User:Raine Valen/Mass Balance/Paragon/Skills/Spear Mastery
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Spear Mastery[edit]
Cruel Spear[edit]
Current:[edit]
- 8 Elite Spear Attack. Strikes for +1...25...31 damage. If target foe is not moving it inflicts Deep Wound for 5...17...20 seconds.
72.64.2.163's Proposal[edit]
- 4 Elite Spear Attack. Strikes for +5...17...20 damage. If target foe is not moving, this bonus damage is doubled.
- Ranged deep wound under any other name is bad for the game. It's been removed and changed to conditional damage. In addition, this skill is now spammable. --The preceding unsigned comment was added by 72.64.2.163 (talk).
Vicious Attack[edit]
Current:[edit]
5 0 8 "Spear Attack. Deals +5...17...20 damage and deep wound for 5...13...15 seconds if you critical."
72.64.2.163's Proposal[edit]
5 ½ 5 "Spear Attack. If it hits a foe using a skill, it deals +5...17...20 damage and results in a critical hit, otherwise you do half damage."
- Again, ranged deep wound is bad for the game. This has been changed into an Overload-style skill. To prevent use in spikes, it does half damage if used badly. --The preceding unsigned comment was added by 72.64.2.163 (talk).
Wild Throw[edit]
Current:[edit]
Ryuu's Proposal[edit]
- 7 Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance. 50% failure chance unless Spear Mastery 5 or more.
- Guild Wars is a game where characters are given attribute points which they can allocate in order to make skills viable, and improve the effectiveness of these skills to a point where they are capable of reasonable use. That being said, I strongly believe that for the most part, no skills that belong to any attribute should be decent to run at 0 spec(Anything that isn't a "no attribute skill", that is). That being said, wild throw is currently part of meta on dev hammer wars because it provides a basically free (if you're KDing, you've already built adrena), quick, and easy stance removal. Good-bye balanced stance. Good-bye any other stance. Good-bye target monk. Why arenanet is allowing skills to be good at 0 attribute point allocation is beyond me, but it shouldn't be done. Adding a chance of failure at anything under 5 Spear Mastery doesn't break the failure chance mechanic of it being at 5 spec, but it also requires a war to slightly reduce one attribute (probably strength), in order to receive a reliable stance removal from this skill. Although the weakening effect of the wild throw / dev hammer combo from this "nerf" is minimal, it will change the attribute layout required to run the combo, and perhaps cause warriors to consider a different secondary profession. Ryuu - talk 10:13, 20 August 2009 (UTC)