 4-5 seconds. --Teisei 10:36, 19 July 2008 (UTC)
- Making it short, Krelus is right. If I were to buff this, I would make it strike target foe and adjacent foes three times instead of two, nothing else. It would then have extremely good sinergy with anything that buffs damage, just like Dragon Slash has extremely good sinergy with adrenal skills. Erasculio 10:45, 19 July 2008 (UTC)
- Well that would actually make Hundred Blades quite usable. Hitting each target 3 times instead of 2 would make sense but I'm sure there will be people who would complain. How about making it X times total, the less the mobs the more hits per mob. For example, Hundred Blades would hit X times one mob, X/2 times per mob when 2 mobs are affected, X/3 times when 3 mobs are affected, and so on. And the number of total hits would be determined by the Swordsmanship attribute. However, maximum hits per target would be restricted to 4 or something, so that one single target wouldn't get hit like 20 times (or hey, why not 100? It's HUNDRED Blades !) instantly. --Teisei 20:49, 19 July 2008 (UTC)
- Problem is, if you did that, it'd become a four-man W/whatever hundred blades instagib spike and would thusly be nerfed into oblivion. It maybe just needs something minor, like "if this only hits one foe, that foe begins bleeding for 5...17...20 seconds." That'd also give it a reason to be in Swordsmanship, in addition to some utility. Krelus Derian 01:56, 20 July 2008 (UTC)
- Hah, that would be so true. But I'd suggest Deep Wound over Bleeding ... or why not both ? --Teisei 19:03, 20 July 2008 (UTC)
- Problem is, if you did that, it'd become a four-man W/whatever hundred blades instagib spike and would thusly be nerfed into oblivion. It maybe just needs something minor, like "if this only hits one foe, that foe begins bleeding for 5...17...20 seconds." That'd also give it a reason to be in Swordsmanship, in addition to some utility. Krelus Derian 01:56, 20 July 2008 (UTC)
- Well that would actually make Hundred Blades quite usable. Hitting each target 3 times instead of 2 would make sense but I'm sure there will be people who would complain. How about making it X times total, the less the mobs the more hits per mob. For example, Hundred Blades would hit X times one mob, X/2 times per mob when 2 mobs are affected, X/3 times when 3 mobs are affected, and so on. And the number of total hits would be determined by the Swordsmanship attribute. However, maximum hits per target would be restricted to 4 or something, so that one single target wouldn't get hit like 20 times (or hey, why not 100? It's HUNDRED Blades !) instantly. --Teisei 20:49, 19 July 2008 (UTC)
- Making it short, Krelus is right. If I were to buff this, I would make it strike target foe and adjacent foes three times instead of two, nothing else. It would then have extremely good sinergy with anything that buffs damage, just like Dragon Slash has extremely good sinergy with adrenal skills. Erasculio 10:45, 19 July 2008 (UTC)
- Well who says Hundred Blades couldn't be blocked ? And Dragon Slash requires only that one successful hit to give the 4-5 adrenaline, while Hundred Blades requires at least 2 targets to give the same amount. And Hundred Blades is, because of the multiple hits, sword farmers' choice (Vigorous Spirit, Live Vicariously etc.) It's true that Hundred Blades, being energy based, gives some adrenaline in the beginning of the battle (usually 2 or 4 strikes), but how about in the long term? The only thing I like in Hundred Blades is its cool animation (best ever). I could understand the "fantastic synergy" with "on hit" buffs, if Hundred Blades only had recharge of 4-5 seconds. --Teisei 10:36, 19 July 2008 (UTC)
- I'm... no? Just a word of advice. claiming I said things that I never said is pretty ineffective when the entire log of our conversation is directly above your text. Hundred Blades is a skill that falters a bit on its own but has fantastic synergy with anything that increases your damage. Signet of Strength, I Am The Strongest, Conjure, even something like a Zealous sword mod. This is hardly restrictive, since there's a great many choices. I think you'll find that most of GW's skills work best in combos. Your precious Dragon Slash isn't the end-all-be-all. It takes ten strikes of adrenaline to charge up, and without For Great Justice! it's pretty meh. God forbid Dragon Slash misses or gets blocked. By your own logic, Dragon Slash is rubbish for that very reason. It might do a bit more damage than a Hundred Blades bar, but it's also more fragile and easier to counter. Krelus Derian 20:33, 18 July 2008 (UTC)
- So you admit Hundred Blades is a complete failure without Conjure spells. --Teisei 19:41, 18 July 2008 (UTC)
- Look, say what you will, but this works, and it works well. Everything else is crap and semantics. Krelus Derian 15:30, 18 July 2008 (UTC)
- So you think Hundred Blades is exclusively used in specific Conjure X builds? That's just wrong. Warrior skills shouldn't depend on Enchantment or Weapon spells from other professions. That's just crazy, and doesn't tolerate any greater variability in build compositions. So if I wanted to use Hundred Blades I wouldn't even need to bother thinking of taking something else than Elementalist or Ritualist (or Monk for SoH) as a secondary. And the "massive adrenaline gain", yeah right. You may get excessive amount of adrenaline every 8 seconds, but that isn't enough. 8 seconds is a long time in combat where you need to switch targets quickly and deal high, stable DPS. You can't even compare Hundred Blades to Dragon Slash, which currently is, should I say, the best unconditional skill for generating adrenaline on Warrior. Besides, in most areas it's hard to make mobs clump together, especially in front of you, unless you are doing everything in wall tank way, but that's just hilarious, and SLOW. And mobs do move around, instead of balling and staying still, so the "massive adrenaline gain" you were talking about is really just a matter of luck which makes Hundred Blades very conditional. --Teisei 07:37, 18 July 2008 (UTC)
(reset indent) I pray that you never become a skill balancer. Krelus Derian 21:18, 20 July 2008 (UTC)
- Don't worry, I'm not that much into this game. --Teisei 22:49, 20 July 2008 (UTC)
- "Sword Attack Skill. 5 Energy, 8 Second Recharge. Swing twice at target foe and all foes adjacent to your target. If you are not in a stance, these attacks deal an additional 2...6...10 slashing damage and 2...6...10 piercing damage. If you are in a stance, these attacks cause Bleeding for 20 seconds." Whats wrong with this? it offers decent additional damage (but not a ton) and has a dual effect depending on whether or not you want to use stances. FleshAndFaith 02:57, 30 July 2008 (UTC)
- How about just "damage"? Hundred Blades would then be comparable to Triple Chop and Cyclone Axe. And Hundred Blades is the only attack skill under Swordsmanship that deals damage to multiple foes. --Teisei 09:41, 3 August 2008 (UTC)
- "Sword Attack Skill. 5 Energy, 8 Second Recharge. Swing twice at target foe and all foes adjacent to your target. If you are not in a stance, these attacks deal an additional 2...6...10 slashing damage and 2...6...10 piercing damage. If you are in a stance, these attacks cause Bleeding for 20 seconds." Whats wrong with this? it offers decent additional damage (but not a ton) and has a dual effect depending on whether or not you want to use stances. FleshAndFaith 02:57, 30 July 2008 (UTC)
Maybe something like this: Elite Sword Attack. Strike target foe for +5...+25...+30 damage and your target suffers from bleeding for 5...13...15 seconds . If you hit a bleeding foe this foe and foes adjacent to your target are hit twice.
