User:Praise

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User_talk:Praise
IGN: Adanel Jade
GWLegacy: Praise
Discord: praise7828
This is basically just a dump of selected data and research conclusions, so apologies for the format. You should still be able to find what you want to know.

Credits[edit]

Much of the info on these pages was discovered after discussions with Star Foxtrot and Red Fireball. Many thanks to them.

Oldschool mods & upgrade components[edit]

A lot of info not found on main wiki pages: OS Mods⇒

How to calculate armor penetration[edit]

Some details answering open questions found on main wiki pages: Armor Penetration Notes⇒

Weapon damage calculation[edit]

How regular attack damage is rolled[edit]

Some info not found on main wiki pages: Regular Damage Generation⇒

Dealt by NPC[edit]

This info is new to almost everyone: NPC Damage⇒

Dealt by player[edit]

Martial weapon damage dealt by player[edit]

The damage calculation page is reasonably correct on this topic. The only things to add for clarity are:

  • the critical hit bonus for scythe is not 20, but 5;
  • the critical hit bonus is not capped at 0, it does become negative if you wear no armor;
  • the height factor for ranged weapons (i.e. bow/spear/staff/wand):
    • starts at 100 gwinches and ends at approximately casting range
    • as a bonus, affects normal damage, while critical hit damage only increases when the normal damage becomes larger than the non-height-bonus damage value, becoming the same value as the maximum normal damage
    • as a penalty, affects normal damage, while critical hit damage is not affected

Caster weapon damage dealt by player[edit]

The damage calculation page gives little info on this topic. Things to add for clarity are:

  • provided the weapon requirement is met, caster weapon dmg is calculated the same way as armor-respecting skill dmg
  • the critical hit probability formula is different from the one for martial critical hit probability: see more about that on my critical hit probability pages

Pet damage[edit]

The damage your pet deals is dependent on your Beast Mastery, and on the type of pet you have. Pet damage varies by evolution (talk to Wynn for dmg ranges). Different pets deal different damage too, even if its level, evolution, and your Beast Mastery are the same. The differences come from their various attack and movement speeds. Details can be found on my Pet damage⇒ page.

Weapon damage when its requirement is not met[edit]

There is a difference between pre- and post-nerf weapons regarding weapon base damage when you don't meet its mastery requirement. Basically, their actual dmg ranges are different:

  • the post-nerf damage range for any weapon when you don't meet its requirement is: ⅓MinDmg - ⅓MaxDmg rounded down. E.g. a req. 11 19-35 post-nerf hammer at 10 mastery will deal 6-11 base dmg and effective critical hit dmg of 13
  • the pre-nerf damage range for any weapon when you don't meet its requirement is: a random range below or up to the max range for req. 0 of that weapon type. E.g. my req 11 19-35 pre-nerf hammer at 10 mastery deals 11-15 base dmg and effective critical hit dmg of 18

To assess whether a weapon is pre-nerf or not, checking its 'req. not met' damage is the only way that always works.
Other methods, like looking at a screenshot of the item, will not identify all pre-nerf items. Only the most obvious screenshots are recognised by people as pre-nerf, mostly based on rarity/inherent mod combo, req/skin combo, req/dmg range combo, or req/gold value combo.

Critical hit probability calculation[edit]

The damage calculation page is incorrect on this topic.
TLDR:

  • The formula shown on this wiki contains a factor 0.05, which is wrong, it should be 0.5. I know that Isaiah provided that formula, but it's obviously not used by the actual game. Perhaps he selected the wrong version from a file of different formulae used for testing?
  • The formula shown on this wiki is incomplete. The game limits critical hit probability to 1, while this formula is simply exponential and goes above 1.

I have collected a lot of data on critical hit probabilities while varying circumstances. Unfortunately, a straightforward correct formula is too difficult to find for me. However, I can propose a simple version that matches the observations very closely and will give you accurate predictions within 1-2% uncertainty. All the details are explained here: Critical Hit Probability Calculation⇒

Double strike probability and influence on DPS[edit]

The wiki is incorrect on this topic.
TLDR: The double strike probability is higher than stated, and on top of that it adds extra DPS via another mechanism.
See the details on my page Double Strikes⇒

Infinite enchantment duration exploit[edit]

Why it works: Increased Enchantment Duration Exploit⇒

Skill bugs[edit]

Enchanter's Conundrum is supposed to inflict 100-240% slower casting time of enchantments. However, in reality it is capped at 150%, which is clearly not the intended result. Above 8 Domination Magic, you will continue to do more damage, but your target's casting times will not increase anymore.

Extend Conditions