Talk:Hundred Blades
Reason why the HB+Whirlwind attack+MoP replaces the barrage ranger[edit]
1). there is a limit to the number of foes Barrage can hit
2). the HB combo affects a larger area
3). splinter weapon (a weapons spell with 1 sec cast time) must recast periodically, while HB is a instantaneous skill lasting 15 secs with a 25 sec recharge time.
4). It's easier to get the enemy to clump together as a tank
5). the HB combo does far more damage in an instant, AND over a period of time
6). the sword attacks faster then a bow ever could
7). HB is less susceptible to hexes, blind, and blocking
8). The warrior has more HP more armor therefore more survivability (debatable)
the world is not beautiful... therefore it is. 04:43, 3 January 2009 (UTC)
- Meteor shower's still better. --Jette 08:25, 3 January 2009 (UTC)
- no, urbad. 82.34.128.19 09:15, 3 January 2009 (UTC)
- "JETTE, PLEASE SEND ME OFFENSIVE CONTENT VIA E-MAIL" --Jette 09:40, 3 January 2009 (UTC)
- no, urbad. 82.34.128.19 09:15, 3 January 2009 (UTC)
- Not to mention that Barrage Rangers can shoot from afar and don't lose effectiviness if the mob is smaller... Oh, and Rangers can MoP too. ---Chaos- 10:47, 3 January 2009 (UTC)
- Indeed. 99.135.161.76 10:55, 3 January 2009 (UTC)
- Hahaha, I went to do that spider farm in the FoW once with a MoP necro as a partner. I got all the spiders into one spot, and he used MoP after I turned on Whirling. This was before reconnect was introduced, and after my client crashed from the -42 shitstorm, the faggot stole all my drops. :| --Jette 10:58, 3 January 2009 (UTC)
- Indeed. 99.135.161.76 10:55, 3 January 2009 (UTC)
- Not to mention that Barrage Rangers can shoot from afar and don't lose effectiviness if the mob is smaller... Oh, and Rangers can MoP too. ---Chaos- 10:47, 3 January 2009 (UTC)
1 is pointless, there are rarely more than 6 foes in a small area to begin with. 2 doesn't take into account the fact that barrage is ranged, so your area of effect is essentially bow range. For 3, why don't you put splinter weapon on a warrior? You'd realize how amazing that skill is when you do 300 aoe damage with a single attack. 4, tanks are a bad outdated concept that are mostly useless, and if your warrior has hundred blades he's a terrible "tank" to begin with. 5, welcome to three years ago. Warriors have always had more damage than rangers. This isn't new. 6, yes, but who cares? Sword damage is terribly low compared to axes (and scythes). 7, lol. If you think a warrior is somehow immune to blind or miss chance hexes you've never played warrior in any challenging area - you are basically forced to spec entire hero monk bars to keeping the warriors clean in places like shards of orr. 8 is just plain wrong. Rangers can easily have the same HP, 30 elemental armor and more block stances than a warrior could shake a sword at.
Basically, barrage rangers are still better when you run six of them and orders. In any balanced party, warriors are (still) superior. -Auron 11:09, 3 January 2009 (UTC)
- BUT 100 BLADES IS LIEK SO AWESUME BECUS IT DOES LIKE MASIVE AOE DAMGE QUIKLY AND WHEN LIEK U USE IT WITH MAKR OF PAIN AND WHIRDLWIND ATTCAK THEN U SEE ALL THESE BIG LIEK YELLOW NUMBERS M'KAY? I THINK U SHULD SHUT UP AURON BECUS U DUNNO HOW TO PLAY THE GAME. WARRIROS ARE SUCK BECUAES THEY ONLY TANK AND DO DO LOTS OF BIG YELLOW NUMBRES UNIT NOW b.r // talk 12:00, 3 January 2009 (UTC)
- ... slight trolling.Crimmastermind 12:52, 3 January 2009 (UTC)
- Nah, that's just totally unsubtle sarcasm mixed with a bit of lying. --Jette 13:30, 3 January 2009 (UTC)
- ... slight trolling.Crimmastermind 12:52, 3 January 2009 (UTC)
Auron
- 1). there are rarely ever more than 6 enemies adjecent to each other, but there, if done right, rarely ever less then 7 enemies around a warrior at the begining of battle.
- 2). AoE stands for Area of Effect (the area affected by BLANK), not area within range. HB and Whirling attack affects enemies adjecent to self (which coincidely is larger then adjecent to target), the area of that combined with the area of MoP (adjecent to target) is easily larger then the area affeced by barrage + splinter weapon
- 3). It's either splinter weapon or mark of pain. A warrior primary can't do both. while the damage between the two are comparable splinter weapon has a limit to how many times it can be activated while mark of pain last until the hexed foe dies which is normally ample time to kill the rest of the enemies. It may be me but I'd rather do +500 damage a second then 300 in one strike then having to wait 2 second for my next attack.
- 4). the warrior is no more bound to playing the role of a tank then a elementalist is bound to the role of a nuker. The different builds diverisify the roles of each character. The HB combo is a nuking build that's capable of doing more damage then an elementalist could ever dream of. If you want a tanking skill go see Defy Pain.
- 5a). I was refering to the damage the HB + Whirlwind attack + Mark of Pain combo does compared to the barrage + splinter weapon combo.
- 5b). no. ranger builds do more damage then certain warrior builds. It's all in the build.
- 6). I was refering to the fact that since the sword attacks faster it activates MoP more often even if Splinter weapon affects all hits.
- 7). again I was refering the the susceptibility of the BUILD to blind, blocking and hexes. Since HB activates on attack it bypasses blind, miss, and blocks, and activates MoP. Both the damage from barrage and splinter weapon activate on hit.
- 8). the ranger only has that +30 against elemental attacks. against everything else he has 70 AC. also the warrior has a shield. (again debatable)
Chaos messenger
- 1). the ability to do barrage from a distance is about the only advantage the barrage ranger has over the HB warrior. but the damage output of the HB warrior far exceeds the damage from the barrage ranger to the point where this isn't so big of an advantage.
