User:Raine Valen/Mass Balance/Assassin/Skills/Deadly Arts
Deadly Arts[edit]
Crippling Dagger[edit]
Current:[edit]
5 1 5 Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving.
Proposed:[edit]
Raine's Proposal:[edit]
10 1 12 Preparation. For 24 seconds, your off-hand attacks cripple moving foes (2...4...5 seconds).
- This rework is part of several changes geared to changing Deadly Arts from a damage line to a utility line. This preparation makes the trational lead-offhand-dual combo a little more powerful, while doing nothing for Falling Spider or Lotus, which could be used to extend combos into five, six, or even seven attacks. It is a preparation for a couple of reasons: firstly, it fits from a lore perspective and, secondly, it allows for cancellation as only one preparation may be active at a time. Raine - talk 20:21, 19 July 2009 (UTC)
Dancing Daggers[edit]
Current:[edit]
5 1 5 Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¼ 12 Preparation. For 24 seconds, your off-hand attacks count as lead attacks and your lead and off-hand attacks recharge 15...43...50% faster. You cannot use Dual Attacks.
Deadly Paradox[edit]
Current:[edit]
- 15, 10 Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds).
Proposed:[edit]
Raine's Proposal:[edit]
- 5, 4 Stance. (8 seconds). You attack 33% faster and your skills activate and recharge 5...27...33% faster. You lose all Energy and your skills are disabled (8...5...4 seconds) if you fail to hit with an attack skill or one of your skills fails to activate.
- This stance makes the user super intense (we're talking Frenzy on speed) for a while, with the huge drawback of rendering them completely useless for a while if one of their skills doesn't go through as intended. For example, activating an afterspike skill and having the target die halfway through, or getting interrupted, or having one of your attacks miss will pretty much pwn you. It's a huge reward, huge penalty skill. Raine - talk 20:21, 19 July 2009 (UTC)
Disrupting Dagger[edit]
Current:[edit]
5 ¼ 10 Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts an action.
Proposed:[edit]
Raine's Proposal:[edit]
15 2 12 Preparation. (24 seconds.) Your off-hand attacks interrupt an action. Interrupt effect: interrupted foe takes 10...30...35 earth damage.
Enduring Toxin[edit]
Current:[edit]
5 ¼ 10 Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends.
Proposed:[edit]
Raine's Proposal:[edit]
5 1 12 Preparation. (24 seconds.) Your touch skills inflict Poison condition (5...13...15 seconds) and Cripple condition (1...3...3 seconds).
Entangling Asp[edit]
Current:[edit]
10 1 20 Spell. Causes knock-down. Inflicts Poisoned conditions (5...17...20 seconds). Must follow a lead attack.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¾ 15 Touch Hex Spell. After 3 seconds, target takes 10...42...50 damage and is poisoned (5...17...20 seconds). If that foe is not moving, they are also knocked down. This skill counts as a lead attack. No effect unless target foe is knocked down.
Expose Defenses[edit]
Current:[edit]
10 1 30 Hex Spell. (1...9...11 seconds.) Target foe cannot block your attacks.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¼ 12 Preparation. (24 seconds.) Whenever you land a critical hit, your next attack is unblockable. You attack 15...3...0% slower and cannot double-strike.
Impale[edit]
Current:[edit]
5 1 15 Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack.
Proposed:[edit]
Raine's Proposal:[edit]
10 1 15 Melee Attack. Target foe suffers from a Deep Wound and Bleeding (1...3...3 seconds) if this attack hits. Deals no damage.
Lift Enchantment[edit]
Current:[edit]
5 ¼ 10 Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down.
Proposed:[edit]
Raine's Proposal:[edit]
5 ¼ 12 Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down. Removal effect: you gain 5...9...10 Energy. This skill counts as a dual attack.
Mantis Touch[edit]
Current:[edit]
5 ¾ 15 Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack.
Proposed:[edit]
Raine's Proposal:[edit]
5 ¼ 12 Touch Skill. If target foe is moving, that foe is knocked down. If that foe was knocked down, that foe is Crippled (3...9...10 seconds) instead. This skill counts as a lead attack. You are Crippled (3 seconds).
- If used badly, this skill does nothing save cripple the user and allow the target to kite away. However, if used correctly, the knockdown time will all but negate the cripple duration, allowing the user to pressure or spike their target. This skill can also be used to extend a combo after a knockdown-causing attack. Raine - talk 20:21, 19 July 2009 (UTC)
Mark of Death[edit]
Current:[edit]
10 ¼ 20 Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¾ 10 Touch Hex Spell. After 8...6...5 seconds, target foe is knocked down and you shadow step to that foe. This skill counts as an off-hand attack. Ends if you hit this foe with an attack.