In this way, it´s great to combine with gash, what´s quite handy because one doesn´t need an other skill for bleeding to inflict deep wound, but it´s less effective with skills like conjure fire etc. until the enemy suffers from bleeding, then the skill works quite the same as before, without the issue of mass bleeding.
Well maybe the numbers should been worked out ;P 84.176.8.12 13:23, 4 August 2008 (UTC)
...With Ghost Forge insignia on before doing any of these, you can steal 100 health right off the bat if you have a Nightmare Weapon on(Primary Rt), you can interrupt a target twice by either using Wailing Weapon or Warmonger's Weapon and better if you have recharged Sun and Moon Slash. So a 2 man Ritualist with these can steal and will spike 200 health loss in 1.33 seconds...--ShadowFog 13:17, 5 August 2008 (UTC)
I would change it to swinging 3 times at each foe, but give it a total amx of targets that increases with swordsmanship, starting at 3 max at 1 and 9 or 12 at 2.74.12.236.211 01:46, 16 August 2008 (UTC)
wth i have no idea what a spoiler is i dont even get the joke?! --The preceding unsigned comment was added by User:220.245.180.130 (talk).
The player doesn't know he's dead I think, and he is quite a major character. So he's a spoiler-related boss. Dragnmn talk cont 13:58, 29 August 2008 (UTC)
I agree that the effect of Hundred Blades should be somehow linked to user's level in Swordsmanship. --Teisei 11:40, 29 August 2008 (UTC)
I think the main focus of this skill should be to gain adrenaline but that's just my opinion--Simpson man 23:42, 11 October 2008 (UTC)
- OR Hundred Blades: 5-10 energy 12 recharge: for ???...??? seconds you attack 25-33% faster and your swordsmanship attibute is raised by 2 :p probably a bit overpowered and would probably be abused by some kind of gimmick though :/.--Simpson man 03:32, 13 October 2008 (UTC)
- THEN it would be a swordsmanship version of Expert's Dexterity, which would be OP, because that on any weapon except a bow would be very powerful.Crimmastermind 03:43, 13 October 2008 (UTC)
- I think the main issue with this skill is that it’s more of a "Look what I Can Do" *begins to randomly twitch* skill. I mean the problem with buffing this skill is that it has too much potential, and if you add any kind of buff to it its basic design it amplifies that buff and makes it fiercely overpowered. But as it is its fiercely underpowered. I fear the only true answer would be to leave it as is simply because of its historical value in the game or to COMPLETELY rethink the skill, doing away with the "hit multiple target multiple times" thing completely. The really question is, are we ready to do that? 68.26.244.221 19:03, 19 November 2008 (UTC)Auron Bushi is always ready
- THEN it would be a swordsmanship version of Expert's Dexterity, which would be OP, because that on any weapon except a bow would be very powerful.Crimmastermind 03:43, 13 October 2008 (UTC)
An idea to bring it to more current power level, and give Sword users a new option[edit]
My idea is have it give the one condition that this primary doesn't have access to... Cracked Armor.
Keep the two strikes, and no bonus damage but let it inflict Cracked Armor. What I'm suggesting in effect is opening up a new line of spike synergy for sword with Hundred Blades and Body Blow. Thoughts? Crimsonhandhiro 22:30, 22 October 2008 (UTC)
- Creative, but a tad overpowered... I can see a Hundred-Bladeway team forming around that, which could be cool if used right, but way overpowered. I do agree that as it is now, it's pretty bad alone, but just extra damage could make it elite-worthy... maybe... well, perhaps Crippled would be a good condition for it to create, but that would open up a ton of spike team opportunities... anyway, I think it needs a buff, but not something as extreme as AoE Cracked Armor; ele says hi. --Gah The Epic 02:01, 13 November 2008 (UTC)
- Well, if they'd do they might as well take Weaken Armor which has spell range, AoE effect and can be carried by a support or damage necromancer. Cracked armor still would not make this over-powered. Ɲoɕʈɋɽɕɧ 02:28, 13 November 2008 (UTC)
- Maybe we are looking at this the wrong way. Instead of increasing its effect, lets increase its range. "Target foe and foes nearby are struck twice."--Ryudo 03:11, 13 November 2008 (UTC)
- Yes, I agree. Because it does hit every enemy twice, which is about the same as deals +15-22 damage to each foe hit. That's fairly decent, imho. 145.94.74.23 08:47, 3 December 2008 (UTC)
- Make it also hit all foes adjacent to you. (Nearby is rather large considering how long a sword is) Vili 09:02, 3 December 2008 (UTC)
- Yes, I agree. Because it does hit every enemy twice, which is about the same as deals +15-22 damage to each foe hit. That's fairly decent, imho. 145.94.74.23 08:47, 3 December 2008 (UTC)
- Maybe we are looking at this the wrong way. Instead of increasing its effect, lets increase its range. "Target foe and foes nearby are struck twice."--Ryudo 03:11, 13 November 2008 (UTC)
- Well, if they'd do they might as well take Weaken Armor which has spell range, AoE effect and can be carried by a support or damage necromancer. Cracked armor still would not make this over-powered. Ɲoɕʈɋɽɕɧ 02:28, 13 November 2008 (UTC)
Update[edit]
It's interesting now, at least? Raine - talk 02:52, 12 December 2008 (UTC)
- Unless it works with Orders, I'm thinking it's almost a nerf. Pitiful non-armor-ignoring damage is pitiful. Vili 02:57, 12 December 2008 (UTC)
- It doesn't.--Fighterdoken 03:10, 12 December 2008 (UTC)
- This...is a nerf. To an already weak elite skill. Come on Anet...-Warior Kronos 03:13, 12 December 2008 (UTC)
- They nerfed this to justify the buff to Enraged Smash. :D Raine - talk 03:15, 12 December 2008 (UTC)
- If the damage works with Splinter Weapon, it might create some interesting possibilities... --Jette 03:17, 12 December 2008 (UTC)
- Greater Conflagration and Mark of Rodgort...oh baby. Vili 03:21, 12 December 2008 (UTC)
- Put Mark of Pain on your three Necro heroes. 'Sup? Raine - talk 03:25, 12 December 2008 (UTC)
- Not really worth since most mobs will scatter after a couple of hits. At least before, hitting twice with a single swing, with 5s recharge, you could work it somehow, but now that the effect stays 15 secs...--Fighterdoken 03:33, 12 December 2008 (UTC)
- Put Mark of Pain on your three Necro heroes. 'Sup? Raine - talk 03:25, 12 December 2008 (UTC)
- Greater Conflagration and Mark of Rodgort...oh baby. Vili 03:21, 12 December 2008 (UTC)
- If the damage works with Splinter Weapon, it might create some interesting possibilities... --Jette 03:17, 12 December 2008 (UTC)
- They nerfed this to justify the buff to Enraged Smash. :D Raine - talk 03:15, 12 December 2008 (UTC)
- This...is a nerf. To an already weak elite skill. Come on Anet...-Warior Kronos 03:13, 12 December 2008 (UTC)
- It doesn't.--Fighterdoken 03:10, 12 December 2008 (UTC)
(reset) so does this mean everytime you hit you hit everything around you also and your target twice? and if so, with a skill like Vigourous Spirit, does it trigger multiple times? SabreWolf 04:15, 12 December 2008 (UTC)
- No, it means targets by your target take physical damage. You don't actually "hit" them and your primary target is unaffected. It's kinda dumb, really. --Jette 04:17, 12 December 2008 (UTC)
Suckely suck suck. Suckemodo. Sucks sucksasionally. Sucktasticly sucky!... -- Nox Coma 04:52, 12 December 2008 (UTC)
Wow. This is complete failure. They just keep screwing the game over as they wonder why people quit. Looking at this it makes me happy I quit GW for some better MMOs. -- Tarun 05:43, 12 December 2008 (UTC)
- Sorry, i don't know how wiki works, but this skill looks intresteting with mark of pain?