- 2). in nuking ability (which the barrage ranger is built for) the barrage ranger's effectiveness does decrease with less foes.
- 3). ranger primaries cant take both MoP and Splinter weapon. If they had a choice between the two they would choose splinter weapon because it has beter synergy with barrage than MoP
Blue.rellik
- I don't know if you're being sarcastic or trying to help my cause. Either way you're not adding anything. HB isn't just a tool to see many yellow numbers (although that is apealing to see). according to the calculations the HB combo has far more potential for damage then barrage ranger and even enough to surpass the nuking ability of elementalists.
Splinter Barrage Sticker-upper-for...er?
- Yea... u guys r so weird. The job of a war is to tank... not deal dmg that sucks anyway because by that time the war is already dead. think bout it. Also, if u do get the 7 adj enemies w/ a splinter barage, lets count. 42x6=252 (i did that in my head! OMFG! -.-), plus the barage dmg which is near liiike 48 persay. Then u add the two together n u get 300 dmg! Also, w/ barrage and splintr weap, u can spam that twice in 2 seconds... Lets c! 300 dmg in 2 secs, which is death for any nonboss mob or w/e 100Bs does over a lot less time is definitely not equivalent... think before u use a noob war skill (especially when it doesnt fit the war's job). Thanks for becoming informed now! ^^ --216.164.178.50 02:21, 13 April 2009 (UTC)
TGWG 19:17, 3 January 2009 (UTC)
- "1). there are rarely ever more than 6 enemies adjecent to each other, but there, if done right, rarely ever less then 7 enemies around a warrior at the begining of battle."
Bullcrap; unless your warrior is taking thirty seconds per fight to gather targets there is no reason for that many monsters to be near the warrior. Unless you're fighting HM DoA mobs, there's no need to waste that much time per fight. - "2). AoE stands for Area of Effect (the area affected by BLANK), not area within range. HB and Whirling attack affects enemies adjecent to self (which coincidely is larger then adjecent to target), the area of that combined with the area of MoP (adjecent to target) is easily larger then the area affeced by barrage + splinter weapon"
Lies are lies. - "3). It's either splinter weapon or mark of pain. A warrior primary can't do both. while the damage between the two are comparable splinter weapon has a limit to how many times it can be activated while mark of pain last until the hexed foe dies which is normally ample time to kill the rest of the enemies. It may be me but I'd rather do +500 damage a second then 300 in one strike then having to wait 2 second for my next attack."
Why'n da fuck would you be using Mark of Pain on a warrior primary? - "4). the warrior is no more bound to playing the role of a tank then a elementalist is bound to the role of a nuker. The different builds diverisify the roles of each character. The HB combo is a nuking build that's capable of doing more damage then an elementalist could ever dream of. If you want a tanking skill go see Defy Pain."
Capable of and actually performing are two entirely different things. You're expecting laboratory conditions; which all but require actual tanking -- again, a colossal waste of time. - "5b). no. ranger builds do more damage then certain warrior builds. It's all in the build."
Only if the ranger build is really good and the warrior one is really bad. - "6). I was refering to the fact that since the sword attacks faster it activates MoP more often even if Splinter weapon affects all hits."
It won't matter after the second or third hit: all the monsters will have fled. - "7). again I was refering the the susceptibility of the BUILD to blind, blocking and hexes. Since HB activates on attack it bypasses blind, miss, and blocks, and activates MoP. Both the damage from barrage and splinter weapon activate on hit."
You've got me there, mostly, but monsters rarely use blinds and blocks the right way, and in the former case, your monks are bad if it lasts long enough to cause problems in PvE. This doesn't make up for the build's lack of effective damage, however. - "1). the ability to do barrage from a distance is about the only advantage the barrage ranger has over the HB warrior. but the damage output of the HB warrior far exceeds the damage from the barrage ranger to the point where this isn't so big of an advantage."
That's like saying a flamethrower is better than a sniper rifle because fire hurts more. - "3). ranger primaries cant take both MoP and Splinter weapon. If they had a choice between the two they would choose splinter weapon because it has beter synergy with barrage than MoP"
Again, why would you take mark of pain on a primary ranger? Get the necro to do it.
.tl;dr meteor shower is still better. --Jette 15:29, 3 January 2009 (UTC)- @anon who didn't sign
- Splinter weapon owns. Mark of pain is bad in general and downright terrible compared to splinter. Also, use a team build; the ranger or warrior shouldn't ever have splinter weapon or mark of pain, he just has damage skills. That's how you play the class. If you want buffs like GDW, splinter, or orders, you bring it on heroes. That's what they're for. Mark of pain and splinter weapon together are pretty nice, even though I much prefer barbs over MoP for most of pve (more spammable = it will affect more stuff in the long run. If you kill something 1 second after putting MoP on it, you have to wait 19 more to cast it again, and only 4 for barbs).
