User:Raine Valen/Mass Balance/Paragon/Skills/Spear Mastery

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Spear Mastery[edit]

Cruel Spear Cruel Spear[edit]

Current:[edit]

  • 8Adrenaline Elite Spear Attack. Strikes for +1...25...31 damage. If target foe is not moving it inflicts Deep Wound for 5...17...20 seconds.

72.64.2.163's Proposal[edit]

  • 4Adrenaline Elite Spear Attack. Strikes for +5...17...20 damage. If target foe is not moving, this bonus damage is doubled.
Ranged deep wound under any other name is bad for the game. It's been removed and changed to conditional damage. In addition, this skill is now spammable. --The preceding unsigned comment was added by 72.64.2.163 (talk).

Vicious Attack Vicious Attack[edit]

Current:[edit]

5 Energy0 Activation time8 Recharge time "Spear Attack. Deals +5...17...20 damage and deep wound for 5...13...15 seconds if you critical."

72.64.2.163's Proposal[edit]

5 Energy0.5½ Activation time5 Recharge time "Spear Attack. If it hits a foe using a skill, it deals +5...17...20 damage and results in a critical hit, otherwise you do half damage."

Again, ranged deep wound is bad for the game. This has been changed into an Overload-style skill. To prevent use in spikes, it does half damage if used badly. --The preceding unsigned comment was added by 72.64.2.163 (talk).

Wild Throw Wild Throw[edit]

Current:[edit]

  • 7Adrenaline Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance.

Ryuu's Proposal[edit]

  • 7Adrenaline Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance. 50% failure chance unless Spear Mastery 5 or more.
Guild Wars is a game where characters are given attribute points which they can allocate in order to make skills viable, and improve the effectiveness of these skills to a point where they are capable of reasonable use. That being said, I strongly believe that for the most part, no skills that belong to any attribute should be decent to run at 0 spec(Anything that isn't a "no attribute skill", that is). That being said, wild throw is currently part of meta on dev hammer wars because it provides a basically free (if you're KDing, you've already built adrena), quick, and easy stance removal. Good-bye balanced stance. Good-bye any other stance. Good-bye target monk. Why arenanet is allowing skills to be good at 0 attribute point allocation is beyond me, but it shouldn't be done. Adding a chance of failure at anything under 5 Spear Mastery doesn't break the failure chance mechanic of it being at 5 spec, but it also requires a war to slightly reduce one attribute (probably strength), in order to receive a reliable stance removal from this skill. Although the weakening effect of the wild throw / dev hammer combo from this "nerf" is minimal, it will change the attribute layout required to run the combo, and perhaps cause warriors to consider a different secondary profession. User Ryuu R.jpg Ryuu - talk 10:13, 20 August 2009 (UTC)