- I hate axes... unless I GvG... I am 90% sword... except for Enraging Smash... oh wait... they nerfed that too... -- SabreWolf 06:29, 12 December 2008 (UTC)
- Still, you have to admit, this is somewhat better than the old version. This basically does exactly what the old one did, except you get to do it every attack for 15 seconds. You might complain about the fixed damage, but it isn't that bad. The duration and recharge will prevent me from using this seriously, but it still is better than the old. 98.226.112.109 08:09, 12 December 2008 (UTC)
- I think it should just work like a watered-down version of Impossible Odds. Stance, while wielding a sword you attack all adjacent foes. Or something. It'd be especially nice if it caused you to attack the primary target twice.
Mightwould be overpowered on an axe or hammer, but it might be fine for a sword. --Jette 13:29, 12 December 2008 (UTC)
- I think it should just work like a watered-down version of Impossible Odds. Stance, while wielding a sword you attack all adjacent foes. Or something. It'd be especially nice if it caused you to attack the primary target twice.
- Still, you have to admit, this is somewhat better than the old version. This basically does exactly what the old one did, except you get to do it every attack for 15 seconds. You might complain about the fixed damage, but it isn't that bad. The duration and recharge will prevent me from using this seriously, but it still is better than the old. 98.226.112.109 08:09, 12 December 2008 (UTC)
- I hate axes... unless I GvG... I am 90% sword... except for Enraging Smash... oh wait... they nerfed that too... -- SabreWolf 06:29, 12 December 2008 (UTC)
Rather keep it an Elite "Skill" if they make it a stance it would be destroyed further. - 130.156.160.65 14:02, 12 December 2008 (UTC)
- There we go ANET thinking outside the box now i see, bout time, we've had some pretty unique issues and with this round of skill changes its seems you've take a Unique aproach to solveing them. Cant say i agree with all the changes but your definatly makeing progress, Good Job. As for Hundred Blades its still a very Vanella skill but at least there is reason enought to use it now. Adds some Exceptable dps in a One on One Situation and Minor Croud Control in some of those more claustrophobic spots.99.204.103.151 18:00, 12 December 2008 (UTC)Auron Bushi
I have not tested it but I will when I get home. Correct me if I'm wrong but the skill description says it deals damage to adjacent foes when you attack. I mean, your target is adjacent to you now isnt it? So, for 15 seconds, no one can block your secondary damage. Now, that should mean that even your target will get hit even if your target is blocking. The same should be said for foes under Shadow Form. Your attacks will miss but your aoe damage will not. Similar to Illusionary Weapon but Hundred Blades deals physical damage. I will try this when I get home but this sounds too good to be true. 24.106.177.50 20:26, 12 December 2008 (UTC)
- Just tested if you attack foe,and have this skill active it will hit him even if he is not near anyone else,and to everyone else..try this +whirlwind and then tell me is a nerf.76.95.227.7 23:00, 12 December 2008 (UTC)
- It is if you only have Prophecies XD.--Fighterdoken 23:04, 12 December 2008 (UTC)
- Tried it in all sorts of ways on the island.. It's crap! -- Nox Coma 03:37, 13 December 2008 (UTC)
- It is if you only have Prophecies XD.--Fighterdoken 23:04, 12 December 2008 (UTC)
I tried it in many ways on the island of the nameless. it has a lot of potential.The question is, is wheter it will live up to it's potential against human and monster A.I.Sword Master Drake 00:31, 25 January 2009 (UTC)
- Use with Whirlwind Attack on a big group of mobs. Anyone with a brainstem will spread out, but mobs don't have those. With Whirlwind Attack and 15 in swords, 25 damage multiplied by however many mobs are around you can get pretty high on big groups. Think farming: Grab some agro, Use this and For Great Justice, gain some adrenaline, Whirlwind, sun and moon slash, auto attack, rinse and repeat. Anyone who's tested it on the Isle of the Nameless hasn't actually seen how it works yet, there's no massive mob of 6 or 7 enemies who will all melee you at once there. It's a great skill, just gotta know how to use it.72.161.115.13 01:34, 6 February 2009 (UTC)
Changed functionality[edit]
- Might be useful for... low-level area farming? >_<
- Well, since your attack does not need to hit the enemy, could be useful by a blinded warrior? x_X
- Or might have some (very limited) use against Shadow Form mobs? o_O --NIN37 07:04, 12 December 2008 (UTC)
- Not really useful for low level farming, since even level 6 critters have at least AL60 for the most part. It has uses as you say for a blinded warrior, but for those cases Ursan is better (and does more single-target damage without scatter). Shadow Form would still require for you to attack an adyacent enemy, so it may have situational use... as long as the SF critter is not alone.--Fighterdoken 07:13, 12 December 2008 (UTC)
- huh? useful against an sf critter? he still has 70 armour and will laugh off the not quite a dozen points per second that get through the armour. Aside from that, you're a warrior, so your also blinded and can't hit the guy standing next to him, even if the sin is dumb enough to stay standing next to the your target... 217.234.231.197 07:49, 12 December 2008 (UTC)
- I was in no way trying to say it became a good skill. I was just trying to say that it is not a completely useless one. Just need to find a nice use for it (if any serious one exists...). :P
- And, by low level mobs, I was referring to damage calculation taking both attacker's and defender's level into account (so high level players deal higher amount of damage against lower level mobs).
