Emote

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Emotes are a special subset of chat commands which cause the player character to perform a social action, playing an associated animation and logging a description of that action into the chat window. For commands that do not cause character animations, see special command.

Some emotes have unique animations for different professions. The most striking example of this is the dance emote, which initiates a different type of dancing for each profession and gender. Using any Dervish avatar forms adjust your character's profession/gender specific emotes as do many of the disguises in the game.

Likewise, changing your character's appearance with a disguise by using a tonic or mounting a creature, such as the Junundu (obtaining the Desert Wurm disguise), can alter the effects of animations or give you access to extra animations. For example, tonics will often have a death or knock down animation available by using the emote /sit followed by the ESC key or the emote /stand.

List of emotes[edit]

The following list presents the emotes, and the corresponding text that is displayed in the chat window.

  • /agree: [Character] agrees.
  • /aion or /wings: Summons Aion wings on character. (Must have Aion wings code for this to work.)
  • /attention: [Character] comes to attention!
  • Stays in this pose until character moves or another emote is given
  • /beckon: [Character] beckons.
  • /beg: [Character] begs.
  • /boo or /scare: [Character] scares you!
  • /bored: [Character] is bored.
  • /bow: [Character] bows.
  • /bowhead or /head: [Character] bows [his/her] head.1
  • Stays in this pose until character moves or another emote is given
  • /catchbreath or /breath: [Character] stops to catch [his/her] breath.1
  • /cheer: [Character] cheers.
  • /clap: [Character] claps.
  • /congrats: [Character] offers congratulations.
  • /cough: [Character] coughs.
  • /dance: [Character] starts dancing.
  • Female and male characters of each profession have their own dance. Character's primary profession determines which.
  • /dance *: Character starts dancing when the whole party dances.
  • Synchronizes the party members when everyone in the party starts to dance, or after a certain amount of time.
  • If you do not have a Guild Wars Collector's Edition, character will perform their default dance instead.
  • /doh: [Character] smacks [his/her] head. Doh!1
  • /doubletake: [Character] does a double take.
  • /drums or /drum: [Character] plays the drums.
  • Continues to make this emote until character moves or another emote is given
  • /excited: [Character] is excited!
  • Continues to make this emote until character moves or another emote is given
  • /fame or /rank: Character performs a special iconic animated emote. Must be rank 3 of Hero or higher.
    • Players can trigger previously earned Hero title emotes by typing "/rank #" or "/fame #" in chat (#1-5).
  • /fistshake: [Character] shakes a fist angrily.
  • /flex: [Character] flexes.
  • /flute: [Character] plays the flute.
  • Continues to make this emote until character moves or another emote is given
  • Male Assassins, Elementalists, Paragons, Rangers, and Ritualists imitate the one-legged flute style of Ian Anderson.
  • /goteam or /encourage: [Character] cheers wildly, "Go Team!"
  • /guild, /ladder, or /champion: Character performs a special animated emote based on guild ladder ranking.
    • Players can trigger previously earned emotes by typing "/guild #," "/ladder #," or "/champion #" in chat.
  • /guitar or /airguitar: [Character] plays a mean air guitar.
  • Continues to make this emote until character moves or another emote is given
  • /helpme: [Character] requests help!
  • /highfive or /five: [Character] says, "High Five!"
  • /jump: [Character] jumps.
  • /kneel: [Character] kneels.
  • /laugh: [Character] laughs heartily.
  • /moan: [Character] moans.
  • /no: [Character] says, "No."
  • /paper: [Character] plays rock, paper, scissors. (Character lands on paper.)
  • Stays in this pose until character moves or another emote is given
  • /pickme: [Character] says, "Pick me!"
  • /point: [Character] points.
  • /ponder: [Character] ponders the situation.
  • /pout: [Character] pouts.
  • /ready: [Character] is ready for action!
  • /roar: [Character] roars.
  • /rock: [Character] plays rock, paper, scissors. (Character lands on rock.)
  • Stays in this pose until character moves or another emote is given
  • /roll <#>: [Character] rolls (#) on a (#) sided die. (This emote does not work in towns, outposts or PvP combat areas.)
  • /salute: [Character] salutes.
  • /scissors or /scis: [Character] plays rock, paper, scissors. (Character lands on scissors.)
  • Stays in this pose until character moves or another emote is given
  • /scratch: [Character] scratches.
  • /shoo: [Character] shoos you away.
  • /sigh: [Character] sighs.
  • /sit or /afk: Character sits from a standing position.
  • There is no emote chat message associated with this command. Any directional movement, other emotes, or the Cancel Action button (default 'Esc') will cancel it.
  • /sorry: [Character] apologizes.
  • /stand: Character stands from a sitting position.
  • There is no emote chat message associated with this command, and does nothing unless character is sitting (see /sit).
  • /taunt or /rude: [Character] taunts you.
  • /violin: [Character] plays the violin sadly.
  • Continues to make this emote until the character moves or another emote is given
  • /wave: [Character] waves.
  • /yawn: [Character] yawns.
  • /yes: [Character] says, "Yes."
  • /zaishen or /zrank: Character performs a special animated emote. It is linked to the Zaishen rank. You must have rank 1 or higher to use it.
    • Players can trigger previously earned Zaishen rank emotes by typing "/zaishen #" or "/zrank #" in chat.

1. Unlike animations, the text displayed in the chat window matches the player character and does not change while under the effects of a form or disguise.

Advanced usage[edit]

Emotes may be synchronized with other players by appending an asterisk (*) to the emote command, such as "/dance *". Emotes that are synchronized in this way start on a five second interval rather than starting immediately. Thus, anyone who issues the emote command within that five second interval will start the emotes' animation at the same instant.

The game sometimes requires you to use an emote to fulfill a task. For example:

After performing the emote, you should see a reaction; however, not all reactions are good. For example, when playing rock, paper, scissors with the Mad King, if you get the wrong hand gesture, your character will die (any deaths induced by the Mad King do not count towards your death count in the Survivor title track).

Trivia[edit]

  • Emotes get their name from the verb "to emote", which means "to show or pretend emotion."

See also[edit]


User interface (edit)
Special commandEmoteReportResignDance
CameraCharacter selection screenCommand line argumentsDye PreviewFriends ListGuild MenuHair, and Indeed, Everything StylistHelpHero flagHero panelHero Control panelInventoryLog OutLogin screen Mission MapMovement controlsObserver modeOptionsParty Search panelPet Control panelPriority targetPvP EquipmentQuest LogReconnect after disconnectReportScore ChartSkill iconSkills and Attributes PanelTrade WindowUnclaimed ItemsVault boxWeapon setWorld Map