User:Bain/Weapons Quests(Prophecies)
From Guild Wars Wiki
Jump to navigationJump to search
This is a comprehensive list of all quests that contain weapons as rewards in the Prophecies Campaign sorted by region.
Pre-Searing Ascalon[edit]
Note: Characters not of the Prophecies Campaign will not be able to access this region.
Ascalon City[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Bandit Raid | Flame Artifact | Energy +3 | Armor +5 (vs. Fire damage) | Energy +5 (while Enchanted) | ||
Bandit Raid | Tall Shield | Armor: 4 | Armor +10 (vs. Charr) | Health +15 | ||
The Poison Devourer | Healing Ankh | Energy +3 | Health +10 | Health +15 | Armor +5 (vs. physical damage) | |
Poor Tenant | Divine Symbol | Energy +3 | Health -20 | Energy +12 (while Health is below 33%) | Armor +10 (while Health is below 33%) | |
Charr at the Gate | Long Sword of Shelter | Slashing damage: 6-9 | Damage +15% (while Health is above 50%) | Armor +5 (vs. physical damage) | ||
The Wayward Wizard | Air Staff | Energy +3 | Lightning damage: 3-5 | Armor penetration +10% (Chance: 5%) | Armor +7 (vs. Piercing damage) | |
Trouble in the Woods | War Hammer of Fortitude | Blunt damage: 8-10 | Damage +10% (while in a Stance) | Health +10 |
Lakeside County[edit]
The Catacombs[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Rites of Remembrance | Grim Cesta | Energy +3 | Armor +5 (vs. physical damage) | Armor +5 (while attacking) |
The Barradin Estate[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
The True King | Divine Symbol | Energy +3 | Halves casting time of spells (Chance: 5%) | Armor +5 (while Hexed) | ||
The True King | War Hammer of Fortitude | Blunt damage: 8-10 | Damage +15% (while Health is above 50%) | Health +15 |
Regent Valley[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
The Orchard | Battle Axe of Enchanting | Slashing damage: 5-10 | Damage +10% (vs. Hexed foes) | Enchantments last 10% longer | ||
The Orchard | Storm Artifact | Energy + 3 | Armor +5 (vs. elemental damage) | Halves skill recharge of spells (Chance: 5%) |
Post-Searing Ascalon[edit]
Note: Characters not of the Prophecies Campaign will not be able to access this region.
Ascalon City (Post-Searing)[edit]
Old Ascalon[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
The Ambassador's Quandary | Furious Battle Axe of Charrslaying | Damage 6-16 (req. 3 Axe Mastery) | Double adrenaline on hit (Chance: 10%) | Damage +15% (vs. Charr) | ||
The Ambassador's Quandary | Holy Staff | Energy +4 | Fire damage 4-7 (req. 3 Divine Favor) | Armor +10 (vs. Piercing attacks) | Halves skill recharge of spells (Chance: 10%) | |
A Mission of Peace | Jeweled Chalice | Energy +6 (req. 5 Illusion Magic) | Halves casting time of spells (Chance: 10%) | Armor +5 (while enchanted) | ||
Barradin's Stand | Tall Shield | Armor rating 6 (req 4. Tactics) |
Regent Valley[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Regent Valley Defense | Longbow of Charrslaying | Piercing damage 11-18 (req. 3 Marksmanship) | Halves skill recharge of spells (Chance:10%) | Damage +15% (vs. Charr) |
Frontier Gate[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Frontier Gate Fugitives | Longbow of Fortitude | Piercing damage: 11-18 (req. 3 Marksmanship) | Damage +10% (while in a Stance) | Health +20 | ||
Frontier Gate Fugitives | Jeweled Chakram | Energy +6 (req. 5 Inspiration Magic) | Halves skill recharge of spells (Chance: 10%) | Energy +5 (while enchanted) | ||
Ruins of Surmia (quest) | Truncheon | Dark damage: 4-7 (req. 3 Death Magic) | Armor +5 (vs. Physical damages) | Received Damage -1 (Chance: 10%) |
Piken Square[edit]
Northern Shiverpeaks[edit]
Note: Quests in this region are only offered to Prophecies characters, except To Kryta: Journey's End.
