User:Falconeye/Sandbox/Random

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Wander from hell[edit]

Frenzy.jpg
Frenzy
Conjure Lightning.jpg
Conjure Lightning
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor
"I Am the Strongest!".jpg
"I Am the Strongest!"
"Dodge This!".jpg
"Dodge This!"
Glyph of Elemental Power.jpg
Glyph of Elemental Power
Elemental Attunement.jpg
Elemental Attunement
Resurrection Signet.jpg
Resurrection Signet

Scrolls[edit]

Common XP scrolls
Scroll of Hunter's Insight.png

These scrolls are available as loot from bosses and (in the later parts of each campaign) from merchants.

Uncommon XP scrolls
Scroll of Slayer's Insight.png

These scrolls are available as loot from bosses, from certain collectors, and from rare scroll traders.

Rare XP scrolls

This type of scroll can be obtained from a Coffer of Whispers or from rare scroll traders:


Minions 2.0[edit]

Type Bone Blood Flesh Jagged Shambling Shadow
Minion
  • Bone Minion
  • Blood Minion
  • Flesh Minion
  • Jagged Minion
  • Shambling Minion
  • Shadow Minion
Fiend
  • Bone Fiend
  • Blood Fiend
  • Flesh Fiend
  • Jagged Fiend
  • Shambling Fiend
  • Shadow Fiend
Horror
  • Bone Horror
  • Blood Horror
  • Flesh Horror
  • Jagged Horror
  • Shambling Horror
  • Shadow Horror
Golem
  • Bone Golem
  • Blood Golem
  • Flesh Golem
  • Jagged Golem
  • Shambling Golem
  • Shadow Golem
Wurm
  • Bone Wurm
  • Blood Wurm
  • Flesh Wurm
  • Jagged Wurm
  • Shambling Wurm
  • Shadow Wurm



Item Crafting Guide

  • Bind -> The character can not use the formation command.
  • Blind -> The character's accuracy and evade rates drops harshly.
  • Heat -> Causes exhaustion; If you get hit by a fire attack in this time, it will change to Burn.
    • Burn -> The character suffers health degeneration; It will wear off on its own.
  • Darkness -> The character obtains a random status ailment each turn until it eventually wears off.
    • Curse -> The character obtains a random status ailment.
  • Dizzy -> Removes the ability to select your target.
  • Frostbite -> Delays the character's turn; If you get hit by a Ice attack in this time, it will change to Freeze.
    • Freeze -> The character can not act; It will wear off on its own.
  • Kelolon -> Reduces attack and HP healing values to 1 but increases the character's critical hit damage.
  • Paralyze -> The character will fail to act most (but not all) of the time.
  • Dust ->
    • Petrify -> The character loses the ability to act; It acts the same as KO -- if your characters are all KO'd and/or Petrified, it's a game over for you. Before you are actually petrified, you'll have 3 turns before you turn to stone. If you are hit by the Stone spell in this time you'll instantly change.
  • Poison -> At the end of every turn the character takes damage.
    • Toxin -> At the end of every turn the character takes damage; It does more damage than poison.
  • Seal -> The character can not cast spells.
  • Sleep -> The character can not act; Wears off after a random number of turns, or even on your first turn.
  • Disease -> The character takes damage at the end of the turn.
    • Virus -> The character takes damage at the end of the turn; Unlike Poison it wears off on its own.

Armor (Blue)[edit]

Name Basic + Pro + Elite
Parkour
  • Faster climb, jump distance, & movement speed
  • Increased dodge/sprint duration & recovery
  • Increased jump & fall height
  • Unlimited dodge/sprint
  • Obstacles & terrain never impede you
  • Negates falling damage
Scavenger
  • Resupply ammo & grenade from dead enemies
  • Carry extra ammo & grenade
  • Allows class switching in-game
  • Spawn with extra reserve ammo & grenade
  • Replenish launcher, equipment & attachment ammo
  • Faster class switching
Ghost
  • Never show on enemy sensors, scopes, & radars
  • Semi-transparent when prone/crouched & immobile
  • Player becomes completely silent
  • No red cross-hair (or name) when targeted
  • Undetectable by air support, detectors, & sentries
  • Immunity to Counter-UAVs, Jammers, EMPs & Dogs
Juggernaut
  • Increased chemical, explosive & fire resistance
  • Increased bullet resistance; Negates HP & FMJ rounds
  • Disarm/reset fuse of explosives & thrown grenades
  • Increased health & stamina
  • Immunity to tactical grenades
  • Increased blast radius of explosives & grenades
Recon
  • Detect enemy explosives, equipments & pointstreaks
  • Assists count toward pointstreaks; -1 to pointstreaks
  • Explosive damage paints the target on the mini-map
  • Sabotage enemy explosives, equipments & pointstreaks
  • Bullet damage paints the target on the mini-map
  • Magnifies the sounds of enemy; listen to enemy voice chat


Weapon (Red)[edit]

Name Basic + Pro + Elite
Hardened
  • Increased flinching, suppression & bullet penetration
  • Decreased flinching, suppression & weapon recoil effects
  • Increased damage to enemy air support, equipment & pointstreaks
  • Immunity to flinching, suppression & weapon recoil effects
  • Increased damage with your air support, equipment & pointstreaks
  • Increased duration with your air support, equipment & pointstreaks
Marksman
  • Increased accuracy, aim faster & move faster while aiming
  • Identify all enemy targets at long range; Hold breath longer
  • Faster accuracy recovery after sprinting, climbing, jumping, etc
  • Hold breath indefinately.
  • Negates penalty to accuracy while aiming, moving, & hip firing
  • Weapon is ready faster after sprinting, climbing, jumping, etc
Sleight Of Hand
  • Faster usage of melee, equipment, reloading and grenade usage
  • Faster recovery from melee, equipment, reloading and grenade usage
  • Decrease time to arm and disarm bombs
  • Swap weapons & equipment quicker.
  • Increased rate of fire & launchers lock-on faster.
Warlord
  • Primary/secondary is replaced by a primary/secondary weapon.
  • Allows two attachments for the primary/secondary weapons
  • Carry one extra equipment, lethal & tactical grenade
  • Gives the ability to hold three primary/secondary weapons
  • Allows three attachments for the primary/secondary weapons
  • Carry two extra equipment, lethal & tactical grenade
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