User:Raine Valen/Mass Balance/Life Stealing
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Current[edit]
- Causes health loss to target and heals self
Proposed[edit]
Boro's Proposal[edit]
- It now deals armor affected damage, and heals for 1 health per damage dealt.
- Life Stealing is a very annoying game mechanic: It is unprottable, unblockable. It was either too powerful or too weak. When spells stole too much life they became lolbloodspike, or if they didn't steal enough they were useless. Now it's prottable, can be countered with armor, so it leaves room for the improvement of Blood Magic Skills. Boro 18:36, 21 March 2009 (UTC)