Talk:Technobabble

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I just LOVE the name and skill icon. :))) -83.30.204.124 20:22, 13 August 2007 (UTC)

same, the asura looks like he's confusing you with his awesome intelligence and stuff and he finds it funny.68.226.80.7 02:28, 16 August 2007 (UTC)
So we know why they have these big ears. --Numma cway 11:47, 17 August 2007 (UTC)
Skill. Blabber endlessly about technological whatchamahooie. All foes within earshot are dazed for 8...15 seconds. If 6...2 foes are affected by this skill, add 128 megabytes to your RAM. File:Esig2.jpg Eldin 17:59, 24 August 2007 (UTC)
I lol'd -Omigawa--The preceding unsigned comment was added by User:67.71.48.92 .
wts daze, this is still a crap skill 87.189.234.105 18:45, 11 August 2008 (UTC)
I always thought this was a bad skill too. Then I tried it, it's actually really good, handy for monks and caster groups, especially in HM. Eats those Wind Rider groups alive.--Tyri Sunbeam 20:38, 23 May 2009 (UTC)


"If target foe is not a boss.."[edit]

why? well, the skill is weaker,as you can't damage the boss directly, but you can still daze the boss if you are targeting a foe adjacent to it... Zerpha The Improver 10:19, 15 September 2007 (UTC)

From the description, you can still damage the boss, just no-one with be dazed if that's your target.--Seth Crimsonflare 10:33, 15 September 2007 (UTC)
Oops, you're right. so you can decide to let the boss either gain the damage or the condition. Zerpha The Improver 05:44, 18 September 2007 (UTC)
Actually, the damage (as well as the Dazed) is AoE, so the boss still takes damage if you target someone next to him. The only difference between targeting a boss and a normal enemy next to the boss is whether or not the Dazed happens. If this is not a timely response (i.e. if the skill has been changed since the previous comments) please excuse this correction. - 69.180.19.49 02:34, 25 November 2007 (UTC)

Shiro Tagachi, Abaddon, and the Great Destroyer[edit]

Are they boss-like foes, or bosses? The lich is boss-like, so you'd think the other three would be too. Silavor UserSilavorSigIcon.png 23:32, 21 March 2008 (UTC)

Short answer: no. Long answer: see Category:Boss-like foes. - User HeWhoIsPale sig.PNG HeWhoIsPale 17:23, 23 April 2008 (UTC)
Um you mean yes, they are boss like, not bosses. 92.21.55.29 16:16, 9 August 2008 (UTC)

Interruption Dispute[edit]

Whenever Daze is applied, it interupts. Whenever Daze is reapplied, it interupts. From what I know of game mechanics, this isn't an "unlisted effect", it's how the condition works. I'll check back in a few days to see if anyone replies, and if no one has, I'll remove the note. 66.202.1.169 23:57, 25 September 2008 (UTC)

Applying daze does not cause a simultaneous interrupt. It only makes the target easier to interrupt during the condition.- TheRave User TheRave sig.jpg (talk) 23:59, 25 September 2008 (UTC)
Yes, it actually does interrupt on application (and re-application). See here. 128.175.47.103 07:14, 28 September 2008 (UTC)

This spell does interrupt, whomever keeps deleting it, I suggest you get in the game and test it. it also interrupts foes adjacent to the target. I've been vanquishing with this skill in my bar for over 5 months and I know exactly what it does!--The preceding unsigned comment was added by User:Xiandrinker (talk).

I don't think the issue is whether it interrupts or not. It seems everyone agrees that it does. The disagree seems to be as to whether the interruption is part of the actual skill or part of the condition. If its part of the skill then it should be on this page, if its part of the condition then it shouldn't. TBH I'm not sure which way it is. We need more evidence for either way.- TheRave User TheRave sig.jpg (talk) 00:12, 1 October 2008 (UTC)
The Dazed talk page is also relevant to this discussion.- TheRave User TheRave sig.jpg (talk) 00:15, 1 October 2008 (UTC)
Skills that cause daze interrupts even without specifically stating it nor causing damage (such as beguiling haze). That should come under bugs in daze or an adnormaly in the description.Pika Fan 00:20, 1 October 2008 (UTC)

You can test the skill just by applying it on an enemy warrior and see if they "falldown." --8765 00:29, 1 October 2008 (UTC)

Applying Daze by itself does not interrupt, but when you're dazed, any source of damage will interrupt spellcasting. With this skill, you're dazed AND damaged, thus the interrupt. I'm removing the note. KStarfire 07:26, 3 October 2008 (UTC)

--User:XianDrinker OK yes, you cast and it inflicts daze, then simultaneously its adding damage. because of the dazed condition anyone being struck by damage is interrupted. I do believe the technobabble page should point this out, as this skill can make vanquishing a complete breeze. something like +because of the simultaneous daze/damage this spell can be used as an interrupt, let the community decide!

