User:Michael the Perfectionist/Skills
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Below is a list of skills that I thought of and decided to post. Please feel free to leave comments, criticisms, suggestions, etc. Also, I want to give a big "thank you" to Zerpha The Improver and That Sounds Risky for finding some of the skill icons that were used on this page. Thank you both very much! |
Warrior[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Evade | Skill. For 3 seconds, you dodge the next 1...2...2 attack(s) used against you. (50% failure chance with Tactics 6 or less.) | Tactics | 2 1 | |
Sledge Heart | Hammer Attack. If this attack hits, you gain 40...100...115 Health and an additional 5...20...24 Health if your target was attacking or casting a spell. This skill is difficult to interrupt. | Hammer Mastery | 5 2 8 |
Ranger[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Hawk Form | Skill. For 10...82...100 seconds, your bow has 1.5 times its normal range. (No effect if you are wielding a flatbow or longbow.) | Expertise | 15 60 |
Monk[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Accumulated Fortune | Spell. If target ally is under the effects of 4...2...2 or more Enchantments, that ally is healed for 50...146...170 Health. | Divine Favor | 5 1 5 | |
Heavenly Haste | Enchantment Spell. For 8...20...23 seconds, target ally moves 25% faster while under the effects of another Monk enchantment. | Divine Favor | 5 ¾ 15 | |
Signet of Safe Return | Signet. Target other ally is teleported to your location and healed for 50...90...100. | Divine Favor | ¾ 10 | |
Symbol of Life | Spell. Create a Symbol of Life at this location. Whenever an ally touches the Symbol of Life, that ally is healed for 40...108...125 Health. The Symbol of Life expires after 2...5...6 uses. When it expires, all party members in the area are resurrected with 50% Health and 33% Energy. (Your party may only have one Symbol of Life active at a time.) | Healing Prayers | 15 3 25 |
Necromancer[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Dark Deal | Spell. For 15 seconds, your next Necromancer hex lasts 33% longer. | Unlinked | 17% 5 1 5 | |
Exhume Essence | Spell. Exploit nearest corpse. For 1...24...30 seconds, your Necromancer spells cast 33% faster. | Death Magic | 10 2 35 |
Mesmer[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Hexer's Excitement | Enchantment Spell. For 7...13...15 seconds, you gain +1...3...3 Health regeneration for each Illusion Magic Hex you have equipped. This Enchantment ends if you use a non-Hex skill besides Hexer's Excitement. | Illusion Magic | 5 1 10 | |
Insurrection | Elite Hex Spell. For 5...20...24 seconds, target foe's attacks have a 25% chance of being redirected to one of that foe's nearby allies. | Domination Magic | 10 3 15 | |
Power Trip | Hex Spell. If target foe is casting a Spell or Chant, that foe is interrupted and knocked down. If this skill successfully interrupts your target, that foe's primary attribute is halved for 5 seconds. | Unlinked | 5 ¼ 8 | |
Signet of Entangling | Signet. Target foe is crippled for 1...4...5 seconds and attacks 20% slower for 5...10...11 seconds. | Illusion Magic | ¼ 15 |
Elementalist[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Blessed Earth | Ward Spell. You create a Ward of Blessed Earth at your current location. For 5...17...20 seconds, non-spirit allies in this area have +1...3...4 health regeneration, and Conditions on these allies have their durations reduced by 15%. | Earth Magic | 10 1 20 | |
Conjure Gravel | Enchantment Spell. For 60 seconds, if you're wielding an earth weapon, your attacks strike for an additional 5...17...20 earth damage. | Earth Magic | 10 1 45 | |
Cynn's Aura | Elite Enchantment Spell. For 10...50...60 seconds, your Elemental attributes are increased by +1, and your Elementalist Spells deal 20% more damage. | Energy Storage | 10 ¾ 45 | |
Flash Freeze | Hex Spell. For 1...7...9 seconds, target foe moves 20% slower and takes 5...13...15 cold damage each second while moving. | Water Magic | 5 ¼ 8 | |
Scald | Spell. Target foe takes 5...50...61 fire damage and an additional 10...35...41 fire damage if that foe was Burning. | Fire Magic | 5 ¼ 6 | |
Static E! | Spell. Target touched foe takes 10...42...50 lightning damage, and all of that foe's skills are disabled for 2 seconds. Damage from this Spell has 25% armor penetration. (50% failure chance with Air Magic 4 or less.) | Air Magic | 5 ¾ 12 | |
Thunder Storm | Spell. Invoke a Thunder Storm at target foe's location. Each second for the next 10 seconds, all foes adjacent to that location are struck for 10...36...42 lightning damage, and one foe is knocked down. Damage from this Spell has 25% armor penetration. | Air Magic | 15 2 30 |
Assassin[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Noxious Strike | Elite Dual Attack. Must follow an off-hand attack. If your target is suffering from Poison, this attack strikes for +20...48...55 damage, and your target is Diseased for 5...13...15 seconds. | Dagger Mastery | 5 5 | |