- Also, you're forgetting that a dervish is still >>> a sword warrior with lolweak damage. People don't run barrage for general damage (cos tbh it sucks at that), they ran it for a mindless 6 ranger + orders build to farm areas like topk. Dervishes are better than warriors in this instance because of the same fact - dervishes require absolutely no skill to play. There is no risk involved. You just wade into the enemy mobs, get soh and splinter thrown on you, and annihilate everything with 150 damage autoattacks. Rangers can't touch that. Warriors can't touch that. The only thing a warrior can do to compare is fgj dslash, which still only hits for about 90 per dslash :/ -Auron 15:44, 3 January 2009 (UTC)
- Auron, you can't put GDW on heroes. Also Warriors can shake the earth!!!1!!!11!!! Otherwise you're pretty much right on all accounts b.r // talk 02:54, 4 January 2009 (UTC)
- Also, rangers can still hit foes if they break aggro, while a warrior would have to chase down the monsters, and thus leave the rest of the party succeptible to getting mobbed. Also, the fact that rangers have bows means you can take a team of 6 rangers all with barrage and splinter, while it is impossible to position 6 warriors (or even more than 2, which is already near impossible) to deal AoE damage to your foes. Thus, barrage rangers are still superior to Hundred Blades+MoP+Whirlwind Attack. Also, Hundred Blades lasts 15/25 seconds, while Barrage can be used continually (and cycled with skills like Forked Arrow, Volley etc). 1337H4AX0RK1NG 02:43, 5 January 2009 (UTC)
- Also, warriors have stances that increase move speed. Also, the pull shouldn't last more than 15 seconds. Also, you can wait 10 seconds between down times, or use serpents quickness. Also, 6 warrior can box in a mob to prevent fleeing via body blocking, which would also prevent healers from getting attacked. Also, have you tried using multiple melee? They do just fine. when it comes to spike major damage, I don't think the rangers do compete with a swipe of HB + whirlwind. A few warriors doing that at about the same time would really do a very significant AoE damage. Lastly, sword warriors with shields do have more armor than rangers, except vs elemental, where they are 4 AL short, but they have 30 more HP, and probably a -2 damage/stance, or -5/20%. If they have a sword with armor, dreadnought insignias, or sentinel, then they have more. StatMan 07:08, 5 January 2009 (UTC)
- Lol man, you fail to read. 1. Yes, cause wasting another skill slot to chase down fleeing foes is better than just staying put and spamming bow attacks on them. Decrease survivability to increase damage achieves nothing (in case you didn't know, warriors fail when it comes to energy, and HM monsters have 33% inherent IMS, so you still fail). 2. Yep, but the fact that you have to spec /R and wait a minute between battles or simply wait 10 seconds every 25 seconds means that you have no adaptibility. Since a warrior's entire bar must be dedicated to the Hundred Blade combo, unlike a Ranger who only needs Barrage+Splinter+Pet+Pet Revive, that means less survivability and less adaptibility and less being able to Vanquish HM. 3. Yes, but of those 6 warriors, only like 2 of them will be doing any decent damage. 3/4 players not doing damage or helping=fail. 4. Have you ever heard of pets? They body block just fine. 5. Have you ever played PvE? Enemy mobs are a whole lot larger than your team, with rangers+pets you can bodyblock them all (especially since rangers with stances>warriors at bodyblocking). With 6 warriors, your monks get chased down by 1/2 enemies. 5. Yes, cause 6 barrages=+120dmg. 2-3 Hundred Blades does like 50 AoE dmg. And if you think that any of the other 3-4 warriors will hit more than 1 foe, you need to start actually playing the game. Hundred Blade fails compared to Barrage at damaging 1 foe, and Hundred Blades requires you be adjacent to the foe, unlike barrage. Barrage can target the middle of a mob. Hundred blades requires you to be in the middle of the mob. That means to utilise the power of 6 Hundred Blades Warrior, you need to aggro 6 mobs, which means you all die. Nice. Also, in PvE, you don't need to do Spike damage. No-one runs either BBarrage or hundred blades in PvP, so that comment fails. 6. Sword Warriors, in the bar above, have no spare skill slots or attribute investment to bring any stances that block 75% of attacks. In order to get adrenaline, you need frenzy, which decreases your survivability. In order to attack with barrage faster, you need Lightning Reflexes, which increases your survivability. Or you could bring Whirling Defences to increase your damage. Warriors have no good defensive stances, because they need adrenaline, and that requires Flail (which means foes escape you in like 1 sec, and requires adrenaline anyway), Frenzy (yes, cause x2dmg with +10 armor is better survivability), Flurry (epic fail on anyone not wielding a hammer). Wow, brilliant survivability or warriors. Your +30hp is going to matter. 1337H4X0RK1NG 01:58, 7 January 2009 (UTC)
- Also, warriors have stances that increase move speed. Also, the pull shouldn't last more than 15 seconds. Also, you can wait 10 seconds between down times, or use serpents quickness. Also, 6 warrior can box in a mob to prevent fleeing via body blocking, which would also prevent healers from getting attacked. Also, have you tried using multiple melee? They do just fine. when it comes to spike major damage, I don't think the rangers do compete with a swipe of HB + whirlwind. A few warriors doing that at about the same time would really do a very significant AoE damage. Lastly, sword warriors with shields do have more armor than rangers, except vs elemental, where they are 4 AL short, but they have 30 more HP, and probably a -2 damage/stance, or -5/20%. If they have a sword with armor, dreadnought insignias, or sentinel, then they have more. StatMan 07:08, 5 January 2009 (UTC)
- Also, rangers can still hit foes if they break aggro, while a warrior would have to chase down the monsters, and thus leave the rest of the party succeptible to getting mobbed. Also, the fact that rangers have bows means you can take a team of 6 rangers all with barrage and splinter, while it is impossible to position 6 warriors (or even more than 2, which is already near impossible) to deal AoE damage to your foes. Thus, barrage rangers are still superior to Hundred Blades+MoP+Whirlwind Attack. Also, Hundred Blades lasts 15/25 seconds, while Barrage can be used continually (and cycled with skills like Forked Arrow, Volley etc). 1337H4AX0RK1NG 02:43, 5 January 2009 (UTC)
- Auron, you can't put GDW on heroes. Also Warriors can shake the earth!!!1!!!11!!! Otherwise you're pretty much right on all accounts b.r // talk 02:54, 4 January 2009 (UTC)
- "1). there are rarely ever more than 6 enemies adjecent to each other, but there, if done right, rarely ever less then 7 enemies around a warrior at the begining of battle."