- At least, it is a Skill, so can stack with (IAS) Stance and is non-removable. :) --NIN37 08:50, 12 December 2008 (UTC)
- If they make it a stance i'll never use it again. - 130.156.160.65 14:03, 12 December 2008 (UTC)
- Looks like some sort of elite AoE conjure-skill to me. It adds bonus damage, and only triggers with a specific weapon (like conjure does with a specific damage type). According to the description, you could use it with conjures at the same time, since it requires a sword, not slashing damage. ~ 84.80.29.30 14:50, 12 December 2008 (UTC)
- You could use it with the conjures, but those skills would only improve your main attack, not the area of effect damage. The strong synergy this skill used to have with anything that increased damage (some Smiting Prayers skills, the conjures, some weapon spells) has been significantly reduced, IMO, not to mention the ability of using this to power adrenaline-based skills. That's funny, because it would have been easy to buff this skill for PvE: either make the old version strike 3 times instead of 2, or increase the area. Both would have been better (PvE only, of course) than the current functionality. Erasculio 15:06, 12 December 2008 (UTC)
- Looks like some sort of elite AoE conjure-skill to me. It adds bonus damage, and only triggers with a specific weapon (like conjure does with a specific damage type). According to the description, you could use it with conjures at the same time, since it requires a sword, not slashing damage. ~ 84.80.29.30 14:50, 12 December 2008 (UTC)
- If they make it a stance i'll never use it again. - 130.156.160.65 14:03, 12 December 2008 (UTC)
- huh? useful against an sf critter? he still has 70 armour and will laugh off the not quite a dozen points per second that get through the armour. Aside from that, you're a warrior, so your also blinded and can't hit the guy standing next to him, even if the sin is dumb enough to stay standing next to the your target... 217.234.231.197 07:49, 12 December 2008 (UTC)
- Not really useful for low level farming, since even level 6 critters have at least AL60 for the most part. It has uses as you say for a blinded warrior, but for those cases Ursan is better (and does more single-target damage without scatter). Shadow Form would still require for you to attack an adyacent enemy, so it may have situational use... as long as the SF critter is not alone.--Fighterdoken 07:13, 12 December 2008 (UTC)
Downside of this change is that presumably you won't get adrenaline for the AoE damage. It used to be a good way to build some adrenaline in PvE. 173.65.11.44 18:03, 12 December 2008 (UTC)
Synergies[edit]
After playing around with this, I've found some good synergy combos with this. Since the damage is slashing, it's also physical, so Barbs and Mark of Pain trigger on both the sword hit and the Hundred Blades bonus damage. Combining this effect with Sun and Moon Slash will double your hits, thus activating Barbs and Mark of Pain 4 times each. On just the target you initially attacked, that's 8 packets of damage (Two attacks, Two Hundred Blades, 4 Barbs). Add another 120~ shadow (armor ignoring) and two of the hundred blades slashes to all the enemies near your enemy, and you've got a nice amount of AoE damage. This looks to be the next big farming skill if used right (assuming the enemies in question don't have base-damage reduction, which ruins this whole concept.) Any other thoughts on this? PowerGamer 10:34, 12 December 2008 (UTC)
- Regarding PvE , dont forget Whirling Attack. And whats the stats on Order of Pain/Vampire? it says it activates on Physical dammage. Oremir
- Both, marks and barbs used to have the same effect with the old version, so is not an improvement (actually a downgrade when you take in consideration that mobs will scatter after a couple of hits). The only synergy i have seen this skill has now is with Sun and Moon Slash.--Fighterdoken 17:24, 12 December 2008 (UTC)
- The synergy is with all three combined. With Hundred Blades then Sun and Moon, you'd trigger barbs and MoP the same amount of times with the old version as the new, but over two attacks with the old and one with the new. The new one also triggers Barbs and MoP on every hit as long as Hundred Blades is up. That's far greater synergy than with the previous skill. PowerGamer 21:16, 12 December 2008 (UTC)
- I still don't see an answer on: Would this work with Orders? Is this physical damage that you deal out to all sides considered actually "striking for physical damage"? I mean... there are few enough skills that actually do physical damage without being a direct attack - namely traps, the conditional AoE of splinter shot and maybe one or two defensive stances (whirling defense, for example)... so I'm just asking myself if that has been tested yet. - 84.178.90.3 02:50, 14 December 2008 (UTC)
- Not sure on orders, but to the second, no. Now this skills is not considerated as "hitting adyacent enemies", but as "adyacent enemies receive X physical damage", so skills that activate "when you hit" will not activate for the aditional strikes.--Fighterdoken 03:08, 14 December 2008 (UTC)
- That's what I guessed... leaves the question how the orders actually work. Two of the three of them that actually affect team members/player characters are pretty much "hit with" or "strike with" physical damage. Only Order of Apostacy could be one or the other. Concise only mentions "deals" physical damage (which, I believe, Hundred Blades still qualifies for) but the normal skill description also says "hits a foe with physical damage"... hm. I guess it wouldn't trigger. Would have been evil, anyways. (Unblockable, area of effect enchantment removal that ignores blind, immunity to spells and pretty much everything else. The anti-Shadowform, so to speak, even if it would take two elites combined to pull it off.) 84.178.90.3 03:18, 14 December 2008 (UTC)
- I tested the orders, none of them trigger. PowerGamer 05:05, 14 December 2008 (UTC)
- as said further down winnowing also affects all packets of damage.
- I tested the orders, none of them trigger. PowerGamer 05:05, 14 December 2008 (UTC)
- That's what I guessed... leaves the question how the orders actually work. Two of the three of them that actually affect team members/player characters are pretty much "hit with" or "strike with" physical damage. Only Order of Apostacy could be one or the other. Concise only mentions "deals" physical damage (which, I believe, Hundred Blades still qualifies for) but the normal skill description also says "hits a foe with physical damage"... hm. I guess it wouldn't trigger. Would have been evil, anyways. (Unblockable, area of effect enchantment removal that ignores blind, immunity to spells and pretty much everything else. The anti-Shadowform, so to speak, even if it would take two elites combined to pull it off.) 84.178.90.3 03:18, 14 December 2008 (UTC)
- Not sure on orders, but to the second, no. Now this skills is not considerated as "hitting adyacent enemies", but as "adyacent enemies receive X physical damage", so skills that activate "when you hit" will not activate for the aditional strikes.--Fighterdoken 03:08, 14 December 2008 (UTC)
- I still don't see an answer on: Would this work with Orders? Is this physical damage that you deal out to all sides considered actually "striking for physical damage"? I mean... there are few enough skills that actually do physical damage without being a direct attack - namely traps, the conditional AoE of splinter shot and maybe one or two defensive stances (whirling defense, for example)... so I'm just asking myself if that has been tested yet. - 84.178.90.3 02:50, 14 December 2008 (UTC)
- The synergy is with all three combined. With Hundred Blades then Sun and Moon, you'd trigger barbs and MoP the same amount of times with the old version as the new, but over two attacks with the old and one with the new. The new one also triggers Barbs and MoP on every hit as long as Hundred Blades is up. That's far greater synergy than with the previous skill. PowerGamer 21:16, 12 December 2008 (UTC)
- Both, marks and barbs used to have the same effect with the old version, so is not an improvement (actually a downgrade when you take in consideration that mobs will scatter after a couple of hits). The only synergy i have seen this skill has now is with Sun and Moon Slash.--Fighterdoken 17:24, 12 December 2008 (UTC)
Related skills[edit]
Death Blossom? Illusionary Weapon? Not all that close, but... Backsword 11:41, 12 December 2008 (UTC)
I take it back they didn't ruin it that bad, there are potential farming methods from the change but still stupid to change a skill's entire functionality - 130.156.160.65 13:57, 12 December 2008 (UTC)
- Mabye but they do it all the time.76.95.227.7 04:35, 13 December 2008 (UTC)
- well, now it's more related to death blossom...sorta...perhaps?--72.189.85.14 19:58, 14 December 2008 (UTC)
I think it most definetly is related to Death Blossom, Yeti Smash even, due to the secondary damage.
OLOLOL BUFF[edit]
Hundred blades is semi-useful now! (maybe?) --67.86.84.167 17:49, 12 December 2008 (UTC)
- semi useful? ptf It's pushing on imba at the moment
Whirlwind Attack[edit]
Is the way to go with this. It should work like splinter barrage.reanor 21:00, 12 December 2008 (UTC)
- well accualy this + whilwind + Splinter laughs in the face of Barrage+Splinter,if u have a large enough group there is little chance they will live.76.95.227.7 22:14, 12 December 2008 (UTC)
- Tested, and it does make a very nice cloud of little yellow numbers. Still haven't tested with Splinter Weapon though. --The preceding unsigned comment was added by User:209.216.173.248 (talk).
