User:Leviticus Lo/Templates/SandboxDegen1
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Health degeneration is the constant loss of a creature's health caused by various effects, notably conditions and hexes. All effects that cause health degeneration stack and are negated 1:1 by health regeneration. If the total degeneration is stronger than total health regeneration, it is represented by left-facing pips on the health bar; each pip represents a loss of two health per second. The maximum degeneration is capped at 10 pips (i.e. a net loss of 20 health per second).
Sources[edit]
Conditions[edit]
Four of the ten conditions cause health degeneration.
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A health bar under degeneration from bleeding.
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A health bar under degeneration from a hex.
Condition | Pips |
---|---|
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3 |
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7 |
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4 |
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4 |
Skills[edit]
Lacerate (elite) - if Bleeding
Toxicity - if Poisoned or Diseased
Corrupt Enchantment (elite) - if an enchantment is removed from target
Faintheartedness
Life Siphon
Life Transfer (elite)
Lingering Curse (elite)
Malaise - on yourself
Parasitic Bond
Putrid Bile
Reaper's Mark (elite)
Suffering
Ulcerous Lungs - if target is Bleeding
Vile Miasma - if target is already suffering from a condition.
Weaken Knees (elite)
Well of Silence
Well of Suffering
Wither (elite)
Conjure Nightmare
Conjure Phantasm
Crippling Anguish (elite)
Cry of Pain - if target is affected by a Mesmer hex.
Ether Nightmare
Illusion of Pain
Images of Remorse
Migraine (elite)
Overload
Phantom Pain
Recurring Insecurity (elite)
Shrinking Armor
Teinai's Heat
Teinai's Prison - if target has Cracked Armor.
Enduring Toxin
Mark of Insecurity (elite)
Lamentation
Radiation Field
Other[edit]
- Some environment effects apply health degeneration.
- Weapons with a Vampiric or Vampiric strength modifier cause 1 pip of degeneration each.
- Minions have inherent health degeneration.
- Drink from the Chalice of Corruption causes your character to suffer 2 pips of degeneration until the quest is resolved.
Notes[edit]
- Characters suffering health degeneration do not automatically regenerate health.
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