User:Rumian/Hero recommendations/The Elusive Golemancer
- This is a location entry. For information on the explorable area, see [[{{{1}}} (explorable area)]]. For information on the outpost, see [[{{{1}}} (outpost)]]. For information on the mission, see [[{{{1}}}]]. For information on the landmark, see [[{{{1}}} (landmark)]]. For information on the Zaishen Mission quest, see The Elusive Golemancer (Zaishen quest). For information on the Zaishen Vanquish quest, see [[{{{1}}} (Zaishen vanquish)]].
The Elusive Golemancer | |
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Section | Primary Asura Quests |
Campaign | Eye of the North |
Given by | Blimm in Magus Stones (Tarnished Coast) |
Part of | The Knowledgeable Asura |
Preceded by | Lab Space |
Type | Primary quest |
Map(s) | |
(Click to enlarge) |
Quest information[edit]
Objectives[edit]
- Enter Oola's Lab through the secret entrance Blimm revealed to you.
- Find a golem to circumvent the security system.
- Discover a way to access the next laboratory level.
- Search the room for a passage leading further into the laboratory.
- Survive the fiery gauntlet.
- Open the security lock.
- Defeat the indestructible golem.
- Confront the mysterious voice.
Reward[edit]
- Asura Reputation Points
- First time: 3,000 (4,500 in hard mode)
- On repeat: 300 (450 in hard mode)
- 2,500 Experience
Walkthrough[edit]
Level 1[edit]
You begin this mission in a room filled with worker sentry golems. None of them are hostile at this point. There are two worker golems at the entrance followed by a line of 3 more workers. Click on the one to the far left of the first line and tell it to, "Go pull that lever." It will slowly walk to the other end of the cavern to flip the switch. At the same time, the sentries will become hostile and will attack both the party and the worker golem; if the worker dies, go back and select another and repeat. However, simply taking the sentries one or two at a time should be sufficient even in Hard mode.
When you enter the second room, a mysterious voice warns against "pulling the lever" (at the far corner of the room). There is no choice, however, since the lever unlocks the exit to Level 2. It also activates the sentry golems. Make your way to the new exit, dispatching Sentry Golems as you go. (Again, only aggro as many as you can handle.)
Level 2[edit]
There are two mystical keyholders: one near you when you enter and the other around the corner to the east. Use the first device to receive a Crystalline Key. The sentries are hostile and active when you hold this bundle; dropping it deactivates them. These golems respawn indefinitely until the bundle is placed in the second mystical keyholder, at which point they deactivate completely.
One way of dealing with this is to flag all the henchmen to the far keyholder and having a well-armored character carry the key. If things get hairy, drop the key, get healed, and repeat. This method avoids letting the sentries body-block party members when they deactivate; if they are blocked, the only way to free them is to reach the next level.
The next challenge is a room filled with fire darts, sentry golems, and another worker golem. Some of the sentry golems are already hostile, and others will become hostile as you approach them. The mysterious voice will taunt you again. The sole worker golem has a fire protection aura that will protect you against the Fire Darts. The worker golem will slowly walk back and forth from your end of the room to the other. The intent is that your entire party stay in its shielded area, which protects against damage and burning. This becomes difficult to do as you encounter sentry golems in your path. Body blocking can halt the worker's progression temporarily, giving you time to fight.
The golem stops a few steps short of safety so your party will have to run a few steps under dart attacks. It is not possible to disable the Fire Dart machines. If part of your party is left behind, the worker golem will be back.
Up some stairs will be a large room with many golem bodies, sentry golems, and three worker golems. Some are hostile, some will become hostile when you approach them. The mysterious voice will, again, encourage you to give up. The objective here is to activate the worker golems ("follow mode engaged") and lead them to three touchplates near the door to the next room. They should "engage stationary mode" once on top of the touchplates. If not, activating the golem again should do so. One worker golem is already placed for you.
In the last room of level 2 will be an Indestructible Golem, a bundle item (Flux Matrix) and an interactive Unstable Magical Energy Storage. The golem will not take damage from any normal means; but spells that cause life stealing and some forms of degeneration work. This is not advised as the golem has a large amount of health.
Run past the Indestructible Golem (it's usually best to circle around to the left) and pick up the Flux Matrix. Click on the Unstable Magical Energy Source to charge the bundle item. Drop it beside the Indestructible Golem to cause 1337 points of damage. Repeat the procedure and refill the bundle item at the Unstable Magical Energy Source after each drop. It will take 2-3 drops to destroy the golem.
Level 3[edit]
The final level is filled with Sentry Golems and Golem Sentries. Only the Golem Sentries can become hostile. Oola is at the end of the room. As you approach her, a cutscene will trigger. You do not actually need to fight anything in this room as running to Oola will end the quest.
Dialogue[edit]
Initial dialogue[edit]
- Somewhere beyond all the sentry golems lies Oola's workshop. Go there and ask her to join the krewe.
Intermediate dialogue[edit]
Blimm[edit]
- We're ready to enter Oola's Lab.
- Oola doesn't like to be bothered by outsiders. You'll have to outsmart her security system. Are you sure you still want to proceed?