- This rework is part of several changes geared to changing Deadly Arts from a damage line to a utility line. This is a dual-purpose skill that can either lead into a dual attack at short notice, similar to the current Palm Strike, or open a target up for a (very predictable) spike after a short delay. However, it cannot be used as both. Raine - talk 20:21, 19 July 2009 (UTC)
Mark of Insecurity[edit]
Current:[edit]
5 1 10 Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-assassin skills (10 seconds).
Proposed:[edit]
Raine's Proposal:[edit]
10 ¼ 6 Elite Touch Hex Spell. Must follow an off-hand attack. Target foe loses their current stance. Enchantments and stances expire 30...78...90% faster on target foe (3...7...8 seconds). The next time you hit this foe with a Dual Attack, they are knocked down.
Mark of Instability[edit]
Current:[edit]
- See Unlinked Skills.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¼ 12 Touch Hex Spell. (3...7...8 seconds.) The next time you hit this foe with a Lead Attack or Dual Attack, they are knocked down. This skill counts as a lead attack.
Palm Strike[edit]
Current:[edit]
- See Critical Strikes.
Proposed:[edit]
Raine's Proposal:[edit]
5 ¾ 6 Elite Touch Skill. Deals 10...66...80 damage. This skill counts as an off-hand attack.
Sadist's Signet[edit]
Current:[edit]
Proposed:[edit]
Raine's Proposal:[edit]
- , 15 Touch Signet. Must follow a dual attack. Target foe loses all conditions. Deals 5...21...25 damage for each condition removed. If target foe was suffering from a Deep Wound, that foe suffers from a Deep Wound for 1...3...3 seconds. ¼
Seeping Wound[edit]
Current:[edit]
- See Critical Strikes.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¾ 8 Elite Touch Hex Spell. (5...17...20 seconds.) Target foe takes 10...54...65 damage suffers from Bleeding and Poisoned conditions (5...17...20 seconds). If that foe's health drops below 50%, that foe suffers from a Deep Wound (5...17...20 seconds) and Seeping Wound ends. This skill counts as a lead attack.
Shameful Fear[edit]
Current:[edit]
10 2 10 Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¾ 12 Preparation. (5...13...15 seconds.) Whenever you strike a moving foe in melee, that foe loses 2 Energy and all adrenaline. If you are struck in melee while moving, you are knocked down and Shameful Fear ends.
Shroud of Silence[edit]
Current:[edit]
5 ¾ 30 Elite Touch Hex Spell. (1...3...3 seconds.) Target foe cannot cast spells. Your spells are disabled for 15 seconds.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¼ 5 Elite Touch Hex Spell. Must follow a lead or off-hand attack. Interrupts a spell. Interrupt effect: target foe and adjacent foes cannot cast spells or be the target of spells (3...10...12 seconds). Shroud of Silence ends on each foe after 1...3...4 incoming attacks.
Signet of Shadows[edit]
Current:[edit]
Proposed:[edit]
Raine's Proposal:[edit]
- 2, 30 Signet. The next time you would Shadow Step, you Teleport instead. Your next Shadow Step skill is limited to 33...87...100% of its normal range.
Signet of Toxic Shock[edit]
Current:[edit]
Proposed:[edit]
Raine's Proposal:[edit]
- , 15 Touch Signet. Target foe is knocked down and Poisoned (2...8...10 seconds). You take 150...70...50 damage. ¾
Siphon Speed[edit]
Current:[edit]
5 1 30 Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¾ 15 Touch Hex Spell. (5...17...20 seconds.) Target foe moves 5% slower for each second this hex has been in effect. You move 5% faster for each second this hex has been in effect. No effect unless target foe is moving.
Siphon Strength[edit]
Current:[edit]
10 1 10 Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 damage. You have +33% chance to land a critical hit on this foe.
Proposed:[edit]
Raine's Proposal:[edit]
10 ¼ 15 Elite Touch Hex Spell. (5...13...15 seconds.) Target foe deals 25% less damage and an additional 5% less damage (maximum 100% less damage) for each second this hex has been in effect. You deal 25% more damage plus an additional 5% more damage (maximum 100% more damage) for each second this hex has been in effect. No effect unless target foe is attacking or casting a spell.
Vampiric Assault[edit]
Current:[edit]
Proposed:[edit]
Raine's Proposal:[edit]
10 2 12 Preparation. (24 seconds.) Your attack skills deal 10...34...40 less damage and steal 10...34...40 Health. You suffer 5 Health degeneration.
Way of the Empty Palm[edit]
Current:[edit]
5 ¼ 10 Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy.
Proposed:[edit]
Raine's Proposal:[edit]
5 ¼ 12 Preparation. (24 seconds.) Your attack skills cost 20...84...100% less energy. You cannot use touch skills.