(Reset indent) Rangers have more survivability than Warriors because a warrior needs an IAS stance to deal any damage. A Warrior also needs to spec heavily into Tactics (a pretty useless line except for shields) to get any decent defensive stances. A ranger always has high spec in Expertise, where they have all their stances. Or wilderness survival for Troll Unguent also gives Natural Stride, which is one of the best stances in the game. Ranger stances give 75% blocking + another effect, whether it be 33% IAS, or damage to all foes whenever you block an attack. Warrior defensive stances have major drawbacks such as not being able to use skills and requiring you to have built up your adrenaline first, which requires an IAS, which requires a stance, which means frenzy and x2 damage, not being able to use skills and draining your energy, not being able to use adrenaline skills, not being able to move (though allowed to use an IAS), requiring a shield (not that bad) and moving 33% slower, having to have a shout all the time on you, which requires an imbagon, which already negates any issues about survivability or only blocking skills. Rangers can indefinately chain their stances for constant blocking. Warriors run out of energy very quickly if chaining stances, and also fail because of no adrenaline from an IAS. Warrior IAS entails frenzy (as stated above), which causes x2 dmg. Warrior healing fails (one causing x2dmg, the other failing to heal for shit and needing Frenzy to fund its cost, thus further negating its effect). Ranger heals (troll unguent) heals for not much either, but when you have inherently better armor than warriors against spells (elemental damage is the only decent spell damage apart from holy which ignores armor anyway) and have 100% uptime of 75% blocking, even small heals are okay. Oh, and rangers with barrage can easily spam "Save Yourselves!" on each other, warriors with Hundred Blades can't. Yes, cause your +30hp+10armor+shield is better than +100 armor.Crimmastermind 02:12, 7 January 2009 (UTC)
- Now, be honest. Did you really need all those pipes? --Jette 02:15, 7 January 2009 (UTC)
- Warriors are better than rangers at spiking, but worse at survivability, which makes them better in PvP. Rangers in PvE can deal pretty good dps with barrage, whith utility like interrupts and survival, which warriors simply out dps rangers, but since its PvE with shitty AI, AoE is better than warriors dmg. Hundred Blades combo deals better than Barrage Rangers 1v1, but cannot support a whole team of Hundred Blades Warriors. Thus, team-wise, barrage rangers are better, but single-player-dps-wise Hundred Blades is better. PvE is a team game, thus making Barrahe Ranger better. Any advantages for a Hundred Blades warrior team would require very hypothetical situations and the AI positioning themselves in a manner that their AI doesn't follow (which is charge blindly, not surround each and every one of your warriors but leave the monks alone).1337H4AX0RK1NG 02:19, 7 January 2009 (UTC)
- I suppose not :( just kinda got carried away I suppose.Crimmastermind 02:20, 7 January 2009 (UTC)
- Warriors are better than rangers at spiking, but worse at survivability, which makes them better in PvP. Rangers in PvE can deal pretty good dps with barrage, whith utility like interrupts and survival, which warriors simply out dps rangers, but since its PvE with shitty AI, AoE is better than warriors dmg. Hundred Blades combo deals better than Barrage Rangers 1v1, but cannot support a whole team of Hundred Blades Warriors. Thus, team-wise, barrage rangers are better, but single-player-dps-wise Hundred Blades is better. PvE is a team game, thus making Barrahe Ranger better. Any advantages for a Hundred Blades warrior team would require very hypothetical situations and the AI positioning themselves in a manner that their AI doesn't follow (which is charge blindly, not surround each and every one of your warriors but leave the monks alone).1337H4AX0RK1NG 02:19, 7 January 2009 (UTC)
(Reset indent) lol at that block of textLolmastermind 06:00, 7 January 2009 (UTC)
- u mad? use flail. works on any atb level. ---Chaos- 12:58, 7 January 2009 (UTC)
- Yes, but flail requires 4 adrenaline in the first place to activate, which means that you need to spend 5+1/3seconds autoattacking and doing shit damage before you can spend another 5 seconds autoattacking with 33% IAS and still doing shit damage before getting enough adrenaline to start killing things, which when compared to barrage's 4-5 volleys each hitting up to 6 foes with +20dmg arrows and splinter+conjure+MoP means that Hundred Blades warriors do not replace barrage rangers.Crimmastermind 01:21, 8 January 2009 (UTC)
- lol, does it matter if you kill them in a fraction of a second after building up adrenaline you'll need on Whirlwind anyways? Rangers put up their Favorable Winds anyways.. ---Chaos- 09:37, 8 January 2009 (UTC)
- If you are tactics, To the Limit!. I prefer strength in PvE, so Enraging Charge, which is +3 adren, and you get one for hitting. Boom, you got your 4 for a IAS stance, which isn't that necessary. If you are using HB, I'd go for Flurry over frenzy. you only do a little more damage with it, but you will have HB attack more. Who said anything about a whole bar for HB? how about 4 skills? Enraging charge, HB, whirlwind, sun & moon. Mark of Pain will trigger for each monster plus one. Assume 4 monster. thats about 4 * HB damage (12, assuming half damage) + damage + 5 * MoP damage (34 or 40 if you bring a necro) + one hit of whirlwind(weapon damage + 20), for a total of 48 + 200 + 30 = 278, vs all adjacent monster, and 78 vs your target. Do tell me how a ranger does that in one barrage? How much damage is needed for a mob in HM? 1000? okay, bring 4 warriors. The second attack comes 1.75 seconds after, which will be sun and moon. Two hits(is 15 each too high ball?), plus HB's 12, plus MoP * 4 (two S&M, two HB's), for a total of 30 + 24 + 160 = 214, which is independent of the mobs around you. Flurry makes more sense in this scenario, because most of the damage is from MoP. If I had a group for this, I'd bring 2 necros with echo, and arcane echo for MoP, or something like that, and barbs, and two warriors. Have the necros cast arcane echo, MoP, then the copy of MoP. Warriors move in and hit as the second MoP is cast, about 1.25 seconds after the first is cast. 678 damage per warrior, for a grand total of 1346 damage, in the first whirlwind attack. No IAS required. Since I'm strength, and don't have 75% block, I'll take endure pain, or something cheesy. StatMan 00:57, 9 January 2009 (UTC)