- It shouldn't work with Splinter Weapon, as the AoE damage isn't an attack. -- Gordon Ecker (talk) 08:21, 13 December 2008 (UTC)
- Splinter Weapon is triggered by Whirlwind Attack..Not by Hundred Blades - (Rezu Blackheart 15:01, 13 December 2008 (UTC))
- Yes true but it is still a nice combination with WWA.Fire and deaths 17:14, 13 December 2008 (UTC)
- Tested, and it does make a very nice cloud of little yellow numbers. Still haven't tested with Splinter Weapon though. --The preceding unsigned comment was added by User:209.216.173.248 (talk).
Looks pretty good xD (Rank 7 Sunspear, 13 Swordsmanship, and 12 Channeling magic) -- Halogod35 16:11, 14 December 2008 (UTC)
- I feel it should be noted that when WWA and HB are used together, since WWA attacks all enemies around you, HB procs its hits for each of those attacks. Meaning when you hit WWA surrounded by 10 foes with HB on, you will instead of hitting 20 times hit 110 times (10 for the WWA attack for them and then 10 HB hits to the foes around for each of the 10 WWA attacks).
Added another note[edit]
I've just added another note that says that this damage comes before your regular attack which means that using +damage skill will "ignore" RoF and Life Sheath.--Itamar 01:03, 13 December 2008 (UTC)
- changed Rof to Reversal Of Fortune, no idea how to create links tho 92.238.76.95 21:38, 13 December 2008 (UTC)
- done, just put the skill-names in squared brackets [ [Reversal of Fortune] ] (without the spaces) = Reversal of Fortune --Propper 06:27, 14 December 2008 (UTC)
- fyi, <nowiki></nowiki> tags mean you dont have to use spaces. Yes, I did just use those tags to illustrate my point. =PAshes Of Doom 02:11, 17 December 2008 (UTC)
- done, just put the skill-names in squared brackets [ [Reversal of Fortune] ] (without the spaces) = Reversal of Fortune --Propper 06:27, 14 December 2008 (UTC)
Damage triggers[edit]
Seen this in RA a few times, been running an SS necro most of the time myself. I'm lead to beleive that the damage you deal with Hundred Blades actually triggers Spiteful Spirit - the Warrior using it was the only one standing near the end of a match, he had about 6 minions (AotL spammer) and two players adjacent to him and I was seeing a tonne of -37's coming from him each time he attacked. No skills, just Hundred Blades. --121.209.146.227 13:07, 13 December 2008 (UTC)
- Well if this is true this is probably a bug,becuase SS trigger on attack and when u use a skill,and since hundred blades is just dealing damage and not attacking that shouldnt happen,im gunna go test now to be sure thanks for posting your find.Fire and deaths 17:10, 13 December 2008 (UTC)
- just tested with a guildie he brought along olias,he cast SS on me and i attacked my Guild member (who was not moving) and SS was only trigering once not twice.i can Get a pic if u want.Fire and deaths 17:46, 13 December 2008 (UTC)
I thought[edit]
- i read that it wasn't supposed to affect the person you were hitting, but obviously i was wrong as i found out in ha earlier. i also see a very large use for thsi in pvp actually with conjure and strength of honor etc, meaning you have uber amounts of damage when used with say, S&MS 90.210.117.22 01:17, 14 December 2008 (UTC)
- Wrong. The damage you deal with Hundred Blades is only affected by your opponent's armor and skills. Using this against a warrior without a shield or damage reducing/armor increasing insignias effectively halves this damage. Since most warriors would have defense boosting insignias don't even count on half damage for that. It does count as physical damage, so skills that trigger on physical damage like Mark of Pain and Barbs do affect it, but Orders, Vampiric Weapon Mods, Elemental Conjuring, Sundering Mods, Brutal Weapon, Strength and Honor, or anything else you might have thought of will not buff the damage on this. The ONLY damage buff is against someone with cracked armor, Frenzy/Primal Rage, or using skills that reduce your own armor like Crude Swing, Elemental Resistance, and Healing Signet. Elemental Conjures definitely don't work since the damage can't be converted into elemental damage.
- To make a long post short, you could have read the talk section above and learned all of that out for yourself before you made this post and effectively wasted the space on the talk thread. Why post on a talk page that you haven't read on a subject that you're blatantly wrong about and haven't tested? PowerGamer 05:55, 14 December 2008 (UTC)
- I wasn't aware that reading others' posts first was a requirement for contributing to this wiki. Thank you for the enlightenment, PowerGamer! Vili 06:35, 14 December 2008 (UTC)
- My point wasn't that it was a requirement, but in many cases like this, people end up contributing the wrong thing entirely when the evidence to the contrary is right above them. You could say it's not required, however the word "contributing" usually implies adding something useful or positive. I might sound semi-trollish, but making a new section in the talk thread on everything that's already been tested, covered, and listed, stating the exact contrary to it, is hardly a contribution. PowerGamer 06:59, 14 December 2008 (UTC)
- Although the implication may be apparent, the contributor never explicitly states that they expect Conjure/SoH to carry over to the HB hits. When I read their note, I assumed they were referring to stacking buff effects on a warrior for heavy -single- target damage (based on the "read that it wasn't supposed to affect the person you were hitting" comment) - Strength of Honor + Hundred Blades + Conjure X together yield consistent 60-80 damage armor respecting hits, before attack skills. While your interpretation may be more likely, putting words into an individual's mouth is not good wiki policy either. MA Anathe 05:12, 15 December 2008 (UTC)
- Hmm, I had to read that 4 times to see how you came up with that interpretation of that post, and now I can't shake that possibility. But in response to that potential strategy, the synergy isn't all that great. I mean, it'll help a little having Hundred Blades on with the other buffs, but the damage it deals is pretty weak and very un-armor ignoring. Considering that you'll only get 10-15 hits in against a non-kiting foe, and half of that damage is likely to be mitigated from Stance Monks(+16 armor shield, +24 armor stance), Natural Armor, and prot magic (Not spirit, but anything else in the line like SoA) this build doesn't seem viable. The other bonuses don't separate into packets to get around Prot Spirit, and this bonus is too low to get around a potential SoA. PowerGamer 19:21, 15 December 2008 (UTC)
- Playin' devil's advocate here, but you know that you wasted space repetitively complaining about the original user's wasting of space (and time)? Jarrkha 20:28, 16 December 2008 (EST)
- And wouldn't you be wasting space saying I wasted space? Also I replied to what his statement was anyway, so answering the question at hand made it not a total waste. :P PowerGamer 03:39, 17 December 2008 (UTC)
- No, because the POINT of my "wasting space" was to point out your not-so-total waste of space. lol. THIS probably isn't a waste of space either since it is the natural result of the comment above (i.e. an answer/response to a non-hypothetical question). -Jarrkha 17:56 31 December 2008 (UTC)
- Lol... anyway, getting back on topic, surely Winnowing would also work with this?81.107.214.61 09:27, 19 December 2008 (UTC)
- Yeah, with S&M Slash it'd add another 16 damage. Not that much better, but about as good as a conjure. PowerGamer 07:10, 20 December 2008 (UTC)
- And wouldn't you be wasting space saying I wasted space? Also I replied to what his statement was anyway, so answering the question at hand made it not a total waste. :P PowerGamer 03:39, 17 December 2008 (UTC)
- Playin' devil's advocate here, but you know that you wasted space repetitively complaining about the original user's wasting of space (and time)? Jarrkha 20:28, 16 December 2008 (EST)
- Hmm, I had to read that 4 times to see how you came up with that interpretation of that post, and now I can't shake that possibility. But in response to that potential strategy, the synergy isn't all that great. I mean, it'll help a little having Hundred Blades on with the other buffs, but the damage it deals is pretty weak and very un-armor ignoring. Considering that you'll only get 10-15 hits in against a non-kiting foe, and half of that damage is likely to be mitigated from Stance Monks(+16 armor shield, +24 armor stance), Natural Armor, and prot magic (Not spirit, but anything else in the line like SoA) this build doesn't seem viable. The other bonuses don't separate into packets to get around Prot Spirit, and this bonus is too low to get around a potential SoA. PowerGamer 19:21, 15 December 2008 (UTC)
- Although the implication may be apparent, the contributor never explicitly states that they expect Conjure/SoH to carry over to the HB hits. When I read their note, I assumed they were referring to stacking buff effects on a warrior for heavy -single- target damage (based on the "read that it wasn't supposed to affect the person you were hitting" comment) - Strength of Honor + Hundred Blades + Conjure X together yield consistent 60-80 damage armor respecting hits, before attack skills. While your interpretation may be more likely, putting words into an individual's mouth is not good wiki policy either. MA Anathe 05:12, 15 December 2008 (UTC)
- My point wasn't that it was a requirement, but in many cases like this, people end up contributing the wrong thing entirely when the evidence to the contrary is right above them. You could say it's not required, however the word "contributing" usually implies adding something useful or positive. I might sound semi-trollish, but making a new section in the talk thread on everything that's already been tested, covered, and listed, stating the exact contrary to it, is hardly a contribution. PowerGamer 06:59, 14 December 2008 (UTC)
- I wasn't aware that reading others' posts first was a requirement for contributing to this wiki. Thank you for the enlightenment, PowerGamer! Vili 06:35, 14 December 2008 (UTC)
Pratical use for hundred Blades[edit]
OMG. how come I didn't think of this earlier. Because Hundred Blades does constant non-armor ignoring slashing damage we can use it to measure the armor enemies have against slashing damage. therebye increasing wikipedia's monster log. I want to get the word out there so people could help me.
