User:Raine Valen/Mass Balance/Assassin/Skills/Deadly Arts

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Deadly Arts[edit]

Crippling Dagger Crippling Dagger[edit]

Current:[edit]

5 Energy1 Activation time5 Recharge time Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy1 Activation time12 Recharge time Preparation. For 24 seconds, your off-hand attacks cripple moving foes (2...4...5 seconds).

    • This rework is part of several changes geared to changing Deadly Arts from a damage line to a utility line. This preparation makes the trational lead-offhand-dual combo a little more powerful, while doing nothing for Falling Spider or Lotus, which could be used to extend combos into five, six, or even seven attacks. It is a preparation for a couple of reasons: firstly, it fits from a lore perspective and, secondly, it allows for cancellation as only one preparation may be active at a time. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Dancing Daggers Dancing Daggers[edit]

Current:[edit]

5 Energy1 Activation time5 Recharge time Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.25¼ Activation time12 Recharge time Preparation. For 24 seconds, your off-hand attacks count as lead attacks and your lead and off-hand attacks recharge 15...43...50% faster. You cannot use Dual Attacks.

    • This rework is part of several changes geared to changing Deadly Arts from a damage line to a utility line. This particular skill puts assassins into a state where they can pressure with daggers, though it kills their ability to spike with Dual Attacks. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Deadly Paradox Deadly Paradox[edit]

Current:[edit]

  • 15Energy, 10Recharge time Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds).

Proposed:[edit]

Raine's Proposal:[edit]

  • 5Energy, 4Recharge time Stance. (8 seconds). You attack 33% faster and your skills activate and recharge 5...27...33% faster. You lose all Energy and your skills are disabled (8...5...4 seconds) if you fail to hit with an attack skill or one of your skills fails to activate.
    • This stance makes the user super intense (we're talking Frenzy on speed) for a while, with the huge drawback of rendering them completely useless for a while if one of their skills doesn't go through as intended. For example, activating an afterspike skill and having the target die halfway through, or getting interrupted, or having one of your attacks miss will pretty much pwn you. It's a huge reward, huge penalty skill. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Disrupting Dagger Disrupting Dagger[edit]

Current:[edit]

5 Energy0.25¼ Activation time10 Recharge time Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts an action.

Proposed:[edit]

Raine's Proposal:[edit]

15 Energy2 Activation time12 Recharge time Preparation. (24 seconds.) Your off-hand attacks interrupt an action. Interrupt effect: interrupted foe takes 10...30...35 earth damage.

    • This skill turns Fox Fangs into Fangs of Pwnage. Also, Repeating Strike needs to be made non-stupid for this to work. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Enduring Toxin Enduring Toxin[edit]

Current:[edit]

5 Energy0.25¼ Activation time10 Recharge time Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends.

Proposed:[edit]

Raine's Proposal:[edit]

5 Energy1 Activation time12 Recharge time Preparation. (24 seconds.) Your touch skills inflict Poison condition (5...13...15 seconds) and Cripple condition (1...3...3 seconds).

    • With the change of a lot of DA skills to touch skills, a skill that improved their effectiveness was no longer a terribly niche idea. This is the DA Assassin's Apply Poison. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Entangling Asp Entangling Asp[edit]

Current:[edit]

10 Energy1 Activation time20 Recharge time Spell. Causes knock-down. Inflicts Poisoned conditions (5...17...20 seconds). Must follow a lead attack.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.75¾ Activation time15 Recharge time Touch Hex Spell. After 3 seconds, target takes 10...42...50 damage and is poisoned (5...17...20 seconds). If that foe is not moving, they are also knocked down. This skill counts as a lead attack. No effect unless target foe is knocked down.

    • Worse than Lightning Surge! However, used skillfully, it allows for quarterknocking, dual dual attack chains, and other funstuff. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Expose Defenses Expose Defenses[edit]

Current:[edit]

10 Energy1 Activation time30 Recharge time Hex Spell. (1...9...11 seconds.) Target foe cannot block your attacks.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.25¼ Activation time12 Recharge time Preparation. (24 seconds.) Whenever you land a critical hit, your next attack is unblockable. You attack 15...3...0% slower and cannot double-strike.

    • The no dual-strike clause also applies to dual attacks. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Impale Impale[edit]

Current:[edit]

5 Energy1 Activation time15 Recharge time Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy1 Activation time15 Recharge time Melee Attack. Target foe suffers from a Deep Wound and Bleeding (1...3...3 seconds) if this attack hits. Deals no damage.

