Talk:Ward spell
Henchmen/Heroes[edit]
When I Ctrl+click the ward to shout that I'm standing in it, all my henchmen and heroes should run into it and kite a little less <_< --Srakin 22:00, 15 March 2008 (UTC)
- Should being the key word there.... they don't... and its kinda sad... cuz I had an awesome party... but then my healers started to kite, making their enemies follow them, making me chase my enemies, moving from the ward, and giving my enemy the point...Zeph 13:05, 24 November 2008 (UTC)
- AHHH this is fucking annoying, you can put the ward down, flag them individually onto the ward and yet they still run miles out of it. 86.131.206.103 18:25, 6 July 2010 (UTC)
Multiple Effects?[edit]
If two heroes, for example, cast the same Ward in the same area, would you (the player) gain two instances of the effect (and thus double the benefit), or just the one? And if it is only the one, do both areas of effect remain, or do all effects only originate from the last ward cast? Mokushiroku 19:12, 12 June 2012 (UTC)
- Wards don't stack, same as wells. I'm not sure what you mean by 'both areas of effect'... there's no real reason to worry which ward is giving you the effect, as I'm pretty sure there're no combinations of wards that would matter for the order in which effects are applied. Ch8ese 16:32, 14 February 2013 (UTC)
Effect of glyphs[edit]
I created the table which should show how the player-available wards are affected by recharge-related glyphs; it takes into account currently existing bugs in the skills behaviour and/or their description. Maintaining assumes that player has 5 or more in Ebon Vanguard rank and 15 or 16 in corresponding elemental magic. In theory, maintaining by heroes should also be possible, but AI may not always prioritise spending the glyph charges on ward over other skills. Please feel free to fix or comment. --109.252.109.37 21:24, 8 August 2018 (UTC)