- Candy Cane Sword? but I guess doing more damage would help round off error. StatMan 07:59, 18 December 2008 (UTC)
- I guess wild blow with swords was never popular? ~Shard 08:17, 18 December 2008 (UTC)
- Yeah, you really needed Adrenaline for swords, it takes forever to charge Not Eviscerate after Wild Blow... Vili 08:27, 18 December 2008 (UTC)
- That's PvE, right, where you probably wouldn't run into stance blockfests other than in nightfall.Pika Fan 05:55, 19 December 2008 (UTC)
- Yeah, you really needed Adrenaline for swords, it takes forever to charge Not Eviscerate after Wild Blow... Vili 08:27, 18 December 2008 (UTC)
- I guess wild blow with swords was never popular? ~Shard 08:17, 18 December 2008 (UTC)
it doesn't seem like people know the value of this skill[edit]
I've just tested it out in practice fields and in actual combat. It is as you say the damage from thousend slash is minimal. But what you don't understand is that the degree of synergy of hundred blades and mark of pain. mark of pain activates WHENEVER the hexed foe takes physical damage. for every attack hundred blade does physical damage to ALL adjecent foes. therefore if used with sun and moon blade the target takes 4 packetts of physical damage which activates mark of pain 4 times. if used with whirling attack it hits the target for X packest of damage(x=number of adjecent foes). There beauty of this is that there are no limits.
I've used it in both PvE and PVP. In both cases they've had devestating effect.
In PVP by making a build focused around mark of pain, hundred blades, and sun an moon strike I've created the first successful solo warrior capping build for Alliance battles. Before this update it was almost impossible because of the warriors's limited energy pool. But now I predict that these types of builds will become even more popular then the ele solo capper because it has improved survivability and better running techniques.
In PVE (lost warband) I created a team build with a warrior who uses hundred blades, for greater justice, whirling attack, sun and moon blade and a necromancer who uses mark of Pain. The necromancer would call his target and when the warrior got the he'd activate hundred plades and used whirling attack and sun and moon blade to keep each other up. This strategy worked so well that the entire enemy party was wiped out in 2 seconds. If there is a ele build that can do the same thing, it is not used often enough.
To sum things up the new hundred blades has given the warrior the ability to do something he's never been able to do before. NUKE. And he does it with devastating effect. Barrage rangers are now obsolete. The elementalist's position as head nuker is threatened and the warrior has gotten alot more diverse in his builds.TGWG 14:31, 26 December 2008 (UTC)
- The only problem with your statement is that Warriors don't nuke at range, nor can they nuke instantly (Splinter Barrage takes no adrenaline). If Mark of Pain gets removed, you're likewise screwed for 20 seconds. Finally, they don't cause knockdown or snare to prevent foes kiting away if you don't kill them all in the first blow.
- I'm not saying that HB/MoP isn't cool and useful, but it hardly makes everything else obsolete. It's just another option. Vili 06:52, 19 December 2008 (UTC)
- First). hexes are not normaly removed the moment they're cast.
- Second). An enraging charge under the influence of for greater justice will instantly charge whirling attack
- third). Sun and mood blade feeds whirling attack and vice versa.
- Fourth). there is no "first strike" since sun and moon blade and whirling attack feed each other. this effect continues until the opponent dies
- Fifth). this combo took down a group of eight foes in 2 seconds, most of the that time is aloted to the distance the warrior had to travel to get to the enemy. the actual damage took place in a half second, no where near enough time to kit.
- Sixth). even after the hexed foe dies the warrior is still the center of of massive AOE damage thanks to the whirling attack + sun and moon combo+ hundred blades. think about him like a moving firestorm. the advantages of a moving fire storm over a regular one is that it causes foes to scatter away from him. ALWAYS. So even if there is no mark of pain the hundred blades warrior is a formidable foe against computer AI, who will continuously run away from him or die quickly.
- Seventh). the barage ranger has a limit to how many foes she can strike while the HB warrior has no limit. she must stop periodicaly to recast splinter weapon. Hundred blades is on continuously for 15 seconds once it's used. The barrage ranger is nuetralized by blinding or blocking. While blinding and blocking may decrease the HB warrior's sword damage, it will not nuetralize the effecst of Hundred blades or MoP which is the bulk of the damage. and the attack speed of the bow pales in comparison to that of a sword. Face it. The barrage ranger is dead.
- Eight). I only said that the ele's position of head nuker was THREATENED, not replaced. like you said elementalist have long range snare, and can nuke from a distance. But the Hundred blades warrior has proven that (in certain circumstances) he can kill more foes faster than any Elementalist could ever hope to.
- I do concede that there is one weakness to the hundred blades warrior. It's a constant factor I found in both PvE and PvP. That weakness is that the effectiveness of hundred blades and mark of pain decreases with less foes. Put simply, this build cannot defeat lone bosses or lone players. But that's a good trade off for being a force to be reconned with against large parties of enemies.TGWG 14:32, 26 December 2008 (UTC)
- OK, so this is pretty good, it's not perfect, but that's good - if it was it would be way too OP. As it is it's poor (relatively speaking) against lone foes, has no range and needs Mark of Pain (or Barbs?) to really shine, but is still capable of awesome amounts of damage. Of course, Crippling and Blinding are still counters, but blindness will at least only prevent your attack so the HB damage will go through.81.107.214.61 09:32, 19 December 2008 (UTC)
- yes I suppose crippling is a counter, but blinding? Not so much. IF HB goes through MoP activates and the enemy will still face loads of damage.
