User:Raine Valen/Mass Balance/Monk/Skills/Protection Prayers
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Protection Prayers Skills.[edit]
Amity[edit]
Current:[edit]
- 5, ¼, 45. Elite Hex Spell. 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Proposed:[edit]
Raine's Proposal:[edit]
- 15, ¾, 10. Elite Enchantment Spell. (60 seconds). Also affects creatures in the area. These creatures lose one Condition every 10...3...1 seconds and one Hex every 20...6...3 seconds. Amity ends for each affected creature if that creature attacks or uses a hostile skill.
- Amity was previously useless in almost all regards. It has been reworked into a sort of Spotless Mind/Soul with the potential to greatly relieve hex/condi pressure. While it does affect the opposing team as well, it is very likely that they remove the effect prematurely by attacking or casting before they're aware that it's been applied (Vent is strong). Raine - talk 00:15, 28 May 2009 (UTC)
- 10, ¾, 10. Elite Hex Spell. (3...13...15 seconds). Also affects creatures in the area. These creatures cannot attack or use hostile skills. This effect ends on each creature if that creature takes damage.
Draw Conditions[edit]
Current:[edit]
- 5, ¼, 2. Spell. Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6...22...26 Health.
Proposed:[edit]
Raine's Proposal:[edit]
- 5, ¼, 3. Enchantment Spell. Transfer 1...3...3 conditions and their remaining durations from target other ally to yourself. Each second for 0...8...10 seconds, one condition is transferred from that ally to you. You and that ally gain 10...26...30 Health whenever a condition is transferred in this way.
Mark of Protection[edit]
Current:[edit]
- 10, 1, 45. Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.
Proposed:[edit]
Raine's Proposal[edit]
- 10, ¼, 3. Elite Enchantment Spell. For 3...9...10 seconds, target ally cannot lose more than 10...6...5% max Health due to damage from a single attack or Spell, and whenever target ally would take more than 60...36...30 damage, that ally is healed for 15...39...45. All your other skills are disabled for 8 seconds.
- Mark of Protection had been a pretty horrible elite before due to the recharge alone; the disable clause truly made it garbage. Because there was no way to seriously use it before, it has been remade into the end-all, be-all prot, with the significant downsides of being extremely energy-intensive and disabling the rest of the caster's bar. Raine - talk 19:15, 10 February 2009 (UTC)
Pensive Guardian[edit]
Current:[edit]
5 1 5 . Enchantment Spell. (5...10...11 seconds.) Target ally has 50% chance to block enchanted foes' attacks.
Proposed:[edit]
Boro's Proposal[edit]
- 5, 1, 5. Enchantment Spell (2...6...7 seconds.) Target ally has 40 armor against elemental damage and hexes on that ally expire 33% faster.
- Because enchanted attackers aren't common, guardian outshined this skill in every way, so it has been made into an anti-caster defense. It defends against elemental damage and gives the target a reduced hex duration. Boro 20:12, 7 March 2009 (UTC)
Vili's Proposal[edit]
5 1 5 . Enchantment Spell. (5...10...11 seconds.) Target ally has 50% chance to block projectiles.
- This is really what Swirling Aura ought to do, but oh well. Projectiles includes spells like Lightning Orb. This would be equivalent to Guardian against Rangers and such, and you could stack them for 75% block. Projectile spells gives it that extra edge over Guardian so that they aren't totally identical...in certain PvE areas, this would be very useful, and it would help at random in PvP too. You also have to consider it lasts about twice as long as Guardian. It might need a bit further tweaking, like a recharge of 8 seconds. Vili 22:33, 7 March 2009 (UTC)
Raine's Proposal[edit]
- 5, 1, 5. Enchantment Spell. (2...6...7 seconds.) Hostile spells against target ally have a 50% chance to fail.
- 5, ¼, 2. Enchantment Spell. All hostile skills against target ally are interrupted. Each second for 1...3...3 seconds, hostile skills against that ally are interrupted.
Reverse Hex[edit]
Current:[edit]
- 10, ¼, 10. Enchantment Spell. Remove one Hex from target ally. For 5...9...10 seconds, the next time target ally would take damage, that damage is reduced by 5...41...50.