User:Raine Valen/Mass Balance/Monk/Skills/Divine Favor
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Divine Favor Skills.[edit]
Deny Hexes[edit]
Current:[edit]
Proposed:[edit]
Raine's Proposal:[edit]
- 5, 1, 8. Enchantment Spell. Remove 1 Hex from target ally. Foe one second for each recharging Monk skill you have (maximum 0...2...3 seconds), that ally loses one Hex every second.
Spell Breaker[edit]
Current:[edit]
- 15, 1, 45. Elite Enchantment Spell. For 5...15...17 seconds, enemy Spells targeted against target ally fail.
Proposed:[edit]
Raine's Proposal:[edit]
- 10, ¼, 7. Elite Enchantment Spell. For 3...9...10 seconds, enemy Spells targeted against target ally have a 75% chance to fail.
- There was once a point in time where physicals were the only way to reliably get kills, and things like Guardian and Shield of Deflection existed to limit that pressure. However, since that point, caster damage has largely been buffed, with things like Visions of Regret and Searing Flames giving casters plenty of killing capacity. In order to keep protection up with the times, anti-caster skills are going to need a rework. This change is one of many small steps in that direction. Raine - talk 00:45, 30 March 2009 (UTC)
Mallyx's Proposal:[edit]
10 ¼ 10 "Elite Enchantment. For 1...6...7 seconds, hostile spells against this ally cost 25% more energy, cast 50% slower, and are easily interrupted."
- Active, like the above suggestion, without the luck aspect.
Spell Shield[edit]
Current:[edit]
- 10, 2, 30. Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.
Proposed:[edit]
Raine's Proposal:[edit]
- 5, 1, 4. Enchantment Spell. All hostile spells against target ally are interrupted. Each second for 1...3...4 seconds, spells against that ally are interrupted.
Boro's Proposal:[edit]
- 5, 1, 4. Enchantment Spell. For 2...6...7 seconds, enemy spells targeted against target ally take 50% more time to cast and deal 20% less damage
- Same as raine's but without the luck aspect. Boro 07:07, 11 June 2009 (UTC)
Blessed Light[edit]
Current:[edit]
- 10 ¾ 3. Elite Spell. Heal target ally for 10...114...140 Health and remove one Condition and one Hex.
Proposed:[edit]
Bloo's Proposal[edit]
- 10 ¾ 5. Elite Spell. Heal target ally for 30...118...140 Health and remove two Condition's and two Hex's
- Is a good concept for a skill but is out classed by many elites. A small buff to the healing side and removing an additonal hex/condition should make it more viable- BlooBird 09:46, 28 May 2009 (UTC)