    • An attack skill that can ONLY be used for finishing targets off. Its pressure value is all but nonexistent, as it does zero damage and inflicts its conditions for such a short duration. It suffers from all the drawbacks of a melee attack. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Lift Enchantment Lift Enchantment[edit]

Current:[edit]

5 Energy0.25¼ Activation time10 Recharge time Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down.

Proposed:[edit]

Raine's Proposal:[edit]

5 Energy0.25¼ Activation time12 Recharge time Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down. Removal effect: you gain 5...9...10 Energy. This skill counts as a dual attack.

    • Just a small buff to give this skill a bit of an incentive. Use with Assault Enchantments. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Mantis Touch Mantis Touch[edit]

Current:[edit]

5 Energy0.75¾ Activation time15 Recharge time Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack.

Proposed:[edit]

Raine's Proposal:[edit]

5 Energy0.25¼ Activation time12 Recharge time Touch Skill. If target foe is moving, that foe is knocked down. If that foe was knocked down, that foe is Crippled (3...9...10 seconds) instead. This skill counts as a lead attack. You are Crippled (3 seconds).

    • If used badly, this skill does nothing save cripple the user and allow the target to kite away. However, if used correctly, the knockdown time will all but negate the cripple duration, allowing the user to pressure or spike their target. This skill can also be used to extend a combo after a knockdown-causing attack. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Mark of Death Mark of Death[edit]

Current:[edit]

10 Energy0.25¼ Activation time20 Recharge time Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.75¾ Activation time10 Recharge time Touch Hex Spell. After 8...6...5 seconds, target foe is knocked down and you shadow step to that foe. This skill counts as an off-hand attack. Ends if you hit this foe with an attack.

    • This rework is part of several changes geared to changing Deadly Arts from a damage line to a utility line. This is a dual-purpose skill that can either lead into a dual attack at short notice, similar to the current Palm Strike, or open a target up for a (very predictable) spike after a short delay. However, it cannot be used as both. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Mark of Insecurity Mark of Insecurity[edit]

Current:[edit]

5 Energy1 Activation time10 Recharge time Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-assassin skills (10 seconds).

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.25¼ Activation time6 Recharge time Elite Touch Hex Spell. Must follow an off-hand attack. Target foe loses their current stance. Enchantments and stances expire 30...78...90% faster on target foe (3...7...8 seconds). The next time you hit this foe with a Dual Attack, they are knocked down.

    • Less lolmesmersin, more clean spike. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)


Mark of Instability Mark of Instability[edit]

Current:[edit]

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.25¼ Activation time12 Recharge time Touch Hex Spell. (3...7...8 seconds.) The next time you hit this foe with a Lead Attack or Dual Attack, they are knocked down. This skill counts as a lead attack.

    • Same as current functionality, for the most part. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Palm Strike Palm Strike[edit]

Current:[edit]

Proposed:[edit]

Raine's Proposal:[edit]

5 Energy0.75¾ Activation time6 Recharge time Elite Touch Skill. Deals 10...66...80 damage. This skill counts as an off-hand attack.

    • Removed cripple condition. No longer ducks SB. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Sadist's Signet Sadist's Signet[edit]

Current:[edit]

  • 1Activation time, 8Recharge time Signet. You gain 10...34...40 Health for each condition on target foe.

Proposed:[edit]

Raine's Proposal:[edit]

  • 0.25¼Activation time, 15Recharge time Touch Signet. Must follow a dual attack. Target foe loses all conditions. Deals 5...21...25 damage for each condition removed. If target foe was suffering from a Deep Wound, that foe suffers from a Deep Wound for 1...3...3 seconds.
    • Another spike finisher. Heals for a pittance, does pretty decent damage. Foes are usually suffering from two or three conditions after a sinspike, but it's not uncommon to see a target overloaded with six or seven conditions. Also useful for trumping RC. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Seeping Wound Seeping Wound[edit]

Current:[edit]

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.75¾ Activation time8 Recharge time Elite Touch Hex Spell. (5...17...20 seconds.) Target foe takes 10...54...65 damage suffers from Bleeding and Poisoned conditions (5...17...20 seconds). If that foe's health drops below 50%, that foe suffers from a Deep Wound (5...17...20 seconds) and Seeping Wound ends. This skill counts as a lead attack.

    • Condipressure skill. Recharge may be too short for DW touch skill. User Raine R.gif Raine - talk 19:05, 24 July 2009 (UTC)

Shameful Fear Shameful Fear[edit]

Current:[edit]

10 Energy2 Activation time10 Recharge time Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.75¾ Activation time12 Recharge time Preparation. (5...13...15 seconds.) Whenever you strike a moving foe in melee, that foe loses 2 Energy and all adrenaline. If you are struck in melee while moving, you are knocked down and Shameful Fear ends.