- While barbs does synergize with HB, it's not as good as MoP. It does less damage and has no AoE. I use it when I want to kill one foe quickly, but other then that I'd rather have an arcane echoed MoP or beter yet 2. BTW I've only used this build with one person casting MoP, and seeing the effectiveness of it, I wonder how quickly they die if two ememies closs to each other is affected by MoP. could someone test this?TGWG 14:32, 26 December 2008 (UTC)
- In other hand, if this skill had kept the original functionality, changed to striking target and adjacent foes thrice, or striking target foe and all nearby foes twice, we would still be able to do large amounts of damage (since you could use a physical weapon with Mark of Pain and/or Barbs) with plenty of other synergies (conjures, Strenght of Honor, Judge's Insight, all weapon spells that increase damage, etc) and being a reliable (and big) source of adrenaline for powering up other skills. Maybe it would not have been stronger than the current skill, but it would have far more synergies, and so I believe it would be better. Erasculio 20:32, 19 December 2008 (UTC)
- It may have more synergies but they would be lower quality synergies. the most conjures can do is increase your dps by 20-30 or so. that may seem like alot, but it's got nothing on the new synergies the new hundred blades has.
- >Take hundred blades + whirlwind attack. If you do use whirlwind attack while affected by hundred blades hundred blades hits each foe once for each foe adjacent to you, so in the span of one attack you effectively attack each foe 1+X times where X= the number of adjacent foes and inflict +20 damage on each foe. Now add a spirit of Winnowing and and each packet of damage does +4 damage. now it doesn't stop there. If one of those foes is hexed with Mark of pain all allies adjacent to him are struck for 32(X+1) damage. And for fun let's throw in order of pain which adds another +13 damage. So lets' imagine that there are 4 foes each adjacent to each other. if we run it through the calculations [4(x+1)+32(x+1) + 20+13] = ? we get +213 damage on each foe.
- >now let's take the old Hundred blades and give it one more attack. enchant him with strength and honor order of pain and a conjure. his attacks now have +40 damage. now throw him against a mob of enemies. one foe is hexed with mark of pain. he uses hundred blades and they all take +120. mark of pain activates and foes adjacent to him are struck for 96 (remember winnowing only works with physical attacks, and judge's insight turns the attack into holy damage) a total of +216 damage on each foe.
- >in terms of damage in an instant one strike under the new hundred blades and one strike of the old hundred blades +1 are pretty similar, BUT the biggest change is that you can use hundred blades again on the the NEXT ATTACK.
- >The new hundred blades warrior begins the next attack with a sun and moon slash against the hexed foe. each foe is struck 2 times, the hexed foe is struck 4 times activating mark of pain four times. [4(2)+32(4)] = +136 damage on each foe
- >The old hundred blades warrior begins his next attack with a whirlwind attack. he strikes everyone once activating mark of pain only once. [27+20+32+13] =+92 damage on each foe
- >Oh this is far from over. let's say both our warriors are affected by for greater justice so we can go on to the next choice.
- >because of the effects of for greater justice and the adrenaline gain from foes in combat the New hundred blades warrior has whirlwind attack usable again. he does another +213 damage on each foe
- >the Old HB warrior only has sun an moon slash. he does +106 damage ON ONLY ONE FOE.
- >Another synergy to consider is that IAS stances greatly affect the damage out put of the new HB while it does almost nothing with the old HB.
- So while the old Hundred blades has more synergies, the new hundred blades has better synergies. In other words the old version wasted valuable slots on it's build and on other's to do less damage with more effort. Also while the old version allowed you to gain adrenaline faster most of that addrenaline is wasted because the skills aren't capable of storing more than their max and swords as a rule gain adrenaline quickly even without skills. The difference between the old hundred blades and the new hundred blades is the difference between a linear graph and an exponential one. While the potential of the old hundred blades was defined, and predictable, the potential of the new hundred blades is unlimited.
- PS I left out splintering weapon, and i am the strongest, because the net damage between the two versions are the same
- PSS if there's any other synergies I missed please type them here and i'll evaluate them.TGWG 14:32, 26 December 2008 (UTC)
- ah dammit. forgot that Mark of Pain only activates on PHYSICAL damage. therefore the old Hundred Blades doesn't even do that since it's damage has been changed because of the confure. will list new damage totals here.
- first attack
- new HB +213
- Old HB +120
- second attack
- New HB +132
- Old HB+60
- Third Attack
- New HB+213
- Old HB+106 on only one foe
- -so as you can see even if the old HB is given an extra attack it can't even compare to the new HB in terms of synergy.TGWG 14:32, 26 December 2008 (UTC)
- In other hand, if this skill had kept the original functionality, changed to striking target and adjacent foes thrice, or striking target foe and all nearby foes twice, we would still be able to do large amounts of damage (since you could use a physical weapon with Mark of Pain and/or Barbs) with plenty of other synergies (conjures, Strenght of Honor, Judge's Insight, all weapon spells that increase damage, etc) and being a reliable (and big) source of adrenaline for powering up other skills. Maybe it would not have been stronger than the current skill, but it would have far more synergies, and so I believe it would be better. Erasculio 20:32, 19 December 2008 (UTC)
- OK, so this is pretty good, it's not perfect, but that's good - if it was it would be way too OP. As it is it's poor (relatively speaking) against lone foes, has no range and needs Mark of Pain (or Barbs?) to really shine, but is still capable of awesome amounts of damage. Of course, Crippling and Blinding are still counters, but blindness will at least only prevent your attack so the HB damage will go through.81.107.214.61 09:32, 19 December 2008 (UTC)
(Reset indent) Mark of Pain and Hundred Blades have "adjacent" range. That's it. They are virtually useless for the purposes of nuking. If it's not nearby or bigger, it's pretty much worthless, tbh. --Jette 16:04, 22 December 2008 (UTC)
- Hundred blades has the range adjacent to self (which is actualy larger than adjacent to foe), Mark of pain has the range adjacent to foe. the combined area affected by both skills is nearly equal to the "nearby" rangeTGWG 14:32, 26 December 2008 (UTC)
- TGWG, get a wiki account, so others can't claim to be you. It would help. Then you login, and sign your comments with four ~ (I don't know how to type that in without signing....). Second, Blindness makes it so you can't build adrenalin, that could be used for sun and moon, BUT this combination is less susceptible to blindness. Third, there were warrior builds that could solo shrines in AB. The one I used could do all, but ele shrines, and the healie monk ones. However, that asides, you make good points, and at the same time, point out the biggest shortcoming of HB, you have to have MoP or Barbs. As for nuking, you already made a good point. You are a mobile Rain of Fire. It's Enemy Based AoE :D. StatMan 18:09, 23 December 2008 (UTC)
- Ah damn I thought I was the first one. I looked through PvX but couldn't find a build that would allow warrior solo ab capping, mabye I missed one. Oh well, no harm in making a new one. TGWG 14:40, 26 December 2008 (UTC)
- It might be the first on PvX, but I hardly consider PvX definitive, or even useful. In fact, I would never post a good build there, because then someone with less skill in synergizing skills might use it, and make winning a bit harder for me. Even less skilled players can play well with a great build. StatMan 15:25, 26 December 2008 (UTC)
