User:SylvXIII/Builds/TA Favorite

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Preface[edit]

Team Arena setup made to be a counter to the 1 PR, 1 MB, 1 CE, 1 Woh typical balanced setup. The build was a work in progress and the last thing I remember is getting a streak of 35 with it and then TA got deleted. I'd run this with a couple of specific buds in TA. Like most of the team builds I write about, I don't remember the exact bars of all the characters.

Introduction[edit]

Skill Bars[edit]

Devastating Hammer.jpg
Crushing Blow.jpg
Protector's Strike.jpg
Hammer Bash.jpg
Flail.jpg
Rush.jpg
Death's Charge.jpg
Resurrection Signet.jpg
Barbed Spear.jpg
Maiming Spear.jpg
Wild Throw.jpg
Stunning Strike.jpg
Flail.jpg
Shield Bash.jpg
Enraging Charge.jpg
Resurrection Signet.jpg
Barbed Spear.jpg
Swift Javelin.jpg
Spear of Redemption.jpg
Shield of Force.jpg
Ebon Dust Aura.jpg
Armor of Sanctity.jpg
Imbue Health.jpg
Resurrection Signet.jpg
Empathic Removal.jpg
Dwayna's Kiss.jpg
Patient Spirit.jpg
Vigorous Spirit.jpg
Cure Hex.jpg
Balanced Stance.jpg
Dismiss Condition.jpg
Blank.jpg

Build Concept[edit]

Pretty self-explanatory: we make usage of the three biggest shutdown conditions in Guild Wars (Blind, Dazed, Crippled) to train down the enemy Foul Feast Necromancer to Death and to prevent physical damage. When a FF necro is not present, then we train the enemy Monk with daze and KDs. We keep the enemy Warrior(s) and Ranger blinded 24/7 so they really can't do much. Against a balanced team, the Necromancer is trained by the Hammer Warrior and since he should be dazed and crippled mid-game, Protector's Strike and Rush were favored over Enraging Charge and Bull's Strike also because knockdowns don't do any additional damage. Sometimes, we daze the nec, keep the hammer War on him and then daze the Monk and keep the Stunner on him. Death's Charge is mainly used to prevent the enemy Necromancer to send us back the Dazed by using Return to get away from the Hammer War when he gets it off. Wild Throw is typically used to strip Balanced Stance and Bonetti's Defense. The EDA Derv has the bitch role of Blinding the enemy Warrior and Ranger constantly. The healer, considering damage should not get to us against a balanced team, favors Empathic Removal over Word of Healing to keep the party clean from random Poison and hexes, especially Faintheartedness spam. Against different team setups dealing damage by the means of spells, we shut down one of their caster asap. Historical Build, EDA was nerfed to melee-ranged attacks recently.

Hammer Warrior[edit]

Devastating Hammer.jpg
Devastating Hammer
Crushing Blow.jpg
Crushing Blow
Protector's Strike.jpg
Protector's Strike
Hammer Bash.jpg
Hammer Bash
Flail.jpg
Flail
Rush.jpg
Rush
Death's Charge.jpg
Death's Charge
Resurrection Signet.jpg
Resurrection Signet

Attributes[edit]

Variants[edit]

  • Sight Beyond Sight Sight Beyond Sight instead of Death's Charge when massive blind is around (another EDA for instance).
  • Arcane Thievery Arcane Thievery is something we considered to counter the R/N with Rend Enchantments although never tested because TA got deleted. In all honesty I doubt it would have worked effectively (10 energy, easily ruptable and most likely un-fakecastable for energy purpose) although the idea was pretty good.

Equipment[edit]

  • Full Sentinel with Stonefist on Gloves.
  • Sundering Hammer of Fortitude
  • Ebon Hammer of Fortitude
  • Furious Spear of Fortitude + Shield of Fortitude (versus whatever)
  • Staff (for Death's Charge)

Usage[edit]

  • Hammer Chain is Dev>Flail>Crushing>Prot Strike>small Qstep>Hammer Bash>normal hit (or is it 2?)>Prot Strike
  • Training a target under Rush with Protector's Strike deals ridiculously high damage (+36 damage + Critical Hit, spammable every 3 seconds)


Stunner[edit]

Barbed Spear.jpg
Barbed Spear
Maiming Spear.jpg
Maiming Spear
Wild Throw.jpg
Wild Throw
Stunning Strike.jpg
Stunning Strike
Flail.jpg
Flail
Shield Bash.jpg
Shield Bash
Enraging Charge.jpg
Enraging Charge
Resurrection Signet.jpg
Resurrection Signet

Attributes[edit]

Variants[edit]

  • Disrupting Throw Disrupting Throw for Shield Bash
  • We really haven't faced many originals setups with this, therefore we haven't come up with many variants to counter specific builds.

Equipment[edit]

  • Full Sentinels
  • Furious Spear of Fortitude
  • Silencing Spear of Fortitude
  • Many Shields

Usage[edit]

  • Barbed>Maiming>Stunning to Destroy a Foul Feast Necromancer
  • Flail as a Typical IAS
  • Wild Throw to strip Defensive Stances (Balanced Stance, etc)
  • Shield Bash to avoid being backlined
  • Enraging Charge to Build up Stunning Strike fairly quickly.

Blind Bot[edit]

Barbed Spear.jpg
Barbed Spear
Swift Javelin.jpg
Swift Javelin
Spear of Redemption.jpg
Spear of Redemption
Shield of Force.jpg
Shield of Force
Ebon Dust Aura.jpg
Ebon Dust Aura
Armor of Sanctity.jpg
Armor of Sanctity
Imbue Health.jpg
Imbue Health
Resurrection Signet.jpg
Resurrection Signet

Attributes[edit]

In all honesty I don't remember.

Variants[edit]

Equipment[edit]

  • Ebon Spear of Fortitude
  • Staff for enchantments

Usage[edit]

  • Blind what needs to be blinded.

Healing Monk[edit]

Empathic Removal.jpg
Empathic Removal
Dwayna's Kiss.jpg
Dwayna's Kiss
Patient Spirit.jpg
Patient Spirit
Vigorous Spirit.jpg
Vigorous Spirit
Cure Hex.jpg
Cure Hex
Balanced Stance.jpg
Balanced Stance
Dismiss Condition.jpg
Dismiss Condition
Blank.jpg
Blank

Attributes[edit]

  • I never played that bar so I really don't know

Variants[edit]

Equipment[edit]

  • Typical Monk Stuff

Usage[edit]

  • Self-explanatory