- lol, does it matter if you kill them in a fraction of a second after building up adrenaline you'll need on Whirlwind anyways? Rangers put up their Favorable Winds anyways.. ---Chaos- 09:37, 8 January 2009 (UTC)
Guys, uh..Shut up. This skill is nice. Barrage is nice. You all win. |NalanaDarkling| 00:24, 10 February 2009 (UTC)
Hundred Blades needs to change its description[edit]
Your sword is now a scythe only it does 50 less dmg, and you lose your elite skill.--adrin 09:03, 22 January 2009 (UTC)
- unblockable much? sword attacks much? SaMS says ohai, so does attack rate.. ---Chaos- 12:16, 25 January 2009 (UTC)
- I think he was attempting to be sarcastic, but that's just me. Also, I herd Attacker's Insight is good. Vili 03:40, 26 January 2009 (UTC)
- You mean you don't use Attacker's Insight on your sword wars? Raine - talk 08:02, 26 January 2009 (UTC)
- No, I use Seeking Blade to punish them whether they block me or not. Vili 08:03, 26 January 2009 (UTC)
- You mean you don't use Attacker's Insight on your sword wars? Raine - talk 08:02, 26 January 2009 (UTC)
- I think he was attempting to be sarcastic, but that's just me. Also, I herd Attacker's Insight is good. Vili 03:40, 26 January 2009 (UTC)
Guiding Hands | Seeking Blade | Gash | Blank | Blank | Blank | Blank | Blank |
Amirite? Raine - talk 09:16, 26 January 2009 (UTC)
Mark of rodgot[edit]
wouldnt this own with a feiry sword and mark of rodgot--Simpaklimp 08:01, 28 January 2009 (UTC)
- Firstly, even if it worked, no. Secondly, HB does slashing damage, not your sword's kind of damage damage. Misery 08:04, 28 January 2009 (UTC)
- Obviously you would use it with Greater Conflagration. Vili 08:46, 28 January 2009 (UTC)
- 3 characters to spread burning when you can SF? ---Chaos- 17:38, 28 January 2009 (UTC)
- FYI it didn't own with that combo before when it hit TWICE. if you want something spammable to hit everyone around you, use an axe weapon with the skills cyclone axe and triple chop. Then you can spread deep wound too with the skill dismember.StatMan 21:13, 28 January 2009 (UTC)
- triple chop is bad.
- Not in PvE. Vili 01:09, 29 January 2009 (UTC)
- Yes it is. Most overrated warrior elite, 10 second recharge is gay b.r // talk 01:14, 29 January 2009 (UTC)
- Yeah Eviscerate in PvE is great...! Vili 01:18, 29 January 2009 (UTC)
- Well considering that when I go PvE, I always take an orders hero with me meaning that Evis is charged in 4 hits...... b.r // talk 01:35, 29 January 2009 (UTC)
- The question was 'Would this do well with a fiery sword and rodgort', the answer was no. My answer was you can do a similar thing with triple chop and cyclone, but get better DPS than the old hundred blades. Neither of these strategies is recommended by me. Triple chop is sometimes used in farming builds, like in Elona's Reach. StatMan 06:41, 29 January 2009 (UTC)
- Well considering that when I go PvE, I always take an orders hero with me meaning that Evis is charged in 4 hits...... b.r // talk 01:35, 29 January 2009 (UTC)
- Yeah Eviscerate in PvE is great...! Vili 01:18, 29 January 2009 (UTC)
- Yes it is. Most overrated warrior elite, 10 second recharge is gay b.r // talk 01:14, 29 January 2009 (UTC)
- Not in PvE. Vili 01:09, 29 January 2009 (UTC)
- triple chop is bad.
- FYI it didn't own with that combo before when it hit TWICE. if you want something spammable to hit everyone around you, use an axe weapon with the skills cyclone axe and triple chop. Then you can spread deep wound too with the skill dismember.StatMan 21:13, 28 January 2009 (UTC)
- 3 characters to spread burning when you can SF? ---Chaos- 17:38, 28 January 2009 (UTC)
- Obviously you would use it with Greater Conflagration. Vili 08:46, 28 January 2009 (UTC)
For Those Nay-Sayers[edit]
This is for those people who say that this elite is a waste. Think of Hundred Blades this way: "For 15 seconds, your sword attacks deal an additional 25 slashing damage for each adjacent foe." Because, if you think about it, thats what it does. It is Signet of Strength with a much higher damage addition and no hit limit. It isn't all on one target, but so? 25 additional slashing damage is over half of a power attack. Hit them twice, and viola! You've done more damage than power attack with the same energy cost. Add an IAS stance and an Orders hero to rub it in. FleshAndFaith 18:01, 15 February 2009 (UTC)
- Incorrect on most parts. Bonus damage from attack skills is armor ignoring. Power Attack at 15 Strength is 40 bonus damage. Hundred Blades at 15 Swordsmanship is 25 slashing damage. If you hit a caster, then two hits later, HB will make up for the damage. If you hit a warrior with a shield, you'll deal 9 damage with each hit of HB. You need 5 attacks to surpass Power Attack's armor ignoring bonus damage then. Orders, Conjures, Signet of Strength, and several damage buffs also don't effect the hits from HB, so they synergize the same with Power Attack as much as HB. I'd also like to add that Power Attack is a terrible skill. Bonus damage skills should remain adrenal as the warrior's energy pool (excluding Warrior's Endurance warriors, who can spam this like crazy) is too shallow to use this skill effectively. HB has better synergies listed in the section I made, like Barbs, Mark of Pain, and Winnowing. They trigger on HB's damage giving it actual synergy over regular attacks. PowerGamer 21:31, 15 February 2009 (UTC)
