User:Shifuimam/List of skills by profession and skill type/List of ranger nature rituals
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Icon | Name | Description | ![]() | ![]() | ![]() | Attribute | Campaign | ||
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Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | ![]() |
10 ![]() |
5 ![]() |
60 Wilderness Survival | Factions | ||
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Conflagration | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 Wilderness Survival | Factions | ||
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Edge of Extinction | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | ![]() |
5 ![]() |
5 ![]() |
60 ![]() | Beast Mastery | Prophecies | |
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Energizing Wind | Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | ![]() |
15 ![]() |
5 ![]() |
60 Beast Mastery | Core | ||
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Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | ![]() |
10 ![]() |
3 ![]() |
15 Wilderness Survival | Factions | ||
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Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | ![]() |
10 ![]() |
3 ![]() |
15 Wilderness Survival | Factions | ||
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Favorable Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 ![]() | Marksmanship | Core | |
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Fertile Season | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. | ![]() |
15 ![]() |
5 ![]() |
60 Beast Mastery | Prophecies | ||
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Frozen Soil | Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | ![]() |
10 ![]() |
5 ![]() |
30 Wilderness Survival | Prophecies | ||
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Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
3 ![]() |
15 Wilderness Survival | Prophecies | ||
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Infuriating Heat | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range. | ![]() |
5 ![]() |
3 ![]() |
15 Expertise | Nightfall | ||
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Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | ![]() |
10 ![]() |
3 ![]() |
15 Beast Mastery | Factions | ||
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Muddy Terrain | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
30 Wilderness Survival | Prophecies | ||
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Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 Wilderness Survival | Core | ||
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Pestilence | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | ![]() |
5 ![]() |
5 ![]() |
60 Wilderness Survival | Nightfall | ||
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Predatory Season | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 ![]() | Beast Mastery | Prophecies | |
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Primal Echoes | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 Beast Mastery | Core | ||
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Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | ![]() |
25 ![]() |
5 ![]() |
60 ![]() | Wilderness Survival | Core | |
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Quicksand | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | ![]() |
10 ![]() |
5 ![]() |
30 Wilderness Survival | Nightfall | ||
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Roaring Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | ![]() |
10 ![]() |
5 ![]() |
60 Wilderness Survival | Nightfall | ||
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Symbiosis | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 ![]() | Beast Mastery | Prophecies | |
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Toxicity | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. | ![]() |
15 ![]() |
5 ![]() |
60 Beast Mastery | Nightfall | ||
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Tranquility | Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | ![]() |
15 ![]() |
5 ![]() |
60 Wilderness Survival | Factions | ||
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Winnowing | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
5 ![]() |
60 ![]() | Wilderness Survival | Core | |
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Winter | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | ![]() |
5 ![]() |
3 ![]() |
60 ![]() | Wilderness Survival | Prophecies |