Toxicity/Skill history
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< Toxicity
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This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Toxicity. |
As of February 1st, 2007[edit]
- Increased duration to 30...78...90 seconds.
Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
- Concise description
Progression | |
---|---|
Level
|
0 1 30
1 2 34
2 2 38
3 3 42
4 3 46
5 4 50
6 5 54
7 5 58
8 6 62
9 6 66
10 7 70
11 8 74
12 8 78
13 9 82
14 9 86
15 10 90
16 11 94
17 11 98
18 12 102
19 12 106
20 13 110
|
Nightfall Release[edit]
- Adjusted degeneration to -2; adjusted duration to 15...51...60 seconds.
Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 15...51...60 seconds.
- Concise description
Progression | |
---|---|
Level
|
0 1 15
1 2 18
2 2 21
3 3 24
4 3 27
5 4 30
6 5 33
7 5 36
8 6 39
9 6 42
10 7 45
11 8 48
12 8 51
13 9 54
14 9 57
15 10 60
16 11 63
17 11 66
18 12 69
19 12 72
20 13 75
|
Nightfall Preview Event[edit]
Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2...4...4 Health degeneration. This spirit dies after 30...54...60 seconds.
- Concise description
Progression | |
---|---|
Level Health degeneration
|
0 1 2 30
1 2 2 32
2 2 2 34
3 3 2 36
4 3 3 38
5 4 3 40
6 5 3 42
7 5 3 44
8 6 3 46
9 6 3 48
10 7 3 50
11 8 3 52
12 8 4 54
13 9 4 56
14 9 4 58
15 10 4 60
16 11 4 62
17 11 4 64
18 12 4 66
19 12 5 68
20 13 5 70
|