- Not really? It's good for mostly adrenal warriors who don't -use- energy much at all too. It just takes a little paying attention to use effectively, that's all. 75.187.206.97 23:26, 3 March 2009 (UTC)
- I'd take Counterattack over power attack, unless I had warriors endurance. 6 recharge vs 3 for the same damage, but you get 3 back. sounds good to me. StatMan
- Not really? It's good for mostly adrenal warriors who don't -use- energy much at all too. It just takes a little paying attention to use effectively, that's all. 75.187.206.97 23:26, 3 March 2009 (UTC)
axe[edit]
Using Cyclone Axe to recharge WWA for more spam? ---Chaos- 18:20, 15 February 2009 (UTC)
- if ur an ubr l33t weapon switcher then of course!86.101.134.142 21:04, 15 February 2009 (UTC)
epic amounts of damage[edit]
wouldnt it be epic if you had a team of a war a rit and a necro and a monk. The war had hundred blades whirlwind attack for great justice and flurry. The rit had splintered weapon. The necro had order of vampire and mark of pain and the monk had a great build for keeping the war alive. You could get the war to tank a bunch of mobs and charge whirlwind attack by FGJ and flurry. the necro could use both his skills and the rit could cast splintered weapon on the war one use of hundred blades+whirlwind attack and you have an unbelivebly large amount of damage. i know it would be almost impossible but think of all that damage in one single hit
- Orders don't do anything to Hundred Blades. Vili 04:36, 21 March 2009 (UTC)
- Actually, I believe they do. Orders says something like "Whenever your party members deal physical damage". This attack deals physical damage (and not armor ignoring damage, as it was brought up before...) and therefore it does recieve a bonus from Orders. Last time I checked, anyawys. FleshAndFaith 01:18, 24 October 2009 (UTC)
- Just tested, Orders do not increase the damage from HB. Roland of Gilead talk 11:24, 6 April 2010 (UTC)
- Actually, I believe they do. Orders says something like "Whenever your party members deal physical damage". This attack deals physical damage (and not armor ignoring damage, as it was brought up before...) and therefore it does recieve a bonus from Orders. Last time I checked, anyawys. FleshAndFaith 01:18, 24 October 2009 (UTC)
Storm of Swords[edit]
Is it just me, or does this skill looks rather similar to Storm of Swords? Heck, it looks like a scalable carbon copy to me. Which by the way is great! I always loved the Celestial skills. Kailden Jera 00:49, 31 March 2009 (UTC)
Celestial skills came later. So, not really. Frozen 15:52, 2 June 2009 (UTC)
- Hundred blades had a different effect prior to the addition of celestial skills, so it is quite possible that the changes to this elite were inspired or drawn from this celestial skill. ~ Ryuu Desu[ Talk|Contributions ] 15:57, 2 June 2009 (UTC)
Spoiler tag[edit]
I added a spoiler tag because listing "spoiler related boss" in acquisition instead of the real name is just silly tbh --Hawk Skeer(Talk) 15:32, 9 April 2009 (UTC)
- So instead of a link that indicates it's a spoiler, you put a big spoiler tag at the top of a.... skill page. That seems silly to me. --JonTheMon 15:37, 9 April 2009 (UTC)
- I'm with Jon on this one, was far better the way it used to be imo. Nate 15:39, 9 April 2009 (UTC)
- couldn't we just hide that section and have a title, "This hidden boss has spoilers relating to the Prophecies Story line" or something like that? >.> ~PheNaxKian Talk 15:45, 9 April 2009 (UTC)
- All other pages with spoilers are marked with spoiler tags, why should this one be any different? --Hawk Skeer(Talk) 15:49, 9 April 2009 (UTC)
- Because instead of making the whole page a spoiler, we just made the 1 link a spoiler. The link warns you it's a spoiler. --JonTheMon 15:52, 9 April 2009 (UTC)
- I agree with Hawk, just have the tag no fuss no muss. --mira castillo 15:54, 9 April 2009 (UTC)
- It's different in the fact that the only thing on the page that's a spoiler is that link...the main bulk of the page deals with the skill and is spoiler-free. Besides, doing it this way eliminated the change of accidental spoilage. Nate 15:57, 9 April 2009 (UTC)
- how about:
- It's different in the fact that the only thing on the page that's a spoiler is that link...the main bulk of the page deals with the skill and is spoiler-free. Besides, doing it this way eliminated the change of accidental spoilage. Nate 15:57, 9 April 2009 (UTC)
- I agree with Hawk, just have the tag no fuss no muss. --mira castillo 15:54, 9 April 2009 (UTC)
- Because instead of making the whole page a spoiler, we just made the 1 link a spoiler. The link warns you it's a spoiler. --JonTheMon 15:52, 9 April 2009 (UTC)
- All other pages with spoilers are marked with spoiler tags, why should this one be any different? --Hawk Skeer(Talk) 15:49, 9 April 2009 (UTC)
- couldn't we just hide that section and have a title, "This hidden boss has spoilers relating to the Prophecies Story line" or something like that? >.> ~PheNaxKian Talk 15:45, 9 April 2009 (UTC)
- I'm with Jon on this one, was far better the way it used to be imo. Nate 15:39, 9 April 2009 (UTC)
- Spoiler-related boss (Hell's Precipice) This Boss contains spoilers to the prophecies storyline
- ~PheNaxKian Talk 16:00, 9 April 2009 (UTC)
- That could be said for every spoiler tagged article. Are we going to go blot out the exact sentences that's doing the spoiling for those articles too? --mira castillo 16:05, 9 April 2009 (UTC)
- Ok, how about we discuss what is wrong with the old way, which is a pretty excellent way to deal with the problem imo. There is no spoilage and a pure spoiler tag wouldn't really help because you don't even have to scroll to see it and it's hardly buried in a wall of text. Misery 16:08, 9 April 2009 (UTC)
- No, spoiler pages in general contain a lot of information, but this is a skill article. A simple article that only documents the skill. The only "spoilery" content in this is the name of the boss, so putting a spoiler tag somewhere at this page would just be wrong. poke | talk 16:09, 9 April 2009 (UTC)