    • This rework is part of several changes geared to changing Deadly Arts from a damage line to a utility line. This skill allows strong linebacking and promotes melee hitting other melee. All the "This is Sparta!" warriors are gonna love this. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Shroud of Silence Shroud of Silence[edit]

Current:[edit]

5 Energy0.75¾ Activation time30 Recharge time Elite Touch Hex Spell. (1...3...3 seconds.) Target foe cannot cast spells. Your spells are disabled for 15 seconds.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.25¼ Activation time5 Recharge time Elite Touch Hex Spell. Must follow a lead or off-hand attack. Interrupts a spell. Interrupt effect: target foe and adjacent foes cannot cast spells or be the target of spells (3...10...12 seconds). Shroud of Silence ends on each foe after 1...3...4 incoming attacks.

    • I think I got the numbers right. It should be fun to use, and hopefully not too broken. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Signet of Shadows Signet of Shadows[edit]

Current:[edit]

  • 1Activation time, 30Recharge time Signet. Deals 5...29...35 damage. Deals 15...51...60 more damage if target foe is Blinded.

Proposed:[edit]

Raine's Proposal:[edit]

  • 2Activation time, 30Recharge time Signet. The next time you would Shadow Step, you Teleport instead. Your next Shadow Step skill is limited to 33...87...100% of its normal range.
    • Lets you step through walls, etc. User Raine R.gif Raine - talk 23:53, 21 July 2009 (UTC)

Signet of Toxic Shock Signet of Toxic Shock[edit]

Current:[edit]

  • 1Activation time, 15Recharge time Signet. Deals 10...82...100 damage. No effect unless target foe is Poisoned.

Proposed:[edit]

Raine's Proposal:[edit]

  • 0.75¾Activation time, 15Recharge time Touch Signet. Target foe is knocked down and Poisoned (2...8...10 seconds). You take 150...70...50 damage.
    • This rework is part of several changes geared to changing Deadly Arts from a damage line to a utility line. It's a free, unconditional KD. It also stings the user quite a bit, especially without Deadly Arts spec. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Siphon Speed Siphon Speed[edit]

Current:[edit]

5 Energy1 Activation time30 Recharge time Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.75¾ Activation time15 Recharge time Touch Hex Spell. (5...17...20 seconds.) Target foe moves 5% slower for each second this hex has been in effect. You move 5% faster for each second this hex has been in effect. No effect unless target foe is moving.

    • Now it works more like a siphon, slowly intensifying. It's also now the one of the strongest snares and the fastest player-usable IMS in the game. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Siphon Strength Siphon Strength[edit]

Current:[edit]

10 Energy1 Activation time10 Recharge time Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 damage. You have +33% chance to land a critical hit on this foe.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy0.25¼ Activation time15 Recharge time Elite Touch Hex Spell. (5...13...15 seconds.) Target foe deals 25% less damage and an additional 5% less damage (maximum 100% less damage) for each second this hex has been in effect. You deal 25% more damage plus an additional 5% more damage (maximum 100% more damage) for each second this hex has been in effect. No effect unless target foe is attacking or casting a spell.

    • Now it works more like a siphon, slowly intensifying. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Vampiric Assault Vampiric Assault[edit]

Current:[edit]

  • 5Energy, 8Recharge time Dual Attack. Steals 10...34...40 Health if this attack hits. Must follow an off-hand attack.

Proposed:[edit]

Raine's Proposal:[edit]

10 Energy2 Activation time12 Recharge time Preparation. (24 seconds.) Your attack skills deal 10...34...40 less damage and steal 10...34...40 Health. You suffer 5 Health degeneration.

    • Epic vamp mod; useful for spiking under Spirit Bond. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)

Way of the Empty Palm Way of the Empty Palm[edit]

Current:[edit]

5 Energy0.25¼ Activation time10 Recharge time Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy.

Proposed:[edit]

Raine's Proposal:[edit]

5 Energy0.25¼ Activation time12 Recharge time Preparation. (24 seconds.) Your attack skills cost 20...84...100% less energy. You cannot use touch skills.

    • Pretty much the same thing (albeit buffed slightly). It's just a preparation now. With the change of so many DA skills to touch-range, the drawback becomes somewhat meaningful. User Raine R.gif Raine - talk 20:21, 19 July 2009 (UTC)