Dazed=Easily interrupted. Easily interrupted means you are interrupted if you are hit by an attack, not if you suffer damage.Crimmastermind 06:17, 20 October 2008 (UTC)
this seems to rupt even if the daze isn't applied. (used on a boss, still rupted but of course not dazed)

In other words...[edit]

Cast it on someone NEXT to the boss. (; - Xiaoling 23:56, 8 October 2008 (UTC)

Inflicts Daze First[edit]

After testing, I've seen that this skill puts the Daze on first which allows you to interrupt the target as mentioned above so I added that note. Than 17:54, 27 June 2009 (UTC)

Daze interrupts spells on application, spell damage does not interrupt easily interruptable skills. (This can all be read on the Dazed page and above.) <>Sparky, the Tainted 18:11, 27 June 2009 (UTC)

Rank 11?[edit]

Maybe this is a noobish question, but how do you get a r11 asuran? I've heard you can use sig of illusions to raise these skills' effects. Is that true? If so, then the math needs to be done up to r16 at least. 20 with personal cons. Innoruuk 05:28, 7 March 2010 (UTC)

rank 11 = attribute 16. I don't remember the exact progression, but I'm pretty sure it's something to the effect of 0-6 = r1, 7-16 = r2-r11. you can probably break it even more with +attribute cons. –Jette 05:40, 7 March 2010 (UTC)
If you use your rank skills while being under the effect of Signet of Illusions cast with Illusion Magic 16 (or even higher), your ranks skills will be cast with a theoretical rank 11. You can also create lvl 21 Asura summons this way. ~ Dragon User talk:Zaishen Dragon 15:11, 8 April 2010 (UTC)

How technobabble interrupts, part 3[edit]

I don't think this question was ever completely decided here. Everyone agrees that using TB causes an interrupt. The question is:

  • Does any skill causing Daze automatically also interrupt?
  • If not, does the damage caused by TB count as an attack (which would then cause the interrupt if, as expected, the condition is applied first).

The evidence is:

  • All but two daze-causing skills are either attacks or also cause damage.
  • The two exceptions are: Beguiling Haze (a Shadow Step skill) and Hidden Rock, a Wintersday-only skill.
    • There are no comments for Hidden Rock about whether spells are interrupted.
    • There is no talk page data for Beguiling Haze about it interrupting spells.
    • The Daze talk page has exactly one comment directly supporting the idea of daze-interrupting spells on application: I learned that the hard way when people played Headbutt Plague Signet Condiway in gvg when Plague Signet was buffed

It seems to me that is precious little evidence to base the TB notes on. Couldn't it be some other chain of events causing the interrupt? Are people who use BHaze or PSignet (to interrupt) positive that there are no attacks (by their toon or others) following the daze? If yes, please post. If not, then how about if we remove the explanation of how TB causes interrupts (and leave only a note stating it does so)?  — Tennessee Ernie Ford (TEF) 23:08, 5 September 2010 (UTC)

Somebody take meteor shower into a scrimmage and use beguiling haze while it's casting. Not hard. I'd do it myself if I had GW installed. I will say I have strong reason to believe that Dazed causes an ordinary interrupt when applied, one that works fine against non-spell skills. –Jette 23:40, 5 September 2010 (UTC)
Honestly, I wouldn't have put anything there if there hadn't already been a note. In any case:
Sources of dazed that interrupt on application, sans attack damage:
Fevered Dreams, Plague Touch, Plague Sending, Contagion, Thunderclap, Beguiling Haze
Sources of dazed that do not interrupt on application, sans attack damage:
Pestilence, Smoke Trap
Untested:
Epidemic, Extend Conditions
Irrelevant:
Draw Conditions, Martyr, Awe
Also worthy of investigating are reports that Daze-inflicting attacks pierce through single interrupt resistance. That is, Broad Head Arrow and the like may interrupt spells twice, once from the attack-based interrupt, and once from the dazed application. MA Anathe 02:06, 6 September 2010 (UTC)
Also, not all attacks that apply Dazed interrupt. If they doubly interrupt, then we know that Dazed applies before the attack lands. Though this is all irrelevant to this page. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 02:40, 6 September 2010 (UTC)
That's true, I may switch discussion to the Dazed page. The easiest way to test Technobabble in particular, in any case, would be to inflict Dazed on a boss through another source, and then cast Technobabble to attempt to interrupt a spell. If no interruption occurs, the spell damage is not the trigger. There could potentially still be an unmentioned conditional effect other than the dazed, but it would at least disconfirm that hypothesis. Does anyone know of a boss spawn very close to a PvE outpost? MA Anathe 02:55, 6 September 2010 (UTC)
Tahkayun Tsi right outside of Ran Musu in Shing Jea island, and Jishol Darksong outside of Honur Hill comes to mind. They both have a good deal of non-bosses surrounding them.218.40.186.9 05:10, 16 December 2010 (UTC)Ryoko

Technobabble interrupts when it is applied, this I can confirm 100%. I thought that this was true of any skill applying daze, but I can't say for sure. -- 94.171.243.108 12:58, 2 August 2011 (UTC)

respects armor?[edit]

Then which armor did it take then? Most monsters don't have same armor across all damage types. K61824 02:17, 18 August 2011 (UTC)

Some kind of non-elemental, non-physical, non-holy damage. --Irgendwer 02:32, 18 August 2011 (UTC)

Ever thought?[edit]

Seeing how it respects armor and the damage type isn't listed maybe it's counted as physical damage. That would also explain why the foes get interrupted, daze first then the damage. Not quite sure how to test this maybe someone else could?

Its not physical, it doesn't trigger MoP. from dazed page: "Daze will interrupt spells upon application, regardless of the source of the condition." File:User Chieftain Alex Chieftain Signature.jpgChieftain Alex 15:53, 16 December 2011 (UTC)