- I thought that as well, but the thing is I'm only sharing the PvP version of this build with my alliance. The PvE version i don't care who knows about it. since it won't be used against me. It mikght even help some of the struggling warrior out there. Who knows. TGWG 19:31, 26 December 2008 (UTC)
- It might be the first on PvX, but I hardly consider PvX definitive, or even useful. In fact, I would never post a good build there, because then someone with less skill in synergizing skills might use it, and make winning a bit harder for me. Even less skilled players can play well with a great build. StatMan 15:25, 26 December 2008 (UTC)
- Ah damn I thought I was the first one. I looked through PvX but couldn't find a build that would allow warrior solo ab capping, mabye I missed one. Oh well, no harm in making a new one. TGWG 14:40, 26 December 2008 (UTC)
- TGWG, get a wiki account, so others can't claim to be you. It would help. Then you login, and sign your comments with four ~ (I don't know how to type that in without signing....). Second, Blindness makes it so you can't build adrenalin, that could be used for sun and moon, BUT this combination is less susceptible to blindness. Third, there were warrior builds that could solo shrines in AB. The one I used could do all, but ele shrines, and the healie monk ones. However, that asides, you make good points, and at the same time, point out the biggest shortcoming of HB, you have to have MoP or Barbs. As for nuking, you already made a good point. You are a mobile Rain of Fire. It's Enemy Based AoE :D. StatMan 18:09, 23 December 2008 (UTC)
Just my two cents: there is at least one playground for wich i know why it's rareley used more than on one occasion. In alliance battles warriors often die instantly when surrounded and activating this with... insidious parasite.. But i agree that otherwise it have some significant synergy with skills that trigger aoe dmgs. Yseron - 90.29.182.227 20:01, 26 December 2008 (UTC)
- Have you really seen this? Insidious parasite only triggers on hits with attacks. Only with the PvE skill Whirlwind Attack will sword warriors attack everyone around them. However, Sword warriors with this skill will take Sun and Moon Slash, and possibly an IAS, which will make insidious parasite much more effective. If this trigger hits with each damage package, then you stopping a warrior with this, and vigorous spirit might be really hard, if no impossible. StatMan 23:33, 26 December 2008 (UTC)
- I have seen it, i am still seeing it and i will continue to see it. One of the (many) reasons Peace And Harmony took a ubber buff is that on first strike-at-the-rez-shrine and final-rush situations in alliance battles warriors that were not part of a guild team died.... in a mater of less than 10 seconds (with a backup of 2 monks). Insidious parasite was just there to accelerate the process, killing the backline monks in the manwhile with 80 dmgs (soul bind) each time they were trying to heal a target for wich healing was reduced by 55%(can be more with deep wound) while continuously striped of enchantments. Yseron - 90.15.59.132 15:26, 3 January 2009 (UTC)
- because of the effects of for greater justice and the adrenaline gain from foes in combat the New hundred blades warrior has whirlwind attack usable again. he does another +213 damage on each foe
- How can you use whirlwind next. Whirlwind takes 6 strikes, sun and moon with for great justice only gives you 4 strikes. The effect of Hundred Blades does not give you adrenaline. Therefore, you have land an attack after sun and moon but before whirlwind attack for this to work. Also, mark or pain still works due to hundred blades being unaffect by blinding, as you are blind, you will not build adreneline, so the build slows down dramatically. Blinding is a problem for all warriors though, but it is still a major problem for this build. --The preceding unsigned comment was added by User:86.18.97.160 (talk).
Scattering is good?[edit]
normally you don't want to scatter opponents. Scattering opponents make them harder to effect with AoE, so doT AoE aren't as useful. but scattering is good with Hundred blades. There is one reason why. a warrior using hundred blades and whirling attack is a firestorm on legs. He causes ai controlled enemies to scatter and then follows them causing them to scatter again and again. they won't have time to do anything because they're always running. that is of course if they survive long enough to scatter.TGWG 14:30, 26 December 2008 (UTC)
- Or you could run a real elite and kill them. Dead opponents cast even less than kiting ones. - Auron 03:49, 20 December 2008 (UTC)
- This is fun when I take Mark of Pain on my necro. But it's easier to kill them than just make them run away. On the other hand, LOL LOOK AT ALL THE NUMBERS ON MY SCREEN! --Jette 04:28, 20 December 2008 (UTC)
- If that DPS mentioned above is true then the foes AI doesn't start scattering before they're dead.. GG, lovely synergy. --Chaos Messenger 13:36, 21 December 2008 (UTC)
- the the DPS above is only true if there is a mark of pain on one of the foes. This is to prove that even after the foe hexed with MoP dies HB is still useful as a crowd control skill.TGWG 14:29, 26 December 2008 (UTC)
- If that DPS mentioned above is true then the foes AI doesn't start scattering before they're dead.. GG, lovely synergy. --Chaos Messenger 13:36, 21 December 2008 (UTC)
They won't scatter. Failing the existence of a wall to block off the enemy's line of retreat, bring an AoE snare and plenty o' minions. The minions swarm and body block your (the HB warrior's) crowd of enemy attackers, and you can call for SPLINTER WEAPON on your HB+Whirlwind+(MoP/S&M slash optional) build for increased DPS, or Great Dwarf Weapon to further decrease the chances of kiting. For my main character (a war), the enemies don't scatter anyway... maybe I've been lucky with the HB/whirlwind build since the day HB got changed. Ah, I think it is because I don't bother with Mark of Pain (on my bar, that is). MoP and S&M slash just guarantee that you overkill (nuke); they aren't necessary at high strength and swordsmanship to guarantee AoE pressure. GG Anet. Jarrkha 18:24, 31 December 2008 (UTC)
- it might be that the Ai is too stupid to scatter quickly enough before they die. happens all the time with this build.24.91.49.200 03:05, 3 January 2009 (UTC)
Kiting[edit]
'Because this damages all "adjacent foes" it will miss kiting opponents as they will have moved away by the time the attack connects.' Didn't happen to me when I started paying attention to the option.. Gimme a sec, confirming. --Chaos Messenger 08:46, 22 December 2008 (UTC)
- Hmm.. so it seems. --Chaos Messenger 16:20, 22 December 2008 (UTC)
- Messing around with the space-time continuum....it's a bitch --Arduinna 15:19, 27 December 2008 (UTC)
- Claim of single 1st Day composed of Day, Night, Morning & Evening was a Lie, as they were Static points as 4 corners and did not rotate as Time motion. Instead each of the 4 quadrant Times represented a single and separate 24 hour Day rotation within a common 24 hour rotation of Earth. You would be wiser if unschooled then be taught ONEness stupidity to worship Evil of ONEism, contradicted by Opposite Creation. You are educated stupid - and you have no inkling to just how EVIL you think. --Jette 16:54, 27 December 2008 (UTC)
- wtf? :D that sounded weird --Chaos Messenger 20:59, 27 December 2008 (UTC)
- Maybe he went to bed after he confirmed it. Then first thing he did when he woke up < 8hours later was post, after having dreams of chasing caster down with this.StatMan 06:23, 28 December 2008 (UTC)
- Nah, I just have so much crap open ats that I leave things until much later. --Chaos Messenger 14:40, 28 December 2008 (UTC)
Unexpected synergy[edit]
This may have an unusual synergy with the updated aura of the lich. the reason being that the HB+Whirling+MoP produces so many corpses at once.24.91.49.200 03:08, 3 January 2009 (UTC)
xD! That's not valid synergy. Nikdanbro 08:59, 22 January 2009 (UTC)