Yak's Bend[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
The Road to Borlis Pass | Frost Artifact | Energy +7 (req. 5 Water Magic) | Armor +5 (vs. elemental damage) | Halves skill recharge of spells (Chance: 10%) | ||
Shiverpeak Stragglers | Smiting Rod | Holy damage 4-7 (req. 5 Smiting Prayers) | ||||
Shiverpeak Stragglers | War Hammer | Blunt damage 13-20 (req. 5 Hammer Mastery) |
Traveler's Vale[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Oswalt's Epitaph | Grim Cesta: | Energy +7 (req. 5 Blood Magic) | Armor rating +5 (vs. physical damage) | Armor rating +5 (while attacking) | ||
Minaar's Trouble | Tall Shield | Armor rating 7 (req. 5 Tactics) | ||||
Minaar's Trouble | Focus Item | Energy +7 (req. 5 Healing Prayers) | ||||
Minaar's Worry | Battle Axe | Slashing damage 7-19 (req. 5 Axe Mastery) | ||||
Iron Horse War Machine | Cruel Staff | Dark damage 5-10 (req. 5 Blood Magic) | Energy +7 | Armor rating +5 (vs. Physical damage) | ||
Iron Horse War Machine | Longbow | Piercing damage 12-21 (req. 5 Marksmanship) | Health +10 (while in a stance) | Damage +10% (while in a stance) |
Kryta[edit]
Note: Quests in this region are available to characters of all campaigns, except where noted otherwise.
Lion's Arch[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Report to the White Mantle | Holy Rod | Holy damage 7-13 (Requires 6 Divine Favor) | Damage +10% (while Health is above 50%) | Energy +3 (while Health is above 50%) | ||
The Villainy of Galrath | Cruel Staff | Dark damage 7-13 (req. 6 Blood Magic) | Damage +15% (vs hexed foes) | Armor rating +5 (while attacking) | ||
The Villainy of Galrath | Furious Long Sword of Fortitude | Slashing damage 13-19 (req. 6 Swordsmanship) | Health +25 | Double Adrenaline on hit (Chance: 10%) |
North Kryta Province[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Blankets for the Settlers | Longbow | Piercing damage 13-25 (req. 6 Marksmanship) | Damage +10% (while in a stance) | Reduces physical damage by 2 (while in a stance) | ||
Reversing the Skales | Jeweled Chalice | Energy +8 (req. 6 Illusion Magic) | Halves skill recharge of spells (Chance: 5%) | Halves casting time of spells (Chance: 5%) | ||
Reversing the Skales | Earth Wand | Earth damage 7-13 (req. 6 Earth Magic) | Damage +10% (while hexed) | Damage +10% (while enchanted) | ||
Bandit Trouble | Tall Shield | Armor 9 (req. 6 Tactics) | Armor +5 (while Health is below 50%) | Armor +5 (while hexed) |
Maguuma Jungle[edit]
Druid's Overlook[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
A Brother's Fury | Poisonous Longbow | Piercing damage 14-26 (req. 8 Marksmanship) | Lengthens Poison duration on foes by 33% | Reduces Poison duration on you by 20% | ||
A Brother's Fury | Deadly Cesta | Dark damage 9-16 (req. 5 Blood Magic) | Halves skill recharge of spells (Chance: 5%) | Halves casting time of spells (Chance: 5%) | Armor penetration +10% (Chance: 10%) |
Ettin's Back[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Urgent Warning | Battle Axe | Slashing damage 6-25 (req. 8 Axe Mastery) | Damage +15% (while enchanted) | |||
Urgent Warning | Wicked Staff | Dark damage 9-16 (req. 8 Blood Magic) | Damage +10% (vs. hexed foes) | Energy +5 (while hexed) | ||
White Mantle Wrath: A Helping Hand | Inscribed Chakram | Energy +10 (req. 8 Domination Magic) | Halves casting time of spells (Chance: 5%) | Armor rating +5 (vs. elemental damage) |
Henge of Denravi[edit]
Quest Name | Weapon | Modifier 1 | Modifier 2 | Modifier 3 | Modifier 4 | Modifier 5 |
---|---|---|---|---|---|---|
Passage Through The Dark River | Scroll | Energy +10 (req. 8 Earth Magic) | Armor rating +3 (vs. physical damage) | Armor rating +5 (while casting) |