User:Raine Valen/Mass Balance/Mesmer/Skills/Domination Magic
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Domination Magic[edit]
Backfire[edit]
Current:[edit]
- 15
, 3
, 20
. Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.
Proposed:[edit]
Raine's Proposal:[edit]
15 2
20
. Hex spell. (2 seconds.) The next time target foe attempts to cast a spell, that spell fails. Fail effect: target foe and nearby foes take 30...102...120 damage and all spells of that attribute are disabled for 1...3...4 seconds.
Empathy[edit]
Current:[edit]
- 10
, 2
, 10
. Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage.
Proposed:[edit]
Raine's Proposal:[edit]
- 10
, 1
, 10
. Hex Spell. (2...4...5 seconds.) Whenever target foe deals damage, that foe takes 66% of that damage. Whenever that foe takes damage, you take 50% of that damage.
- Pain Inverter (PvP). Unlike the former version, this hex deals damage proportional to the damage the target deals, so it can't, say, be applied to a cripshot ranger for much of an effect. Axe warriors won't eat 110 damage for Frenzying at a bad time (maybe 80, if they crit), dervishes take some amount of damage relative to the insane amount they can put out, etc. However, because this is a strong effect (using this on a spike will probably half-kill kill an axe warrior), it has a big drawback: the mesmer suffers from the same thing, to a lesser extent. It should also be noted that this now triggers on damage, and not on attack; it can be used on casters, too, against things like Rodgort's and SH (which Backfire really didn't do much against, since fire eles cast relatively infrequently).
Raine - talk 17:52, 17 August 2009 (UTC)
- Pain Inverter (PvP). Unlike the former version, this hex deals damage proportional to the damage the target deals, so it can't, say, be applied to a cripshot ranger for much of an effect. Axe warriors won't eat 110 damage for Frenzying at a bad time (maybe 80, if they crit), dervishes take some amount of damage relative to the insane amount they can put out, etc. However, because this is a strong effect (using this on a spike will probably half-kill kill an axe warrior), it has a big drawback: the mesmer suffers from the same thing, to a lesser extent. It should also be noted that this now triggers on damage, and not on attack; it can be used on casters, too, against things like Rodgort's and SH (which Backfire really didn't do much against, since fire eles cast relatively infrequently).
Visions of Regret[edit]
Current:[edit]
- 10
, 2
, 20
. Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...75...90 damage whenever they use a skill.
Proposed:[edit]
Raine's Proposal:[edit]
- 10
, 3
, 12
. Elite Hex Spell. For 12 seconds, whenever target foe uses a skill, that skill recharges for an additional 1...3...4 seconds (maximum 5...17...20 seconds) for each of their recharging skills.
- Mesmers were never intended to be a damage class. Instead of dealing damage for each skill used, this punishes skill use by increasing the their recharge, with longer disabled periods as the hexed foe uses more skills. For example, a W/A Endurance Daggers warrior using Golden Fox Strike, Wild Strike, and Death Blossom under this hex at 12 spec would have their lead attack recharge increased to 8, their offhand to 13, and their dual to 14, assuming Warrior's Endurance was recharging. If they continued to use skills, the penalty would continue to increase, effectively shutting down a target over time through forced recharge.
Raine - talk 19:51, 25 March 2009 (UTC)
- Mesmers were never intended to be a damage class. Instead of dealing damage for each skill used, this punishes skill use by increasing the their recharge, with longer disabled periods as the hexed foe uses more skills. For example, a W/A Endurance Daggers warrior using Golden Fox Strike, Wild Strike, and Death Blossom under this hex at 12 spec would have their lead attack recharge increased to 8, their offhand to 13, and their dual to 14, assuming Warrior's Endurance was recharging. If they continued to use skills, the penalty would continue to increase, effectively shutting down a target over time through forced recharge.
- 1
, 10
, 2
, 12
. Elite Hex Spell. Affects target foe and adjacent foes. While you maintain this Hex, these foes take 15...75...90 damage whenever they use a skill and you lose 5...3...2 Energy or Visions of Regret ends.
Wastrel's Worry[edit]
Current:[edit]
- 5
, ¼
, 1
. Hex Spell. After 3 seconds, target foe takes 20...84...100 damage. Wastrel's Worry ends prematurely if that foe uses a skill.