Salt in the Wound | Skill. If target foe is Bleeding, that foe takes 10...82...100 damage. | Deadly Arts | 5 1 15 | |
Shadow Savior | Enchantment Spell. The next time your Health drops below 25%, you Shadow Step to a random location in the area and are healed for 50...170...200 Health. | Shadow Arts | 5 1 30 |
Ritualist[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Caretaker's Ritual | Elite Binding Ritual. Create three level 1...8...10 Spirits of Relief, Faith, and Salvation. Every 4 seconds, Relief removes a Condition from one party member within earshot, Faith removes a Hex from one party member within earshot, and Salvation heals one party member within earshot for 10...50...60. These Spirits live for 4...36...44 seconds. | Restoration Magic | 25 ¾ 45 | |
Dissipation | Elite Binding Ritual. Create a level 1...8...10 Spirit that lives for 20...52...60 seconds. All foes within earshot of this Spirit suffer -3...7...8 Health degeneration. | Communing | 5 ¾ 45 | |
Gratitude | Elite Binding Ritual. Create a level 2...10...12 Spirit that lives for 60 seconds. Whenever a non-Spirit ally in the area of this Spirit is healed, the healer gains 0...2...2 Energy. | Restoration Magic | 10 ¾ 45 | |
Seal Signet | Signet. Target allied Spirit has its lifespan extended by 15...39...45 seconds. | Communing | 30 | |
Shattersong | Binding Ritual. Create a level 1...8...10 Spirit that lives for 30...98...115 seconds. This Spirit's attacks deal 5...17...20 damage and inflict Cracked Armor for 6...11...12 seconds. | Communing | 5 ¾ 30 | |
Solace | Binding Ritual. Create a level 1...8...10 Spirit that lives for 5...37...45 seconds. All non-Spirit allies have a 25% chance to block attacks while in the area of this Spirit. | Restoration Magic | 5 2 30 | |
Soul Infusion | Elite Spell. The Spirit nearest you loses half its current Health. Target ally is healed for 10...90...110 plus 250...490...550% of the amount the Spirit lost. | Restoration Magic | 10 ¼ | |
Soul Release | Binding Ritual. Create a level 1...8...10 Spirit of Release. All allies in the area lose 1...2...2 Hexes whenever this Spirit attacks. This Spirit lives for 4...25...30 seconds. | Communing | 50% 10 1 45 | |
Soul Shield | Enchantment Spell. For 2...7...8 seconds, the next time target ally would take damage from an attack or spell, that damage is limited to 5% of that ally's max Health. If that ally is within earshot of a Spirit, the damage is limited to 2% of their max Health instead. | Restoration Magic | 5 ¼ 2 | |
Spirit's Kiss | Skill. The next attack by all allied Spirits within earshot steals 23...50...57 Health instead of the normal damage. | Spawning Power | 5 1 8 | |
Spirit Spikes | Hex Spell. For 10 seconds, target foe takes 5...17...20 damage per second while within earshot of a Spirit. | Channeling Magic | 5 ¾ 10 | |
Transcend Hexes | Spell. Remove 1...2...2 Hexes from target ally. If you are within earshot of a spirit, that ally is healed for 5...49...60 and this skill recharges 50% faster. | Restoration Magic | 5 1 24 |
Paragon[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Debilitating Throw | Spear Attack. If this attack hits, your target loses 1...7...8 Energy. | Spear Mastery | 6 | |
Graceful Throw | Spear Attack. Throw a spear that flies twice as fast and strikes for +5...17...20 damage. | Spear Mastery | 5 6 | |
Quick Throw | Elite Spear Attack. If this attack hits, it strikes for +4...18...22 damage. | Spear Mastery | 4 ½ | |
Reverberating Signet | Elite Signet. Target foe becomes dazed for 1...2...2 seconds for each Shout or Chant you have equipped. | Command | ¾ 20 | |
Soothing Melody | Elite Chant. For 5...7...8 seconds, all party members within earshot gain +1...3...4 Health regeneration. For each party member, Soothing Melody is renewed for 5 seconds whenever that party member uses a non-adrenal skill. | Motivation | 15 2 20 |
Dervish[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Mow Down | Scythe Attack. If this attack hits, you strike for +5...9...10 damage and inflict Bleeding for 3...13...15 seconds. If your target was non-Human, you strike for +10...18...20 damage and inflict Bleeding for 5...17...20 seconds instead. | Scythe Mastery | 5 ¾ 5 | |
Oppressive Aura | Elite Enchantment Spell. For 5...17...20 seconds, you take 50% less damage from foes suffering from Weakness and 20% less damage from foes suffering from any other Condition. | Earth Prayers | 10 ¾ 15 | |
Signet of Mystic Strength | Elite Signet. For 5...17...20 seconds, your attacks while wielding a Scythe deal 10% more damage for each Dervish Enchantment on you (maximum 30%). | Earth Prayers | 1 15 | |
Signet of Pious Support | Signet. You lose one Dervish Enchantment. If an Enchantment is lost in this way, your party is healed for 10...58...70 Health and this skill recharges 66% faster. | Wind Prayers | ¾ 12 |