- Agreed. Hawk's version stops me from reading the entire article because of one link. With JonTheMon's version I can still read about Hundred Blades as a skill with no fear of spoilage. Fenyx 16:15, 9 April 2009 (UTC)
(Reset indent) Do we have consensus that it should be reverted back to the original? --JonTheMon 16:46, 9 April 2009 (UTC)
- I thought the previous was fine myself.-- anguard 17:18, 9 April 2009 (UTC)
Unique Animation?[edit]
Well, it might not be an animation but I saw this occur while playing. It has a glowing animation, I also have the picture while not wielding a weapon. I'd upload a picture but don't know how... Btw, I'm, not 100% sure if this is ONLY for Hundred Blades. --Warnlord 01:32, 20 May 2009 (UTC)
I uhh, figured how to upload the image, so here it is:
--Warnlord 01:46, 20 May 2009 (UTC)
- That's HB's new animation. Actually, it might be HB's old animation as well -- I seem to remember something similar to that appearing when you used it. But I never used it much (for obvious reasons) and since the blade was in motion, it was kind of hard to tell. But it is unique to HB, if that's what you're asking. --Jette 01:59, 20 May 2009 (UTC)
- Yes, that is the same animation that has always been used for HB. It is just like how other skills have your weapon glow, only this no longer requires a sword and is kept on for 15 seconds rather than just one sword attack. <>Sparky, the Tainted 17:57, 2 June 2009 (UTC)
EotN[edit]
Has anyone noticed how the PvE-only skills Whirlwind Attack, "By Ural's Hammer!", and Ebon Battle Standard of Honor make this own? Try gathering a bunch of enemies around, use EBSoH while gaining adren, then use "BUH!"+HB+WWA for a huge spike etc. <>96.8.185.183 18:48, 2 June 2009 (UTC)
- yep nice little spike in PvE if you happen to own a few of the expansions and grind up the titles a little... and who says they arnt intrested in money MrPaladin talk 18:58, 2 June 2009 (UTC)
- 1) who said a company (group of people working together to make money) can't be interested in money?
- 2) if you don't own all 4 expansions you can't be a serious player, be it pvp or pve.
- 91.178.106.247 12:16, 6 June 2009 (UTC)
- gw is srsly srs bssns ._.78.20.153.111 12:41, 28 June 2009 (UTC)
- agreed lolol. i have all 4 camps/e packs n all 6 of my pve chars (1 pre n 1 pvp n i dont wanna buy slots atm) thru em all. gots me some adequate titles atm, r7 or 8 for most every title xcept lb, thats only up to 5. only been playin 10 months (erm roughly 1,000 hours) n i think that is a good accomplishment for now... ChuckieReturns2 21:29, 24 July 2009 (UTC)
- oh forgot my point! haha. well my point is its not hard to get ur titles up at all. dungeons help loads as well as farming and doing books. it might get a bit boring but its possible to do eotn in under 8 hours. lol same time as factions. n i gots a friend who farmd his r10 ss title in like 2 hours from r8 as a war. srsly not evn funny --ChuckieReturns2 21:31, 24 July 2009 (UTC)
- gw is srsly srs bssns ._.78.20.153.111 12:41, 28 June 2009 (UTC)
vampiric?[edit]
haha im too lazy to check this w/ my vds atm cuz its not modded right, but i was thinkin about usin a vds on the 100b uw solo. i just need to ask if 100b triggers the vamp mod cuz if it does then thats some srs bssns. greater survivability as well as loads more dmg n a quicker job (not that it doesnt clear them in under 8 mins alrdy ^^) thanks for the research n help --ChuckieReturns2 21:29, 24 July 2009 (UTC)
- It says "whenever you attack," not "whenever you see a yellow number." ~Shard 21:37, 24 July 2009 (UTC)
Conjures[edit]
If I'm using a Conjure (such as Conjure Frost), does the +dmg from that apply to the "extra slashes" that happen with Hundred Blades? Cheers. Combatter 00:37, 25 July 2009 (UTC)
- See above comment. --Jette 00:39, 25 July 2009 (UTC)
- I don't see how the above comment answers my question :-S Combatter 01:07, 25 July 2009 (UTC)
- Why would it affect the extra damage packets from HB? Conjures only affect your direct attacks. King Neoterikos 01:21, 25 July 2009 (UTC)
- OK that answers my question. It's a shame because in its old form, I think the Conjures affected every attack from HB --The preceding unsigned comment was added by User:Combatter (talk).
- It did, because the old HB let you actually attack, hence triggering the conjures. King Neoterikos 01:36, 25 July 2009 (UTC
- Doesn't matter I think, Swords have a really balanced damage. If you use an ice sword + conjure your damage dramatically rise and you got that 20+ points of damage added to it. High DPS Pressure if you hit. ^^
- It did, because the old HB let you actually attack, hence triggering the conjures. King Neoterikos 01:36, 25 July 2009 (UTC
- OK that answers my question. It's a shame because in its old form, I think the Conjures affected every attack from HB --The preceding unsigned comment was added by User:Combatter (talk).
- Why would it affect the extra damage packets from HB? Conjures only affect your direct attacks. King Neoterikos 01:21, 25 July 2009 (UTC)
- I don't see how the above comment answers my question :-S Combatter 01:07, 25 July 2009 (UTC)
i dont think 37 is one of the least used numbers in the world--SHIT 22:27, 1 August 2009 (UTC)
- Uh. Okay. I guess I think Graham's number is probably the least used, if you don't count all the times people use it purely to express how large it is. --Jette 23:55, 1 August 2009 (UTC)
- I'd take A(g64, g64). Ackermann function. Check it on wiki. Dragnmn talk cont 11:58, 2 August 2009 (UTC)
- Ah yes, the so-called "XKCD number." That number, while... impressive, has (to my knowledge) never actually been used. By this, I mean used in a serious mathematical proof done for a non-arbitrary purpose. The definition of "arbitrary" is somewhat questionable here, I suppose, but we can refine to "anything other than making a huge-ass number."