- Yes, we need her for the G.O.L.E.M. project. (Triggers Bookah cinematics)
- On second thought, maybe we can do without her help.
- Oola doesn't like to be bothered by outsiders. You'll have to outsmart her security system. Are you sure you still want to proceed?
Magus Stones[edit]
- Blimm: "This is as far as I care to take you. I can't go back in there. Too many bad memories. You'll have to get down to the laboratory on your own."
- Blimm: "Oola's Workshop is two levels down, past all of her security measures. I left a worker golem to open the first door. Have fun."
- Blimm: "We designed the traps to keep less intelligent creatures out. We Asura have no problems with them. You, um, you should be fine. Yeah. You'll be just fine."
- Blimm: "And, if you see my red staff, bring it back to me. It's not okay, and if she took my staff, I'm going to burn the laboratory down."
The Elusive Golemancer[edit]
At the start of floor 1
- Mysterious Voice: Attention! This is a secure area and is off limits to outsiders. Trespassers will not be tolerated. Turn back now if you value your lives.
- Mysterious Voice: Don't even try to bypass this security system...it's flawless! Besides, you'd need a golem to let you in and it's not like a simpleton like you could operate one.
- [Party Leader]: Didn't Blimm activate a worker golem to help us? Let's find it.
Opening the first gate
- Mysterious Voice: Blast you, Blimm! You may have gotten through the first security check, but you will go no further.
- Mysterious Voice: Don't pull the lever in the next room! It'll only hasten your demise. Turn back now and escape while you can.
Pulling that lever
- Mysterious Voice: You should have listened to the voice of reason....
At the start of floor 2
- Mysterious Voice: You certainly don't take a hint, Blimm. Get away! Don't touch anything!
Opening the lock
- Mysterious Voice: Aren't you just full of surprises... I hope you didn't come here to cool off, because it's about to get steamy.
Surviving the fire dart gauntlet
- Mysterious Voice: Did those traps get you all "fired" up?
- Mysterious Voice: Leave those golems alone. Turn back while you still have your legs! Don't even try to advance. To do so requires heavy thinking.
Placing the three worker golems on the right spots
- Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
- Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
- Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
- Mysterious Voice: You think you're a smart one? Let's put you to the test. It's time for you to meet my latest creation...an indestructible golem!
At the start of floor 3
- Mysterious Voice: Impressive that you've made it this far, Blimm. I'll have to redesign my security system to keep you and other meddlesome trespassers away.
- Oola: Get in here. Let me have a look at you. Did you enjoy the challenge as much as I did watching you squirm? Ha!
Hero Recommendations[edit]
Besides a good healing team of two monks or rits, consider bringing one or two melee hero's to do the tanking for you. A mesmer helps in reducing damage but can also hex the foes very well. Also consider bringing a paragon to help in reducing damage you take and increase damage your team deals.Necro hero's can be a good pick. But keep in mind you encounter mainly non-fleshy creatures. so make sure you don't bring any skills on them that needs a corpse. Ele's with AoE skills can be very usefull as well.
NPCs[edit]
Allies[edit]
- 20 (20) Golem (level 2)
- 20 (20) Sentry Golem (level 3)
- 20 (20) Oola (level 3)
- 20 (20) Worker Golem (levels 1 and 2)
Foes[edit]
- 20 (20) Golem Sentry (levels 2 and 3)
- 20 (26) Sentry Golem (levels 1 and 2)
- 20 (20) Golem Sentry (levels 2 and 3)
- 20 (26) Sentry Golem (levels 1 and 2)
- 20 (20) Golem Sentry (levels 2 and 3)
- 20 (26) Sentry Golem (level 1)
Bosses[edit]
- 24 (30) Indestructible Golem (level 2)
Objects[edit]
- Crystalline Key
- Mystical Keyholder
- Unstable Magical Energy Storage
- Golem Gate Lever
- Golem Disabling Lever
Notes[edit]
- If your Worker Golem dies, you can activate another one. However, this will activate any other Sentry Golem not already hostile
- There is a Crystalline Key for the keyholder on the second floor. Only while holding this Bundle will the local Sentry Golems be active.
- Fire Dart sentry traps are clustered on floor 2.
- After charging the Flux Matrix Bundle, drop it to damage the Indestructible Golem.
- None of the foes in this quest are fleshy, so minion masters will be unable to create minions. However, a minion master can still be useful for reaching Blimm in Magus Stones to obtain the quest.
- This quest (and all primary repeatable Eye of the North quests) may also be obtained from the Scrying Pool in the Hall of Monuments after completing it once.
Trivia[edit]
- Blimm's last line is a reference to Milton from the movie Office Space.
- Flux Matrix does 1337 damage, which is leetspeak for "leet".
- The giant iron statues on the 2nd floor resemble The Iron Forgeman.
Eye of the North primary repeatable quests and missions |
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Asura arc: Finding the Bloodstone and The Elusive Golemancer » Genius Operated Living Enchanted Manifestation |
Ebon Vanguard arc: Against the Charr » Warband of Brothers » Assault on the Stronghold |
Norn arc: Curse of the Nornbear » A Gate Too Far and Blood Washes Blood |
Deldrimor arc: Destruction's Depths » A Time for Heroes |
Challenge: Glint's Challenge |