User:Raine Valen/Mass Balance/Monk/Skills/Divine Favor

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Divine Favor Skills.[edit]

Deny Hexes Deny Hexes[edit]

Current:[edit]

  • 5Energy, 1Activation time, 12Recharge time. Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have.

Proposed:[edit]

Raine's Proposal:[edit]

  • 5Energy, 1Activation time, 8Recharge time. Enchantment Spell. Remove 1 Hex from target ally. Foe one second for each recharging Monk skill you have (maximum 0...2...3 seconds), that ally loses one Hex every second.
    • Non-elite hex removal is in serious need of buffs in the current meta. This is one step in that direction. User Raine R.gif Raine - talk 20:00, 25 May 2009 (UTC)

Spell Breaker Spell Breaker[edit]

Current:[edit]

  • 15Energy, 1Activation time, 45Recharge time. Elite Enchantment Spell. For 5...15...17 seconds, enemy Spells targeted against target ally fail.

Proposed:[edit]

Raine's Proposal:[edit]

  • 10Energy, 0.25¼Activation time, 7Recharge time. Elite Enchantment Spell. For 3...9...10 seconds, enemy Spells targeted against target ally have a 75% chance to fail.
    • There was once a point in time where physicals were the only way to reliably get kills, and things like Guardian and Shield of Deflection existed to limit that pressure. However, since that point, caster damage has largely been buffed, with things like Visions of Regret and Searing Flames giving casters plenty of killing capacity. In order to keep protection up with the times, anti-caster skills are going to need a rework. This change is one of many small steps in that direction. User Raine R.gif Raine - talk 00:45, 30 March 2009 (UTC)

Mallyx's Proposal:[edit]

10 Energy0.25¼ Activation time10 Recharge time "Elite Enchantment. For 1...6...7 seconds, hostile spells against this ally cost 25% more energy, cast 50% slower, and are easily interrupted."

    • Active, like the above suggestion, without the luck aspect.

Spell Shield Spell Shield[edit]

Current:[edit]

  • 10Energy, 2Activation time, 30Recharge time. Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.

Proposed:[edit]

Raine's Proposal:[edit]

  • 5Energy, 1Activation time, 4Recharge time. Enchantment Spell. All hostile spells against target ally are interrupted. Each second for 1...3...4 seconds, spells against that ally are interrupted.
    • Guardian for casters. Because caster pressure has been significantly buffed, anti-caster defense has been buffed accordingly. User Raine R.gif Raine - talk 00:45, 30 March 2009 (UTC)

Boro's Proposal:[edit]

  • 5Energy, 1Activation time, 4Recharge time. Enchantment Spell. For 2...6...7 seconds, enemy spells targeted against target ally take 50% more time to cast and deal 20% less damage
    • Same as raine's but without the luck aspect. Boro 10px‎ 07:07, 11 June 2009 (UTC)

Blessed Light Blessed Light[edit]

Current:[edit]

  • 10Energy 0.75¾Activation time 3Recharge time. Elite Spell. Heal target ally for 10...114...140 Health and remove one Condition and one Hex.

Proposed:[edit]

Bloo's Proposal[edit]

  • 10Energy 0.75¾Activation time 5Recharge time. Elite Spell. Heal target ally for 30...118...140 Health and remove two Condition's and two Hex's
    • Is a good concept for a skill but is out classed by many elites. A small buff to the healing side and removing an additonal hex/condition should make it more viable- BlooBird 09:46, 28 May 2009 (UTC)