- On the other hand, if it has been used, I'd love to know where. --Jette 12:53, 2 August 2009 (UTC)
- I'd take A(g64, g64). Ackermann function. Check it on wiki. Dragnmn talk cont 11:58, 2 August 2009 (UTC)
well, yes, but we could also ask ourselves how many animals in the world have an average weight other than 37 when comparing two starving individuals of a group, like elephants or cats.--SHIT 19:00, 6 September 2009 (UTC)
Trigger Retribution/Holy Wrath?[edit]
Wonder if this triggers Retribution/Holy Wrath. Ignore me, I'm tired right now. Aro 06:24, 25 July 2009 (UTC)
Old Version?[edit]
So, i'm being lazy not to read anything here but: I think the old version was stronger. First you could use it with conjures, your weapon upgrades and of course splinterweapon. Even if you do use the oh so holy pve-skill it's just not as fun anymore since you have to get the adrenalin first. This skill, as it was before the change, was the swordskill with most synergies: Adrenalin, Energy (if you use zealous on your weapon) and various effects through your build or your team.
I wish the old version would come back -.- Lou Wolfskin 15:07, 30 August 2009 (UTC)
- The old version was bad to everything and the small synergies weren't worth losing the elite slot for a bad skill. The new skill synergies with Sun and Moon Slash + Conjures, Mark of Pain, Barbs, Whirlwind Attack, and it also synergies with anything that isn't dead yet. ---Chaos- 18:12, 30 August 2009 (UTC)
- Synergies... is not... AN ADVERB. IT IS PLURAL. --—Jette 18:21, 30 August 2009 (UTC)
- tbh, I like the word "synergies" tho I think the actual word is synergizes. ---Chaos- 18:22, 30 August 2009 (UTC)
- it's a noun Vili 点 02:54, 31 August 2009 (UTC)
- Synergize would be a verb, I don't see how synergies was used as an adverb there...oh hell you used synergies as a plural and a damn verb? twisted dictionary you got there. Haru 02:59, 25 September 2009 (UTC)
- You'll have to excuse me, I used my high school English desk as a pillow. —Jette 03:35, 25 September 2009 (UTC)
- That's why I wrote it. Just for you Jette <3
- Also, try Synergistic. ~Shard 19:36, 6 December 2009 (UTC)
- Everybody relax. The word synergies is a plural noun and synergizes is a present tense verb. All you have to do is relearn your high school grammar and you should be fine ...ChuckieReturns2 01:05, 19 February 2010 (UTC)
- You'll have to excuse me, I used my high school English desk as a pillow. —Jette 03:35, 25 September 2009 (UTC)
- Synergize would be a verb, I don't see how synergies was used as an adverb there...oh hell you used synergies as a plural and a damn verb? twisted dictionary you got there. Haru 02:59, 25 September 2009 (UTC)
- it's a noun Vili 点 02:54, 31 August 2009 (UTC)
- tbh, I like the word "synergies" tho I think the actual word is synergizes. ---Chaos- 18:22, 30 August 2009 (UTC)
- Synergies... is not... AN ADVERB. IT IS PLURAL. --—Jette 18:21, 30 August 2009 (UTC)
Weakness[edit]
Does Weakness affect the damage of this? Not the attribute reduction, but the actual slashing damage it deals. Than 19:32, 6 December 2009 (UTC)
- That'd be interesting, but I doubt it doesn't. ---Chaos- (talk) -- 13:19, 7 December 2009 (UTC)
- Weakness will not affect the AoE damage IF HB is activated before Weakness is applied. It is not bonus damage, but it's own source of damage. FleshAndFaith 21:29, 15 January 2010 (UTC)
Needs armor ignoring slashing damage[edit]
Just hear me out on this okay? xD I'm not crazy, I know its a useful skill in those situations where you can ball your targets correctly, but...it only has roughly the same bonus as a conjure in NORMAL pve/pvp, considering its an elite skill and all. Especially in PvP...sure, IWAY runs it now, but that's just IWAY. For a sword war trying to deal damage...it really isn't that great, even with the ability to damage through blind. And that's not even the main point yet.
The final reason isn't for the players, its for enemies like Titans, Destroyers, and the other high level enemies that use this. If you're with a bad pug, or you're not running some triple necro setup, these guys WILL get into your backline, and neither blocking nor blinding stops them from dealing plenty of damage to your poor lil monk. I know they'd still be dealing more damage then a sword war ever can, but it'd just be because of the attribute points, and not because of the level difference as well. Arcdash 16:42, 29 April 2010 (UTC)
Related Skills[edit]
Im taking Storm of Swords off. the only things they have in common is that they are both warrior skills and they both have multiple blades on the icon (and maybe the AoE, but they have two completely different mechanics). Edit: ok... someone reverted it. to avoid a revert war, I request that someone give me a clear argument to why Storm of Swords should be considered a related skill.--66.91.82.73 05:28, 9 September 2010 (UTC)
- The only reasons i can think of as to why Is they both do similar amounts of damage, they are both Warrior skills, they both have AoE, and they both last 15 seconds. --Wilhelm Maverick 09:48, 9 October 2010 (UTC)
HB+Demonic Flesh+Whirlwind Attack+Splinter Weapon+Mark of Pain!!![edit]
R U Who U Want To B 23:40, 10 February 2011 (UTC)
Prince Rurik[edit]
whenever i tried to cap this from undead rurik his corpse dissappeared after the cinematic. who else saw this? Shadowskullex360 (talk) 23:40, 31 July 2013 (UTC)Shadowskullex360
- I'm pretty sure that's how it's supposed to work. But if you kill him first, but leave some part of his mob alive, I think you can cap it. Or you used to be able to. 71.80.203.10 23:59, 31 July 2013 (UTC)